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Posty: 1
Dołączył(a): 7.04.2009
PostNapisane: 7 kwi 2009, 16:49 
Hello there!

I'm Claw from Erden Tribe, Mortal Online Khurite Rp guild and i wanna show you world of MO and introduce my guild here.

The Erden tribe is considered by many one of the youngest tribes in the Myrland steppe. A product of the so called Khurite unification- a process that has been taking place lately in the Myrland steppe.
However the origins of the tribe can be traced back much before the Conflux, during the period of constant inter-tribal wars between the Khurites. These continued conflicts between tribes turned the steppe into a huge battlefield on which different moguls tried to proclaim themselves rulers of Myrland. This complicated situation was one of the main reasons for the Kweewa tribe to seek alliance with the Yaguh. A curious union, since the Yaguh were merciless warriors and the Kweewa were mostly peaceful crafters and traders. Never the less the time proved this union to be a successful one and it has endured beyond the Conflux.

The Yaguh brought with themselves the miigi of Adda- a hawk godess, while the Kweewa clan was worshipping a goat-like creature. Surprisingly, soon after the first contact the Kweewa tribe embraced the Yaguh´s believes and abandoned their own.

The Conflux is considered the event that triggered the further unification of the two tribes that eventually lead to the creation of the Erden tribe. After surviving the disaster, the members of both tribes decided to migrate to the north in desperate attempt to preserve themselves. On their voyage they suffered a surprise attack from an Orc pack. It took the Khurites off guard and forced them to flee further north towards the mountains. After finding the ruins of an ancient Huergar´s outpost, the Khurites managed to fortify themselves and repel the Orcs. Eventually the two tribes decided to pass the following winter in the abandoned outpost.
During the time spent in the ancient Huergar´s ruins, the Khurites found a lot of old writings describing in detail the art of blacksmithing and mining of precious metals. It was then when the two tribes finally merged into one, the Erden tribe. The tribe´s elders elected the Yaguh Sulv new mogul and decided to return to the Myrland steppe as soon as winter was over. Now that the snow blocking the high mountain passages has finally melted, the Erden tribe is on their way back to the steppe in search of their long lost home and prosperity.

Pre-Conflux history

For many years before the Conflux constant tribal wars were raging all arround the Myrland steppe. The tribes were fighting for power, fame, gold, slaves and even horses. War was becoming part of the daily life of the Khurites. Some tribes became so specialized in the warfare art that would offer their services to other clans in exchanges of gold.
One of these tribes, the Yaguh with fame of merciless and cruel warriors started gaining territory and power quickly and soon saw themselves confronted by almost all the rest of the Khruites. After a few years of endless battles and numerous casualties the Yaguh tribe was reduced to little more than 50 riders. They were forced to flee from their homeland in order to preserve their lives.
The legends say that the Yaguh´s angaq had a vision of a giant hawk that insisted the tribe must look for salvation in the North. This hawk creature later was named Adda and became the tribe´s miigi. It played an important role in the Yaguh and Erden tribes culture and religion.

It was during this voyage towards the North that the Yaguh established relations with the Kweewa for the first time. The Kweewa, a small northish tribe devoted to crafting and small scale trading needed someone to guard their trade routes. The moguls of both tribes saw the opportunity and formed an alliance between the two tribes. The relations between the two clans became closer with time, making the line separating Yaguhans from Kweewans thinner and thinner. Eventually, a common rulling structure was introduced where the Mogul had a circle of elders composed of members of both tribes to assist him with managing the tribes.

The Yaguh-Kweewa alliance was bringing prosperity for the tribes´ members and other steppe clans were starting to recognise this strange formation as an equal opponent and partner when the Conflux disaster occured.

Post-Conflux history:

Most Erdenars avoid speaking about the events that occurred and followed the Conflux. Very few and rare songs known only by the eldest members of the tribe describe the suffering and destruction that forced the Yaguh and Kweewa tribe to flee further north.

A surprise Orc night attack forced the Khurites to seek refugee in the nearby mountains. The following chasing lasted several days until the Khurites, fortified in an ancient Huergar´s outpost ruins, managed to counterattack the orcs. It is said that Adda guided its children to the long abandoned structure.

The elders of both tribes decided that the wisest decision would be to remain in the fortified ruins and reorganize themselves. During the Weekva, the Khurites had the opportunity to explore the abandoned ruins in detail and gather a large amount of unknown tools and scrolls describing the arts of blacksmithing and mining.

Eventually the fragile line dividing Yaguh from Kweewa disappeared during this period and the both clans officially agreed on forming one new tribe. The name Erden would be adopted some months later when the newborn tribe finally left the cold ruins and rode down towards the Myrland steppe accompanied by the fresh mountain breezes.

Tribe Structure

The Erden tribe can be divided into the following structure:

Mogul- A Mogul is the chief of a Khurite tribe in the Myrland steppes. He has almost unlimited power and is the person in charge of the prosperity and well-being of the tribe.
However, in Erden tribe, due to its history of being the result of the merging of two tribes, the Mogul has a small group of councils- Tanana (circle of elders) who gather once an important matter has to be discussed or a hard decision to be made. In this way the Tanana have also significant impact on the tribe's affairs and in a certain manner regulates the Mogul.
In the past the Tanana was formed by a member of the Yaguh tribe, a member of the Kweewa tribe and the tribe's shaman. Nowadays, since the line separating Yaguh from Kweewa is almost nonexistent, the Tanana is consisted by the tribe's best warrior, the tribe's best crafter and the shaman.

Tanana structure

Neniwa (chief warrior)- The Neniwa is responsible for the tribe's defense, offense structures and intelligence among other things. Being a part of the Tanama his opinion has a big weight in tribe's meetings.
In order to become a Neniwa, a tribe member can challenge the current one to some kind of competition most frequently a horse race or bow shooting. Even though the Neniwa is forced by his pride to accept every such challenge, few dare to challenge his position since if they fail to win they are expelled from the tribe.

Mukte (chief crafter)- The Mukte is responsible for the economic well-being of the tribe as well as for the equipment, the food and the resource gathering. In difference to the Neniwa this position is almost always transferred from father to son among the old Kweewa clans.
However, in theory the Mogul has the power to designate a person of his liking in this position.

Angaq (tribe's shaman)- The Angaq is a mysterious person who is tightly connected to Adda. His powers are frequently used for predicting the future or for making the right decision in hard situation. Apart from looking after Adda's satisfaction he also takes important part in teaching young adepts in the powerful art of magic.


The Erden tribe is composed of a number of clans. These family structures vary greatly in size, wealth and background.
Among these clans, there are 3 that deserve special attention because of their great significance in the tribe.

Atim clan- a clan with Kweewa roots. Its members are among the wealthiest in the tribe and are mostly devoted to trading and crafting. Every Erden tribe´s Mukte has been a member of this clan so far.

Bitra clan- a fairly new clan that has both Kweewa and Yaguh blood merged in it. The clan ascended fast in wealth and power due to the strategical weddings among its members and members of other clans. Also one of the best animal trainers and hunters are from the Bitra family.

Crute clan- this is the most ancient Yaguh clan of all and the current mogul Sulv is member of the clan. Also it is known all over Myrland steppe for its riders often called "Kragen"( the blood faced) because of their characteristic red painted faces. These fierce warriors are trained from kids following ancient traditions and are forming the backbone of Erden tribe´s defense and offence force.

Each clan has a leader that has pretty much total freedom regarding his clan matters as far as the duties towards the tribe, the Tanana and the Mogul are carried out as they should.

The clans have different internal structure to suit best their needs so while the Atim clan may have almost all its members separated in different crafting and trading guilds, the Crute clan presents a totally militaristic organization.

The leaders of these 3 clans represent an important power for the Tanana and the Mogul to reckon with if united, however there is always a hidden competition between them because of the very structure of the tribe. These internal disputes stay hidden to external visitors and guests and tend to surface only in the competitions held on yearly bases to honour Adda.

OOC Introduction aka FAQ:

What is this Erden tribe thing?
-We are a guild specially created for Mortal Online. We are looking for having some good time and hopefully add to the overall gameplay experience of other players with our roleplay of Khurite tribe.

What kind of guild will Erden tribe be?
-We will be an overally RP guild with PVP and PVE heavily involved.
Currently we have no time zone requirement nor any other requirements but:

- maturness
- imagination
- somewhat fluent english
- possibility to be active at least once every 48 hours.

We will not kill players or NPC just for the sake of it.
Instead we will try to follow some principles and guidances descibred in the oficial lore and our own tribe´s one.

So you are a RP guild?
-It is hard to answer this question in brief.
What we are aiming for is trying to play the game following the oficial lore as much as possible.
If for example the oficial lore says that Khurites are at war with Forest elves we will most likely try to recreate this by threating the forest elves as hostile race/culture. However we will not limit oursleves to following the oficial lore blindly. We would like to create and develop our own tribe´s lore with time and eventually make it a part of the oficial one

What are this guild´s aims?
Our short term aim is to take part in beta and help the development of the game.
Long term aims of the Erden tribe is recreating a Khurite clan with authentical feeling to it. We also hope that other tribes pop up and help us in the task of giving the Khurite culture live

So if I want to join your guild I have to RP?
- You wont have to stay in charecter all the time. Most likely between our memebers we could keep an OOC ( out of character) atmosphere.
However when dealing with "outsiders" we would encourage and demand to some extent play the role of a khurite belonging to the Erden tribe.
So to sum it up. We will expect our members to roleplay following the oficial and tribe´s lore. Never the less we will not be hardcore RPers and we can perfectly stay OOC at certain situations.

So if I want to join your guild dp I have to be Khurite?
- The nature of the guild "demands" big part of the members to be Khurites. However if you can come with a nice, logical backstory of how your Forest elf/Half orc/ Tindremene/etc character became part of our tribe we will be more than happy to accept you in.

I have never RPed, can I join?
Having a RP experience is not a must. Most of the curent members if not all have not RPed before.
Never the less we are eager to give our best and recreate the possible atmosphere of a Khurite clan. You can always relate on other memebers for help on creating your charecter backstory and developing it with time. Also we think that our extensive tribe lore will make this task much more easier and would serve as a firm base for your imagination

So what should I do to join this clan?
If you are interested in joining the Erden tribe you can PM any of our memebers. You will recieve instructions on how to proceed.

Do you have site or a forum where I can read more about this guild?

Also here you can read more about Mortal Online and sing-up for beta.

We are international guild recruting active Rp/pvp players.Btw, i'm from poland also ;-)

May Adda protect you!

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Posty: 13260
Dołączył(a): 7.11.2004
PostNapisane: 7 kwi 2009, 19:45 


open your mind for the serpent
open your mind for the serpent
open your mind for the serpent
open your mind for the serpent


Posty: 107
Dołączył(a): 7.03.2005
PostNapisane: 10 kwi 2009, 06:49 



Avatar użytkownika

Posty: 758
Dołączył(a): 16.06.2007
PostNapisane: 10 kwi 2009, 13:30 
Hope napisał(a):


a nie pomyslales, ze on tak specjalnie? :]
a skoro już się czepiasz, to czemu nie doczepiłeś się jeszcze do 'englisch'? przecież to nie po angielsku, tylko po niemiecku. :]


Posty: 33
Dołączył(a): 16.05.2009
PostNapisane: 9 lip 2009, 20:18 
czemu po angielsku jak żeś polak.

Czekam na [MO]
Gram w [FM09]
Zawsze wierny [UO].

Avatar użytkownika

Posty: 13650
Dołączył(a): 24.08.2004
PostNapisane: 9 lip 2009, 20:21 
I disagree.

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