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Autor:  Kabraxis [ 10 lut 2011, 17:47 ]
Tytuł:  Nowosci, zmiany, updates, itp...

Zalozylem nowy topic bo czemu nie. :)

Sporo nowego nadchodzi w LOTRO oto linki:



MINSTREL DEV DIARY
HUNTER DEV DIARY
BURGLAR DEV DIARY
CHARACTER PANEL REVAMP

Dodatkowo:
NAJNOWSZE PATCH NOTES z PTR
a w nich min:
- usuniecie z gry Radiance
- lekkie zmieny w Monster Play
- zmiany z w/w Dev Diary
- VOLUME III BOOK 3 - Echoes of The Dead a wraz nim nowy 12man raid i 4 mniejsze instance.

Jeszcze dodatkowo:

INFO O PIECIU NOWYCH INSTANCJACH

Enedwaith: Ost Dunhoth (raid)
Trollshaws: Lost Temple (fellowship)
Forochel: Glacier Fortress (fellowship)
North Downs: Stoneheight (small fellowship)
Evendim (Oatbarton): Northcotton Farm (small fellowship)


More to come... w najblizszym czasie spodziewajcie sie Dev Diaries n/t usuniecia Radiance, zmian w Monster Play, zmian w Legendary Items oraz n/t VOLIIIBOOK3 i nowych instancji.

Autor:  warhameron [ 10 lut 2011, 18:57 ]
Tytuł: 

Lekkie zmiany dotyczące pvmp mogą byc bardzo znaczące. Jesli wrzucą nowe sety z nowymi statami (lepsze niz nowy set rajdowy) + nne itemy, to ludzi sie rzucą do etten (oby) i wszyscy będą farmić ranki i kamulce.

Autor:  Sparth2 [ 10 lut 2011, 19:06 ]
Tytuł: 

warhameron napisał(a):
Lekkie zmiany dotyczące pvmp mogą byc bardzo znaczące. Jesli wrzucą nowe sety z nowymi statami (lepsze niz nowy set rajdowy) + nne itemy, to ludzi sie rzucą do etten (oby) i wszyscy będą farmić ranki i kamulce.


Farmic na czym? Jak creepow jak na lekarstwo :)

Autor:  warhameron [ 10 lut 2011, 19:23 ]
Tytuł:  Patch notes z 22.02.2011

Update 2: Echoes of the Dead -(BULLROARER ONLY)-2-22-11
http://forums.lotro.com/showthread.php? ... ost5245555

http://www.lotro.com/gameinfo/devdiarie ... oper-diary

Może wprowadza pvmp za TP , zapowiadali i może juz teraz dadzą.
There are two new armour sets which are linked to the new instances and raid, a minor set and the full raid set. Each set has 2 methods to barter.

Before I go into the barter system, the raid itself appears to have two different tiers reflecting the difficulty of the raid, Tier 1 (easier) and Tier 2 (harder). The armour token you get depends entirely on what Tier you set the raid to.

The Tier 1 raids will give a token towards the minor set, and the Tier 2 raids will give a token towards the teal raid set.

The update will also introduce a new medallion, this time of the men of the north (or something like that). These medallions I guess will drop from the new instance cluster and raid.

To barter for the minor armour set you can either grind the new instances for medallions and barter x medallions for each piece, or alternatively you can barter the token from the Tier 1 raid with medallions (but less medallions than if you barter just with medallions).

For the teal set you will also need medallions. However this time you can either barter these with a token from the Tier 2 raid at a higher cost, or alternatively if you already have the minor set you can include that in the barter process which will need less medallions.

This probably sounds more complicated than it is.. So to sum it up..
Minor Set:
- high amount of medallions
- lower amount of medallions + Tier 1 token

Teal set:
- high amount of medallions + Tier 2 token
- lower amount of medallions + Tier 2 token + minor set piece

http://s679.photobucket.com/albums/vv15 ... 01310.jpg#


Zlukajcie sobie screeny z test servera, wyglada na to,ze dali nowe sety za pvmp+creepy dostaną dopałkę. Jak narazie za nosi sie na więcej contentu niż w mirkwoodzie. Teraz daja tyle za free to czego sie można spodziewac po płatnym isengardzie... może być nieziemsko wypasiony dodatek, jeśli nie obniżą lotów.
Wygląd setu Tier 2:
http://docholidaymmo.com/wp-content/upl ... t00127.jpg
http://docholidaymmo.com/wp-content/upl ... t00122.jpg
http://docholidaymmo.com/wp-content/upl ... t00123.jpg
http://docholidaymmo.com/wp-content/upl ... t00125.jpg
http://docholidaymmo.com/wp-content/upl ... t00130.jpg
http://docholidaymmo.com/wp-content/upl ... t00135.jpg
http://docholidaymmo.com/wp-content/upl ... t00137.jpg
http://docholidaymmo.com/wp-content/upl ... t00140.jpg

Enedwaith: Ost Dunhoth (raid) > W środku 6 bosów do pokonania.
It was refreshing to see new mechanics! Wound wing was pretty simple mechanic wise, but made up for it with the chaos of the fight. The disease wing was tricky and I liked how each person had to watch themselves. Fear wing was just epic, and the two main mechanics in that are really cool, I like how it holds everyone accountable. Poison wing was probably my favorite, if Tier 2 is the way I think it is, I think this could be quite challenging but a lot of fun!
I think the trash is great, hard for pugs and I'm sure on Tier 2 for raid groups, but also not too long and tedious. It keeps you flowing from boss to boss quickly.
I like how you reintroduced the usefulness of CC, and the new mechanic will be fun. We didn't get a chance to really try it out much as we figured out you could just aoe everything down in Tier 1 with a solid group, but I hope that in Tier 2 we will be forced to use the mechanics.
I like how the randomness is basically gone from the fights that I saw, if you screw up it's your fault, if you die, it's your fault, not the RNG's. It feels a lot less gimicky and lot more player dependent. People still do need to pay attention to what they are doing and communicate, but in a better way.
I like how the raid is split into wings, no more 5 min runs to get to the top of the tower.
I'm not huge into lore and cosmetic stuff, but visually this raid is quite amazing and moves through so many different types of spaces - it's very refreshing.

Z opisu zapowiada się ciekawie ,a w HM czeka nas spore wyzwanie. Jesli dobrze zrozumiałem wypowiedzi z forum us to ten rajd będzie miał jakby 4 poziomy trudności( 3 na bank) . Tier 1 można robić z totalnymi randomami easy mode. Mozna zrobic Challenge mode na bosach (Hard mode) w Tier 2 ( które jest dla rajdów kinowych, zgranych ekip) Opcja HM na bank jest w T2 czy w T1 tego na bank nie wiem. Tak więc 3 opcje trudności 4 mozliwe ,że jest dla T1.
Zmiany w creepach:
All classes now start out at creation with all their Core Passive Skills (Armour, Avoidance, Damage, Health, Power, Resistance) already learned to the maximum available rank for each class. The maximum available rank has not changed for any classes. As a result, all new creeps will now start out as signatures ("red dots"). There will be no more "green dot" or "blue dot" creeps.

The Advanced Passive Skills (Health Regeneration, Power Regeneration, Melee Criticals, Ranged Criticals, and Tactical Criticals) can be trained at Infamy Rank 5 and up, just like they currently are.

The net result of these passive skill changes is that creeps will now have greater survivability and respectable damage right from the very beginning. They will be able to counter creatures effectively in short combat, and won't be completely helpless against a lone freep.

Note that new creeps will not instantly be fully effective against freeps. They still require time and practice to learn how their skills work. However, a new creep who wishes to run away from an encounter with a freep might actually have a chance of surviving now if they're lucky. New creeps also won't be such dead weight in groups or raids.

No Corruption Traits or Race Traits have changed. The same traits are available at the same Infamy Ranks for the same costs.

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