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Solidny patch , niech daja takie 3x w tygodniu i za mesiac wszystko bedzie cacy ;)

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no paczyk calkiem calkiem. czekamy na wiecej :-)

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Oczyszczone ponownie. Do dyskusji OT uzywajmy innych tematow.

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Our focus from now on can be summarized by these points:

1. We will add content, specifically in mid-late thirties and mid-late fifties and make the leveling speed smoother in those areas, reducing the need to grind.
2. We will have an overhaul of the PvP system – adding consequence and a host of small things.
3. We are fixing bugs you reported through all channels we can get information from.
4. We will add a new large outdoor region in the 55-60 range this summer!
5. This is only a small taster! More information about the exciting summer and fall Roadmap will come the end of the next week!
6. We are staffing up Customer Service, Quality Assurance and Community departments!

Cytuj:
1. Filling “thin areas” in our content

We have seen that there are certain level ranges of these Hyborian Adventures that do not have the amount of quality we wish them to have. Most specifically these are the end of the Thirties and the end of the Fifties level ranges. We are addressing this in several ways.

* Several mid-late thirties dungeons are getting a complete overhaul (Black Castle, Pyramid of the Ancients and Treasury of the Ancients)
* Several quests are being made fuller and more entertaining. If people wish to revisit these quests, we will add a system to let them try them out again.
* we are adding first a batch of quests in Eiglophian Mountains (lvls 55+)
* We are also adding in a bunch of quests that didn’t quite make it for launch in the 30+ areas.
* Around 60 quests through the game have been flagged as “Lore Quests”. They will now be patched out with full Voice-Over. (Roughly 1 quest per level after level 20)

All this will come in June! In July the first level 80 additional Dungeon will be patched out. More on that later…


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Downtime od 11 do 13. Shit funcom...


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Eleeist napisał(a):
Downtime od 11 do 13. Shit funcom...


kto czyta nie bladzi

z jakiegos powodu przez caly weekend wisiaioly przy logowaniu ze bedzie downtime w poniedzialek i czwartek, widocznie inni sa "modrzy" inaczej i wola pozniej jakies durnoty wypisywac na forum

z 29873463489639867309456 strony: jak dla mnie patche moga byc nawet codziennie, byle naprawiali jak najszybciej to, o co ludzie placza


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http://forums-eu.ageofconan.com/showthread.php?t=37413

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no wrescie jakis kakretny update :D

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super pacz. szkoda, ze demono poweruja, a rangera zostawili tak jak byl.
przy takich pomyslach jakikolwiek balans zostanie osiagniety w 2012 roku.
jak dobrze pojdzie.
ciekawe jakie sa ukryte zmiany, ktorych nie podali.

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General

* By popular demand we have added a new "Level up" sound effect.
* Player Building tooltip displays correct predecessor information now.
* Fixed some randomness in when you would see the tutorial popup flags.
* Trading with another player will no longer cause traded items to appear in the incorrect inventory tab.
* Removed the commandline to setting hotkeys since it was only intended to debug hotkeys before the GUI was there
* The "usable items only" checkbox with traders should now work as intended.
* The facemarking 'Freckles' should now work for new characters.
* Minor issue with tradeposts and setting up items for auction has been resolved.
* Corrected several animations for mobs as well as NPCs during cut scenes.
* Increased the xp gained from group normal mobs and group bosses.
* Players will now be able to experience the destiny event in the Field of Chiefs.
* New voice over for some of the events in the Capture The Skull minigame.
* More client and server crashes resolved.


Combat

* Evadebonuses are now applied when you are being attacked from behind.
* Players with Shield of the Risen will not be affected by secondary effects from combos.


Chat

* If you drag a chat window with only one tab in it over the tab-bar of another chat window it will now be added as a tab to that window (inserted before the tab that the mouse is over in the "target" window).
* When pressing enter the input focus will by default go to the last active chat tab rather than the selected "default tab". The previous behaviour can be achieved by checking the "Default Window" menu entry for one of the tabs.
* Tweaked the areas you click to resize the chat window to make them easier to use.


GUI

* Guild Feats: It should now show a scrollbar.
* Buff icons no longer get stuck on after teleporting or talking to an npc.
* Resolved a GUI related crash when clicking on the bank (broker).
* Fixed an issue causing buffs placed outside the currently visible area of shortcut bars to still flash when ending cooldown.
* Whisper replies now always go to the chat tab you sent the original message from, in addition to the tab that is subscribed to the "Tell" channel.
* Added some missing class icons used by the team/raid GUI.
* Raid leaders now have an orange name in the raid GUI.
* Removed an unused hotkey (Show chat config).


Items

* The weapons should now always appear sheathed in the character selection screen.
* Potions: Fixed an issue with the stamina potion 'Old Redrouse', it will now get consumed when used.
* The 'Nemedian War Flail' has been renamed to 'Nemedian Mace'.
* The Rending Strike and Rupturing Strike proc from some equipment will no longer linger on the target indefinitely.


Tradeskills

* Gemmed items should now work (giving bonuses) and viewing them should no longer crash the client.
* Becoming a Woodcutter should no longer erroneously tell you that you've learned the 'Evading Roll' combo.
* Harvesting: Script now keeps track of the persons that are using a resource node. This prevents the user from trying to use it twice and thus not harvesting anything at all.


NPC

* Monsters 4 levels or higher will now correctly have increased evade and immunity chance.
* Resource gathering npcs will now display the '?' over their heads when you have the goal and items to return to them.
* Princess Akivasha now attacks back when attacked in Sanctum of the Burning Souls.
* The encounters in the Armsman's Arena should be less chaotic.
* Demonic Pict will no longer try to cast spells at players without being able to do so.
* The Quest NPC's for the Frost Swamp, Imerian Ravine and Oasis of Zaara have been shuffled around in the Resource and Building playfields to make it easier for players to spot them amongst all the other tradeskill NPC's


Pets

* Movement speed of pets have been increased both in and out of combat.


Playfields

* The Armsman's Arena is now a private instance.


Archetypes

Mage

* Contract of Protection, Protection of Set, and Runed Flesh now have 1 hour cooldown. While any of the three is active, the player will temporarily receive a 'Weakened Protection' debuff indicating if the maximum amount of absorbed damage has been expended until the shield refreshes.
* The maximum damage Protection of Set and Runed Flesh can absorb before failing has been increased by 50%
* The Archmage feat has been moved to the 2nd tier of the Mage general tree


Player Characters

Demonologist

* The base splash damage inflicted by Fires of Gehenna has been increased from 10% to 30%
* The base splash damage inflicted by Shockstrike has been increased from 15% to 20%
* The base column radius of Hellfire Stream has been increased by 1 meter
* Hellfire Stream and Shock have received a minor damage increase
* Inferno of Amher and Shockblast have had their cooldown reduced by 0.5 seconds
* The splash damage bonus of Discharge Shockstrike has been increased to 100%
* Swift Shockstrike now additionally increases the damage of Shockstrike by 1/2/3/4/5%
* Shock now has 35% splash damage, up to 3 targets and 3 meters from the primary target
* Shockstrike and Shock have had their base chance to crit increased
* The scaling of the Shock spell has been corrected, leading to a damage increase at most levels
* The bonus of the Lingering Flames feat on the Incinerate effect has been increased from 30% to 250% at maximum rank
* The casting time of Detonation has been reduced from 3 seconds to 1.5 seconds
* Living Thunderstorm and Living Firestorm now correctly use a percentage-based manacost
* Living Thunderstorm should now correctly appear in the hostile spells tab
* The casting time of Infernal Knowledge, Diabolic Insight, Mark of Dagon, Shield of Infernal Flames, Abaddoron Warrior, Mystic Suppression, Cursed by Hell, and Cursed by the Heavens have been reduced by 50%
* The beneficial effect of the Pact of Earth Walking spell has been increased from 200% to 400%
* Pact of Earth Walking is now instant cast


Necromancer

* Fixed a bug causing the available pet point indicator in the pet list GUI to sometimes show 0 points available rather than the actual number.
* Spellweaving can be cast and cancelled normally now.


Dark Templar

* 'Mystical Bane' combo: The damage dealt by the Incinerate Ether component of Mystical Bane combos will now correctly deal 50% of the mana burned to be consistent with other power burn effects.


Priest of Mitra

* Revivication Feat: The healing effect granted by the Revivication feat will no longer fail to trigger if the Priest is level 65.
* Condemnation now receives a partial cooldown if the spell does not complete channelling.
* Purification procs will no longer incorrectly apply a cooldown to Condemnation.


Barbarian

* Barbarian's should no longer be unable to attack or move directly after performing any rank of their 'Savage Rage' combo.
* 'No Escape' combo should now always give you a cooldown when used and you will always get disarmed.


Herald of Xotli

* 'Fire Lance' combo now only needs 3 attacksteps to execute so it can be triggered faster. The combo now also hits targets a bit further away than before making it more effective.


Conqueror

* Combo 'Throat Slash' has been corrected to be a spear attack instead of a ranged attack.


Tempest of Set

* Mark of Set now has the correct casting animation and effect for all ranks.


Quest

* Updated quest journals of "Phoenix of the East" to reflect new position of NCP General Tatius.
* Fixed animation problem where Arias could not decide to sit or stand during conversation.
* Ninus and Si-Khu will reliably spawn when logging out near the Temple of Mitra.
* The access quest for the Armsman's Arena revamped.
* The Phoenix of the North: Resolved an issue with Mithrelle not standing up if not viewing the small cutscene.
* Resolved an issue that forces quests to not update on zoning.
* Wagon Wreck: Revamped with a new quest goal.
* The Poisoned Cup: Revamped with more interaction with the objects in the quest.
* The Curse of the Werewolves: Slight enhancement on quest targets.
* Wolf Hunt: Slight enhancement on quest targets.
* Greater Prey: Slight enhancement on quest targets.
* Death to the Vanir: Slight enhancement on quest completion.
* Finding Safe Passage: Revamped with a new quest goal.
* Captives of the White Hand: Revamped with a new quest goal.
* The Cheiftains Vengeance: Revamped with a new quest goal.
* Wolves at our Throats: Revamped with a new quest goal.
* Bartholomo's Wife will respawn more often, if you happen to kill her before required to by the quest 'The Awakening III'
* It should be easier to deal with Renton's Corrupt Friends when doing the quest Awakening II
* Sanctum of the Burning Souls: The boss drop 'Bloodtainted Hoop' will no longer end up in the quest inventory.
* Field of the Dead: 'Fur of Bloodclaw' will no longer end up in the quest inventory.
* Tarantia Noble: Improved these quests: Bloodroot, Concealing the Chinks, Purging the Fallen, Source of Contagion.
* The Lurking Horror: The Area marker is now set on the map
* Pool of Black Blood: Quest now updates when you kill the Lesser Black Ones as well.
* The Slave Rebellion: Replaced radius with a fixed waypoint for one of the goals.
* Fetching Fungi: A waypoint will now lead the way to Sanctum, and to the mushrooms inside.
* Lifting the Curse: Waypoint will now lead you to the Sanctum of Burning Souls.
* The Sinister Sepulcher: Orb is now destructible, and all the Undead Thralls in the area will update the quest.
* The Black Skulls: Corrected some wrong waypoints.
* Fleet of Mouth: Cycaelus has upped the difficulty. You now need to beat his record on half the time you needed before


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Gemmed items should now work (giving bonuses) and viewing them should no longer crash the client. ==> UPDATE: This issue has not been fixed with the latest Patch. We will provide you with more information about this asap..



hmmm.... moze jutro poprawia :) Ale i tak bardzo duzo bledow poprawili, oby tak dalej ;)

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super pacz. szkoda, ze demono poweruja, a rangera zostawili tak jak byl.

Ugi wylapal crita za 9k od 6 leveli nizszego rangera, co wystarczylo, zeby zabic go dokladnie 4.5x. Ja od 6 levelkow nizszych rangerkow zbieram normal comba za 600+ przy hp ~2k, gdy tymczasem taki even lvl barb normalnie bije za 200-300, to samo TOS. To wg ciebie jeszcze wymaga powerniecia?

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mogliby poprawic zmiany instancji, bo ogladanie napisu ze trzeba byc max 5 stop od spawnpointa, w momencie gdy sie na nim stoi jest bez sensu ...


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ale chyba nie rozmawiamy o ogolnie zbugowanych critach tylko o klasie jako takiej.
normal comba wystarczaja czasami zeby kogos zabic, jesli ten sie nie rusza, ew. trap zadziala.
zbugowane combo salvo, ktore przerywa knockback tez nie poprawia sytuacji.
shattering stance znerfowane na maxa, przez co wiekszosc ludzi zmienia buildy tez nie pomaga.
poza tym polecam sie ogolnie zapoznac z klasa.
a to ze ugi raz zginal nie zmienia sytuacji, ze raczej jest nie do zabicia, wiec o niczym to nie swiadczy.

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Btw zbugowali resource gathering w tym patch, jak ktos ci przerwie kopanie oto nie mozna juz tej node uzywac. Relogowanie nie pomaga :)


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Ciekawe kiedy zrobią coś z Necro w PvP. Demo dostał sporo, a o teraz najsłabszej postaci zapomniano. Chociaż na + prędkość poruszania się petów.

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No widac, ze pracowali nad balansem postaci ogolnie. Np. nerfneli TOS-a.


* Mark of Set now has the correct casting animation and effect for all ranks.

oh "weit"~

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Za to mi wcieło 15 - 20 FPS. ;-) I z tego co czytam na forum, nie jestem jedyny...

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Akh napisał(a):
Ciekawe kiedy zrobią coś z Necro w PvP. Demo dostał sporo, a o teraz najsłabszej postaci zapomniano. Chociaż na + prędkość poruszania się petów.


Necro wymiata ale dopiero na wyzszych levelach , zobacz jak lvl77 Necro powalil dwoch (Barbariana lvl80 i Conquerora lvl80) http://www.vimeo.com/1137509


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Nukh napisał(a):
Za to mi wcieło 15 - 20 FPS. ;-) I z tego co czytam na forum, nie jestem jedyny...

To zupelnie odwrotnie niz u mnie.

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