RIP 40 man.
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We're still very focused on creating epic raid encounters that provide epic challange, and from what I've seen we're dead on course. So, to answer your question, there are no plans at this time to create raid environments that exceed a player-cap of 25, however, we will always evolve this game in the direction that we feel is most beneficial and on a long enough time line, it's difficult to state what's in-store.
I najwyrazniej koniec z grindowaniem repa. Male, a cieszy
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Also, regarding reputation, we're really trying hard in the expansion to make reputations less of a grind. We're trying to use reputation in new ways that don't require hours of repetitve behavior. To give an example, the Blood Elf secondary zone, Ghostlands, has a reputation associated with it. Do 2 quests -- go up a level. Do 3 more -- go up another level etc... No grinding whatsoever. It exists more for purposes of logical quest flow and world immersion (winning over a town -- proving yourself).