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beta - wrażenia, klucze, informacje https://mmorpg.pl/viewtopic.php?f=88&t=38273 |
Strona 42 z 43 |
Autor: | Keii [ 19 lut 2011, 16:25 ] |
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Ale to chyba trochę grzebania w bazie danych, nie dziwię się, że im się nie chce spełniać takich zachcianek, kiedy mają ważniejsze rzeczy do roboty ;d |
Autor: | Lokken [ 22 lut 2011, 10:08 ] |
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Nie wiem czy było: Cytuj: Alpha 27-11-B
2/21/2011 === KNOWN ISSUES === * Raid Rifts have been temporarily disabled while we do final polish passes on these events. GENERAL GAMEPLAY * Racial Abilities now cannot be used in dungeons and raid instances. * CoD Mail now expires and returns to sender after three days. * Mail from ‘the system’ no longer expires. * Changed the intro movie! RIFTS AND INVASIONS * Colossi will be less ‘twitchy’ when being attacked by large groups of players. COMBAT * Changing Roles now causes your buffs cast on others in the world to be removed – this addresses some issues where players could buff groups/raids with abilities they then no longer had access to or even a soul equipped for. * Fixed a number of other exploits that allowed certain spell effects to exist on multiple characters at the same time when they shouldn’t be. * Fixed an issue where certain mobs were immune to abilities that dealt damage and healed – i.e. Life Leech, Soul Purge. * Critical heals will now show up in the combat log and are a separate type of message from regular combat logged heals. SOULS * PvP Souls: Break Free no longer removes the Exposed debuff. * Clerics: Fixed a bug causing some proc heals to consume effects that modify heals. ASSASSIN * Fixed a bug where the internal cooldown was not working for weapon poisons. * Serrated Blades: Causes the target to bleed for 33-100% of your weapon’s damage over 6 seconds, down from 60-180%. Now only triggers from melee weapon critical attacks. It no longer triggers from ranged weapon critical attacks or attacks that require ‘Any Weapon’ and are not considered melee weapon attacks [Bard damage abilities, Saboteur Charges, Bombs, etc.]. Nightblade ranged attacks are considered melee weapon attacks and can trigger Serrated Blades. * Slip Away: Fixed so that existing DoT effects will cause stealth to break after Slip Away immunity ends. * Serpent Strike: Damage increased. * Advanced Flanking: Changed to increase the critical hit chance of Backstab by 3-6%. Increases the critical hit chance of Assassinate, Jagged Strike, and Paralyzing Strike by 25-50%. * Magnify Pain: Fixed a tooltip error. BEASTMASTER * Pack Mentality: Was set to increase the damage of melee attacks, making it unpredictable in use – has been changed to increase Physical damage attacks. * Diversion Strike: Damage increased, duration of critical hit buff increased, now only affects the Beastmaster and their pet. * Tenacious Strike: Renamed Tenacious Wounds, increases the damage of Bleed effects by 3-6%. * Fight As One: Duration increased to 15 seconds. BLADEDANCER * Vivacity: Now also increases damage of all Bladedancer abilities by 5-10%. CABALIST * Lurking Decay: Should now actually work again. INFILTRATOR [PvP] * Focused Intent: Your attacks have a 10-30% chance to make enemy players vulnerable, increasing their damage taken by 2% for 10 seconds. Stacks up to 10 times. * Against All Odds: Only triggers off of roots/stuns cast by players. Damage reduction only affects damage taken from players. * Ignore Pain: The damage reduction now only reduces damage taken from players. MARKSMAN * Swift Shot: Damage reduced. * Empowered Shot: Damage reduced. * Deadeye Shot: Damage reduced. * Strafe: Damage reduced. * Hasted Shot: Damage reduced. * Marksman’s Pedestal: Damage bonus has been increased from 5% to 10%. * Sniper’s Pedestal: Damage bonus has been increased from 25% to 30%. NECROMANCER * Fixed a bug where Lich Form didn’t end when using Feign Death. NIGHTBLADE * Fixed a bug where the internal cooldown was not working for weapon enchantments. * Heat Retention: Fixed so the buff effect is no longer retained when a Finisher ability is used. PURIFIER * Fiery Blessing: Critical hits now properly reduce the stack. RANGER * Dire Wolf, Blood Raptor: Damage reduced. * Shadow Fire: Damage reduced. * Splinter Shot: Damage reduced. RIFTBLADE * Resolved a problem where instead of Enhanced Burst [from Fiery Burst] granting 30% to elemental damage, it granted 20% to all damage. It now properly enhances elemental damage by 30%. Storm Burst and Earth Burst were working properly. VOID KNIGHT * Singularity: Tooltip now displays the proper durations for each attack point. * Quality Care: Will now not trigger off of every tick of a HoT spell, and will not trigger off of Cleric-procced heals. * Discharge: Now has a 10 second cooldown. * Blood From a Stone: Fixed a bug where this would proc from ranged attacks. ZONES MOONSHADE HIGHLANDS * Death’s Embrace: Reduced Gorvaht’s damage. * Into Bahralt’s Keeping: Completing this quest is no longer a prereq for the Hammerknell Fortress series. STONEFIELD * Rift – Deepstrike Summons: Volcanic Tectonus’s “Stoneskin” ability will only give back a maximum of 25% HP per cast. DUNGEONS AND RAIDS * Fixed lock-out collision in Abyssal Precipice. * Added treasure chests to Expert Rifts. CHARMER’S CALDERA * Expert: Jutharin now resets if he exits his encounter space. * Expert: Caelia no longer respawns after being killed. * Standard: Caelia encounter barriers properly despawn after her death. DARKENING DEEPS * Tegenar’s Cocoon no longer requires line of sight to the target player. * Expert: Scarn’s Searing Heat can no longer be purged. * Expert: Removed chat log spam for Bonehew’s minion spawning. PVP/WARFRONTS * If your pet is alive when you die in a Warfront, it will automatically come back when you are resurrected. * PvP Flag: If you were in the countdown to remove your PvP flag when you die and respawn, it will continue the countdown from where it left off. ITEMS * Dyes will now properly list as consumables in the Auction House. * Salvaging components properly list as ingredients in the Auction House. GRAPHICS AND AUDIO * Pressing the jump key (default: space bar) will cause you to swim up. No more underwater jumping! * Swimming vertically will no longer result in wonky camera antics once you reach the surface. * Fixed visual effects not appearing in portraits. UI/SETTINGS * Fixed a bug where non-ability buttons wouldn’t load on secondary bars – aka disappearing icon hijinks! * Pet ability buttons are no longer hidden after leveling up. * Increased the font size for stack numbers on the new Class Mechanic UI. * The character inspection window will now update if the player you’re inspecting changes their equipment. * Zone event quests no longer appear in the quest log, only on-screen. * Action bar layouts should now save properly |
Autor: | TobiAlex [ 24 lut 2011, 16:46 ] |
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Na alife jeszcze update, który pewnie można też pobrać do wersji retial (bo własnie mi się pobrało ok. 60MB): Cytuj: Alpha 27-13-B
2/23/2011 GENERAL GAMEPLAY * Increased Elite and Named Elite experience slightly. * Decreased minor Rift stage experience slightly. * Guild Rank names are now covered by the profanity filter. * The guild charter name entry now only accepts the characters a-z, single spaces, periods, dashes, and apostrophes. * Earth Rift consumables should now be properly instant-use. GUILD PERKS * Guilds will now gain one passive and one active perk point per guild level. SOULS CHAMPION * Two Handed Specialization: Fixed and now properly increases damage when using a two-handed weapon. The damage bonus is now maxxed at level 30 as 8-40% depending on number of points spent. Due to this fix, the damage of several additional abilities (below) has been lowered to account for the intended level of damage output. * Titan's Strike: Damage reduced. * Disruptive Strike: Damage reduced, cooldown increased from 8 seconds to 15 seconds, and Power cost increased to 40. * Destroyer's Bearing: The Finisher damage buff has been reduced from 35% [+15% from Intense Training] to 20% [+15% from Intense Training], and only generates an attack point 25% of the time. SABOTEUR * Detonate: Fixed the missing audio on ranks 2-10. PVP/WARFRONTS * Non-passive racial abilities are no longer usable in Warfronts. CRAFTING * Items sold from vendors cannot be Salvaged or broken down by Runebreaking. UI/SETTINGS * Fixed the annoying issue with inspect windows popping open repeatedly. * Added a preset slider to character creation that lets you select between various pre-generated characters. * There is now a localization option in the player feedback menu that properly categorizes those types of issues. * More soul tree bug fixes. CLIENT * Fixed issues with movies playing incorrectly on certain hardware. |
Autor: | Thou [ 24 lut 2011, 18:03 ] |
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Watpie aby tak dawali patche z alfy na retaila Pewnie dali ten patch i po przetestowaniu go dodadza do retaila... anyway jeszcze 57min Nie moge sie doczekac - w becie srednio chcialo mi sie grac przez to ze i tak wipe. |
Autor: | druzil [ 24 lut 2011, 18:10 ] |
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Chyba sie wczoraj urodziles jak myslisz ze za 57 min se pograsz |
Autor: | EloNis [ 24 lut 2011, 18:13 ] |
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chyba nie grałeś w żadną betę jeżeli myślisz że nie pogramy o 19. jeszcze ani razu nie zdarzyło się jakiekolwiek opóźnienie z włączeniem serwerów w Rifcie. |
Autor: | Isengrim [ 24 lut 2011, 18:13 ] |
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No ja nie pogram na pewno, bo jakieś pliki z bety mi popieprzyły recovery i mam jeszcze 3 godziny ściągania (net mam z dupy). Więc lepiej ręcznie wywalić katalog z plikami z bety, bo uninstail jakoś tego nie zrobił. |
Autor: | Thou [ 24 lut 2011, 18:19 ] |
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God damn it :< Czemu psujecie mi wizje idealnej firmy ktora jak mowi ze zaczyna sie o 19 to sie zacznie o 19 Anyway w RoMie nie pamietam jakis strasznych obsow z wystartowaniem... |
Autor: | druzil [ 24 lut 2011, 18:21 ] |
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EloNis napisał(a): chyba nie grałeś w żadną betę jeżeli myślisz że nie pogramy o 19. jeszcze ani razu nie zdarzyło się jakiekolwiek opóźnienie z włączeniem serwerów w Rifcie.
No raczej gralem. Nie porównuj bety gdzie policzyli sobie dokladnie ile osob moga wpuscic do headstartu gdzie pewnie z 80% wszystkich zainteresowanych wlasnie chce zaczac. |
Autor: | Isengrim [ 24 lut 2011, 18:25 ] |
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Zacząć da się spoko, gorzej będzie już poza noob zoną - kolejki do mobków, riftów itd |
Autor: | Kabraxis [ 24 lut 2011, 18:30 ] |
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druzil napisał(a): EloNis napisał(a): chyba nie grałeś w żadną betę jeżeli myślisz że nie pogramy o 19. jeszcze ani razu nie zdarzyło się jakiekolwiek opóźnienie z włączeniem serwerów w Rifcie. No raczej gralem. Nie porównuj bety gdzie policzyli sobie dokladnie ile osob moga wpuscic do headstartu gdzie pewnie z 80% wszystkich zainteresowanych wlasnie chce zaczac. No bo liczby preorderow juz policzyc nie moga no nie? Ponadto w W Betach 6-7 i Open Becie mogl grac wlasciwie kazdy kto chcial a tez jakis wielkich problemow nie bylo. |
Autor: | Thou [ 24 lut 2011, 18:31 ] |
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Do Riftow pewnie kolejek nie bedzie ^^ Gorzej z mobami... i tym ze ludzie uwielbiaja ksowac innym Anyway po headstarcie zrobie chyba z tydzien przerwy albo i dwa - czas na dojscie pudelka i rozluznienie servera w noob zonach - i dopiero aktywuje gre. Pozatym w headstart tez maja dokladnie ilu ludzi maja sie spodziewac... przez co? A przez to ze oni sami musieli na kontach aktywowac ten "Stan":P |
Autor: | druzil [ 24 lut 2011, 18:32 ] |
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Tak i pewnie kazdy kto mial dostep do bety logowal sie w tym samym momencie. Pomysl troche. |
Autor: | Kabraxis [ 24 lut 2011, 18:36 ] |
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druzil napisał(a): Tak i pewnie kazdy kto mial dostep do bety logowal sie w tym samym momencie.
Pomysl troche. Tak dokladnie tak bylo. Chyba nie sledziles dokladnie forum RIFT i tych bet. Przed kazda beta bylo pare topicow z odliczaniem, etc... Ja sam w 5 na 7 przypadkow siedzialem o 19 z wywieszonym jezorem. Wiec uwazam ze tak... poczatek headstartu za bardzo nie bedzie sie roznil z perspektywy Trionu od np. Open Beta. Ludzie w kazdej becie rzucali sie o 19 jak sep na padline i podobnie bedzie teraz. Nic sie nie zmienia i mysle ze sa do tego tak samo dobrze przygotowani jak do bet. Oprocz tego ofc ze tym razem bedzie mniej ludzi niz np. w Open Beta co jest zrozumiale i logiczne. |
Autor: | Keii [ 24 lut 2011, 18:58 ] |
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Z ciekawości - wystarczy mieć otwarte okno z serwerami, czy trzeba włączać i wyłączać grę? |
Autor: | iniside [ 24 lut 2011, 18:59 ] |
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Wystarczy miec otwarte okno. A w kazdym razie do tej pory zawsze wystarczlo. Jeszcz 30s!!!!!!! |
Autor: | noasz [ 24 lut 2011, 19:00 ] |
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19 RUSZYLO? |
Autor: | Keii [ 24 lut 2011, 19:01 ] |
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1399 :< |
Autor: | Lokken [ 24 lut 2011, 19:01 ] |
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Lol 1 sec po pojawieniu i 1300 w kolejce. |
Autor: | goatguy [ 24 lut 2011, 19:01 ] |
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2911 w kolejce, 4h56min |
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