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PostNapisane: 5 wrz 2013, 07:56 
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From Sep. 5, 2013 from 6:10 to 6:30(GMT), we will be performing network maintenance to adjust the network software and relieve the access load.
During the maintenance, there will be cases where players will be forced to exit from the server. When disconnected, we please ask to login again.
*There will be no cases where new logins are unable to login.


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jeszcze mnie lewy kciuk boli od biegania

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PostNapisane: 5 wrz 2013, 08:23 
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Yay! :)


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Super, aby był mythologies reset :D


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Super, aby był mythologies reset :D

yyy co takiego?
To generalnie był jakiś maitenance między ich routerami - leżało lobby i login, ale będąc w grze i nie ZONUJĄC można było grać.
Po czasie wnioskuję, że przepinali kabelki :P


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Tome of Mythology to waluta za jaką kupuje się części AF2 u npca w Revenant's Toll. Zdobywa się je póki co w Amador's Keep (40 za run, za zabicie ostatniego bossa). Co tydzień masz limit 300 maksymalnie, AF2 kosztują od ok 400 do 800, itemy na relika +1 kosztują w sumie 900.


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thx for clarification
Póki co daleko mi jeszcze do 50 :(


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http://www.dualshockers.com/2013/09/05/ ... r-planned/

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Yesterday a ten hours long maintenance shut down Final Fantasy XIV: A Realm Reborn‘s servers while the development team worked hard to implement the fixes that would have, at least in theory, solved the congestion problems that afflicted servers and players since the game’s launch.

When the servers reopened players saw an initial lapse of peace where they managed to login without trouble. It almost appeared like the calm before the storm. And indeed it was.

As some logged out and back in, disaster struck, as more and more accounts started to be affected by the dreaded error 3102, that used to terrorize the playerbase during open beta and had reared its ugly head, preventing access to the game again.

Luckily this time Square Enix acted fairly swiftly, and without even issuing another maintenance the development team solved the problem in a few hours. The storm was finally past.

As of now by most accounts there’s no trouble logging in and out of the game, and the servers (the number of which has grown to 53 between the two datacenters) are stable. There are queues here and there, but that’s business as usual.

Yesterday’s maintenance didn’t just increase the number of servers, but it also enhanced the servers themselves, by pushing the limit of simultaneous connections for each to a very respectable number between 7,500 and 7,800. This means that now the game can theoretically play host to up to 413,000 players at the same time.

But the news don’t end there. Producer Naoki Yoshida just posted a statement (literally as I was writing, way to break my train of thought) explaining that the game has again broken its concurrent connections (users online at the same time) record, reaching the mind boggling number of 325,000.

Since the number continues to grow, Yoshida-san announced that further measures will be put in place in order to avoid the occurrence of further problems, including the implementation of several new servers, the splitting of the duty finder groupings in three per datacenter (now they’re split in two), and the enhancement of the performance of each server.

The implementation of an automatic logout timer for AFK players is also planned for implementation next week. In addition to that, as soon as things will be fully stable, the development team plans to offer the ability to transfer servers for those that could not create a character in their world of preference and could not join their friends. This is top priority for the team but details are still being worked out and will be announced at a later date.

To cope with the overwhelming load of players, Square Enix had to suspend sales of the digital download version of the game and distribution of the retail version. Yoshida predicts that those will resume in staggered stages as things stabilize fully.

Finally, given the surprising amounts of sales, Square Enix plans to strengthen its retail strategy for the game, especially in sight of the future release of the PlayStation 4 version, raising the projected predictions in order to be prepared for a large influx of players and avoiding an encore of the same problems.

It seems that at last Final Fantasy XIV: A Realm Reborn has hit its stride and its playerbase can finally enjoy some quality time with the game.


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PostNapisane: 5 wrz 2013, 21:36 
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Dzisiaj spatchowalem gre, zobaczylem komunikat o braku serwerow NA/EU...
Uruchomilem gre ponownie, stanalem w kolejce na kilka minut i po prostu sie zalogowalem.
A potem gralem przez kilka godzin bez zadnych bugow i d/c.
Brawo SE :)


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FFXIV 1.0: Lina Inverse
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PostNapisane: 6 wrz 2013, 06:30 
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No widze, że poszli po rozum do głowy i zrobią autologout dla AFKujacych.
Może nie wszystkim to będzie pasować, ale jest to rozsądne, pytanie tylko jaki timeout ustawią.


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PostNapisane: 6 wrz 2013, 06:40 
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robienie tego teraz nie ma sensu, powinni to już dawno zrobić.
Wczoraj zalogowałem się za pierwszym razem.
Nie ma problemów z zalogowaniem się -> brak afkerów.

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PostNapisane: 6 wrz 2013, 07:49 
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No niby powinni wcześniej, ale pewnie chcą wznowić sprzedarz wersji elektronicznej
i moze odblokują tworzenie nowych postaci na serwerach gdzie wprowadzili blokadę.


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PostNapisane: 6 wrz 2013, 08:10 
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no wczoraj juz wszystko bez problemu.
zalogowalem sie o 16 w przeciagu 2 min (4 w kolejce), potem po 17 tez bez problemu w 5 min (27 w kolejce).
przy okazji - klienta mozna dowolnie przegrywac miedzy dyskami/partycjami.

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PostNapisane: 6 wrz 2013, 08:27 
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przy okazji - klienta mozna dowolnie przegrywac miedzy dyskami/partycjami.


O, dzięki za info.
Miałem zamiar tego spróbować.
W FF11 to działało i jak widać w FF14 też.
Trzeba wypalić DL płytkę i przynieść do pracy ;]


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Gli2duS napisał(a):
Trzeba wypalić DL płytkę i przynieść do pracy ;]

Kup pendrive'a...


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tczewiak napisał(a):
Gli2duS napisał(a):
Trzeba wypalić DL płytkę i przynieść do pracy ;]

Kup pendrive'a...


A widzisz, o tym nie pomyślałem xD


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PostNapisane: 6 wrz 2013, 15:18 
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O kolejnych planach:

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As we continue to address server issues, I would like to follow up on my previous announcement regarding the measures being taken to improve this situation.

With the maintenance completed on September 4, we have increased the number of concurrent connections allowed across all Worlds by roughly 60,000 users. For the time being, however, we believe it necessary to maintain login and character creation restrictions, even though they have inconvenienced many of our players.

With the exception of recently added Worlds, each World can now support 7,300 to 7,800 simultaneous logins. Further increasing this limit runs the risk of causing severe lag in all zones. We will continue monitoring server loads to ensure a stable playing environment as we move forward with our plans.

Following the increase in server capacity, we reached 325,000 simultaneous logins, and we anticipate that this number will only increase. Therefore, as our development and operations teams continue to work towards a full-scale upgrade of our servers and systems in order to accommodate more players, we will continue our suspension of digital sales of the game.

During this time, we will be monitoring connections during peak times for each data center. Once we have confirmed that all Worlds and the zones within them are stable, we will continue to monitor server loads and populations in real time as we prepare to upgrade our servers and make other extensive improvements.

The following is a general outline of our major goals to improve overall server and system stability. Specific details will be announced as soon as they are available.

1. Substantially increase the number of Worlds.
2. Create a third duty finder group to further alleviate server stress.
3. Increase the number of servers used for instances.

Even with the increased capacity of all Worlds, the number of simultaneous logins is still reaching the limit. Because increasing server capacity further would result in significant stress to individual zones, frequent restrictions on character creation have been necessary for the most heavily populated Worlds.

Furthermore, since simply adding new Worlds would heavily stress the Duty Finder system, a significant increase to the number of Worlds will be accompanied by the creation of a third Duty Finder group for each data center. We will also increase the number of servers used for instances. We believe these steps will allow for a marked increase in the number of concurrent connections our servers can maintain.

With that said, we have also noticed that many players are leaving their characters idle in game due to the login restrictions we have set in place to maintain server stability. In response to requests to address this issue, we are working to implement a feature that will automatically log out characters that are idle for a prolonged period of time.

The above improvements are scheduled to be implemented next week. We will make an announcement at the beginning of next week with further details.

4. Commence World transfer service.

In addition to our above plans to improve server stability, we will begin service for World transfers. Players who were unable to join their desired World due to character creation restrictions will now be able to move to a World of their choosing.

We realize many players would like to play together with their friends, and preparations for the World transfer service are a top priority. We are also working towards resuming digital sales for those who had planned to purchase the game but were unable to do so.

5. Begin large-scale improvements for long term operations.

Next year will see the PlayStation 4 release and another influx of players. In order to ensure the best experience for all of our customers and customers-to-be, we are carefully monitoring our operations as we continue planning extensive changes to improve the game.

Again, we sincerely apologize for any inconveniences caused by the current restrictions to logins, character creation, and digital sales. I assure you that our entire company is working tirelessly to improve your gaming experience, and we hope we can count on your continued support.

FINAL FANTASY XIV: A Realm Reborn Producer & Director Naoki Yoshida

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hehe, naprawili login i ludzie przestali rozmawiac ;)


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PostNapisane: 12 wrz 2013, 13:37 
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Dupa. Nie mogę się zalogować. Nie widzi postaci z serwerów EU. A było tak pięknie :(

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PostNapisane: 12 wrz 2013, 13:54 
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Dupa. Nie mogę się zalogować. Nie widzi postaci z serwerów EU. A było tak pięknie :(



LOL jest Maint do 15:30 :P


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Ja wiem, że matematyka to ciężka sprawa, ale 12+2 = 14.
Czyli do 14:30.


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