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Będą tu wrzucał patch notes najnowszych łat do bety, aby wszystkie były w jednym temacie i osoby zainteresowane grą widziały jakie zmiany zachodzą w czasie beta testów.

Patch Notes for February 13th (36849)
    Update notes for GeneralBetaCurrent@36849

    Quests:


    Destiny Rogue:

    * The Awakening I: The rooftop mobs have had their levels reduced to match the player's.
    * The Awakening II: The Prism Pedestal is again interactable.
    * The Awakening II: The scroll show now consistently exist in its intended location.
    * The Awakening III: Strom should no longer aggro on players that attempt to steal the key.
    * The Awakening III: Ulric's body will not disappear from the bed once he is assassinated.


    Destiny Soldier:

    * The Awakening I: The quest should no longer break due to Valeria killing quest objective mobs.
    * The Awakening III: The quest show now update properly when having escaped from the keep.

    Destiny Mage:

    * The Awakening I: Mithrelle should now spawn consistently.
    * The Awakening I: Red Hand Sentries should now attack the player as intended.
    * The Awakening II: Waypoint error to Mithrelle has been updated.
    * The Awakening II: Renton should no longer attack players.
    * The Awakening III: Neutralize Strom's Guards now works correctly.

    Destiny Healer:

    * The Awakening I: Resolved an issue with the guards not aggroing on Ninus.
    * The Awakening I: Arias now has less health to illustrate he's been hurt.
    * The Awakening I: The Bear Shaman should now receive a quest reward which allows him to use his combos.
    * The Awakening II Healer: The Fleeing Villagers no longer leave while in discussion with player.

    General Quests:

    * Feeding the Hungry: Players should no longer be stuck in combat during this quest.
    * Feeding the Hungry: The difficulty has been tuned down.
    * A Daughter's Revenge - To Feast on Human Flesh: Should now work as intended.
    * Hunting the Wastes: It should be possible to interact with the hitching posts now.
    * Feathers for Quills: The skinning dagger should now end up in the main inventory rather than the quest item tab.
    * Caught in the Shadows: Zingaran Bandits will no longer behave erratically while talking to them.
    * The Demon in the Tree: The quest items should now be visible to players.
    * The Albino Dark Beast: The beast now drops the skin.
    * Time to Pay: Tortage Pirates levels have been tuned down to match the intended quest difficulty.
    * Caught in the Shadows: Waypoints leading to Genzio are now correct.
    * The Captain's Warning: Clarified quest objectives and goal names.
    * Raboz will now talk to the player again during the quest "Ruins and Demise". Waypoints will also show up correctly.
    * Quests have been added to Tarantia.
    * Completing Destiny quests should now give appropriate amounts of experience points.
    * Wild Lands of Zelata: Some blocked off quest world items are now available again.
    * Field of the Dead quest rewards have been updated.
    * The level ranges of quests in Tortage Day have been tuned.

    NPCs:

    * Potion vendors have been restocked.
    * Conarch Village, Old Tarantia & Khemi: Resource & Building Quest NPCs have been added.
    * Saddur has been tuned slightly.
    * Valeria should no longer initiate dialogue with dead characters.
    * Quest NPC Vajuscus added to Conall's Valley.
    * General Tatius has arrived at Thunder River.


    General:

    * Destructible walls have had their hit points lowered.
    * Acheronian Ruins: Resolved an issue where players could climb down and become trapped.
    * Frenzy stance has been inflicting unintended amounts of damage, and has been tuned down.
    * Tutorials have been added for first time visitors of Tortage Night.
    * Tortage has had extra fog added to it.
    * Tortage beach mobs now drop a wider array of loot.
    * Panthers have been added to Tortage beach.
    * White Sands Isle mob levels should now be more appropriately suited for low level characters.
    * Mounted players should now be able to instruct their mounts to attack for them, should they be unarmed.
    * It should now be possible to mount/dismount while in combat.
    * Mount rearing animation has been improved.

    Mobs:

    * NPC's in Acheronian Ruins should now chase players into areas they previously would not.
    * NPC's in Tortage Vulcano will now follow players into the tents.
    * The Ape King in Tortage Island has been tuned.
    * Tortage Beach apes have had their animation and movement speeds matched and tuned.


    Classes:


    Guardian:

    * 'Vengeance' has been changed - the end tiers now do a pulsing AOE damage debuff, rather than a knockback proc, as the knockback proc was actually detrimental to the user.


    Dark Templar:

    * 'Sadism' has been modified. It now adds to your magic health tap amount (which converts magical damage into healing - ie your proc effects), and also increases your spell damage by the same amount as your physical damage (which affects your procs).


    Assassin:

    * 'Swift Strikes' has been added to the combo list.
    * 'Cat's Paw' has a new icon.
    * All feats in the corruption tree should now have icons.


    Ranger:

    * 'Servant's Heart' should now instantly kill minions.
    * 'Riccochet' show work normally again.
    * 'Second Wind' should now work if the appropriate feat has been selected.


    Bear Shaman:

    * 'Ursine Brawl' should now have an appropriate icon.
    * Added icons to all abilities granted through feats.

    Miscellaneous:

    * Fixed the flag outside City of Tortage that had exploded.
    * Fixed alot of world design issues where players would get stuck


Prosił bym o pozostawienie tego tematu czysto informacyjnem, a komentarze zostawić w innych topic'ach, aby nie rozpoczynać flame'u.


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Patch Notes for February 18th (37487)
    Update notes for GeneralBetaCurrent@37487

    Quests

    Destiny Mage
    * The Awakening I: We've had a chat with Valeria about rescuing the resistance fighter and she will now do it all the time.
    * The Awakening III: Fixed an issue where the player could be rooted after cinematics.

    Destiny Healer
    * The Awakening II: Several major fixes to 'Into the sewers'.
    * The Awakening III: Isleen should no longer stop following the player in certain scenarios.

    General Quests
    * The End Battle: Strom should now appear consistently.
    * The End Battle: Resolved exploitable error which trivalized the encounter.
    * Shipwrecked: Jungle Demon should now attack as intended.

    General
    * Blessed Caves: Players should no longer spawn under ground.
    * Healing over time spells have new effects.
    * Mounted beheading has now been implemented. We expect lots of testing!
    * Mounts should now be able to turn while walking backwards.
    * Unarmed combat is possible once again.
    * Mounted attacks should no longer cause the mount to stop moving.
    * Fixed problem that would cause parts of the playfield maps to not be loaded.
    * Players should now keep unused skill points after zoning.
    * Fixed mobs/players sometimes appearing to be still alive on the client, when they're actually dead. They're not getting better. They're dead.
    * Players should now receive a popup message when learning abilities through feats.
    * It is now possible to invite players to your guild by /guild invite.
    * Resurrection spells: Should no longer give the death penalty buff
    * Resurrection spells: Should now specify what percentage of health/mana/stamina you should resurrect with.
    * Resurrection spells: The resurrected now appears next to the caster.
    * Pet following behaviour has been improved. Pets will be better at keeping up with you, and will run less back and forth.
    * Multiple pets will end up in a more pleasing formation, and usually not in front of you.
    * Fixed the Rest skill.
    * Feedback has been improved for quest sharing.
    * Feedback added when attempting to join full groups.
    * Vendor windows should now close when the player leaves the vicinity of the vendor.
    * Resource items can now be traded directly between players
    * Resurrecting at your gravestone should now always give the death effect debuff.
    * Tuned some unintended aspects of XP sharing for groups containing both high and low level characters.
    * Server stability influencing issues with the auction house search system have been resolved.
    * The player will no longer be tilted after dismounting.
    * Stacks now sell for the price indicated in the sell window
    * Need/Greed windows no longer obscured by the resurrection window.
    * Loot bags should now close when they are empty.
    * Loot bags have had their amount of slots reduced.
    * One should no longer get quest updates splitting an item stack or by receiving it in a trade from another player.
    * Fixed HoTs and DoTs ticks to not have their variance floored when doing melee attacks while they were running.
    * It should no longer be possible to loot the corpse of mobs slain by another group.
    * Loot cash is now split among the team/raid members as soon as one member opens the loot bag.
    * Character creation height adjustment has been improved.
    * Improvements made to indoor/dungeon shadows.

    Mobs
    * Mobs should now experience less jitter while moving.
    * Mobs will chase you for 45 meters instead of 60.
    * Mobs will no longer be stuck when stunned while engaging the player.
    * Fixed an issue which could lead to mobs occasionally stacking when engaging you.

    Classes

    Rogue
    * 'Mountaineer' should now give you a permanent team buff that reduces fall damage and increase climbing skill.
    * 'Concealment' should give you a permanent team buff buffing hiding.
    * 'Trickery' has had some issues resolved.

    Barbarian
    * 'Jagged Cut' debuff icons have been updated.
    * 'No Escape' should no longer place two debuff icons on its target.

    Ranger
    * The 'Salvo' and 'Piercing Shot' ranks received at level 24 should now have their intended ranks.

    Demonologist
    * 'Pact with Set' and 'Bloody Pact with Set' are now classified as friendly spells.
    * Increased splash radius of shockstrike spells from puny 3cm to the intended 3m.

    Priest of Mitra
    * 'Clarity of Mind' should now properly reduce the casting cost, rather than give mana back.


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Patch Notes for February 23rd (37936)
    Update notes for GeneralBetaCurrent@37936

    Announcements:
    * Servers are up!

    Destiny Quests:
    * A number of important Destiny Quest Items are no longer able to be deleted.

    Destiny Mage:
    * The Awakening II: The waypoint to Mithrelle has been corrected.
    * The Awakening III: Red Hand Guards have had their difficulty increased.
    * The Awakening III: Strom's guards should no longer fall through the floor.
    * The Awakening III: The Jack of Ale item now correctly stacks up to 10.

    Destiny Soldier:
    * The Awakening I: Phoenic has had an unnecessary dialogue option removed.
    * The Awakening I: Inconsistencies related to disease/poison resolved.
    * The Awakening II: All Red Hand Guards should be present in the Warehouse from the start of the event.
    * The Awakening III: Players should now heal Tina from next to her.

    Destiny Rogue:
    * The Awakening I: Rogues should not be rewarded two identical daggers.
    * The Awakening II: Tina now holds a scroll in her hand when the player gives it to her.
    * The Awakening III: Strom has been encouraged to drink more. He should now be sloshed enough to ignore rogues trying to steal his keys.

    Destiny Healer:
    * The Awakening I: Belesa should no longer reward two identical weapons.
    * The Awakening I: Ninus should now spawn consistently.
    * The Awakening II: The Villagers in the Underhalls will now cry out when attacked.
    * The Awakening II: The Villagers should no longer block the rez point or the exit.
    * The Awakening II: Villagers will not spawn if the player zones back after saving them.
    * The Awakening III: Isleen should now follow the player as soon as conversation is closed.

    The End Battle:
    * Strom no longer takes damage until the player is finished with his minions.
    * Strom should now spawn much more consistently.
    * Resistance Fighters should no longer get stuck in combat mode.

    General Quests:
    * Strange quest text should no longer flash on the screen briefly when in conversation with quest NPC's.
    * A number of quest log typos have been fixed for a number of quests.
    * Many quest dialogs with NPC's have been cleaned up
    * The End Battle: Improvements have been made to the Red Hand Bodyguards' AI.
    * Tarisha's Sorrow should now be completable.
    * Khemi: Implemented Resource & Building Quest NPCs.
    * Treachery and Deception has a new quest reward.
    * Khopshef: Added new quest Pools of Darkness.
    * Den of No Return now has waypoints directing players to White Sands Isle.
    * Abandoned in the Halls of Fear is no longer repeatable.
    * The reward from Key to Treasure Chest can now be deleted.
    * A Needle of Truth: The hidden casket should now disappear when picked up.
    * A Needle of Truth: The location of the stolen gems has been changed slightly.
    * A Needle of Truth: When the casket is picked up, the player show now receive the gems in his inventory.
    * Attack of the Savages: Picts should now attack as intended.
    * Empty Reserves: The Panther meat show now stack correctly.
    * Ruins and Demise: Waypoints have been set up.
    * Ruins and Demise: Raboz should now speak to the player.
    * Oak's Scorn: Oak's Tongue should now drop properly.
    * Convincing the Hunter: Waypoint to Rithriall should now be in the correct location.
    * Obtaining the Noble Arena Key: Aquilus now properly refers to the Arena Master as the Arena Master.
    * Armsman Tavern and Arena: A number of quest log errors have been rectified.
    * Greater Prey: The number of Werewolves in the area has been increased.
    * The Cimmerian's Plea: The Cimmerian Captive is now level 25.
    * Trapped By Lions: Lisimba should now follow the player while being escorted home.
    * Feeding the Hungry: The difficulty of this quest has been rebalanced to be a more reasonable challenge.
    * Enslaved: It should now be possible to speak to Garus after speaking to Askia.
    * The Honest Man: It should no longer be possible to take this quest more than once.
    * The Assault Camp: Vanir Weapons should now be more plentiful.
    * Saving a Snake's Hide: It should now be possible to turn in and complete this quest.
    * Securing the Caravan Route: The Savage Lion should now drop a male Lion Head.
    * The Lost Regiment: The waypoint should now correctly show the entrance to The Border Ranges.
    * The Gravesinger's Voice: It should now be possible to complete this quest.
    * Find Hakar-Tep: Hakar-Tep should now spawn properly.
    * Path of the Pirate: Renton's house should now have an appropriate Waypoint.
    * Biting the White Hand: Zoning should no longer cause this quest to backtrack.
    * The Pict Threat: Waypoint back to Laranga should now be in the correct location.
    * Caught in the Shadows: This quest should now update regardless of conversation choices with Ninus.

    NPCs:
    * Tortage: Collision should properly disappear after freeing Casilda.
    * Tortage: Casilda should no longer be able to turn to face the player during conversation while chained.
    * Tortage: Tina's dialogue has been improved.
    * Tortage: Nadini, Arias and Mithrelle has had their audio dialogue matched to their text dialogue.
    * Tortage: Saddur's combo has been tuned down.
    * Tortage: Strom should no longer spawn at unintended locations.
    * Tortage: Strom will no longer despawn when the player dies
    * Tortage: Kalanthes should have a more natural walk animation now.
    * Tortage: Apprentice Kaen has been renamed Apprentice Loman. He aspires to be one of the best salesmen on all of Tortage. We won't tell him how that turns out.
    * Tortage: The Collector will again give out potions in return for Leather Straps.
    * Tortage: The Drunken Pirate's mug is now well and truly empty. After all, he's not "The Drinking Pirate."
    * Tortage: Turach has been getting more sleep. His eyes should no longer be so bloodshot.
    * Tarantia Noble: Lord Camillus now has two new emotes at his disposal.
    * Old Tarantia: Captain Mycus now doesn't teleport you to Wild Lands of Zelata until you've had time to read what he has to say.
    * Conarch Village, Khemi and Old Tarrantia: You can now use the Tortage Smuggler to get back to Tortage.
    * Conarch Village: Cait the Armorer has been renamed and has the appropriate conversation.
    * Conarch Village: The Cimmerian Child's father has given him a stern talking too. He will no longer so incessantly hail nearby heroes.
    * Khemi: The Herald of Xotli scroll vendor has updated his wares. Outdated scrolls will no longer be available for purchase, and some newer ranks of old spells have been added.
    * Khopshef Province: Followers of Dekerto should no longer wander in circles.
    * Khopshef Province: Sadeh has been positioned more appropriately.
    * Conall's Valley: Cimmerian Veterans should no longer cancel dialogue with players due to patrols.
    * Conall's Valley: Drinking villagers should now have mugs from which to drink.
    * Conall's Valley: The Mammoths and their Riders have migrated back north and are no longer present at their earlier location.
    * Conall's Valley: Camdyn now stands inside of her hut.
    * Conall's Valley: Ardyn no longer falls through the rug.
    * Tortage Beach: The opening cutscene has been improved.
    * Spider Cavern: Telung's body will no longer levitate in mid air
    * Eiglophian Mountains: Laug now has a greeting appropriate to his location.
    * Armsman's Tavern and Arena: The Innkeeper should now act a little more lifelike.
    * Atzel's Fortress: NPC's should no longer path through the walls.
    * Atzel's Approach: Troglodyte Mammoth Riders should now have heads.
    * NPCs no longer feel the need to complete their current emote if attacked by a character.
    * NPCs now have a proper animation for sitting down when sick.

    General:
    * With the advent of The Neighbor's Dog into the House of Jupiter, the Alchemists have ceased their strike. Players should now be able to buy potions from them once again.
    * Icons added for 'Evasion' and 'Momentum'. These buffs are gained through double-tapping forwards or backwards during combat.
    * Animations have been improved for movement while in unarmed combat mode.
    * Gigolo animations have been improved.
    * Players now assume the correct pose while in a cutscene
    * The intro cutscene has been refined.
    * Chained Slaves in Tortage should no longer stand up. They're chained, after all.
    * Bartholomo's Shop has been improved.
    * Animation for knockbacks farther than 2 meteres has been added.
    * Sounds have been added to mounts.
    * The first Tier of Resources (normal and rare) can now be gathered at level 20.
    * Some emote animations that were causing body parts to clip through other body parts have been improved.
    * A new male Jogging animation has been implemented.
    * The Face View in Character Creation should be a bit clearer now.
    * The Rest function should now affect Stamina as well as Health and Mana.
    * Mounted Combat should now function properly.
    * Fixed some issues with clipping when mounted.
    * Female characters should no longer stand rigid when in a combat stance.

    World Design:
    * Wild Lands of Zelata: Some unnecessary smoke effects have been removed.
    * Wild Lands of Zelata: Misplaced fire effect has been removed.
    * Wild Lands of Zelata: Some collision issues have been resolved.
    * Conall's Valley: Tents will no longer be floating around
    * Conall's Valley: It should now not be possible to get stuck in the destroyed bridge.
    * Conall's Valley: The Cimmerian Settlement resurrection stone now has the proper collision.
    * Conall's Valley: Players should no longer receive 'Hidden Cavern' notifications at odd locations.
    * Conall's Valley: The Magical Flying Fish have been demagic'd.
    * Conall's Valley: A possible exploit location has been resolved.
    * Conall's Valley: Valoz da Nava has been repositioned to a more appropriate location.
    * Conall's Valley: The Cimmerian Veteran now patrols properly.
    * Conall's Valley: The Cimmerian Warrior defenders should now spawn in more intuitive locations.
    * Tortage: The ceiling of Ulric's Mansion has been fused to remove gaps.
    * Tortage: Decayed stairs have been made unclimbable as intended.
    * Tortage: The Guard at the West Gate will now appropriately remove offending slaves attempting to enter the city.
    * Tortage: Dead Picts in the Jungle have been updated to look more like the living Picts in the area.
    * Tortage: Players should now be able to elect to resurrect at the "Harbor" resurrection point.
    * Tortage: Sakumbe's Ship should now have appropriate texturing.
    * Kira's Mausoleum: Some fallen pieces of wall has had collision added to them.
    * Khopshef Province: The door leading to Treasury of the Ancients is clickable again.
    * Khopshef Province: It is now possible to enter the Pyramid of the Ancients from Khopshef Province.
    * White Sands Isle (night): A moon has been added to compliment the moonlight.
    * Old Tarantia: A hole in the wall has been fixed, as it allowed players to get behind buildings.
    * Conarch Village: Patrolling Guards will now stop when spoken to.
    * Acheronian Ruins: A climbing point was fixed- it should no longer deposit players in an unintended location.
    * Acheronian Ruins: A number of NPC exploit locations have been fixed.
    * Acheronian Ruins: The destructible Pict Huts have had their respawn time lowered.
    * Bubshur House: The Broken Wall has had its hitpoints reduced somewhat.
    * Renton's House: Some extra collision has been cleaned up.
    * Blessed Caves: Players should no longer resurrect beneath this playfield.
    * The Onyx Chambers: Difficult collision on the floor has been ironed out.
    * A number of minor collision and world design fixes have been added to a number of zones.

    Mobs:
    * Tortage Volcano: Mobs should spawn properly now.
    * Tortage: Xantia's tigers and Xantia's Ferocity will now correctly aggro the player in "Xantia's Wrath"
    * Tortage: Cunning pirates show be more aggressive now.
    * Tortage: The Jungle Demon has learned some new attacks.
    * Conall's Valley: Lodur Frostbeard is now a boss.
    * Conall's Valley: Lodur Frostbeard's stature should be more imposing.
    * Conall's Valley: Commanders are now slightly larger than the average bear- er- mob.
    * Conall's Valley: Vanir Preservers should now hold swords when attacking.
    * Sanctum of the Burning Souls: The highest leveled mobs in the dungeon is now level 39.
    * Mithrelle's Mansion: NPC's should no longer evade, and now move around dynamically.
    * Turach's Quarry: The Flesh Demon will never be above level 10.
    * Armsman's Tavern and Arena: The Arena Giant King is now a good deal more menacing in stature.
    * Tarantia Noble District: Targeting Dummies now give significantly less xp.
    * Ice Ruins: The Acheronian Ancestor boss encounter now plays out correctly.
    * Khopshef Province: Razor Ravine Rogues should now be aggressive towards player characters.
    * Field of the Dead: Hakon Wolftamer should be killable.

    Items:
    * Arcane Robes no longer hides certain parts of the female body.
    * The Veil of Dawn fruit that the player collects now looks the same as it appears in the player's quest inventory.
    * The way helmets show/hide hair has been improved.
    * The Broken Bottle should now be sheathed as other items, rather than staying in your hand.
    * The Hauler's Note item now has a proper inventory icon.
    * It should now be possible to gather Tasty Mushrooms from the Spider Cavern.
    * A number of items that were incorrectly being placed in the Quest inventory will no longer be placed improperly.
    * Bottles in players' inventory for the quest "The Lost Bottles" should now look like the bottles from the island.

    Classes:
    * Many placeholder ability icons have been updated with appropriate art.
    * The descriptions for many feats, abilities, and spells have been updated or clarified.
    * Feat Descriptions should no longer change after 1 point has been spent in the feat.
    * Female Characters should now have most combat animations implemented.

    Bear Shaman:
    * 'Bloodthirst' should now heal as intended (health), as it was adding stamina previous.
    * 'Booming Roar' now has a 45 second cooldown, as originally intended.
    * 'Blood Flow' of all ranks have had their mana cost and effects tuned and show be notably different.
    * 'Spirit Totem: Stone' was previously not reducing the movement speed of the player, and this has been fixed.
    * 'Blessed Claws' has had its duration changed from 20 seconds to 1 hour.
    * 'Spirit Totem: Feral' Rank 1 has had its mana cost and effect rebalanced.
    * 'Spirit Totem: Feral' Rank 3 will now proc the correct rank buff.
    * 'Adrenaline Surge' should now have the correct description.
    * Particle effects for the 'Awakening' spell should now have the correct duration.

    Priest of Mitra:
    * 'Lance of Mitra' now has an icon.
    * 'The Light Within' should now properly place a heal on the Priest when hit in combat.
    * 'Revivication' should now properly place a heal on the Priest when hit in combat.
    * 'Improved Smite' feat has been redesigned.
    * 'Cleansing Fire' is now granted correctly by training the feat.
    * 'Guardian Spirit' now scales correctly with feat points spent.

    Tempest of Set:
    * 'Lightning Strike (Rank 1)' and 'Healing Lotus (Rank 1)' should now have appropriate effects for their rank.
    * Ranks 3 and 4 of 'Degradation of Set' have been rebalanced.
    * 'Storm Field' should now be considered a hostile spell.
    * 'Storm Nimbus' should now add Electrical damage rather than Holy damage.

    Demonologist:
    * You will now get the proper version of Demonic Vitality when you summon a Bound Demon with only one feat point in Hell's Embrace.
    * Fixed the Corrupting Essence effect from the Fettered Demon so it initially only gives 1% damage increase, 2% with one feat point in Fury of the Underworld and 3% with two points in Fury of the Underworld.

    Dark Templar:
    * Description of the 'Recovery' feat has been clarified. Additionally, this feat should no longer inhibit regeneration until zoning.
    * 'Mystical Bane' is now gained at level 17.
    * Nearby players should not suffer damage when a Dark Templar takes falling damage.
    * Duplicate combos have been removed.

    Conqueror:
    * 'Burning Vigor' should now work appropriately.
    * The 'Fire Weave' spells now work as intended.
    * Mana costs of some low rank spells have been normalized.
    * Auras gained from feats should now automatically refresh if cancelled.

    Guardian:
    * The 'Swift Overreach' feat now properly affects 'Overreach I.'


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Patch Notes for February 27th (38388)
    Update notes for GeneralBetaCurrent@38388


    Announcements:
    * Herald of Xotli and Priest of Mitra have been reenabled.



    Destiny Quests:
    Destiny Healer:
    * The Awakening II: The Bear Shaman spell Blood Flow should now heal the Scared Villager pets.
    * The Awakening II: The Survivor Child should now spawn consistently.

    Destiny Rogue:
    * The Awakening I: The cutscene with Arias should now play properly.

    Destiny Soldier:
    * The Awakening I: The Harbor Master Cutscene will no longer get corrupted if players approach from an unintended path.

    The End Battle:
    * Players can no longer kill Strom before getting to the "Kill Strom" goal of the End Battle.
    * Kalanthes should always spawn after killing Strom.
    * The End Battle event is reset if the player dies during the battle with Strom.



    Classes:
    General:
    * The Sweep combo should no longer desync the health of mobs between client and server.
    * Fixed a bug that caused random connection lines in the feat GUI to be missing.

    Rogue (General):
    * The Rogue's Wiles ability should now be gained after training the appropriate feat.
    * The Rogue's Escape Artist ability should now function properly.

    Assassin:
    * Swift strikes should now be present in the list of combos after it has been trained.
    * 'Blindside' should now have an appropriate icon.

    Barbarian
    * 'Concealment' now grants the rogue a passive team-based buff to the hide skill.
    * The 'Decapitation' combo and buff both have appropriate icons.
    * The 'Savage Rage III' buff now has an appropriate icon.
    * 'Staggering Blow II' now has an appropriate icon.
    * 'Wreck Armor II' now has an appropriate icon.
    * The 'Cyclone of Steel' combos should now range from rank I to rank X.

    Guardian:
    * 'Hateful Strikes' description has been updated to properly describe the effects of the combo.

    Herald of Xotli:
    * Mana cost of Hellfire Breath (Rank 1) has been reduced.
    * Requirements for Desecrating Essence (Rank 1) have been fixed
    * Inferno Curse of all ranks should now show an icon and a mana cost.

    Ranger:
    * The Ranger should no longer receive duplicate "Armor Ripper II" combos.
    * At level 24 the Ranger should now receive Salvo and Piercing Shot ranks 2.
    * At level 10 the Ranger should now receive Salvo and Piercing Shot ranks 1.
    * Damage from Armor Ripper combos should now be more balanced for pvp.

    Tempest of Set:
    * Vitalizing Jolt Rank 4 is no longer incorrectly labeled as Rank 3.
    * Life of Set Rank 1 should now be castable when it is received.



    General Quests:
    * Abandoned in the Halls of Fear: This quest should now update properly for players in a group
    * Attack of the Savages: this quest is no longer repeatable.
    * Curse of the Werewolves: Players are now required only to kill 10 werewolves instead of 15.
    * Elina's Father: Some minor dialog fixes.
    * Obtaining the Noble Arena Key: Aquilus no longer incorrectly refers to the Arena Master as "Announcer Melotedus."
    * Orders from Kylikki: The quest item should now spawn correctly.
    * Ruins and Demise: The cutscene for the opening of Kira's Crypt should function correctly.
    * Rabid Revenge: A missing waypoint has been added.
    * Shipwrecked: This quest should resolve upon speaking with Casilda.
    * The Wolf Hunt: Players are now required only to kill 5 wolves.
    * The Den of Wolves: A missing waypoint has been added.
    * The Shadow Brotherhood: Minor dialog fixes in conversation with Decario.
    * The Lost Bottles: Ninus is once again happy to receive the bottles from the player.
    * The Stench of Death: Quest now updates correctly when the player gets "The Hauler's Note."
    * The Stench of Death: Journal text is now more accurate for this quest.
    * Xantia's Wrath: The events in the Ghost Palace have been largely corrected.



    Items:
    * Whispers of War Demonologist Scroll no longer has the icon of a Necromancer Scroll.
    * Secondary weapons should no longer hang beneath the character.
    * Changed the actions that appear on the right-portrait right-click menu.
    * Item tooltips should display the level requirement more correctly now.
    * Fixed issue where items appeared floating on the ground beneath characters.



    NPCs and Mobs:
    * Mob: Minion monsters should now pay the player the proper attention.
    * Mob: The Flesh Demon will now perform only a single knockback per encounter.
    * Mob: Succubus and Incubus will no longer stand and look longingly into each other's eyes forever.
    * Mob: Mobs will now react to the player after a few seconds, even if the player stands still when they spawn.
    * Mob: Enemies will now fight closer to the player, by default.
    * Mob: Bosses in the House of Bubshur will no longer sprint after combat.
    * NPC: Scroll Merchant Joanna should no longer carry outdated scrolls.
    * NPC: NPC stockphrases are now sent via whispers instead of spamming vicinity chat.
    * NPC: The Use Icon on NPCs no longer appears.
    * NPC: The Trade icons on NPCs that have knubots do not open knubots anymore. The shop is opened instead.



    PVP Minigames:
    General PvP:
    * Playshifts should no longer constantly fail.
    * Fixed an issue causing minigames to fail to start after the 30 second waiting period.
    Annihilation:
    * Fixed spellcasting on destructibles, such as the Annihilation statues.
    * Minigame should end properly when the opposing team has no players remaining.

    Camera
    * Joysticks should no longer cause the in-game camera to behave strangely.
    * Camera motion from the galley should no longer be retained after exiting.
    * The Camera should no longer clip through the player's head when mounted.
    * Camera placement in NPC dialogues has been improved.
    * The camera should clip less through the world now.
    * Removed the first-person FPS-style movement mode.



    World Design:
    * Many small collision fixes throughout the world of Hyboria.
    * General: Zoning in and out of an instance repeatedly should no longer cause the walls to disappear.
    * City of Tortage Day: It should no longer be possible to bypass the Tortage Gate.
    * City of Tortage Night: the Lava Dam should no longer be missing textures.
    * City of Tortage Night: the water in front of Tortage should appear more natural.
    * Mithrelle's Mansion: It should now be easier to interact with the door to Mithrelle's Mansion.
    * Renton's House: Zone should now have appropriate collision.
    * Tortage Keep: Lighting in this area has been improved some.
    * Tortage Underhalls: Many small world design fixes.
    * The Onyx Chambers: Much of this playfield's mesh has been updated.


    GUI
    * 'T' now activates chat with '/tell ' pretyped.
    * 'R' now activates chat with '/tell XXX ' pretyped. XXX is the name of the last person that sent you a tell.
    * The shortcut bar has now taken over the functionality of the old "combat rose". The "combat rose" is still available, but is now disabled by default.
    * Implemented a GUI for displaying the attack sequences needed to complete combos.
    * The next attack direction needed to complete a combo is now highlighted on the shortcut bar.
    * Current target is now removed if you get too far away.
    * The F10 hotkey is reserved for opening the menu, preventing players from unbinding all keybindings and getting stuck.
    * It should be easier to target the leftmost tab when the FPS display is running.
    * Fixed an issue that caused the casting bar of the target to become stuck on the screen. You now get a target casting bar if you target an NPC while he is casting.
    * Regions should be named properly at the character selection screen.
    * Fixed a bug causing ability icons to sometime get grayed out even when not disabled.
    * Paperdoll in inventory should not appear with a green backlight.
    * Added a "Show Info" right-click-menu entry to items in inventory, wear inventory, and on the shortcut bar.
    * Quest tracker window is now movable. To do this go to the options->Interface->Advanced and select "Quest Tracker Movable"
    * The character selection menu has been updated.
    * 'SHIFT + T' opens the Tradeskill GUI.
    * Fixed a bug that caused random connection lines in the feat GUI to be missing.
    * On the people search tab it is now possible to: -Invite a player by name to your team. -Invite a player by name to your guild, if you have the right privileges. -Add a player by name to your friends list.
    * Icons on the shortcut bar now give visual feedback when activated. Either by clicking on them, or through the assigned hotkey.



    General:
    * Male and Female faces should display properly.
    * You will no longer swim after zoning.
    * Player collision is switched off while climbing.
    * When you log into game it will try to place you in the same playfield you left from.
    * Moving while playing an emote will now abort the emote.
    * Dungeons should no longer respawn if a player quits the game and logs back in.
    * Lootbags are now deselected after you have closed them or they have despawned.
    * The "Shop" menu entry is now removed rather than disabled in the NPC right-click menu for non-vendor NPCs.
    * You can now automatically loot a bag by shift-double clicking it.
    * Resolved issue where faces occasionally were not generated during character creation.
    * One source of client shut down crashes was removed.
    * You can now cast friendly cone spells on pets.
    * Fixed numerous issues causing multihit attacks not to work.
    * 'SHIFT + R' swaps your weapons to the alternate set.
    * Code has been added that will send us a report if your client has locked up for more than 5 minutes.
    * The patcher has been improved to perform better.
    * Aborting emotes properly when moving.
    * Optimized text parsing in the chat GUI.
    * Removed the first-person FPS-style movement mode.
    * Moved the default chat window position up a little to get it above the casting bar.
    * You can now automatically loot a lootbag by shift double clicking it.
    * Fixed an issue that caused wrong actions to appear on the portrait right-click menu of NPCs
    * NPCs now react on you after a few seconds, even if standing still when they spawn.
    * The 'Use' icon on NPCs no longer appears.
    * The 'Trade' icon on NPCs that have dialogue do not open dialogue anymore. The shop is opened instead.
    * Fixed a GUI crash bug.
    * Fixed update manager crash that could occur at the end of the Processing Resource Database Hashes stage of updating.
    * Fixed an issue that caused the NPC stockphrases to appear as emotes (pink). They now appear as whispers (yellowish)


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Patch Notes for February 28th (38417)
    NPCs

    * Mount vendors are now only selling horses.

    General

    * Server stability issues caused by players logging in with dead characters have been resolved.
    * Corrected some instancing issues with Khemi, Old Tarantia and Conarch Village.
    * A client crash has been corrected.

    Graphics

    * Particle effects should now expire properly.


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    Patchnotes February 29th (38592)

    * Some general improvements to game stability have been made- a number of crashes have been resolved.

    * Players can now move again after being fatalitied and resurrected.


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Patchnotes for March 8th (39283)
    Update notes for GeneralBetaCurrent@39283

    Destiny Quests:
    * There are now mobs again on White Sands Isle Night!

    Destiny Healer:
    * Awakening II: The Defend the Townsfolk section of this quest has been made slightly easier.
    * Awakening II: Fleeing Villagers should no longer spawn multiples in the Tortage Underhalls.
    * Awakening III: Isleen's Escape should be much easier to enact now.
    * The Awakening III: If you have given the uniform to Isleen, she should now follow you regardless of what happens.

    Destiny Mage:
    * Awakening II: Valeria and Nadini are now standing closer, in a friendlier fashion.

    Destiny Rogue:
    * Awakening III: Killing Ulric should now trigger a cutscene every time you interact with him.

    General Quests:
    * Shipwrecked: The slave manacles can now be removed if your inventory is full.
    * Path of the Pirate: There should now be a waypoint marker both to White Sands Isle and to the Mausoleum.

    Items:
    * Unusable spell scrolls should now appear with a red/orange background.

    General:
    * Pets: Follow command will no longer exit on reaching the target if the range was set to combat range.
    * Pets: Follow will no longer be aborted when they've reached their master.
    * Pets: They should now do more damage in raids.
    * Pets: They now attackable by other players on the PvP servers.
    * Defensive stance and Frenzy stance buffs are always active even when combat is not enabled.
    * Stances will not make your character stand on your horse's back.
    * Added a collision check to the player's left and right before choosing which mount/dismount animation to run.
    * Teams or players that "own" a kill but did less than 50% of the damage to the mob, won't have their XP reduced to 0 anymore.
    * Team members now won't get xp for a kill if they're too far away when it happens.
    * Swapping weapons should not disable the combos when you can still use them with the new weapon
    * Changed criteria for /camp and /quit. It is now possible if you don't have hate.
    * (Re-)Removed the flashing on reduction of health, stamina and mana bars.
    * You can hit characters with unarmed attacks without having them targetted
    * The character and object right-click menu does not capture the keyboard any more.
    * Oneliner tooltips now have a proper background again.
    * Media Center should not be restarted when patching the patcher anymore.
    * Added over shoulder camera for ranged users in combat.
    * Crash fixes.
    * Crosshairs now update when you change weapons while in first person mode.
    * You cannot attack with a ranged weapon if you dont have a target any more. A FIFO is show instead.
    * Stamina will no longer deplete if you are not actually moving on the server.
    * Quest goals now start their timers when the Task enters the right phase.
    * You no longer automatically enter combat mode when going into first-person view.
    * Fixed mobs/players sometimes appearing to be still alive on the client, when they're actually dead.
    * It should no longer be possible to trade with players in different instances.
    * Tombstone will now disappear if the death penalty times out.
    * Team buffs should terminate properly when leaving teams now.
    * Fixed a client crash related to the right click character menu.
    * Resource items can now be traded directly between players.
    * Loot cash is now split among the team/raid members as soon as one member opens the lootbag.
    * Trying to split a stack with a split amount of 0, no longer creates a new item.
    * When giving items to an npc it will no longer consume the whole stack and it will display the correct amount that will be deducted from your inventory.
    * Changed the Powersession system (where you get XP bonuses for the first few kills each day). These bonuses will now only apply to kills of non-minions and mobs your own level or higher. When you're grouped, only one member of the group will have a specific kill "register" (decrease the counter of how many kills they'll get bonuses for), but everyone in the group eligible for a bonus, will get it.
    * When using a ranged weapon in first person mode (camera zoomed all the way in), you'll now get a 25% range bonus. However, you have to aim and actually hit your target using the crosshairs that appear. As a useful bonus, you can also shoot at objects in the world (or the ground, if you feel the urge to do so).
    * If the player changes his collision radius, it will now affect the player-character collision. This means, for example, that when mounted, the size of the mount defines the collision borders, rather than the character himself.

    World Design:
    * A number of collision issues have been resolved.
    * Renton's House: Dying should no longer cause the player to resurrect beneath the playfield.
    * Renton's House: The resurrection point in Renton's house now has a name.
    * Thirsty Dog Inn: There should now be fewer dishes of food on the tables which intersect each other.
    * Thirsty Dog Inn: There is now only one door to Tina's Room.
    * White Sands Isle Night: You should no longer be able to complete daytime uests while on White Sands Isle Night.
    * White Sands Isle: Some small world design fixes.

    UI:
    * Fixed a bug causing items on the shortcut bars to sometimes disappear if the ALT key was pressed during a teleport.
    * The portrait's backgrounds are now different depending on the nature and diffuculty of the target.
    * The feat tab is now hidden until you are level 10.
    * Tooltips should now display more information about channeling spells.
    * Implemented a tooltip for the lag indicator. The tooltip display the network latency and client framerate.
    * Quest NPC markers on the region maps now update if the NPC change status.
    * Updated how attributes and skills appear in the GUI.
    * Item tooltips should display the level requirement more correctly now.
    * Name and profession title are now displayed in a tooltip when hovering over NPC's and players on the region maps.
    * Fixed an issue causing shield hits to not appear in the chat log or as flying numbers.
    * Fixed the incorrect positioning of the overhead text and healthbars that occured in some cases.
    * Added FIFO messages when teamleader signs up for pvp match.
    * Added FIFO messages when sidebases are captured in pvp matches.
    * The quest counter should again display numbers.
    * Added different backdrops and connection line graphics for each classes feat GUI.
    * Fixed an issue that prevented the ESC to clear the current target.
    * Added navigation buttons to the shortcutbar.
    * Added a current bar indicator to the shortcutbar.
    * Added a lag indicator to the bottom bar.
    * Undefined healing spells now log as "You are healed for X" instead of "Your Spell heals you for X".
    * It should now be a bit easier to see how many points you need in each feattab to unlock the feats.
    * Loot Option "Need/Greed" no longer enables/disables the Loot Mode.
    * Splitting an item stack or by receiving it in a trade from another player should no longer display quest updates.
    * Added FIFO for pvp xp.
    * Fixed a bug in the combo book causing it to sometimes select an empty tier.
    * Custom waypoint markers now display their name in a tooltip when hovered over (old waypoint created before this change will not have tooltips).
    * The extended hotbar (with the Q and E attacks) are now only shown for characters that actually have those attack directions available.
    * Added a new chat channel called "On Screen Messages" that is by default subsribed to by the "System" tab. This chat channel receive all text that is displayed as FIFOs.
    * It is now possible to define a default chat window (through the window menu). By default pressing ENTER will activate the last window/tab that had input focus. But if one tab has been defined as default, focus will always go to this tab when ENTER is pressed, and you have to click the window with the mouse to give input focus to any other windows. The "Chat" tab on the initial window is market as default initially.
    * Added two additional hotbars. The new hotbars is disabled by default but can be turned on in the Interface->HUD option panel. When turned on, the new hotbars can be moved freely and resized from 1 to 20 slots. You can also right-click the bare to toggle between horizontal and vertical layout.

    NPCs:
    * Rotating multipeds will no longer flip upside down.

    Mobs:
    * Monsters no longer path through rivers.
    * Unarmed mobs will no longer stand too far away from their target to attack.

    Classes:
    * Necromancer and Demonologist now spawn with Broken Bottles rather than the Oar.
    * Character should no longer get stuck in a looting animation when looting the gate key behind the Jungle Demon
    * Characters should now behave correctly on the beach.

    Barbarian:
    * Blood Rage now have a proper effect icon when active.

    Demonologist:
    * 'Swift Shockstrike' feat should now display the correct information.
    * Feat text for 'Discharge Shockstrike' and 'Chained Shockstrike' should have been clarified.
    * 'Demonic Heart' should now be referred to correctly in all locations.

    Priest of Mitra:
    * The feat Mitra's Will will now properly reduce the extra mana hit it takes to cast Wave of Life or Emanation of Life when you have Light of Mitra or Purification of Mitra running.

    Demonologist:
    * The Discharge Shockstrike feat for Demonologists will now properly boost the splash damage of the Shock Strike spell.

    Assassin:
    * 'Cat's Paw' feat should now have the proper descriptive text.

    Necromancer:
    * Description of the 'Flesh of Wight' feat has been updated to more accurately reflect intended effects.

    Guardian:
    * Description of the 'Goad' feat has been updated to more accurately reflect the intended effects.

    Herald of Xotli:
    * 'Flaming Hatred' text has been updated to properly reflect the effects of this feat.
    * 'Butcher' and 'Rage of Xotli' now explicitly affect the Hell Strikes combo.
    * The text for 'Searing Curses' has been updated with new combo names.
    * 'Flame Cleave' text has been updated to properly reflect the effects of this feat.
    * 'Demonic Link' descriptive text has been updated to match current spell names.
    * Text for the 'Hell on Earth' feat has been clarified.


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Patchnotes for March 15th (39980)
    Destiny Quests


    Destiny Healer
    * The Awakening II: Scared Villagers will now react more naturally when attacked.

    Destiny Mage
    * The Awakening I: Red Lotus Flowers waypoint now has a much larger radius.
    * The Awakening II: The fight against Renton should now be more difficult: he should no longer pause needlessly.

    Destiny Rogue
    * The Awakening III: Females now have an animation for murdering poor(?) Ulrich in his innocent(?) sleep!

    Destiny Soldier
    * The Awakening I: Picts will not keep spawning in "Awakening I - The Old Man" when players need to rescue Arias.
    * Awakening III: The player will now walk next to Tina's bed when healing her, resolving issues where Tina could be healed from range.

    The End Battle
    * Valeria should be readily available to begin the End Battle.
    * Kalanthes should now spawn after the End Battle.
    * Tarisha, Delia and Sakumbe will now drop loot based on their archetype- mages, rejoice! The Red Hand General has been changed to the Red Hand High Priest and will drop priestly loot.
    * Strom will be attackable at any time. If you run away during the battle he'll go back to his spawnpoint, but he'll still be attackable. He will not aggro by sight while there are minions to kill. He will chase down the player after all three waves are dead. If you stab him in the face while there are minions still alive he WILL fight back.
    * Red Hand Sergeant, Delia, Red Hand High Priest all won't be attacked by over-zealous resistance members.
    * All of Strom's Guards should now aggro the player in The End Battle.

    The Phoenix of the South
    * The Blood Defiler should now always spawn for The Phoenix of the South.

    Character Creation
    * Fixed a typo with the female "Straight Long" hairstyle.
    * Shouting sailor in the character creation intro has gotten rid of his cold and can again use his voice to express the dismay of his current situation.

    General Quests
    * Herbal Vitality: Lowered the amount of herbs needed to complete the quest. Herbs now drop from Nemedians close to playfield entrance.
    * The Hidden Cavern: This quest is now properly marked as a group quest in the quest log.
    * Attack of the Savages: This quest is no longer repeatable.
    * The Lost Bottles: Ninus now accepts the bottles of rum and wine. Really.
    * Old Secrets: Nemedian stoneworkers have replaced the missing door to the secret chamber.
    * Abandoned in the Halls of Fear: This quest will now update properly for all team members when working in a group.
    * The Mercenary Leader: You are now able to take the Commander's standard when looting his body.
    * Revenge of the Ape God: All steps of this quest should properly spawn in the player's quest log.
    * Xantia's Wrath: The events in the Ghost Palace are no longer related to Padraig detecting the player.
    * Xantia's Wrath: The events in the Ghost Palace are compatible with characters of any level.
    * Xantia's Wrath: The player will get teleported after talking to Padraig after exiting Knubot.
    * Xantia's Wrath: If the player disconnects after having talked to Padraig but before teleporting, talking to Padraig will teleport the player out correctly.
    * The Arena Snow Leopard: Fixed a typo with the creature in question.
    * Cure for Lycanthropy: Quest marker has been corrected.
    * Orders from Kylikki: It should now be possible to complete this quest.
    * The Fisherman's Dilemma: It should now be possible to destroy the boat once more.
    * Returning From Battle: Guard Captain Marcus now has a waypoint.
    * Mercenary Spies: It should now be possible to receive this quest.
    * Dry Times: The Red Hand Sergeant no longer incorrectly refers to Tina.
    * The Troglodyte Conflict: The user should no longer be able to resolve this quest with only one building.
    * Zeno's Last Hour: It should now be possible to obtain this quest from General Lupercus.
    * Concealing the Chinks: A number of undressed combat dummies have been placed throughout the Tarantia Noble District for this quest.
    * Lost Heirlooms of Kerkyra: Fixed some quest items which were possible to pick up more times than the supposed max number.
    * By Duty Torn: Quest will now update correctly when you kill the different kinds of Sewer Scavengers.
    * Orders from Kylikki: The quest should properly spawn when the player receives this item.
    * Shipwrecked: It should now be possible to get the key after defeating the demon.
    * The Wolf Hunt: The specific wolves the player has been asked to slay have been clarified.
    * Through the Wolves' Pass: Quest marker has been updated.
    * The Den of Wolves: Quest marker has been broadened to indicate an area.
    * The Wolves are at our Throats: Quest marker has been broadened to indicate an area.
    * A Needle of Truth: NPC's that you talk to are now under better surveillance.
    * Pieces of Peace: Rusty Knife is now placed at a more logical location.
    * A Missing Filly: Ostler is now present at the correct location, according to the waypoint on the map.
    * Empty Reserves: The coconuts stack correctly now.
    * The Lost Scouts: This quest should resolve in a more logical fashion.
    * Biting the White Hand: It should now be possible to turn in this quest.
    * Fleet of Mouth: It now possible to reach all the places you are supposed to have run past in order to complete the quest.
    * Torn from the Dead: Waypoint now points you to Reave Ox-Heart.
    * Emeralds in the Rough: An Emerald will now spawn when interacting with the basket.
    * Xantia's Wrath: During "Xanthia's Wrath" all players are now teleported to their own instance after speaking to Padraig in the Rum n' Rumble Daytime, even if they are in a team.
    * The new Threat: Governor Myrtilos now gives you the quest only once.
    * A Missing Filly: The extra animation when looting the dead horse's saddle has been removed.
    * A Recipe for Death: Juan now properly will dispense this quest when spoken to.
    * Tarisha's Sacrifice: Quest waypoint should no have the appropriate radius.
    * Feathers for Quills: The map should have a quest radius waypoint indicating the location of the feathers in question

    General
    * Some changes to quest markers (exclamation point and question mark) have been made. These should show up more reliably now.
    * Some server crashes have been addressed. The client should now be more stable.
    * Tooltips will now appear in the reward view during a dialog with an npc.
    * Clients will no longer become non responsive while audio is diabled in cutscenes.

    Items
    * It is now possible to stack Spirited Duskmead.
    * The Wayfarer's Hauberk should no longer cause portions of the user's legs to become invisible.
    * Nemedian Skinning Knife will no longer end up in the quest inventory.
    * Bloodfire Libram will no longer end up in the quest inventory.
    * Bone-Studded Pig Skin Belt will no longer end up in the quest inventory.
    * The Slave Manacles have been fixed and will now be equipped properly upon character creation.
    * Small Flagon of Mead can no longer be used multiple times.
    * Clouded Moonspill should no longer drop in stacks of 20.
    * The quest reward Snarling Coif for the Wolf Menace quest now appears for both male and female characters.
    * The Zarra Lion Head should no longer have a placeholder icon.
    * Arlen's Wristguards no longer give bonuses to Lockpicking and Pickpocketing.'
    * The Torch item should no longer have a placeholder icon.
    * The superior healing potion 'Redwillow Tea' is back on the market, it shouldn't have any magical side effects anymore.
    * Shoddy Paw now stacks to 20 instead of 2.
    * Some potions with incorrect stack numbers have been corrected.
    * Slippery Dragon Slayer's Boots should no longer have a placeholder icon.
    * Frost Ape Feet have received a visual update.
    * Luminous Amulet of Lycophos has received a visual update.
    * Wispy Cannibal Hair should now have the proper icon.
    * Users should now be able to equip Tier 3+ medium shoulders in the intended level range.
    * Necromancer and Demonologist start with broken bottles instead of the oar.
    * Mammoth Fur and Mammoth Skins should now have the appropriate inventory icons.
    * Clean Bandage's icon has been updated.
    * The Red Lotus Flowers are more moderately sized now.
    * The Pict Ripper Axe should now be usable when equipped.
    * Wooly Mammoth, Young Wooly Mammoth, Aged Wooly Mammoth no longer drop coins as loot.
    * Item wear restrictions should be in place once again.
    * The mana potion "Sour Greensap" will no longer drop in lots of 10.
    * Removed description for leather crafting resources. Also fixed a stacking issue causing them to incorrectly drop by the hundreds.

    World Design
    * A number of small world design fixes have been applied the world over!
    * Observant visitors will notice that the denizens of Tortage have broadened their fashion sense, and, as such, their clotheslines have become more diverse.
    * Moved Princess and her pedestal to the ground in the Outflow Tunnels.
    * Innumerable small collision-related world design fixes have been applied to Villa Camillus.
    * The Yakhmar's Cave instance has been rebuilt to accommodate 24 players.
    * Wing 1 of the Black Ring Citadel has had its collision mesh updated.
    * The White Sands Isle Resurrection Points should now be named correctly.
    * Wild Lands of Zelata: Moved some npc which were standing on geometry.
    * Wild Lands of Zelata: Removed some particle effects.
    * Wild Lands of Zelata: Moved some misplaced quest world items.
    * Atzel's Fortress: Moved some dead levitating picts.
    * The door leading into the Armsman's Tavern and Arena has been resituated.
    * There should no longer be an issue with checkerboard-type textures on the ground of White Sands Isle.
    * The Sewer Entrance should now have the proper textures once more.
    * The Field of the Dead: Many small collision-related world design fixes have been applied to this zone.
    * Villa Amiel: Many small world-design fixes have been applied to this area.
    * Lacheish Plains: Some trees have been repositioned so that they do not grow through buildings.
    * Tortage Volcano: NPCs spawning from ambushes should find their way out of their tents a bit more easily.
    * Old Tarantia: Door to King Conan's Castle has now been added.
    * Two tables with meat in Conall's Valley now has proper 'squashy' SFX when walked upon.
    * Players can now walk into the 'Cimmerian Armory,' without getting 'snagged/stuck.'
    * The 'broken mast' on Tortage Island now has a proper SFX when walked upon.
    * The box that was missing collision in Nadini's house now has proper collision.
    * Old Tarantia: The Green Man Tavern should be a little more lively now!
    * Old Tarantia: House of Kalanthes can now only be targeted if you have the correct quest.
    * Old Tarantia: 10 guards are now protecting the entrance to the common and noble districts.
    * Old Tarantia: should now be a more lively and inhabited area.
    * Old Tarantia: Updated the collision area in the canal, to be less frustrating.
    * The entrance to the Outflow Tunnels is back.
    * The Fight Club Arena: doorway to the Lacheish Plains is no longer a placeholder item.

    Crafting
    * Gems lacking proper names have been removed.

    UI
    * Text for the zone to Thunder River has been updated.

    NPCs
    * Patrolling NPCs with conversations should stop moving when one or more players are conversing with them.

    Tortage
    * Typos in Decario's conversation have been corrected.

    Old Tarantia
    * Captain Mycus now shouldn't teleport you to the Wild Lands of Zelata until you've had time to read what he has to say.
    * The horses are now placed near the stables.
    * All the horses are now selectable.
    * Caor has just moved to Old Tarantia and has a few things he'd like some help with.
    * Messina is another newcomer to the jewel of Aquilonia.
    * Joanna the Scroll Vendor should no longer be selling near a meat stand.
    * The nameless Priest is now known as Mitran Priest.
    * Tulio has grown tired of finding himself in the middle of walls, and has moved to a new location.
    * Balric and his minstrel are now drowning their sorrows near the Green Man Tavern
    * Dockworkers are now carrying wood properly

    Tarantia Noble District
    * Mordanticus no longer talks and acts if though he were Watch Captain Falco.
    * Ventor has moved his shop to a somewhat safer location in Tarantia Noble.
    * Vitana should no longer be standing inside a wall.
    * Abaris is no longer standing inside a bush.
    * Amedies should no longer be standing within some rubble.

    Wild Lands of Zelata
    * Some quest npc's have been relocated so that they are easier to reach.
    * Zelata is now properly located within a cave.
    * The Weary Spirit has been positioned near some abandoned houses.

    Khemi
    * Sharak is now level 55.
    * Captain Mager was caught taking an excess of breaks. He has been firmly reprimanded, and players will be able to count on him every time they are in Khemi.
    * Osithma and Rahotep have realized it's dangerous to stand on top of objects and have agreed to stand firmly on the ground.

    Khopshef Province
    * Akbhet is rid of his speaking impediment and can now pronounce the word 'surprised' correctly.

    Conall's Valley
    * Hawkeye is now willing to speak to players again.
    * Mogh is happy to have his arms back.

    Frost Swamp
    * Hyborean Stormcaller's spells have been fixed.

    Mobs
    * The Succubus and Incubus will no longer stand and look longingly into each other's eyes forever.
    * The humanoids in the Outflow Tunnels will no longer spawns their dog minions out of thin air.
    * Wild Lands of Zelata: Moved some NPCs so they would not path over the Corvo Outskirts rezpoint.

    Mounts
    * Some armor adjustments have been made to prevent clipping.

    PvP Minigames
    * Collision has been added to the banner poles in the Capture the Flag playfield.

    Player Character
    * Female Sitting Animations have been tweaked a bit to look more natural.
    * Equipping a weapon only in your offhand should now work correctly.
    * Characters should no longer get stuck in the looting animation after retrieving the gate key.
    * Characters should now appear to be holding a mining pick when mining.
    * Newly created characters should act naturally upon leaving the cutscene with Kalanthes.
    * Newly created characters should not appear in-game as standing and then pop face down on the beach.
    * Emotes intended for cutscenes only should now be hidden in the emote list.
    * 'Enraging Wound' should now list the appropriate combo steps.

    Bear Shaman
    * Bear Shaman spell Hostile Territory (Rank 2) now does what it is supposed to, instead of doing nothing at all.

    Conqueror
    * Female Conquerors should now display the proper casting animations for their abilities.

    Dark Templar
    * Changed the anims used in the combos A Soul for our Feast I, II, III and IV to look more aggressive.
    * The 'Dooming Presence' animation has been updated.
    * 'Incinerate Ether': This placeholder text has been changed. Should now read "Incinerate Ether Improves the Mystical Bane combo by inflicting life damage in addition to mana damage."
    * 'Blood for Aid': The description for this combo has been updated.

    Demonologist
    * The Male Demon's sword will no longer disappear when he stands still.
    * The description of the 'Overload' feat has been updated.
    * 'Lingering Flames' description has been updated.

    Guardian
    * The 'Drive Them Back' feat should no longer have placeholder text.
    * Female avatars now use the male animation for the Guardian Combo "Vengeance" as a placeholder animation for the same combo.

    Necromancer
    * 'Silence of the Dead' description has been updated.

    Server
    * Users should no longer receive a "Server is Full" message when the dimension in question is not full.
    * If a dimension is full, users will no longer get logged out- they will simply be kicked back to character selection.
    * Pressing the X on the login screen should no longer generate a "Connection Lost!" error.
    * Media Center should not be restarted when patching the patcher anymore.

    Character
    * Fixed an issue where Defense and Attack ratings sometimes would be displayed lower than they should be after zoning.
    * If a player changes his collision radius (due to mounting, for instance) it will not affect the player-character collision.
    * Stamina will no longer deplete if you are running but stationary on the server.
    * The slave manacles can now be removed if your inventory is full.
    * Added a line of sight check to trades- it should no longer be able to trade through doors.

    Combat/Formations
    * Charm and fear should no longer break your character.
    * Instant cast spells can now be cast while moving.
    * Combat states such as stances and hiding should now be working again.
    * The user should no longer stand atop their horse when in Defensive or Frenzy stance.
    * Players or groups that "own" a kill but dealt less than 50% damage to the mob will no longer have their xp incorrectly reduced to 0.
    * Teammembers will no longer get xp for a kill if they are deemed too far away.
    * You can hit now characters with unarmed attacks without having them targeted.
    * Unarmed combat now has a 2m range.
    * Fixed an issue causing 'Retributive Shield' hits to not appear in the chat log or as flying numbers.
    * You cannot attack with a ranged weapon if you dont have a target any more. An onscreen message is shown instead.
    * Disarm will no longer cause characters to be unable to move.
    * You don't automatically enter combat mode when going into first-person view anymore.
    * Fixed a bug where you could attack destructible objects from too far away.
    * It is no longer possible to cast spells marked "Friendly" on yourself.
    * Feats which improve the mana or stamina efficiency of spells and abilities should now function properly.
    * The Discharge Shockstrike feat for Demonologists will now properly boost the splash damage of the Shock Strike spell.
    * Players are no longer able to loot when mounted.
    * Feats which reduce the cooldowns of various spells and abilities will no longer reset on zoning.
    * Team buffs should terminate properly when leaving teams now.
    * Point-Blank AOE (PBAOE) spells should no longer require a target to cast.
    * It is no longer possible to avoid death by going linkdead just before dying.
    * Loot Option "Need/Greed" no longer enables/disables the Loot Mode.
    * AOE spells now obey line of sight and will not pass through walls.
    * Loot cash is now split among the team/raid members as soon as one member opens the lootbag.

    Instancing/Zoning
    * Players should no longer take environmental damage when zoning in and out of Bartholomo's Shop.
    * Mobs should no longer respawn in an instance when the user relogs.

    Quests
    * The ! should now show from 40-60.

    NPCs
    * The Cog icon should now appear over any NPC that is intended for use, even if they do not have an associated vendor or conversation.

    GUI
    * Fixed an issue that caused the portrait background images of players and mobs to not appear.
    * Unusable spells should now appear with a red/orange background.
    * Defensive and Frenzy stance buffs are always active, even when not in combat.
    * Swapping weapons should not disable the combos when you can still use them with the new weapon.
    * Item tooltips should display the level requirement more correctly now.
    * /Camp and /Quit are now only allowed if you do not have hate. The client will attempt to sit the player for logout, but this is not mandatory.
    * The new command timer bar position is now immediately saved when changing resolution.
    * The command timer bar default position was tweaked to match the new shortcut bar dimensions.
    * Crosshairs now update when you change weapons while in first person mode.
    * Obsolete combat chat messages removed from some spells.
    * Fixed the incorrect positioning of the overhead text and healthbars that occured in some cases.
    * Zone portals are now marked on the map.
    * Added on-screen messages when a team leader has signed a team up for pvp.
    * All buffs on all characters in vicinity should now add a log entry in the combatlog.
    * The extended hotbar (with the Q and E attacks) are now only shown for characters that actually have those attack directions available.
    * The Feat Tab is now hidden prior to level 10.
    * Custom waypoint markers now display their name in a tooltip when hovered over (old waypoints created before this change will not have tooltips).
    * Tooltips should now display more information about channeling spells.
    * Players will no longer receive a "You are in a trade already!" message when speaking with merchants.
    * The % sign should now show up properly in the GUI.
    * Fixed a bug causing items on the shortcut bars to sometimes disappear if the ALT key was pressed during a teleport.
    * Added a new chat channel called "On Screen Messages" that is by default subsribed to by the "System" tab. This chat channel receive all text that is displayed as Popup Messages.
    * It is now possible to define a default chat window (through the window menu). By default pressing ENTER will activate the last window/tab that had input focus. But if one tab has been defined as default, focus will always go to this tab when ENTER is pressed, and you have to click the window with the mouse to give input focus to any other windows. The "Chat" tab on the initial window is market as default initially.
    * Fixed a bug in the combo book causing it to sometimes select an empty tier.
    * Added two additional hotbars. The new hotbars are disabled by default but can be turned on in the Interface->HUD option panel. When turned on, the new hotbars can be moved freely and resized from 1 to 20 slots. You can also right-click the bars to toggle between horizontal and vertical layout.
    * Quest counters are displaying numbers once again.
    * Tombstones will now disappear when the Death Penalty times out.
    * Fixed an issue which prevented ESC from clearing the current target.
    * Undefined healing spells are now logged as "You are healed for X" instead of "Your Spell heals you for X."
    * It should now be a bit easier to see how many points you need in each feattab to unlock the feats.
    * Important NPC's such as Travel NPC's and Bankers should now show up on the minimap.
    * Item stats should no longer list "Deprecated Function" for modifications.
    * Spells with no duration should no longer show Duration and EndTime in the tooltip.

    Tradepost/Banks
    * The tradepost will now accept searches by seller name, as long as you select Advanced Search.
    * Tradepost Item Category is now called Item Type, to be the same name as the one on the item info view.
    * Tradepost Item Type is now ordered alphabetically.
    * Tradepost Buy View list will now show a red background if the player can not use the items or grey if it can.
    * Tradepost Buy View list will now show red letters in the feats column if the player can not use the items.
    * Tradepost Buy View list will now show red letters in the price column if the player can not afford them.
    * Tradepost Mail View attachments will now show a red background if the player can not use the items or grey if it can.

    PvP
    * Pets are no longer invulnerable to PvP.
    * Fixed an issue where signing up as a group for pvp matches would fail.
    * When capturing a point/base, the opposing team will now get a FIFO message that this has happened.
    * Added names for capturable zones.
    * Fixed mobs/players sometimes appearing to be still alive on the client, when they're actually dead.
    * Players should now receive messages regarding pvp experience and levels outside of minigames.

    Animation
    * Added a collision check to the player's right and left when attempting to mount to determine which mounting animation to play.

    AI
    * Monsters should no longer path through rivers.
    * Unarmed mobs will no longer stand too far away from their target to attack.


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Patchnotes for March 18th (40235)
    Update notes for GeneralBetaCurrent@40235


    General:
    * You should no longer be bound to a random area when zoning out of different playfields in Tortage.


    Classes:
    Rogue (General):
    * Stealth attacks are now possible, for Rogue classes only!


    Combat
    * Fixed a bug where if the combo chain were aborted, the next combo would stop working.
    * Fixed issue where defense rating and attack rating sometimes would be lower than they should be after zoning (only on client).


    Destiny Quests:
    * (Casilda)Casilda's chains and collision are now correctly removed after freeing her.
    * (Letter to the King II) Casilda should always be present in the Inn to give you her blood.

    The End Battle:
    * Killing the Red Hand High Priest goal should always update now.
    * Other NPCs should no longer assist you in killing the High Priest.


    General Quests:
    * Caught in the Shadows : The Cursed Skull now has a more appropriate look.


    GUI
    * Destructible quest items should now be flagged with a sword icon.


    Items:
    * Level requirements on some items should now be displayed more correctly.
    * Broken Bottle is no longer invisible.


    NPCs and Mobs:
    * Mob: The Blood Defiler should now always spawn in the Blessed Caves.
    * Mob: The Blood Defiler Debuff is now correctly applied when the player re-enters the Caves.
    * NPC: Tortage scroll vendors now have more spells for sale.


    World Design:
    * (Castle of King Conan) You should now be able to leave King Conan's throne room with no problem.
    * (Pyramid of the Ancients) The player should no longer be placed under the dungeon when zoning in from Khopshef Province.
    * (Old Tarantia) Teleporting to Old Tarantia should now land you on the docks, not in the water.
    * (Spider Cavern) Openings in the spiderweb mesh have been corrected .
    * (Tortage) The hole in the floor upstairs in the Thirsty Dog Inn has been repaired!
    * (Tortage Island) The Coastal Cave has had some gaps closed .
    * (Wild Lands) The NPC Avitus will now teleport you from Wild Lands to Poitain.


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Patchnotes for March 27th (40839)
    Update notes for GeneralBetaCurrent@40839

    Destiny Quests:

    Destiny Mage:
    * The Awakening I: Talking to Mithrelle now updates the goal Plead Apprenticeship with Mithrelle in the quest "The Awakening I".
    * The Awakening II: Resolved an issue where players could speak to Renton, speak to Mithrelle, and then return to find Renton slowly walking towards his house.

    Destiny Rogue:
    * The Awakening III: Ulric's bodyguards now follow Ulric. If the player aggros them, they will go back to escorting Ulric if they lose aggro or defeat the player.

    Destiny Soldier
    * The Awakening III: Crashing or freezing during the cutscene should no longer break this quest.

    The End Battle

    Aquilonia
    * Fixed requirement problem with quest resolving dialog not showing up if you exit a conversation during the dialog with Scyra for the end of Phoenix of the East.

    General Quests:
    * Feeding the Hungry: Donus should now accept the bone you've brought for him.
    * Tarisha's Sorrow: Players should no longer get stuck after the cutscene in this quest.
    * A Brother's Vengeance: This quest should now have the appropriate waypoint markers.
    * Unholy Magic: The Pict Huts should once again give credit when destroyed.
    * Acheronian Ruins: The Standing Stones will now respawn faster.
    * Grave Invite: This quest should now update when the player obtains the Defiled Scorpion's Stinger.
    * The Legendary Turach: Fixed a small typo in quest text.
    * Heady Haphil Liquor: It should now be possible to gather the requisite flowers.
    * Skeggi's Fish: This quest should now be a little more challenging to level 10 players.
    * Dead Meat: This quest should now be a little more challenging to level 10 players.

    General:
    * Player will be "bound" a) when a player comes to Tortage the first time, b) when they zone from day to night, and c) when they zone from night to day.

    World Design:
    * Tortage City: Removed the Bed from the Thirsty Dog Inn.
    * Tortage City: Removed the Ship Master from the harbor.
    * Old Tarantia: The door to the Harbor House can now be clicked to open.
    * Acheronian Ruins: Campfires should be a little less smoky now.
    * Acheronian Ruins: Adjusted a climbing area to give users a greater chance of survival when dismounting the top of the ladder.
    * Purple Lotus Swamp: The door from Purple Lotus Swamp is significantly more down to earth.
    * Khopshef Province: A Wayfarer of Asura has moved into the province.
    * Wild Lands of Zelata: A Wayfarer of Asura has moved into the Wild Lands.
    * Conarch Village: A Wayfarer of Asura has moved into the Village.
    * Serpent's Head Inn: Attempting to enter Room 7 without the appropriate quest should now display the proper on-screen messages.
    * Thirsty Dog Inn: Some lighting issues have been resolved.
    * Thirsty Dog Inn: Zoning out of the Thirsty Dog Inn will now place players at the bottom of the stairs.
    * Thirsty Dog Inn: Players will no longer emote when zoning into the Inn.

    GUI:
    * Quests should now show up correctly in the quest log.
    * The World Map now contains more information.

    Tortage
    * Valeria has finally figured out what weapons to use.
    * Casilda will no longer walk under the water- she should now properly wade until about her chest or so before refusing to go any further.
    * Tina should no longer be facing the wall.
    * Redrik will no longer wait in the middle of his ship's stairs.
    * All aggressive humanoid NPC's will now defend themselves with weapons.
    * The Cunning Pirates should now respawn less frequently.

    Player Character:
    * Loot animations should now properly cancel when moving.
    * Females will now animate in the shackle removal scene.

    Assassin:
    * 'Life Leech' should now have a proper icon, name, and description.
    * 'Sabotage Armor' should no longer permanently remove the targets shield.
    * 'Flesh Necrosis' should properly consume 'Rot Flesh.'

    Barbarian
    * 'Thirst for Blood' should have proper buff icons now.
    * The 'Earth Shatter' combo should now be trained when taking the feat of the same name.
    * The 'Shatter Foes' combo should now be trained when taking the feat of the same name.
    * 'Comatose' should properly increase the stun duration.
    * The snare procs from 'Staggering Punch' should now have a proper debuff icon.
    * 'No Escape' can now only be used on valid targets.

    Demonologist
    * Fixed the Corrupting Essence effect from the Fettered Demon so it initially only gives 1% damage increase, 2% with one feat point in Fury of the Underworld and 3% with two points in Fury of the Underworld. Also changed the buffs to actually give x% to magic damage too, and not 0.0x%

    Guardian

    Herald of Xotli

    Necromancer

    Priest of Mitra:

    Ranger

    * 'Absolute Precision' now has a proper cooldown.

    Tempest of Set

    Client/Server
    * A number of crashes have been resolved- the game should now be more stable.
    * Slightly reduced the possibility of crashing when running out of memory while teleporting.
    * Fixed issue where a player would get timeouts when selecting a name if a central server crashed during login.
    * Fixed a crash in character creation.

    Gameplay
    * Casilda's chains and collision are now correctly removed after freeing her.
    * The slave manacles are now destroyed when Turach breaks them.
    * Holding shift while hiding will neither trigger sprint nor drain stamina.
    * All players looting a lootbag should now receive quest items when they drop.
    * Your character will now always be sorted first on the team-list to make sure F1 always targets yourself.
    * Instantcast spells can now be cast when moving.
    * Double tapping the up or down arrow while having the chat window active does not cause your character to jump around anymore.
    * Reduced the range of TAB targeting to 30m.
    * Introduced a timer that resets the TAB targetting. When the timer expires, the next time you press TAB you will start from the begining again (closest target). This timer is set to 6 seconds.
    * Quests that offer multiple items as rewards should now dispense the correct number of items.
    * It should not be possible to place your character halfway through walls and other objects anymore.
    * Players zoning into the Thirsty Dog Inn should no longer appear in the water with the inn above them.

    Character
    * Fixed an issue where Attack and Defense ratings would sometimes be lower than they should after zoning.
    * Health is now correctly reset when you level up.
    * Stamina should no longer display a negative value.
    * You now have to confirm your new characters selected gender, culture and race before it will be created in character creation.
    * Character sounds in character creation will now stop before playing the next sound.

    Combat/Formations
    * Aborting a combo chain should no longer cause the next combo to stop working.
    * Guardians' Goad and Intervene skills now work.
    * It should no longer be possible to attack lootbags with ranged spells.
    * Added a visual indication for critical hits.
    * Taunt is now implemented.
    * Spells now cool down in real time rather than game time.

    Camera
    * Camera will no longer be forced into first person mode when swimming in rivers with no waves.
    * It's a lot harder to place the camera inside your own mount now.
    * Fixed a camera bug when jumping off a ladder.

    NPCs
    * NPCs that are spawned as Followers of the player should no longer have [Pet] tags.
    * Cul Chieftain's exclamation point should turn yellow when he has quests to offer.

    GUI
    * Added a new chat group called "Kill Messages." Death of characters and NPCs is logged there.
    * Magic rating and resist should no longer display 100 times the size of other numbers in the GUI.
    * Added an onscreen message when attempting to interact with an object that is too far away.
    * Tooltips will now appear in the reward view during a dialog with an npc.
    * Added the soul fragment GUI for the assassin.
    * Guild GUI will now display members' class, level, and last time online.
    * "Remove from Guild" has been added to the right-click menu.
    * /born now shows your character's correct birth date.
    * Added an on-screen message to confirm when you have added someone to your friends list.
    * Added the option to choose to enter epic instances, in the character right-click menu.
    * A new more visible graphic for the quest area markers on the map has been added.
    * Toned down the targeting highlight effect.
    * The icons on the left bottom side of the minimap will now have tooltips. The Exclamation mark on the minimap left bottom side will now appear only when it has to.
    * Fixed some cases where the casting bar became stuck.
    * Fixed a bug that caused the nametags of mobs to randomly become black.
    * Useful NPC's like vendors and bankers should now show up on the minimap.
    * Fixed a bug causing the XP bar tooltip to sometimes not show.
    * Combo icons now have a little arrow in one of the corners, or at the top, that indicates the end attack direction of the combo.
    * Waypoint labels on the maps are now hidden when zooming to far out to avoid cluttering.
    * The tooltip for resource nodes on the map now include the resource type.
    * Shops no longer give ability feedback on for-sale items.
    * Removed some obsolete combat chat messages.
    * The combo sequence indicator bar is now removed if you teleport while it is active, rather than stick on the screen until you start another combo.
    * Added flying text for when NPCs execute combos.
    * Settings now save immediately after pressing 'OK' or 'Apply'.

    Tradepost/Banks
    * Guild members can now access the guild bank through the tradepost.
    * Fixed an issue where the tradepost was not showing the full price of items for sale.
    * The tradepost will now accept searches by seller name, as long as you select Advanced Search.
    * Tradepost Item Category is now called Item Type, to be the same name as the one on the item info view.
    * Tradepost Item Type is now ordered alphabetically.
    * Tradepost Buy View list will now show a red background if the player can not use the items or grey if it can.
    * Tradepost Buy View list will now show red letters in the feats column if the player can not use the items.
    * Tradepost Buy View list will now show red letters in the price column if the player can not afford them.
    * Tradepost Mail View attachments will now show a red background if the player can not use the items or grey if he can.
    * Receive attachments button in Postal Service should now deliver all the attachments on the letter.

    Guild
    * Players should now properly be removed from a guild when electing to leave by way of the GUI.
    * Players should no longer be able to invite themselves to a guild.

    PvP

    * Players can't damage their own pets anymore.
    * Players should not be able to damage their own statue with spells in Annihilation matches.

    Animation
    * Mobs and horses should now align correctly even when fighting on slopes.


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Patchnotes for March 29th (40993)
    Update notes for GeneralBetaCurrent@40993

    Destiny Quests:

    Shipwrecked
    * Waypoints for Turach's Stone Bricks should now be more accurate.

    Destiny Healer:
    * The Awakening II: The Fleeing Villagers will now disappear from the Underhalls when the user has completed this task.
    * The Awakening III: Players should not be able to advance this quest by speaking with Bartholomo during the daytime.

    Destiny Mage:
    * The Awakening I: The quest goals and items should now more closely match each other.
    * The Awakening I: The waypoint for returning to Cramaleico should now be correct.
    * The Awakening II: The waypoint should now be correct after speaking with Renton.
    * The Awakening II: Renton will now spawn at the proper time for this quest, Mithrelle will spawn in the Barracks Square, and Renton will properly despawn after speaking to her.

    Destiny Rogue:
    * The Awakening I: It should now be clearer how to progress through this quest.

    Destiny Soldier
    * The Awakening I: Players should now have the correct racial dialog options for their specific race.
    * The Awakening II: If the player dies during Flight to the Keep, the quest will fail and he will have to restart from Find the Warehouse.
    * The Awakening II: If the player disconnects during Flight to the Keep, the quest restarts from the Warehouse in harbor.
    * The Awakening II: NPCs will no longer snap into place or spawn multiple times during this quest.
    * The Awakening II: Dying will no longer trigger goals at the wrong time.
    * The Awakening II: It should no longer be possible to kill the Red Hands in the Warehouse from outside of the Warehouse.
    * The Awakening III: Tina should now properly be in her room.

    The End Battle
    * Tina should no longer tell you that you have to be level 0 to start the End Battle.

    Aquilonia
    * The level 30 Destiny Quest should no longer break if you exit knubot early.

    General Quests
    * Fire for the Dead: the quest markers should now be accurate for this quest.

    NPC's

    Tortage
    * Sigurd should no longer have extra code in the conversation to change from day to night.
    * Some of Belesa's dialogue has been cleaned up.

    Client/Server
    * A number of client stability issues have been addressed.

    GUI
    * Items no longer disappear from the short cut bar.
    * Buff Icons should no longer be invisible until zoning.

    Classes

    Bear Shaman
    * The 'Reaper Claws' ability has been renamed to 'Claws of the Reaper'
    * Additional points placed in the Bloodthirst feat should now correctly upgrade the Bloodthirst combo.
    * Untamed Regeneration's effect should now have a correct buff icon.


    Priest of Mitra
    * Blessing of Mitra will now go on cooldown as soon as the Priest begins channeling the spell.
    * The feat granted spell 'Purification of Mitra' should now be castable after training the feat.
    * The feat 'Inspiring Light' is now a 100% chance to gain 50/100% reduced manacost rather than a 50/100% chance to gain 100% reduced manacost.
    * 'Imperil' will now debuff the target by a specific value for each rank of the spell.
    * 'Empowered Hand of Mitra' should now correctly reduce the casting time of all ranks of Hand of Mitra by .25/.5 seconds.
    * 'Spell - Manifestation of Mitra' feat description should now be more clear about the Soldier abilities if affects.
    * Searing Light should now have the same area of effect range as the Radiance spell.


    Tempest of Set
    * Quicksand will now affect the proper level targets. Descriptions for all ranks have been updated to show the limitations of this spell.
    * Growing Storm should now correctly proc from all ranks of Lightning Strike and Storm Field.
    * The 'Elemental Fury' ability should now correctly be classed as a hostile spell in the spellbook.
    * The 'Thundering Voice' feat ability should now increase the chance for the target to fizzle magic casts rather than decrease it.
    * The 'Resonance' debuff placed on hostile targets by the Idol of Set will now have the correct icon and description.
    * The 'Idol of Set' ability should now have the correct name and description when trained.


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Patchnotes for April 1st (41365)
    Update notes for GeneralBetaCurrent@41365


    We hope to have fixed some of the log in and zoning problems that have been affecting beta the last few days!


    Destiny Quests:
    * Added some additional rewards to the Awakening I&II (Mage) and Awakening II (Rogue).

    Destiny Mage :
    * The Awakening I: Talking to Mithrelle now updates the goal Plead Apprenticeship with Mithrelle.
    * The Awakening II: Renton will now disappear when the player talks with Mithrelle.

    Destiny Rogue:
    * The Awakening II: Ulric's bodyguards now follow Ulric. If the player aggroes them, they will go back to escorting Ulric if they lose aggro or defeat the player.

    Destiny Soldier:
    * The Awakening I: Players should now have race-appropriate dialog options.
    * The Awakening III: This quest should no longer become stuck if the player crashes or freezes during the cutscene.
    * The Awakening III: Tina should now be in her room.


    Character
    * Females will now animate in the shackle removal scene.
    * Loot animations should properly cancel when moving.


    Classes:
    General:
    * Pets will now correctly regenerate health/mana.
    * The Priest general feat Exemplar should now have the correct description.
    * The Priest general feat Exemplar should now add the proper amount and type of damage for all Priest classes.
    * The Priest general feat Healing Spirit will now properly reduce the mana cost of all Bear Shaman, Priest of Mitra, and Tempest of Set healing spells.
    * The Priest general feat Presence of Mind should now properly affect all Priest burst heal ranks.
    * Priest burst heal blocker debuffs Energized Soul, Adrenaline Surge, and Radiant Glow. should now have descriptive text indicating that the player cannot be affected by another burst heal.
    * Rogue general : Mountaineer and Concealment buffs will not cancel after death.


    Assassin:
    * Flesh Necrosis should properly consume Rot Flesh.
    * Life Leech should have a proper icon, name, and description.
    * Sabotage Armor should no longer permanently remove the target's shield.
    * Sabotage Armor, Flesh Necrosis, and Atrophy feats should now properly indicate that they train combos.


    Barbarian
    * Comatose should properly increase the stun duration.
    * Earth Shatter combo should now be gained when training the feat. Combo and debuff icons are also corrected.
    * No Escape can only be used on valid targets.
    * Staggering punch combo proc snares should now have a proper debuff icon.
    * Scatter Foes combo should be gained when training the feat. The combo should also have a proper icon.
    * Thirst For Blood should have proper buff icons.


    Bear Shaman
    * Additional points placed in the Bloodthirst feat should now correctly upgrade the Bloodthirst combo.
    * Balance of Nature should now properly trigger its effect when all ranks of the feat are trained.
    * Blood Warrior should now trigger correctly from all ranks of Blood Flow.
    * Empowered Renewal should now have a description for all ranks.
    * Grizzled Hide (Rank 1) should now affect your party.
    * Nature's Revenge has been changed to have a higher healing effect.
    * Stone Hide should now trigger the correct cooldown
    * The Reaper Claws ability has been renamed to Claws of the Reaper.
    * Untamed Regeneration's effect should now have a correct buff icon.


    Conqueror
    * Many feat grammar errors have been corrected.
    * Burning Vigor should now work properly.
    * The description for Counterstrike Stance feat has been clarified.
    * Cunning Deflection has had some text errors fixed.
    * Goad Horde should now work properly.
    * Heroic Call buff icon should now disappear when the buff has stopped running.
    * Improved Infuse feat has had its description clarified.
    * Text now makes it clear that Shield of Retribution and To the Death cannot be cast when Inspire the Ranks is active.


    Dark Templar
    * Approach of Death feat has had its description clarified.


    Demonologist
    * Fixed the Corrupting Essence effect from the Fettered Demon so it initially only gives 1% damage increase, 2% with one feat point in Fury of the Underworld, and 3% with two points in Fury of the Underworld. Also changed the buffs to actually give x% to magic damage too, and not 0.0x%.
    * Burning Inferno should now have an icon when it triggers.
    * Pact of Earthwalking now has an appropriate icon.


    Guardian
    * Disarming Aggression feat now has an appropriate icon.
    * Impale combo should now be located in the correct location.
    * Sweep the Field tooltip should now display all appropriate information.
    * The reactive damage proc of Guardian Spirit has been greatly increased in power.


    Necromancer
    * Army of the Dead should now have a proper icon.
    * Blasphemous Contract should now have a proper icon.
    * Corpse Detonation now has a proper icon.
    * Ghoulish Feast should now have a proper icon.
    * Life Leech should now have a proper icon.
    * No Rest for the Dead should now have a proper icon.
    * Parasitic Soul Swarm now has a proper icon.
    * Unholy Hands and the Unholy Hands root effect should both now have proper icons.


    Priest of Mitra
    * Priest of Mitra feats have been significantly changed.
    * New Feat: Unyielding Faith.
    * New Feat: Determination.
    * New Feat: Undying Belief.
    * Pre-20 spells should now have the correct scroll requirements.
    * Pre-20 spells should now have the correct mana cost and effect.
    * Avatar of Mitra should now have the correct description.
    * Avert thy Eyes has had its casting time reduced to 1.5 seconds and duration increased to 20 seconds.
    * Blessing of Mitra will now go on cooldown as soon as the Priest begins channeling the spell.
    * Determination should now have a description for all ranks of the feat.
    * Empowered Hand of Mitra should now correctly reduce the casting time of all ranks of Hand of Mitra by .25/.5 seconds.
    * Everliving Spirit should now properly increase the duration of healing spells.
    * A new rank of Hand of Mitra has been introduced at level 30.
    * Hand of Mitra's casting time has been reduced to 2 seconds.
    * Holy Cleansing should now have a correct icon.
    * A new rank of Imperil has been introduced at level 20.
    * Imperil will now debuff the target by a specific value for each rank of the spell.
    * Inspiring Light feat is now a 100% chance to gain 50/100% reduced manacost rather than a 50/100% chance to gain 100% reduced manacost.
    * Manifestation of Mitra's feat description should now be more clear about the Soldier abilities it affects.
    * The feat granted spell 'Purification of Mitra' should now be castable after training the feat.
    * Radiance (all ranks) has had its descriptions updated to be more accurate.
    * Relentless Faith should now have a description for all ranks of the feat.
    * Repudiate should now correctly snare the target
    * Searing Light should now have the same area of effect range as the Radiance spell.
    * The ranges of Smite and Rebuke spells have been slightly increased
    * Smite and Rebuke (all ranks) will now do 50% splash damage to all targets
    * Shielding Litany should now grant the correct amount of Defense Rating for all ranks and levels.
    * Smite (Rank 3) should no longer strike twice.
    * Undying Belief should have the correct description for ranks 2 and 3.
    * The duration of Wave of Life has been increased to 20 seconds.


    Ranger
    * Absolute Precision now has a proper cooldown.


    Tempest of Set
    * Charged Blast should now correctly hit multiple targets when additional ranks in the feat are trained.
    * Coalesce Ether now has a correct description and icon.
    * The power of Curse of Set has been increased.
    * Degradation of Set (All Ranks) should now proc correctly on the target.
    * Desert Wind has been removed.
    * Devil Sign should now indicate that it buffs unholy invulnerability instead of poison.
    * Elemental Fury ability should now correctly be classed as a hostile spell in the spellbook.
    * Empowered Life of Set should now have a more visible effect and clearer description.
    * Energy Drain has been removed .
    * Ether Absorption feat should now correctly add to MagicManaTap.
    * Feat and ability Ether Discharge have been renamed to Blood Mana.
    * Faith in Set (Rank 1) should now renew the correct amount of mana.
    * The Faithful of Set feat is now a passive bonus instead of an on next cast ability.
    * Faithful of Set feat should now have more accurate description and buff feedback.
    * Fury of the Storm feat will now correctly increase the critical damage inflicted by Lightning Strike critical hits.
    * Growing Storm should now correctly proc from all ranks of Lightning Strike and Storm Field.
    * Idol of Set ability should now have the correct name and description when trained.
    * Improved Overcharge feat should now correctly reduce the duration of the Disrupted Charge debuff.
    * Improved Call Lightning feat now increases the damage dealt by the Call Lightning spell instead of increasing the change of the effect.
    * Improved Lightning Strike should now increase the damage of the Lightning Strike spell by the correct amount.
    * Inner Charge and Column Lightning feats should now grant the proper abilities after training.
    * A new rank of Quicksand is automatically learned at level 5.
    * The casting time of Quicksand has been decreased.
    * Quicksand will now affect the proper level targets. Descriptions for all ranks have been updated to show the limitations of this spell.
    * Resonance debuff placed on hostile targets by the Idol of Set will now have the correct icon and description.
    * Serpent Transmutation feat should now grant the correct ability after training.
    * Set's Armor should now grant the correct amount of Defense Rating for all ranks and levels.
    * Static Charge should now grant the correct amount of bonus lightning damage.
    * Storm Crown feat should now have a more accurate description of its targeting.
    * New rank of Storm Field is now available at level 30.
    * Summon Aura of Nebthu feat now has the correct name and description.
    * Thundering Voice feat ability should now increase the chance for the target to fizzle magic casts rather than decrease them.
    * Titanic Storm feat now increases the radius of all ranks of the Storm Field spell by the correct amount.
    * Vitalizing Jolt (Rank 1) should now properly go on cooldown when other ranks are cast.
    * Wind Shield has been removed.

    General Quests
    * A Brother's Vengeance: The proper waymarker now displays.
    * Anuket Spring Water: Mizra Suffi now acknowledges the player's work.
    * Feeding the Hungry: The quest is now under City of Tortage in the Quest Journal.
    * Feeding the Hungry: Donus will now properly accept the bone.
    * Heady Haphil Liquor: Should now be possible to properly gather the flowers.
    * The Legendary Turach: Fixed small typo.
    * The Lost License: Should now be possible to get Twinkle's License from the corpse.
    * Tarisha's Sorrow: Players will no longer get stuck in a cutscene.
    * Tortage: The quest The Sea's Bounty should be a little more challenging to level 10 players.
    * Tortage: The quest salted meat should be balanced for level 10 players.
    * Tortage: Laranga and Turach will no longer offer quests before the player has their manacles removed.
    * Unholy Magic: The huts should once again give credit when destroyed.


    Items
    * The quest reward Strider Leggings should now have stats and be visible on female characters.

    NPCs and Mobs
    * NPC attack directions are now random.
    * NPC's which aggro you should attack you even if you do not attack first.
    * NPC: (Tortage) Tina should no longer be facing the wall
    * NPC: (Tortage) Redrik will no longer wait in the middle of the stairs


    Camera
    * It's alot harder to place the camera inside your own mount now.
    * Entering diving mode will now work no matter what your world space rotation is.
    * You will no longer see yourself in first person view while swimming under water.


    World Design
    * Many generic world design related fixes have been made across Hyboria.
    * Acheronian Ruins: Adjusted a climbing area to minimize the chances of falling off once you reached the top.
    * Acheronian Ruins: The campfires should be a little less smoky now.
    * Acheronian Ruins: the Standing stones will now respawn faster.
    * It's now only possible to travel to Old Tarantia via the Stagecoach Driver in Conarch Village.
    * Tortage: You will now appear at the bottom of the stairs when you zone out the Thirsty Dog Inn.
    * Tortage: Removed the Ship Master in the harbor.
    * Tortage Keep: Many world design fixes have been made to this zone.


    GUI
    * Chat bubbles should once again appear properly.
    * Items no longer disappear from the short cut bar.
    * Buffs should be visible as soon as they are cast.
    * Fixed an issue that caused team chat to disappear when zoning.
    * Lowered the time that multiple On-Screen Messages stay on screen.
    * All GUI textures that are displayed during normal gameplay are now preloaded to prevent stalls.
    * Spell, combo, and ability icons are now loaded asyncronously by the GUI to avoid stalls.
    * You should now notice fewer stalls when other characters pop into view.
    * The Paperdoll in the Inventory screen should no longer explode while moving.


    General
    * City building tutorial should now be inside the screen in low resolutions.
    * Two-handed Weapons should no longer float beneath the character.
    * Playshifting should fail much less frequently now.


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Patchnotes for April 14th (43217)
    Update notes for April 14th (43217)

    General
    * Certain dialog options will no longer cause the screen of everyone in the vicinity to fade to black momentarily.
    * Cogs should no longer appear when mousing over npcs throughout the gameworld.
    * Players should now be able to sit on selectable benches throughout the gameworld.
    * Players should notice much less flickering of npcs and shadows.
    * Fixed a small memory leak.
    * Fixed several crashes.



    Destiny Quests
    * Added some additional rewards to the Awakening I&II (Mage) and Awakening II (Rogue).

    Shipwrecked
    * This quest no longer refers to the bed.
    * Females will now animate in the shackle removal scene.

    Destiny Healer
    * The Awakening I: Your character should no longer block the camera when speaking to Arias.
    * The Awakening II: Fleeing Villagers will now disappear on quest completion.
    * The Awakening II: Some text in conversation with Bartholomo has been corrected.

    Destiny Mage
    * The Awakening I: Talking to Mithrelle now updates the goal Plead Apprenticeship with Mithrelle.
    * The Awakening I: The quest text now makes it clear that Cramaleico is only hiding your Mark of Acheron from Mithrelle.
    * The Awakening II: The quest text should now be clearer about where to find Mithrelle.

    Destiny Rogue
    * The Awakening I: Grammar errors have been corrected in the quest text.
    * The Awakening I: Racial dialog options should now only display for players of the appropriate race.
    * The Awakening I: How to sneak after Arias has been clarified.
    * The Awakening II: There is now a small cutscene when the player switches the scrolls.

    Destiny Soldier
    * Quest rewards have been updated.

    Letter to the King
    * The Vial of Virgin Blood should be a bit easier to spot now.

    The End Battle
    * The "liberate" goals in The End Battle have been renamed to eliminate confusion about what to do.

    Aquilonia
    * Blood and Sweat: The marker now points you to the correct location of Scyra.
    * Fixed requirements so that the quest wont break if you exit conversation (Level 30).
    * The player will no longer receive a placeholder item for the Phoenix of the South questline.

    Cimmeria
    * Changed a line in Rhiderch's dialog to match text with audio.



    General Quests
    * Absolute War: Fixed requirements for this quest.
    * A Dangerous Challenge: Archpriest Zyrus is now existent.
    * A Deadly Message: The Map Thief should now properly drop a map.
    * Jotun should now spawn for the quest Against the Great Chief.
    * Inconsistencies in the quest journal of A Hot Day have been resolved.
    * A Missing Filly: Waymarker for Expensive Saddles should now be correct.
    * A Missing Filly: Ostler now speaks grammatically correct.
    * Ante Up: the goal marker for this quest has been switched to an area marker.
    * A Plea for Freedom: User will now have proper dialog options if choosing to keep the quest item.
    * A Plea for Freedom: Description now is more descriptive.
    * Architect: Architect dialogue lines rewritten.
    * Players should now be able to receive the quest "A Recipe for Death" from Juan.
    * Atzel's Approach: Troglodyte Huts will no longer display cogs if the user does not have the appropriate quest.
    * Blinding the Hills' Eyes: This quest should no longer update before the player kills all the sentries.
    * Butchering the Weak: Wounded Vanir who have been aggroed will no longer be unattackable and follow you around like groupies once the player has completed the quest. They will simply die once the quest is over.
    * Caught in the Shadows: The Cursed Skull you receive from Ninus has an improved visual look.
    * Crawling from the Depths: This quest is now a pre-requisite for Worm Holes and Against the Larvae Matrons.
    * Desert Raiders: Zahir will now accept the stolen caravan supplies you are giving him.
    * Desperate Men: You can now hand in supplies to all three scouts.
    * Eiglophian Mountains Ice Cave Quests: Added to the quest journal on the 3 quests that the wall of ice might have to be destroyed with force.
    * Fabio's Predicament: Quest marker has been clarified.
    * Finding your Feet: The West Gate should be easier to find now.
    * Finding your feet: Fixed a typo in dialog with Irritantus.
    * Fire for the Dead: Waymarker has been added.
    * Herbal Vitality: Teltus will now accept the herbs offered to him.
    * Honored Dead of Cimmeria: Fixed the goal marker for this quest.
    * Hunting for Valoz: Da Neva has moved his shop, but he has marked your map so that you can find him easily when returning to him with the Warg Pelts.
    * Hunting the Setties: Waypoint should now point to the correct location.
    * Ill Will and a Last Meal: When you kill the cook, the head in your inventory will now be of a Stygian female, rather than a Vanir male.
    * Immortal Acheron: Waymarker now shows the correct location of Zelata.
    * Markers of the Lost Tomb: Map markers should now be positioned correctly.
    * Melanor's Star: Trajus in Old Tarantia will now give you this quest.
    * Obtaining the Noble Arena Key: This quest should now function properly.
    * Old Man Gormley: Quest should now update correctly.
    * Old Tarantia: polished the Missing Filly quest.
    * Plans of Mayhem: Swapped coordinates for the first two goals.
    * Prove your Worth: Waymarker now shows the correct location of Zelata.
    * Quest markers have been added for "Proving Grounds."
    * The Raided Tomb: should now be easier to solve.
    * Restless Spirits: Waymarker now shows the correct location of Zelata.
    * Revenge of the Ape God: Avatar will now spawn properly.
    * Run Away, Far, Far Away: Players are now given appropriate conversation options if choosing to keep the item.
    * Sins of the Father's Whore: Geta should now accept Alcippe's heart.
    * Slay Wolves for Ceana: made small adjustments to the quest description.
    * Waypoint adjusted for "The Smoky Pits of Stygia."
    * Spider Cavern: The quest should update easily once you find Telung.
    * Quest Text for "Spirits in the Sand" has been updated.
    * The Bronze Serpent: Removed the coin reward and upped the xp reward accordingly.
    * The Burning Scars: Shadeleaf flowers are minimized to a more appropriate size.
    * The Crown of Acheron: Waypoint will now properly point to Vistrix.
    * The Cursed Scroll: Waymarker now shows the correct location of Zelata.
    * A spelling error has been fixed for "The Fourth Fragment."
    * The King's Headache: Waymarker now shows that Commander Drusco is standing on the pier, not in the river.
    * The Laughing Man: Quest is no longer shareable. Quest should no longer complete early.
    * The Legendary Turach: Fixed small typo.
    * The Minstrel and the Bandits: Instrument Crate now has a proper visual look. Waypoint is also now correct.
    * The Murderous Little Acolyte: Quest will no longer update if you do not kill the guards.
    * The Purveyor of Putrescence: Tailing the Green Cloaked Man should now update the quest.
    * The Scholar's Pages: Quest will now update when receiving the 'Haunter of the Dark' from Ventor.
    * The Spice in the Sand should now complete correctly at 7.
    * The Smoky Pits of Stygia now accurately describe the plant needed.
    * The Urchin: Mitra now guides you to the correct location of Myrina.
    * The Urchin: The waymarker for Little Tulio should now be on top of him, not 3 meters away.
    * The Urchin: Changed a grammatical error in dialog.
    * The description for "The Wolf Hunt" has been improved.
    * Waypoint adjusted for "Venom in the Wastelands."
    * The Witch' Brew: Waymarker now shows the correct location of Zelata.
    * The Wrong Kind of Message: Traitor's Common is now correctly referred to in the Quest Journal.
    * Tearing the Veil: Waymarker now shows the correct location of Zelata.
    * Treachery and Deception: Octavia now always agros the player after spawning in "Broken Promises".
    * Treachery and Deception: Octavia's Guard Dogs now always attack the player even if the player is more than 5 levels above them.
    * What Creeps Beneath and Old Secrets: Quests are now chained.



    Character Creation
    * Perspective should no longer change so dramatically at the end of Character Creation.
    * User feedback has been added for instances when you input a name and it can not be sent, due to the required service being offline.

    Items
    * Many wearable items have been tweaked to improve their appearance on the character.
    * Many wearable items have been tweaked to improve their appearance on female characters.
    * Many consumable items have had their inventory icons adjusted to more appropriately reflect the item.
    * A number of Blue items have been renamed. The new names should more appropriately reflect the power of the items in question.
    * Mobs in Black Ring Citadel will now drop loot.
    * Wild boars and wargs in Conall's Valley drop the correct loot.
    * Feather items should now stack and players should be able to sell them to vendors.
    * Many duplicate vendor items have been removed from the game.
    * Prices have been set for the inventory bags!
    * The Arachnid Tunic should now be more tuniclike.
    * Arcane Robes have a changed visual appearance.
    * Caliga Tergus' Belt has been polished.
    * The Embalmer's Wrap should now have visuals on female characters.
    * Grimherald Hauberk and Frostwarder's Scale Boots should now have appropriate stats.
    * The Grolhunter Tunic should now be more tuniclike.
    * The Quest Item Hand of Klarkash-Ton is not deletable.
    * Quest item "human skull" now has the correct visual look and name.
    * The quest reward Ignacio's Kilt is now visible on female characters.
    * Mangy Yeti Pelt has an updated inventory graphic.
    * Pounce Boots are no longer a Legs item.
    * Primal Jerkin should now fit both males and females properly.
    * The Razhar item should no longer clip through the player's legs as they move.
    * Riverhide Tunic should no longer cause parts of the female body to become invisible.
    * Sands of a God appears in the inventory with a graphic icon.
    * Silver Bracelet has had its inventory icon updated.
    * Somatic Frayed Leggings now have an appearance on females.
    * Strider Leggings should now have stats and be visible on female characters.
    * Suppressor's Hauberk has been given an appropriate description.
    * Tigris Belt is no longer a Feet item.
    * Vanir Boots should no longer cause the user's calves to disappear.
    * Wanderer's Scale boots should no longer make feet disappear.
    * Wildfarer's Jerkin should no longer cause a gap in a male character's neck.



    World Design
    * Many polish tweaks have been made to the world of Hyboria- collision has been trimmed, added, or cleaned up, and textures have been improved in countless locations!
    * In an effort to open up the world of Hyboria, many collision walls in multiple zones have been removed (ex. Field of the Dead). Explorers rejoice!
    * You should now be able to interact with ladders as intended (no more running up ladders).
    * A number of items in the world have had textures re-applied. The Checkers Club of Hyboria is much saddened.
    * Armsman's Tavern and Arena: Many world design fixes have been added to this zone.
    * Collision has been fixed around Rulvio in Atzel's Approach.
    * Resource nodes have been added to Atzel's Approach.
    * Blessed Caves: The water now has proper sound.
    * Bubshur House: The fountains and water areas now have correct sound.
    * Conall's Valley: You can now climb the ladder in the chieftain's house properly once more.
    * Conall's Valley: forced a floating corpse to land.
    * Conall's Valley: You can now bind to the Tavern in the Cimmerian Settlement.
    * Conall's Valley: Removed no longer needed fire particle effects.
    * Conall's Valley: zoning out should be safer from arachnid threats for a while.
    * The Demon Eggs mound has been reattached firmly to the ground.
    * It's now possible to enter the Cannibal Caves in Eiglophian Mountains without having any quests there.
    * Fight Club Arena: Many small world design fixes have been applied to this zone.
    * A new area has opened up in Kheshatta.
    * Lacheish Plains: Several types of NPC's will now roam in the friendly NPC village in the Lacheish Plains, and also patrol some.
    * Sheep have taken up residence in Lacheish plains and can be killed for their wool.
    * The Oasis of Zaara has received a minor facelift.
    * Outflow Tunnels: Fixed a flickering issue with some of the furs NPCs were sitting on.
    * Pyramid of the Ancients: The pyramid is yet again enterable.
    * The Scorpion Nests in the Scorpion Cave have been properly named.
    * Spider Cavern: Corrected light by the entrance.
    * Spider Cavern: Corpses, spiders, and other various and sundry corpses will no longer float off the ground.
    * Tarantia Noble District: Many small world design fixes have been applied to this zone.
    * Thunder River: Much polish on quests in this zone. Also many quests now give proper quest rewards.
    * Tortage Island: Lootable chests should now be correctly named.
    * Tortage Gate and other interactive items should now be working again.
    * Fixed a decorative skull on a gate in Tortage that was missing a face.
    * Tortage Underhalls: Climbing should work as intended now.
    * Villa Camillus: Many world design fixes have been added to this zone.
    * Villa Lentulus: Many world design fixes have been added to this zone.
    * Villa Paetus: Many world design fixes have been added to this zone.
    * Villa Verde: Many world design fixes have been added to this zone.
    * Volcano: Slave of Acheron should no longer fall through the ruins.
    * Ambushers on the Volcano should no longer run through tents.
    * Volcano: The volcano will always show as a 'night' instance now.
    * Volcano: All minions have been removed.
    * Wild Lands of Zelata: The windmill is now properly placed on the ground and has collision.


    Crafting / Tradeskills
    * Unfinished recipes are removed from the Gemcutter profession.
    * Gemcutters should see a more tidy listing of gem's titles in the skill book.
    * Renamed the Architect "Fa�ade" components to the more unicode friendly "Facade" format.
    * Resource items will be flagged with "Tradeskill Component" and be stored in the player's Resource Inventory.



    Mounts
    * Your horse's sprint/run animations should look more in line with his current speed.
    * The horse/player should not jitter in the animations anymore when mounted
    * When you log in while dead on your horse, you will stay dead.
    * You can only die once while mounted.
    * Restricted mounting to certain outdoor playfields.
    * Holding turn + strafe while mounted will not make you turn faster.
    * You cannot queue up events when mounted anymore.
    * Cannot jump while mounting/dismounting anymore.

    GUI
    * Updated the chat text colors. Oooh! Ahh!
    * Hold down O to show the reference sheet. This is a quick guide of the gui.
    * Your spells, combos, and abilities should automatically be put on the shortcutbar.
    * The Path of Asura will autoput itself on the last slot in the first bar.
    * Bankers, Tradeposts, and Wayfarers of Asura will now appear on the minimap.
    * Items should no longer disappear from your hotbar when you zone.
    * Quest NPCs on the map will be grayed out if the quest is not in your level range.
    * A sound has been added to alert you of incoming whispers.
    * Target's portrait view will now display the lockdown icon. Also, the text position and color of your target's name has been tweaked.
    * Fixed an issue causing stamina drain to appear as a stamina gain.
    * Fixed a bug causing the GUI sidepanels to sometime not slide in the first time they were activated.
    * NPCs losing mana will now be logged in the combat chat.
    * Players will no longer see 'Unknown' characters when rolling for loot.
    * Players will no longer receive 'Too far away to loot' messages when winning a need/greed roll.
    * Non-trainable feat icons now have a gray outline.
    * Added a checkbox in the option panel for turning off/on the combo sequence indicator GUI.
    * Your combos should not gray out after a teleport anymore.
    * Tooltips will now appear in the reward view during a dialog with an npc.
    * Right clicking on items or characters now "uses" them.
    * Shift-right clicking on a loot bag now autoloots all.
    * Shift-right clicking on items opens the context menu.
    * Cooldowns should now display correctly.
    * Quests should now be ordered by level, then group level, and then level name.
    * Group invite feedback is now provided in the chat log.
    * Added reset buttons to the morph slider views in character creation.
    * Fixed a bug causing the combo sequence indicator GUI to sometimes display the wrong combo icon.
    * The map will now longer be moved on front of the waypoint tooltips when clicked while a tooltip is visible.
    * Casting cones (brought up by pressing V) have been removed.
    * Extended the minimum width of hover info windows.
    * Sidepanels now always open on top of other windows.
    * When the player marker is outside the region or mini map, it will stop at the edge of the map and point toward the point where the player is located.
    * Team members now have an arrow pointing to them if they are outside the map.
    * Quest Reward window should now show the amount of items received, if more then one.
    * Removed the concentration check success result message when hit while casting.
    * Fixed a bug in the skill GUI causing some of the stats being displayed to be multiplied by 100.
    * Your character will now always be sorted first on the team list to make sure F1 will always target yourself.
    * Removed the "Disband Group" entry from the team menu.
    * The minimap is now correctly centered on the character after a teleport.
    * Mousing-over other players will not turn the mouse pointer to the trade icon. Double-clicking on them will not start trade.
    * Added Evade Chance to the character attributes panel.
    * You should no longer be spammed in chat by animals killing prey animals in your area.
    * Damage dealt by pets now produces overhead damage numbers.
    * Members of the group are now informed if the group leader changes the loot options.
    * Abilities that change state (like Hiding) will now have a visual indication on the icon on the shortcut bars and other places when they are active.
    * Fixed issue where defense rating and attack rating sometimes would be lower visually after zoning.
    * Fixed an issue that caused the portrait background images of players and prey animals to not appear.
    * You now lose your target/selected target if it dies.
    * Dead npcs will not show up when you have "show all names" enabled.
    * Added feedback when you hit XP caps.
    * Added a note about case sensitivity to authentication failure messages.
    * Received XP will now be seen in floating numbers above the character.
    * The header in all tutorial text boxes are now bold by default.
    * You now see all hits towards your target, including killing blows.
    * If you create a matchmaking note, you can hover the mouse over the note icon to read it.



    NPCs
    * The Arctic Hare will now properly flee when players approach.
    * You should no longer get dialog options intended for Cimmerians when talking to Kincaid, unless you are a Cimmerian.
    * Increased the Run Speed of NPC's.
    * NPCs will play impact animations when you hit their unshielded sides too, now.
    * Several NPCs in Tarantia Noble District are no longer standing on their beds.
    * Many naked NPCs have found their clothing!

    Atzel's Approach
    * Ileana will now fight back when attacked.

    Conall's Valley
    * The cimmerian warriors should no longer get stuck inside houses in the settlement during the attacks.
    * The Vanir polluters can now be pulled across the bridge near their camp.
    * Amunarton in Conall's Valley will no longer walk off during dialog.
    * Elethia's helmet should not cover her face any longer.
    * Friendly NPCs in Conall's Valley no longer display the interactable icon, if they can't be interacted with.
    * Added a gravedigger in the village.
    * Adjusted the position of Sentinels warming their hands.
    * Renamed Armorsmith Gowan to be a simple Armorsmith.
    * Fixed a patrolling issue with a Vanir Runecaster.
    * The Vanir should all now attack. Cowardly Vanir are slain at birth.
    * Amunarton is no longer rude and therefore does not walk off mid-way through a conversation with a player.

    Conarch Village
    * A Wayfarer of Asura has moved into the village.
    * It's now only possible to travel to Old Tarantia via the Stagecoach Driver in Conarch Village.

    Eiglophian Mountains
    * A friendly Cimmerian by the name of Rogan has moved to the Settlement of Dinos.
    * Dalrach is standing by the entrance of the Eiglophian Mountains, ready to greet adventurers coming from Tuich.
    * An old man by the name of Laoric has moved to the Eiglophian Mountains.
    * A scout by the name of Delryn is in a tower near the Vanir Camps.

    Field of the Dead
    * Mendark has moved to the Field of the Dead. He is eager to direct players towards the Tarantia Noble District and the Arena.
    * Tuich has come here looking for brave adventurers. He has news of dire situations in the Eiglophian Mountains.
    * Specter of Chieftain Talorc will now properly agro the player.
    * Door back to Field of the Dead from Kylikki's Crypt should now be working properly.

    Frost Swamp
    * Kaiju has a new spell: Fatigue of Kaiju.

    Khemi
    * Abasir is struggling to fit into his new, tiny clothes.
    * Adofo is struggling to fit into his new, tiny clothes.
    * Children in Khemi are now lower level.
    * Nathifa's clones are gone.
    * Permedies' clones are gone.
    * Issues with some of Sharak's dialogue have been resolved.

    Kheshatta
    * Typo in dialog with Mizra Suffi has been corrected.
    * Kheshatta Potion Vendor "Chaths" now sells potions.
    * It should now be possible to bind yourself to the Wayfarer in this zone.

    Khopshef Province
    * Pashtun Undead Servant no longer has two heads.
    * Pashtun Vengeful Mummy and Pashtun Undead Servant should no longer have exploding heads.
    * The player should no longer be placed under the Pyramid of the Ancients when traveling in from Khopshef Province.
    * A Wayfarer of Asura has moved into the province.
    * Added dialog options for rejecting the quests "Blood of the Serpent" and "Spirit of Acheron".
    * Potion Merchant Nektep has been restocked.
    * Mantis Elders have been told to get serious and no longer act funny. The innocent child Ptah is no longer ganked by the evil Mantis Elders.
    * Sinmophtys will no longer slide around the floor or walk off during Knubot.

    Old Tarantia
    * It should now be possible to get "Master of the Silver Phoenix" from Kalanthes.
    * Irritantus now gives an appropriate dialog option after the "Tell me about yourself" option.
    * NPC Fabio is now correctly listed under Old Tarantia.
    * Adretta should now properly dispense a quest, as indicated by her exclamation point.
    * Basilius stands closer to his counter

    Tarantia Noble District
    * Juan will now update the Armsman's Tavern quest appropriately.
    * The Nemedian Poisoner has been relocated.

    Thunder River
    * Jacob's dialog should now make more sense.
    * Added requirements to General Tatius' dialog so it should only be visible when appropriate.

    Tortage
    * Conversation with the Tortage Guard should no longer get cut off early by getting thrown out.
    * Red Hand Guards no longer use invisible swords.
    * Red hand Watchman now has a cup when drinking!
    * Saddur should now attack the player after conversation with less delay.
    * Similarly, Saddur should no longer bum rush the player immediately after speaking.
    * Sigurd at the Thirsty Dog no longer has a shop.
    * Turach and Laranga will no longer offer you quests before your shackles have been removed.

    Wild Lands
    * Avitus will now teleport the player from Wild Lands to Poitain.
    * A Wayfarer of Asura has moved here.



    Mobs
    * Minibosses should no longer abuse the knockback ability quite so frequently.
    * Many of Yakhmar's spells should be functioning once again.
    * Conall's Valley: Yeti should now respawn more frequently.
    * The Neanderthal Cannibals in the Cannibal cave should now work correctly.
    * Trained Rippers will no longer path through the walls in Villa Verde.
    * Lieutentant Darian should now engage combat normally.
    * The Sewer King should now spawn properly positioned.
    * Tarisha will no longer stand idle and let the player gank her during The End Battle.
    * The Half Giant mob should no longer die over and over.
    * You can now knockback rooted or stunned mobs.
    * If knocked back, you should no longer get stuck in the air.
    * If knocked back over a cliff, you should not get stuck.
    * Bloodspurts from sabreteeth and chill crawlers will now originate at the correct location.
    * When a mob goes out of evade state, his hatelist is cleared.


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Patchnotes for April 19th (43991)
    Destiny Quests

    Destiny Healer
    * The Awakening I: Quesado will again walk to Tortage from the Temple of Mitra.
    * The Awakening I: Tortage Night: The fleeing quarantined victims should despawn once out of sight.
    * The Awakening I: Quesado should now follow a more appropriate path away from Ninus.
    * The Awakening II: Survivor Kid will now talk to the player after the Cutscene.


    Destiny Mage
    * The Awakening III: Mage Keep: Mages can now return to the keep via the front door, if they leave before completing their quest.

    Destiny Soldier
    * The Awakening II: Si-Khu will now run at normal speed.
    * The Awakening II: Quarantine people will now lay on the ground sick and have a generally more sickly behaviour.
    * The Awakening III: Female avatars should now have the Heal Tina animation.

    General Quests
    * Added rewards for the prison island, Supplies from cian, Attack of the savages and Heads of the fallen. Removed some rewards from 'A gruesome death', 'Fighting the pict leaders', 'War Standard' and 'Revenge Served Cold'.
    * Abandoned in the Halls of Fear: 5 minute timer has been increased to 7 minutes.
    * Tortage Underhalls Day: Tweaked some respawn times on quest items.



    Items
    * The Necklace of Human Teeth should no longer have a placeholder icon.


    World Design
    * Tortage Underhalls Night: The player no longer falls down when reaching the top of the climbing areas.
    * Tortage Underhalls: The player should no longer be attacked when zoning between the dungeon parts.
    * Tortage Underhalls Night: The slaves should no longer sit outside their prison cells.

    GUI
    * The tutorial should now appear when you zone to Tortage Night for the first time.

    NPCs
    * Tortage Night: Females are now tipsy pirates, male are drunk pirates

    Mobs
    * Dark Beast ambushers now correctly hate and track players.
    * Guards should no longer attack players that damage themselves with spells/abilities.

    PvP Minigames
    * It should no longer be able to damage your own totem in the Annihilation minigame.

    Player Character
    * Stagger now applies on the target and not the attacker anymore.
    * Aborting one channeling spell with another won't cause you to be unable to attack until you move again, anymore.
    * Players can now abort channelingspells by doing another action
    * Face markings and Hair should now be removed properly when switching to other options- they should no longer stack up.
    * The general combo Slam now gives knockback resistance to players if they are knocked back.
    * Priest general feat 'Vindicator' should now increases the amount of hate generated by Soldiers with Defensive Stance in the group.
    * Priest general feat 'All-Encompassing Spirit' should now properly increase the range of all Blood Flow, Wave of Life, and Life of Set ranks
    * Priest general feat 'Saintly Martyr' should now properly return mana and stamina upon being damaged by hostile magical attacks.
    * Mages will no longer lose the Tome of Erlik ability in the invest more than one point in the feat.
    * Investing more that one point in the mage feat Malefic Chant now actually makes a difference. The healing effect per proc is increased.
    * The spell gained from the mage general feat Misdirection is now also called Misdirection and not Mind Melt
    * The misdirection spell will no longer cause negative hate values
    * Investing two points into the Misdirection feat will now actually make a difference. It will reduce the recharge of the spell by 1 minute
    * Mage general feat Mystical Attunement will now give added unholy damage instead of holy damage
    * Feats should no longer have the improper description after training past Rank 1.

    Assassin
    * All Assassin core combo lines should now have the intended damage scaling.
    * Soul Prison now has the correct particle effect.
    * Bewilder now properly scales with additional ranks trained.
    * All procs gained by feats will now properly scale with multiple ranks invested.
    * Death Whirlwind will now properly scale with feat points invested and number of soul fragments consumed.
    * Death's Gaze should now grant the proper ability.
    * The Soul Strike ability will now properly be granted by training the feat.
    * From the Darkness will now grant the proper ability.
    * Burden to Bear should now correctly trigger from melee attacks.

    Bear Shaman
    * The Bear Shaman has received significant updates!
    * Renewal has been changed to a core ability.
    * Awakening (Rank 1) has been moved to level 15.
    * Fierce Recovery (Rank 1) is now available at level 15.
    * Duration of 'Crush Armor' combo effect has been increased
    * The effect of 'Claws of Stone' (all ranks) has been changed to damage absorbtion instead of defense rating
    * The damage of 'Rabies' has been slightly modified
    * The healing effect of 'Manifestation: Regrowth' has been increased
    * The feat 'Renewal' is now called 'Empowered Renewal' and will increase the bonus damage granted by the ability
    * Booming Roar should now properly increase the target's chance to fizzle instead of decreasing it
    * All spells granted by feats should now correctly disappear after untraining a feat.
    * All spells granted by multiple rank feats should no longer disappear upon zoning with certain ranks trained
    * Reaper Claws has been increased to a 5 point feat
    * Shards of Earth has been increased to a 5 point feat
    * New Wrath Feat: Ursine Rush
    * New Wrath Feat: Rampage
    * New Wrath Feat: Weight of the World
    * New Spirit Feat: Rune of Slaughter
    * New Spirit Feat: Rune of Grounding
    * Both Wrath and Spirit feat trees have been significantly restructured
    * New Spell: Ursine Crush, available at level 20
    * All feats and spells affecting invulnerability ratings have been modified to have the intended effect
    * Stone hide should now have the correct icon.
    * Ursine Crush will now correctly break stealth.

    Conqueror
    * Seasoned Soldier-buff from the conqueror feat Guardsman Feint now also procs off Feint Attack I.
    * Feat given combo "Whirlwind" should now have the proper icon.
    * Feat combo "Flashing Defense" should now have the proper icon.

    Dark Templar
    * Dark Templar feat Weapon of the Damned now has an icon.

    Guardian
    * The ranks of the Guard combo line should now give the appropriate bonuses.
    * Disarming Aggression now affects the proper combos.
    * Relentless Assault has been updated.
    * Master Pikeman has been updated.
    * Skewer has been updated.
    * Brutal Dulling and Maiming blows should now properly increase the critical strike chance.
    * Overreach should now function properly.
    * Intervene is now a 1 minute duration, with a 2 minute cooldown.
    * Readiness now improves all the intended combos.
    * Feat tree icons should now show correctly.

    Necromancer
    * The Necromancer has received significant updates!
    * Necromancer feat The Devourer now has an icon.
    * Necromancer spells Unimaginable Terror Rank 1 and 2 now actually have the intended fear effect.
    * Necromancers now get 2 pets at level 5. Damage allocation per pet point has been increased to be a larger percentage of the Necromancer's overall dps.
    * Necromancer spell 'Ice Strike' now has correct base AoE splash damage stats and is properly affected by the 'Ice Shards' feat.
    * Necromancer: Lifeleech can be used without shackled heart (description fix). Reduced casting time to 1 second, increased radius by 1m, added cooldown of 30sec, manacost is now 10% of base, not a flat value.
    * The Necrotic Blessing spell line should now modify the caster's attack rating appropriately.
    * The Quell the Ether spell line should now give the appropriate magical resist buff.
    * The Scythe Shield spell line should now be functioning properly.
    * The Brutal Death feat line is now working properly.
    * Parasitic Soul Swarm has the appropriate icon now.
    * Blasphemous Ruin now correctly affects enemies.
    * Flesh to Worms (Rank 1) will now correctly enter cooldown when cast.
    * Casting Gelid Bones will no longer trigger a cooldown on Flesh to Worms.
    * Blasphemed Flesh should now work correctly.
    * Necromancer - Blasphemed Flesh now also affects Parasitic Soul Swarm damage.
    * The Manacost and cooldown of Parasitic Soul Swarm has been slightly increased.
    * Necromancer now has a unique fatality buff. A temporary Frozen Hatred pet is created for you. This inflicts area cold damage over time that also snares enemies.
    * Necromancer - Army of the Dead now works and summons the undead pets.
    * Duration of Ritual of the Lich increased to 35 seconds, cooldown to 5 minutes. Fixed the spell damage increase to 10%, added in magic health tap and magic stamina tap bonuses.
    * Chill and Lifestrike, new Necromancer spells, have been added to the game.
    * Pestilential Blast is now a short DoT.
    * Some nukes have received small cooldowns.
    * Some nukes have had casting time adjusted.
    * Deathly Blizzard is now a channeled aoe spell.
    * Flesh of the Wight will now proc properly, and has had its proc rate increased.
    * Necromancer - Life Leech gives 3 ticks of healing correctly now.
    * Necromancer - the Arcanist pet now correctly has a chance of buffing the team's spell damage.
    * Necromancer - the Magus pet will now do a small amount of splash damage with its nukes.
    * Necromancer - Reaper pet is triggering the team heal when nuking now.
    * Necromancer - Archmagus pet works now.
    * Necromancer - Blood Arcanist works now.
    * Necromancers everywhere have agreed to let the midgets of Hyboria rest in peace. Necromancer pets should be a little more full-sized now.
    * Necromancer - Dread Blight will now correctly drain stamina at all ranks.
    * Necromancer - Unholy Hands will now be correctly removed from the spellbook when you untrain the feat.
    * Unholy Power should now correctly increase your pets' dps.
    * Necromancer - fixed an issue where Deathless Acolytes were gaining the benefit from Cabal without the feat being trained.
    * Necromancer - Bone Horde will now work correctly.
    * The Necromancer spell "Parasitic Soul Swarm" will no longer receive the full benefit from Improved Parasitic Souls without training it.
    * Corrected the description of Grim Hunger.
    * Necromancer - removed the variance of the Blighted One's mana drain and increased the effectiveness of both Ruined Blight and Dread Blight (stamina drain variance was also removed).
    * Necromancer - Unnatural Dexterity now works correctly for all ranks.
    * Necromancer - the Arcanite pet is now called Arcanist, to avoid the unintentional Arcanite Reaper combo
    * Necromancer - at level 5 when you get your first pet you will now also get the Frenzy spell. This will cause one of your undead minion pets (except the necrotic bomb) to gain a damage increase and a hate proc that will cause it to grab aggro for a few seconds.
    * Necromancer - Grim Hunger will now give you a small amount of magic health tap, converting a fraction of your magical damage into healing.
    * Necromancer - Deathly Resilience increases your magical invulnerability ratings now as well. Also fixed the feat description to better state how this feat affects your pets.
    * Necromancer - Unnatural Dexterity now increases your own evade chance as well, by a lesser amount.
    * Necromancer - Unholy Fortitude now also lowers the cooldown, and increases the duration of Frenzy.
    * Necromancer - Dread Blight is now a 2 point feat.
    * Necromancer - One With Death now lasts for 15 minutes. Changed the manacost to be 7% of base, not a fixed amount.
    * Necromancer - Unholy Hands now channels correctly.
    * Necromancer - No Rest for the Dead now lowers the casting time and mana cost of the pet summoning spells for the duration of the spell. Increased the cooldown time.
    * Necromancer - Bone Horde is a 5 point feat. Fixed the description to better describe what the feat does.
    * Necromancer - Cabal and Ritualism have been merged and made into a 5 point feat. It will affect deathless acolytes and dread archmages.
    * Necromancer - Gluttonous Reaper now also affects the proc rate of the Arcanist's team damage buff.
    * Necromancer - changed the mesh being used for the Mutilator pet to something more fitting.

    Priest of Mitra
    * Priest of Mitra and Tempest of Set now start with a 1hb weapon (and not dagger).

    Tempest of Set
    * Priest of Mitra and Tempest of Set now start with a 1hb weapon (and not dagger).


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Patchnotes for April 22nd(44477)
    GeneralBetaCurrent(44477)



    Destiny Quests:

    Destiny Healer:
    * The Awakening II: It should be easier to survive the Awakening II quest as a priest- Killing the Red Hand in the Underhalls when defending the villagers should properly resolve the quest.
    * The Awakening II: The Red Hand Sergeant will no longer spawn multiple times.

    Destiny Soldier
    * The Awakening I: The community of the Harbor Captain has been changed back from Tortage Harbor Guards to Tortage Quest mobs.
    * The Awakening I: Valeria now hates Tortage Harbor Guards and Stygian Military.
    * The Awakening I: Valeria will correctly attack the guards in "The Plague" but will not attack the Captain, as designed.

    The End Battle
    * Kalanthes should no longer speak about Casilda after the End Battle.

    Aquilonia
    * All level 50 Destiny Glue quests should appear as the appropriate level in your quest journal.

    Cimmeria
    * All level 50 Destiny Glue quests should appear as the appropriate level in your quest journal.

    Stygia
    * All level 50 Destiny Glue quests should appear as the appropriate level in your quest journal.

    General Quests:
    * Quest Rewards for Kheshatta have been updated.

    General:
    * Certain NPC combos won't permanently (or until you zone) debuff your weapon DPS anymore.

    World Design:
    * There should no longer be strange white walls in the basement of the Tesso Warehouse- the Smuggler Route.
    * Pets can now enter the Mitra Temple outseide Tortage City.
    * Conall's Valley has received a number of small world design tweaks.
    * White Sands Isle has received a number of small world design tweaks.

    NPCs:
    * Scroll Vendors will no longer try to spawn in the Thirsty Dog Inn.
    * Removed some non-chat stockphrases that didn't fit all situations for Casilda.

    Player Character:
    * The spell Dark Meditation gained from the general mage feat of the same name will now be possible to cast when you have the feat.
    * The proc from the mage general feat Specter Chant will now heal mana like the feat says, not health.
    * Mage general feat Tome of Erlik now also works if you have three points invested.
    * Mage general feat Tome of Erlik now gives the intended damage increase, instead of 1% of the intended increase.

    Barbarian
    * Gushing Wounds should now only have one debuff icon
    * Gushing Wounds should now also affect Cyclone of Steel I
    * Cyclone of Razors should now also affect Cyclone of Steel I
    * Boiling Blood should now properly upgrade all versions of Savage Rage
    * Shrapnel should now affect Break Armor I
    * Lure effect should now have an icon

    Conqueror
    * The conqueror abilities Incite the Ranks, Fire Weave, Marshal the Ranks, To the Death, Shield of Retribution, Inspire the Ranks, Vitalize the Ranks and Hoarfrost will now correctly give the buff of the correct rank depending on the level of the caster, instead of always giving rank 1 buff.
    * The Conqueror ability Marshal the Ranks will now be trained at level 10.
    * The debuff effect from the conqueror combos Breach I-IV have been adjusted to the correct progression.
    * The Feat combo "Whirlwind" should now have an appropriate icon.
    * The Feat combo "Flashing Defense" should now have an appropriate icon.

    Demonologist
    * Demonologist head armors now show with correctly brushed hair

    Guardian
    * Guardian combo Dulling Blow II no longer applies two damage debuffs to the target.
    * Guardian combo Dulling Blow I has had its damage debuff effect significantly lowered.
    * The Guardian combo Guard I should no longer be superior to higher ranks of the combo.
    * Redoubt should now function with more than one feat point invested in the feat.
    * Disarming Aggression should now properly buff every rank of the affected combos.
    * It should now be clear that placing further ranks in the Skewer feat improves the combo of the same name.
    * The recast timer on Intervene has been increased to 2 minutes, and its duration reduced to 1 minute.
    * Bloody Vengeance should now work properly.
    * Readiness should now improve all ranks of the combos affected.

    Herald of Xotli
    * The mage general feat Blood Hunger now also decreases the cooldown of the Herald combo I Eat Your Heart.



    Ranger
    * Penetration Rating on Piercing Shot and Absolute Precision should now be more balanced.
    * Splintering Puncture's area of effect should increase when training more than one point in the feat.
    * Stacking order on Pin Down effects should be correct; lower versions will no longer cancel higher ones.

    Tempest of Set
    * Pillar Lightning should now correctly increase the radius of the Lightning Strike area of effect.
    * Rousing Shock should now properly affect members of the Tempest's group.
    * Coalesce Ether now has the correct icon.
    * Set's Storm now reduces the casting time and cooldown of Storm Field by the correct amount.
    * Set's Brutality now as the proper effect and description.
    * Titanic Storm should now increase the range of Storm Field by the proper amount.
    * Casting Life of Set with The Growing Storm active should now properly consume the buff.
    * The Lightning Cast buff should now be properly consumed by Healing Lotus casts.
    * The Storm Blood feat now grants the proper spell.
    * Serpent Transmutation should now grant the proper spell.

    Client/Server
    * A number of server crashes have been resolved.


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Patchnotes for April 27th (45211)
    Update notes for April 27th (45211)

    Known Issues!
    * If your patcher stops updating, please re-start your client.
    * There are a three new servers for the Europeans. All the New servers are PvE.
    * You can not delete any characters created on one of the three European servers


    General Quests
    * The door to Mithrelle's Mansion will function again.
    * (Tortage Island) You should now be able to use the gate to Tortage.


    Destiny Quests
    Destiny Soldier
    * The Plague - Valeria will now correctly attack the guards around the lighthouse.

    Destiny Healer
    * Strom's Fury - The Red Hand Sergeant will no longer spawn multiple times.

    Destiny Quests Rogue
    * Quesado's Bodyguards should now aggro correctly.



    NPCs
    * Stock phrases for Casilda have been refined.
    * Players can no longer initiate dialog with Mithrelle when she is in a trance.



    Items
    * Many Tortage items have had their stats refined.



    Classes
    Assassin
    * Soul Fragments will now be cleared after death.
    * Unholy and Poison Stances are now granted automatically at level 5.
    * The Poison Stance feat has been replaced with Improved Poison Stance.
    * The Unholy Stance feat has been replaced with Improved Unholy Stance.
    * Using the Unholy or Poison Stance abilities will now cancel the stance if it is currently active.
    * The Unholy and Poison Stance abilities now share a 3 second cooldown.
    * Entering Poison Stance will no longer set your Soul Fragment counter to zero

    Conquerer
    * Combo - Whirlwind now has the correct icon.
    * Combo - Flashing Defense now has the correct icon.

    Guardian
    * Combo - Dulling Blow I has had its damage debuff effect significantly lowered.
    * Combo - Dulling Blow II no longer applies two damage debuffs to the target.
    * Combo - The Guard series of combos now scale correctly.
    * Feat - Redoubt now works correctly.
    * Feat - Disarming Aggression has been fixed.
    * Feat - Intervene has had its duration changed to one minute and its cooldown to two minutes.

    Necromancer
    * Spell - Grip of death now works correctly.
    * Spell - No Rest for the Dead is no longer missing an icon.
    * Pets - Corrupter pets now proc their unholy damage correctly.
    * Spell - Unimaginable Terror now fears correctly.
    * Spell - Unimaginable Terror now has a cooldown of forty five seconds.
    * Spell - Ghoulish Feast is castable again.
    * Feat - Increased the damage bonus the necrotic bomb gets from Bursting Bomb to 15/30/45%. This damage increase and area size increase will now also affect the periodic damage from Necrotic Pustule.
    * Feat - Silence of the Dead will now correctly reduce the aggro the pets generate.
    * Feat - Unholy Fortitude will buff the HP of the pets correctly now for all ranks, not just the last rank.



    User Interface
    * Reenabled the right character portrait when targeting yourself.
    * Added checks for visibility in targeting.
    * Improved feedback during login process.
    * The player information window now shows the crafting professions.
    * Mousing-over your pets does not produce the gear icon any more.
    * Single-button dialog boxes can now be closed by pressing enter.
    * Left clicking no longer changes/deselects your target when you move the mouse between mousedown and mouseup (ie moved the camera).
    * Group members that are dead or out of vicinity are now clearly marked as such in the group list.
    * The group gui now show the right class icon for group members.
    * Resized vendor window size and position is now remembered.
    * The People and PvP window will only be accessible by those of at least level 5.
    * Added the option to choose to enter epic instances, in the character right-click menu.
    * Mousing-over a hostile stealthed character should not change the mouse pointer to a sword any more.
    * Targeting stealthed characters that are your teammates should now be possible.
    * Abilities that change state (like Hiding) will now have a visual indication on the icon on the shortcut bars and other places when they are active.
    * Items should no longer appear under the feet of Cimmerians on the character selection screen.



    Rendering
    * Character hair should no longer become transparent when the camera is zoomed out in character creation.
    * The damaged Totem mesh should now load correctly during annihilation matches.



    World Design
    * Numerous world design fixes.


    General
    * You should no longer be thrown to the bottom of certain ladders after reaching the top.
    * Modified XP distribution between grouped players of differing levels.
    * The stuck command will no longer move you through dynamic collision.
    * Improved line of sight and collision checks for players under fear or charm effects.
    * Improvements to camera angles during dialog.
    * Stagger now applies on the target and not the attacker anymore
    * Warmup time in pvp minigames is now 60 seconds.
    * Fatalities now scale correctly for players of differing heights.
    * You will now gain pvp points after a pvp minigame ends.
    * You can no longer cast spells on NPCs in an evade state.
    * NPCs will now exit evade state correctly.
    * Arrows stuck in mobs will now scale correctly for the size of the mob.
    * Casilda has turned blonde, due to popular demand.
    * Most npc knockbacks now scale in power based on the level of the NPC.
    * Fixed some client crashes.
    * Fixed a number of memory leaks.
    * Raid instancing should work correctly for all groups involved.


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Patchnotes for April 30th (45764)
    Update notes for April 30th (45764)

    Destiny Quests
    Destiny Healer
    * The Awakening II: The Fleeing Villagers should now always appear in the underhalls for a player on this portion of the quest, even after a relog.

    Destiny Mage
    * The Awakening III: The Scribe in the Library should be a bit more manageable for the fledgling arcanist.

    Destiny Rogue
    * The Awakening III: The Rogue should now climb the ladders in the keep in a more realistic fashion.
    * The Awakening III: It should no longer be possible to open the door to the treasury without the key.



    General Quests
    * Butchering the Weak: The player will now slay the wounded Vanir in the most brutal and gory ways possible!
    * Tarisha's Sacrifice: Fixed some of the dialog with Valerius.
    * Tarisha's Sacrifice: Valerius should properly display a ? now.
    * Red Hand Death: It should now be possible to complete this quest. Additionally, a waypoint has been corrected.



    Player Character
    * Your character will now respond appropriately as the slave vessel is destroyed around him.
    * All combos for all combo-classes have been rebalanced with new damage numbers and new stamina costs. Also quite a few changes to combo cooldowns have been applied.
    * If you are unable to be sent from character creation into the game for some reason, you will be given a choice to retry until success or cancel back to login. If you cancel back to login, you will lose your newly created character.
    * You should no longer be able to see a beard on your female character.


    Classes
    Assassin
    * All Assassin combos have had their stamina cost rebalanced.
    * All Assassin combo line cooldowns have been normalized. Combos from the same line should now share the same cooldown times for all ranks.
    * All Rogue general combos have had their damage and stamina cost adjusted.
    * Accelerated should now apply correctly to all non-Swift Strikes combo lines
    * The debuff effect of Lethargy II should now be greater than Lethargy I.
    * Unholy Strength now applies to all ranks of Swift Strikes.
    * Rapid Striking now applies correctly to all ranks of Swift Strikes.
    * The lingering poison damage from the Venom Strike I-IV combos has been renamed to Toxic Venom I-IV.
    * The lingering unholy damage from the Venom Strike I-IV combos has been renamed to Dread Venom I-IV
    * Venom Strike II's lingering damage should now be more powerful than Venom Strike I's.


    Bear Shaman
    * All combo names should have the correct rank text
    * All combo stamina costs have been converted to be percentage values and rebalanced
    * All combo damage bonuses have been adjusted
    * All combo cooldowns have been normalized so that combos in the same line should have the same cooldown time across all ranks.
    * The Bear Shaman Censuring Strike combo line has had its damage and stamina cost adjusted.
    * Ursine Crush now has an appropriate icon.


    Conqueror
    * All combos have been re-balanced to do more damage.
    * All combos now cost X% amount of base Stamina.
    * All combo lines now have the same cooldown. (They do not share the cooldown).
    * Batter Aside IV now has it's own icon.
    * Bloodlust will now also reduce the cooldown of Whirlwind and Flashing Defense.
    * Burst of Aggression will now display the correct icon in the GUI.
    * Crushing Onslaught will now properly decrease magical damage done by the target by 25%.
    * Dual Master has been renamed to Fierce Opening and now affects all Conqueror combos.
    * Flashing Defense will now only occur on the end of the combo if it hits a target.
    * Heroic Call buff now has a icon.
    * Improved Infuse will now be affected by the different ranks.
    * Improved Bloody Hack will now also improve Bloody Hack I.
    * Improved Inspire should now also increase the Stamina regeneration on the caster.
    * Lingering Wrath will now display the correct icon in the GUI.
    * Mocking Sneer now affects all combos.
    * The description for Skirmisher has been updated.
    * Skirmisher; The Fleet of Foot ability will now decrease damage you deal with 10%. (From 25%).
    * To the Death now has the correct icon.

    Dark Templar
    * All combos have been re-balanced to do more damage.
    * All combos now cost X% amount of base Stamina.
    * All combo lines now have the same cooldown. (They do not share the cooldown).
    * Consuming Bulwark should now improve with more points trained in the feat.
    * Covenant of Putrescence should now improve with more points trained in the feat.
    * A bug making the effect set play for each hit as been fixed for Covenant of Putrescence.
    * Devouring Frenzy should now improve past Rank 1.
    * Devouring Blood Frenzy should now improve with more points trained in the feat.
    * Dread Lord now affects all combos, including Dooming Presence, Warped Dread, Mind Wrack, and Mind Shatter.
    * Dread Shadow will now only spawn Dread Shadow pet.
    * Drain Strength now also affects your 5 to 20 combos.
    * Ether Reap should now improve with more points trained in the feat.
    * Gore Fiend will now trigger properly.
    * Hexer's Might description changed to reference the correct combos.
    * Invulnerable Soul should now improve with more points trained in the feat.
    * The Mystical Bane Combo line mana burn has been increased by a significant amount.
    * Ravenous Eater now affects all Leech Life combos.
    * The Reaper of Malacodor will now hit the 2 targets lowest on health within 4 meters.
    * The Ritualistic Bloodshed spell will now cost 15% of your base mana. The cost is increased by 2% per Sadism rank running on you.
    * Soul Infusion now works as intended.
    * The Warped Dread combo will now increase the target's chance to miss by 50%.
    * Weapon of the Damned should now improve with more points trained in the feat.

    Demonologist
    * Updated numerous names and descriptions on spells and feats.
    * Hands of the Underworld will now correctly place Root Immunity on the target only when that target is a player, not on monsters.
    * The damage buff you get from the Shackled Heart has been changed. It is now a percentage damage increase of 1.0/1.5/2.0% depending on the rank of the spell used to generate the buff.
    * Fixed the name of the third rank of Shackled Heart.

    Guardian
    * Many new feat's icons should now be displayed properly.
    * All combos have been re-balanced to do more damage.
    * All combos now cost X% amount of base Stamina.
    * All combo lines now have the same cooldown. (They do not share the cooldown).
    * Battle Cry will no longer overwrite the Conqueror Juggernaut buff.
    * Bloody Vengeance will now work, and scale correctly with the number of Vengeance buffs you have running on you.
    * Improved Dulling Blow buff has a icon in the buff GUI.
    * Readiness will now affect all 1-hand and shield combos.
    * Relentless Assault will now affect all Polearm combos.
    * Titanic Smash will now train the Titanic Smash combo.

    Herald of Xotli
    * The delay for resurrection when using the Herald spell Undying Glory of Xotli has been reduced to five seconds.

    Necromancer
    * Pet spells should now all indicate the number of control points the pet costs.
    * The levels at which your pets become available have changed. Visit the Feat Fixer to update your spells.
    - Undead Minion changes: Blighted One - 25; Necrotic Bomb - 35; Harvester - 45; Life-Stealer - 50.
    - Deathless Acolyte changes: Magus - 30; Arcanist - 45; Reaper - 60.
    * Rank 3 of Dark Knowledge and Vile Insight will no longer interpolate past level 79.
    * Death Eater now works. The duration of the buff was increased to 60 seconds, the amount it increases your HP by was increased, and a heal over time effect was added.
    * Despoil the Soul should now work properly. The damage bonus was fixed and increased. The base duration was changed to 2 minutes. Each additional rank increases the duration by another 2 minutes, and increases the damage bonus per pet point being sacrificed.
    * Ghoulish Feast has been changed a bit; The duration has been increased slightly. Additionally, it is now a buff for you and your team that causes you to convert a percentage of the damage you inflict (from both magical and physical sources) into stamina, mana, and health.
    * Harvester pet description fixed to correctly state that it is draining mana and stamina, not life.
    * No Rest for the Dead now lowers the casting time and mana cost of the pet summoning spells for the duration of the spell. Increased the cooldown time.
    * Plagued Heart Curse is now a 5 point feat. Ranks 2 to 5 increase the damage inflicted by the curse's proc by 10%. Reduced the cast time from 2sec to 1.5 sec.
    * The description of 'Set's Cold Hatred' has been fixed.
    * Fixed the name of the third rank of Shackled Heart.
    * The damage buff you get from Shackled Heart has been changed. It is now a percentage damage increase of 1.0/1.5/2.0% depending on the rank of the spell used to generate the buff.
    * Soul Absorption is implemented now. You can now properly sacrifice a pet to regain some mana.
    * A new feat, Soul Frost, has been added. This spell inflicts instant cold damage to enemies around you. The higher their health, the more damage you inflict. You regain mana if it damages enemies with more than 90% health.
    * The spells 'Army of the Dead' and 'Corpse Detonation' are no longer usable after one has untrained the applicable feats.
    * Tome of Epither has been changed a bit; The healing can now correctly trigger when you are hit by spells. The chance of healing when being attacked by melee or spell attacks is now 50%, up from 10%. Reduced the casting time by 1 second.
    * Tome of Epithur has the correct cooldown now.
    * You will no longer keep your killer hair-do while in Lich form from Ritual of the Lich.



    Audio
    * The audio during splashscreens should no longer lag.



    GUI
    * When shopping, your selection should no longer keep popping to the top of the list, making it much easier to buy multiples of a given item.



    Items
    * Rugged Pelt - a level 1 generic item from predators - has had its name changed to Ragged Pelt to reflect its quality.



    World Design
    * Logs in The Maze should now sound like wood when walking on them.



    NPCs
    * (Tortage) When speaking to Proxima, she should now offer gender-specific responses only to the appropriate gender.
    * (Wild Lands) Salaeus now fights with a sword instead of his fists.



    Mobs
    * Harem Eunuchs should no longer have lightning speed attacks.
    * The Nemedian Mage miniboss has had his size increased slightly.


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Patchnotes for May 2nd (46150)
    Update notes for May 2nd (46150)

    Destiny Quests
    Shipwrecked
    * Casilda will now wade in the water when you go out for a swim.
    * Your character should no longer overlap Casilda in cutscenes.
    * Casilda should no longer stand in her chains pose after you free her.
    * Interaction with Casilda at the gate to Tortage has been improved.

    Destiny Healer
    * Awakening I : The Blood Root is now a Blood Root again.. and not Saddur's Logbook.
    * Awakening II : The Fleeing Villagers should always be present in the same locations in the Underhalls.

    Destiny Mage
    * Awakening II : Renton's movements have been tweaked a bit.

    Destiny Rogue
    * Awakening I : The cutscene should no longer trigger while you are on the ladder.

    Destiny Soldier
    * Awakening II : The Level 20 Red Hand Guard should no longer path through combat areas.
    * Awakening II : Several quest waypoints have been updated.
    * Awakening II : You should always be able to speak to Valeria, even after a crash.
    * Awakening II : Waypoint will now update correctly after talking to the Harbor Guard.

    Letter to the King
    * The waypoint leading to Shenti-Aku in the Volcano is now correct.

    The End Battle
    * Laranga will no longer wield an invisible weapon.
    * The waypoints in the End Battle should now be correct.



    General Quests
    * Coastal Cave: More scorpions have been added to the cave.
    * Seadog Mansion: The quest The Mitra clergy will no longer spawn 2 books in your inventory.



    Character
    * More pieces of armor should fit your character without flickering or clipping.
    * An icon will now appear when your character is out of stamina (Exhausted).



    General
    * You can now attack and do damage with staffs.
    * You see the damage and dps when you mouse over the tooltip for staffs.
    * All Healing potions have a cooldown timer now.



    World Design
    * Several world design/collision fixes all over.



    NPCs
    Conarch Village
    * Horse vendor Canraegh now sells horses.

    Tortage
    * Those pesky trios of Noble women should no longer pause on bridges and block your path.
    * Players should no longer be able to pan the camera to see through wall in the Underhalls.
    * The noname scorpions have been fixed.
    * Litharia should be patrolling again.

    White Sands Isle
    * The Ravenous One found his missing head.
    * The Pict Chieftain will no longer be invisible, and will attack normally.

    Wild Lands of Zelata
    * Dark Beast ambushers now correctly hate and track players.




    Classes
    Conqueror
    * Hoarfrost (Rank 3) should now deal the correct damage when Frostbite is trained.
    * The beneficial effect of Cold Steel on Hoarfrost's damage and trigger rate has been substantially increased.
    * The feat Improved Rend now makes the user lose stamina as intended.
    * Defiance will now be locked down as intended after use. You can no longer put it on cooldown when used without Furious Inspiration.

    Demonologist
    * Diabolic Insight has the correct icon.
    * The buff Overload (free cast when it has stacked three times) will now show up in the buff list.
    * The buff Overload will now also proc from the spell Shockstrike (Rank 1).
    * Pets should lock to the target in assist mode if they started combat from an attack command.
    * Pets should lock to the target if commanded to attack in assist mode during combat.

    Guardian
    * Overwhelming Shout has an updated icon.
    * Several incorrect descriptions have been fixed.

    Herald of Xotli
    * Several feat icons have been updated.
    * Thundering Flames debuff has the correct icon.
    * A pillar of flame will appear when the Herald uses Hellstep.
    * The delay for resurrection when using the spell Undying Glory of Xotli has been changed to ten seconds.

    Ranger
    * Absolute Precision should have a particle effect.
    * Armor Ripper combos should have particle effects.
    * Crippling Snipe combos should have particle effects.
    * Heartseeker is now available at level 40.
    * Immolation should have a proper particle effect.

    Tempest of Set
    * The tooltip of Eye of the Storm should now be more concise.
    * Idol of Set shold now only play particle effects on targets it deals damage to.
    * Overcharge should now only increase the damage of Lightning Strike and Call Lightning.
    * The beneficial effect of Overcharge has been increased.
    * Storm Crown should now only play particle effects on targets it deals damage to.
    * Storm Crown will now increase on targets affected after having trained Storm Throne and Storm Regalia
    * Training the Lightning Arc feat will now add the correct periodic damage to targets affected by Column Lightning.


    Client/Server
    * Several causes of crashes have been fixed


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Patchnotes for May 7th (46927)
    Update notes for May 7th (46927)

    The version we have just patched out is mostly focused on improving performance and stability of the game. There should be a very noticeable reduction in client stalls, crashes, and memory leaks! You may also notice the improved light model and texture quality! Underwater Fog is now in so all of your underwater adventures will be even more realistic! Last, but not least, we have spent a great deal of effort on polishing the shader cache system. This, along with all the other fixes, should provide you with the smoothest AoC experience yet!

    There are some larger known issues with the version, but we decided to release the version with them due to the greatly increased performance of the client.
    * NPC`s pop into a T-pose or slide at times when your client does not have the animation pre-loaded.
    * Some NPCs with patrol points do not behave in the intended manner. This is causing some issues with a few of the Destiny quests.
    * There is a collision box that needs to be adjusted on the rooftop for the Rogue Awaking I. If you become stuck here, please use your Path of Azura to free yourself.
    * Character models may fail to load in character selection or cause a major stall while loading.

    Destiny Quests:

    Destiny Mage:
    * The Awakening I: Valeria should properly appear to slay the Executioner and give the player a trinket from the Resistance.


    Items
    * Heavy Hood no longer allows hair to stick through.

    Client/Server
    * A multitude of server and client crashes and asserts have been resolved in this latest version.
    * Fixed a bug causing chat channels available to one character to remain in the client's channel list when relogging with another character without restarting the client.
    * The client will now show a warning dialog when low on disk space, and an error dialog when totally out of space. The error dialog will exit the client.

    Gameplay
    * You should longer lose stamina when entering hiding.
    * You can no longer use climbing points if you have no line of sight to them.

    Character
    * The Looting animation should now be properly interrupted when switching to another task while looting.
    * The player should now be able to dodge in any direction even when close to an opponent.

    Rendering
    * Fixed an issue which occasionally caused odd colors to appear on the ground.

    Camera
    * Mobs should no longer permanently disappear from your screen.
    * Added lighting to dialogues.

    GUI
    * The Cash display in the gui should no longer become blank during trade.
    * On the quest tree only the Region that has the currently selected Quest should be highlighted, not all of them.
    * The Tradeskill window should now display the Turn Page button when applicable.
    * Added hover highlight to the people/pvp button.
    * Added hover highlight to the guild information button.
    * The Friends/Guild Members window should no longer appear every time the player enters conversation.
    * Fixed an issue that caused the Soul Fragment bar to not appear for some Assassins.
    * People search should now update correctly.
    * Guild mates on the opposing team in PvP should not have a pink overhead name in a minigame any more.
    * Trying to use an ability while not possible (i.e. rest while in combat) should now procuce an on-screen message.
    * The login and password fields should now gain focus when clicking anywhere on them and not only in the center.
    * Fixed an issue that caused single control key (shift, ctrl, alt etc) remapping to not work.
    * Exclamation points on the minimap which indicate quests for which a player does not meet the requirements should appear gray instead of gold.
    * The arrow keys and enter can now be used to select a character in character selection.
    * Added an option for displaying time stamps on chat messages.
    * Fixed a bug causing the tooltip for the "People and PVP" button to be wrong for characters below level 5.
    * Fixed a bug causing the "time left" entry in buff tooltips to be off by upto 2 seconds at the beginning of the countdown.
    * The Need/Greed/Pass dialog should now show all the appropriate information about the item in question.
    * The loot options were added to: - right-click-menu of all the team-members - right-click-menu on the portrait of a loot-bag.
    * The command timer bars should no longer appear in cutscenes and NPC dialogues even if "Display Hidden GUI > Timer bar" is selected in interface options.
    * Made the cooldown indicator on potions more visible and fixed a bug causing the center of the "clock effect" to be off center if the item was zoomed when the cooldown started.
    * The delete character dialog should now open with the password input field focused.
    * All appropriate combat actions should now display in the combat log, including blocking, missing, parrying, evading, dodging, etc.
    * The flash effect on spell icons when their cooldown period is over are now properly clipped to the size of the spellbook GUI.
    * Fixed a bug causing the map windows to reopen at the exact position they where closed at, even if that was a temporary position during the slide-in animation.
    * It is now possible to sort by price at vendors.
    * The horizontal feat dependency lines now have arrows.
    * Feats that have dependencies that span multiple tiers should now have feat lines showing the connections in the feat gui.
    * Magic rating should once again be showing the proper number.
    * Single-button dialog boxes can now be closed by pressing enter.
    * The login progress dialog should now center correctly.
    * Combat logging should no longer occasionally appear in Vicinity.
    * The Brightness, Contrast and Gamma sliders should now update in real-time, without the need to press "Apply" or "OK" to see the changes.
    * Fixed various text issues in the video options GUI.
    * Options that are not available at the time should now be grayed out.
    * Pressing 'r' to respond to a tell should no longer pop up an on-screen message if the player is not logged in.

    Guild
    * There is now a confirmation dialog when promoting a Guild Leader.
    * The building construction window on the player cities will now show the correct name of the resource needed to build the building.

    PvP
    * Removed the training match dropdown and options.
    * The ingame score for the Capture the Flag matches should now be correct at all times.
    * The resurection view will now show the text "No resurrection points available" if no resurrections points available in Team Annihilation matches.

    Movement
    * Added support for walking under water-filled areas.
    * You can no longer start climbing in the middle of a jump or fall.
    * It should no longer be possible to fall through the world when exiting hide.
    * The player should be moved when exiting hide only if they are occupying the same space as another player. The max distance the player should move is capped at 2 meters.


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