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Nowe ikony i inne zmiany
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Autor:  Gokulo [ 6 lip 2012, 12:30 ]
Tytuł:  Nowe ikony i inne zmiany

Pretty nice :)

Cytuj:
Static icons for special abilities as well as white and black magic spells have been temporarily implemented on the test server with today's update, but are still undergoing adjustment because they are designed to be displayed in the new in-development macro palette rather than the current list interface, which does not afford the icons enough space.

The following icons have been added. (*Appearances may differ depending on system environments.)

White Magic

Obrazek

Starting from the top-left:
Line 1: Cure, Cura, Curaga, Dia, "Bar-" spells (Barblizzara, etc.), Banish, Banishga, Esuna-type spells (Paralyna, etc.)
Line 2: Protect, Protectra, Shell, Aquaveil, Raise, Reraise, Slow
Line 3: Hate, Paralyze, Silence, Stoneskin, Blink, Invisible, Sneak, Deodorize
Line 4: Regen, Erase, Teleport, Repose, Holy, Recall, Auspice
Line 5: Sacrifice, "Boost" Spells, Addle, "En-" spells (Enthunder, etc.), Phalanx, Refresh, "Gain" spells (Gain-STR, etc.), Reprisal

Black Magic

Obrazek

Line 1: Stone, Stonega, Stoneja, Poison, Blind, Bind, Drain
Line 2: Aspir, Fire, Firaga, Firaja, Water, Waterga, Waterja, Flood
Line 3: Thunder, Thundaga, Thundaja, Blizzard, Blizzaga, Blizaja, Freeze, Aero
Line 4: Aeroga, Aeroja, Tornado, Bio, Warp, Escape, Retrace, Rasp (Frost or Drown)
Line 5: "Spikes" spells (Shock Spikes, etc.), Sleep, Sleepga, Tractor, Dispel, Stun, Burst, Flare

Numerals such as II and III will appear in the bottom right corner of the icons, while a star in the top left corner will denote "-ga" spells and two stars will denote "-ja" spells.
Other icons for categories such as weapon skills, summoning spells, and abilities, will be added in the future along with other aspects of the user interface.
Blue magic, songs, and ninjutsu use generic icons as per usual.


Cytuj:
[dev1133] Einherjar Adjustment

All rewards procured from the Nashmau (H-7) NPC Kilusha will be displayed on a single page.


Cytuj:
[dev1132] Assault Adjustment

When moving to the next floor during Nyzul Isle Investigation and Nyzul Isle Uncharted Region, characters will zone in at coordinates a few character-lengths apart.


Cytuj:
[dev1131] Battle Content Adjustments

It will be possible to reenter a battlefield due to all participants being KO'd.
In addition, the distance that enemies roam will be adjusted.


Cytuj:
[dev1130] Battle-related Adjustments

The interval between the conclusion of battle and the next possible time an attack command can be carried out will be adjusted.
The interval between the time a ranged attack finishes and the next possible time a new command can be carried out will be reduced.
The guard and parry skills will be adjusted so that they may level up even if the skills do not activate when players are attacked.


Cytuj:
[dev1129] Merit Point Adjustment

The maximum number of upgrades for the attribute merit point category will be raised from twelve to twenty-four.


Cytuj:
[dev1128] Magic Adjustments

The following spell effects will be raised:
Protect / Protectra / Protect II / Protectra II / Protect III / Protectra III / Protect IV / Protectra IV / Protect V / Protectra V / Knight's Minne / Knight's Minne II / Knight's Minne III / Knight's Minne IV / Knight's Minne V
In addition, the following effects will also be increased:
The bonus defense enhancement granted by Protectra V.
The Protecra V enhancement attribute of Cleric's Duckbills +2.
The enchantment attribute of Protect Ring and Protect Earring.
The Fields of Valor and Grounds of Valor field support effect White Magic: Protect.
Resistances to the following spells will be changed:
Foe Requiem / Foe Requiem II / Foe Requiem III / Foe Requiem IV / Foe Requiem V / Foe Requiem VI / Foe Requiem VII


Cytuj:
[dev1127] PC collision adjustments

PCs who have not moved for ten seconds or more are no longer subject to unit collision.

Autor:  Gli2duS [ 10 lip 2012, 16:38 ]
Tytuł:  Re: Nowe ikony i inne zmiany

Gokulo napisał(a):

Cytuj:
[dev1127] PC collision adjustments

PCs who have not moved for ten seconds or more are no longer subject to unit collision.



w końcu będzie się można normalnie przemieszczeć wokół MH. czasem potrafię się zaklinować na 10s...

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