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PvP

COMBAT
In anticipation of Hammerknell level items entering the game we’ve adjusted certain Combat rating diminishing returns. These changes should only affect fully raid buffed characters in Hammerknell or better equipment.
* Physical Crit, Spell Crit, and Block ratings have both soft and hard caps updated. These caps only affect the bonuses from your base rating and have no effect on percentage-based bonuses from abilities, buffs, and debuffs.
* Physical Crit: Now soft caps at 45%, and the return per point of Physical Crit rating above 45% is reduced. Hard caps at 60%.
* Spell Crit: Now soft caps at 45%, and the return per point of Spell Crit rating above 45% is reduced. Hard caps at 60%.
* Block (Chance to Block): Now soft caps at 40%, and the return per point of Block chance rating after 40% is reduced. Hard caps at 60%.
* Block (Amount Absorbed): Now soft caps at 50%, and the return per point of Block absorption rating after 50% is reduced. Hard caps at 65%.

COMBAT – ITEM PROC RATES
* Item with proc effects (% chance of X on Y) will now be normalized so that the results of an item proc are more consistent regardless of the ability speed or number of targets it hits.
- Abilities that hit multiple targets will trigger procs less than abilities that hit single targets.
- Abilities with longer casting times will trigger procs more often than abilities that are quick to cast.
* Additionally, we've made a pass on the trigger events for procs themselves to make them more consistent across different items.

Class Changes
Addressing issues with healing in PVP focusing on instant and passive healing, reducing the effectiveness of healing for targets involved in PVP combat. This should help with a number of issues related to general Cleric survivability and effectiveness. These changes only affect active PVP combat, they have no impact on normal PVE gameplay.

* Chloromancer: Reduced the healing effectiveness of Bloom and Essence Surge when the target is in PvP combat.
* Druid: Reduced the effectiveness of Balm of the Woods when the target is in PvP combat.
* Justicar: Reduced the healing effectiveness of Doctrine of Loyalty, Doctrine of Bliss, Doctrine of Righteousness, Reparation, Reprieve, and Salvation when the target is in PvP combat.
* Necromancer: Reduced the healing effectiveness of Soul Purge when the target is in PvP combat.
* Purifier: Reduced the healing effectiveness of Healing Blessing, Healing Flare, and Latent Blaze when the target is in PvP combat.
* Sentinel: Reduced the healing effectiveness of Healing Breath, Marked by the Light, and Vigilance when the target is in PvP combat.
* Shaman: Reduced the effectiveness of Glory of the Chosen when the target is in PvP combat.
* Warden: Reduced the effectiveness of Healing Spray, Orbs of the Stream, Orbs of the Tide, and Soothing Stream when the target is in PvP combat.
* Dominator: Reduced the damage of Split Personality's Void Bolts in PvP combat.

Alt – Mode Warfronts
Whitefall Steppes - Escalation
In their fight for dominance, the Guardians and Defiants have deployed massive rune cannons to the Whitefall Steppes. Their Ascended armies battle to collect and return Sourcestone to fuel these powerful weapons.

Capture three Sourcestone from the field and hold them at your base to win. Beware though; Sourcestone can be stolen directly from your base by the enemy.

PVP Rifts!
The armies of the Ascended can now open special PvP rifts at Rift Raid locations. Opening these rifts secures sourcestone for your faction, but also leaves you open to attack from enemies! Keep the rift open as long as you can to gain the most rewards - or close your enemy's rift for additional bonuses!

PTS ONLY: Temporary openers can be found on Fluffy in Zareph's Return. These rifts are currently only active in Stillmoor. Currently the objects in this rift ignore the "PvP Auto Flag" option, so beware! Please direct feedback to the PTS forums, thanks!

PVP Itemization
*COMING SOON: New PVP Item Set Bonuses!
*Favor rewards have been increased for all daily PvP quests. Favor and Prestige have been increased for open world “Kill Players” daily quests.
*Wands, Totems, Shields and Bucklers are now available from the Favor merchants in Meridian and Sanctum.
*Prestige Rank 7 and 8 are now available. New armor sets are available in Meridian and Sanctum, new weapons coming soon.
*Condensed the total amount of Favor Set merchants in Meridian and Sanctum.

MAGE

Tweaking general Mage damage upwards for Charge consumption abilities. Addressing issues specifically with Dominators and complete energy/power starvation in PVP.

CHLOROMANCER
* Fixed an issue with the bonus healing provided to the Synthesis target by Lifebound Veil and Void Life. This healing should now reach the same range as all other healing from Lifebound Veil.
* Fixed typos in the Lifegiving Veil and Lifebound Veil tooltips.

DOMINATOR
* Traitorous Influence, Mass Betrayal: Energy and Power drained by procs from these abilities has been reduced to 20 from 30. These abilities now only trigger off of damaging or healing abilities.
* Controlled Opportunity, Swift Control: Updated descriptions to remove references to Overpowering Will.
* Transference now reduces energy/power/mana regeneration by 25% and increases ability costs by 50% for 7 seconds.

ELEMENTALIST
* Elemental Forces: Reduced rate of Charge consumption.

NECROMANCER
* Soul Purge: Reduced rate of Charge consumption.

PYROMANCER
* Internalize Charge: Reduced rate of Charge consumption.

STORMCALLER
* Eye of the Storm: Now a ground-targeted ability.
* Building Storm: Now stacks buffs on the caster, increasing the critical hit chance of Hypothermia-causing spells.
* Lightning Burst - New Ability: Available at 44 points. Blasts the enemy with lightning, dealing Air damage. Damage is increased by 50% for each stack of Electrified on the target. Deals 10% of the total damage dealt per stack of Electrified to 5 additional targets within 7 meters. Removes all stacks of Electrified from the initial target.
* Static Flux: Reduced Charge consumption.

WARLOCK
* Defile, Empowered Darkness: Reduced Charge consumption.

WARRIOR

We’re generally happy with the current state of Warriors and are continuing to monitor a number of smaller issues involving them.

REAVER
* Power in the Blood: Fixed a bug causing this to only take effect when the Reaver was dead.
* Shroud of Entropy: Fixed an error on the buff tooltip.

CLERIC

Addressing issues with Cleric damage Souls to bring them more in line with the other callings.

DRUID
* Hidden Path: Now removes all Curses, Diseases, and Poisons from both the Druid and the Druid's pet. No longer requires a pet active to use.
* Thorns of Asphodel - New Ability: Available at 38 points. Causes your pets to deal additional Life damage with their attacks.
* Friend of the Weald: Increased the boost to Attack and Spell Power bonus on your pet's abilities to 20% + 17% per point spent in Druid above 36.

INQUISITOR
* Due to the below changes, characters with Soul Points spent in Inquisitor have received a free Soul Point respec.
* Bolt of Judgment: Increased the Spell Power bonus.
* Life and Death Concord: Now also triggered by Nysyr's Rebuke.
* Lethargy: Removed.
* Harsh Focus: New tier 5 branch ability. Causes Harsh Discipline to no longer suffer casting pushback from damage.
* Nysyr's Rebuke: Reduced cooldown to 1 minute. Now deals Life damage, increased the Spell Power bonus. The damage will now affect enemy targets even if they are immune to Stuns.

SHAMAN
* Vengeance spells no longer trigger a global cooldown; instead, they now have a shared 5-second cooldown.
* Vengeance of the Primal North: Now available at 44 points. Lasts 1 hour, reduced the Spell Power bonus, and is now on the shared cooldown with other Vengeance abilities.
* Call of Ice: Increased the damage bonus for Massive Blow to 10% + 5% per point spent in the Shaman soul above 36. Increased the Attack Power bonus for Massive Blow to 5% + 2% per point spent in Shaman above 36.
* Frozen Wrath - New Ability: Available at 51 points. Deals weapon + additional Water damage over 15 seconds. Also increases damage the target takes from the Shaman's Vengeance of the Winter Storm by 200%.

TEMPLAR [PvP]
* Overload: Can no longer be applied to the same target more than once every 2 minutes.
* Replaced Barb of Shackles with Nysyr's Brand: Marks the target, blocking their ability to stealth and increasing the chance they will be critically hit by 5% for 30 seconds.

ROGUE

Addressing some of the disparity between builds that use Deadly Dance and those that do not. Improved Bard heal scaling.

ASSASSIN
* Physical Trauma: Impale causes the target to take 15-30% more damage from your Final Blow, up from 4-8%.

BARD
* Coda of Restoration: Attack Power contribution to healing is now increased with more Combo Points spent when using this ability.

BLADEDANCER
* Dancing Steel: You should now be immune to Disarm while channeling this ability.

INFILTRATOR [PvP]
* Anathema: Now reduces the healing the target receives by 50%. Does not stack with Lingering Wounds and Trauma.

NIGHTBLADE
* Dusk to Dawn: Now roots the target for 4 seconds on application. Deals damage and gives the Nightblade an additional Combo Point per second while channeling, even if the target is immune to movement speed debuffs. Additionally, the Nightblade gains Nightrage, which increases the damage of Blazing Strike and Flame Thrust by 40% for 1 minute. The combat message should now properly show the Combo Points gained.

RANGER
* Feral Instincts: Pets now enjoy this effect within 35 meters of the Ranger, up from 25.

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PostNapisane: 13 lip 2011, 22:58 
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O kurwua.... szybko. :) No i macie w koncu "cos o PvP".

PS.

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There is more, we just put out Class and PvP changes first as these are what get the most immediate attention, so we don't want players feeling around in the dark not understanding the changes we made here.

We're still putting together a more complete list of notes, and as usual the update will continue to evolve over the course of its stay on PTS.

Thanks


No i dodatkowo chyba najwazniejsza zmiana z punku widzenia graczy PvE:

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Cross Shard LFG

You will not notice any difference when using the LFG tool in-game; however, with the release of Cross Shard LFG you'll have the ability to take on dungeons with other players on shards across your Wargroup.

To test this new feature we ask that you split yourselves up across PTS PvE and the PTS PvP shards - to help facilitate this, we ask that if your character name starts with A-N that you play on PTS PvE, and O-Z play on PTS PvP. You'll have the ability to Transfer any existing characters to either shard to make it easier.

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Imo muszą szybko wypuszczać nowe patche bo jednak dla wielu graczy Rift bardzo szybko się nudzi. Jeszcze nie grałem w takie mmo (może poza DFO) gdzie gracze tak szybko odpuszczali. Z ludzi z którymi zaczynałem grę zostało parę osób.

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Alternate Advancement

The upcoming Alternate Advancement system was definitely the most suprising reveal of our State of the Game conference call with Hartsman. The system allowing players to continue gaining XP after they’ve hit the level cap, and will allow them to earn more rewards and become more powerful as they continue to play at the endgame. Each time a player fills their experience bar, they’ll be given points which they can spend to customize their character further by unlocking new abilities and powers. As Hartsman put it, players will be learning how they can “use the power of the planes against them.”


YEAHHHHHHHHHHHHH.
http://www.pcgamer.com/2011/07/14/rifts ... d-players/


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viewtopic.php?t=6093
PODPISY: banery, sig'i, podpisy muszą zgadzac sie tematycznie z profilem forum, nie mogą być animowane, nie mogą przekraczac wielkości 100KB i wymiarow 90 (wysokość) x 400 (szerokosc).

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PostNapisane: 17 lip 2011, 06:04 
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Duzo ciekawego contentu szykuje sie dla casual graczy. W koncu zauwazyli, ze nie samymi rajdami i dailys czlowiek zyje :P

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CLERIC

CABALIST
* The goal of the below Cabalist changes were to make this soul far less confusing in general, reduce the awkwardness of using Sigils, tone down the long and complex rotations, and combine the AE abilities in a way that can use a single, understandable rotation.
* PTS Only: Decay now displays in the Soul Mechanic UI.
* Decay: Renamed Lurking Decay. This is now a buff that automatically generates one stack of Decay every 2 seconds.
* Tyranny: Now consumes (and therefore triggers) all of your Decays at once. 30 second cooldown.
* Obliterate: Reduced cooldown to 45 seconds. Decays triggered from this now deal triple damage, but no longer cause an AE.
* Sigil of Power: Renamed Vile Power. Now available at 20 points. This now works like Tyranny, dealing damage and consuming/triggering all of your Lurking Decays. In addition, it restores a base amount of mana, plus an additional amount of mana for each enemy it hits. Reduced the cooldown to 90 seconds.
* Sigil of Ravaging: Renamed Ravaging Darkness. This now works like Tyranny, dealing damage and consuming/triggering all of your Lurking Decays. In addition, it heals the Cleric for 100% of the damage done.
* Affinity for Death: Now reduces all abilities that consume Decay by 6-30 seconds.
* Sigil of Binding: Now an executed ability that is a GTAE Snare that affects up to 10 enemies.
* Sigil of Woe: Now an executed ability that is a GTAE Purge (removes 1 buff) that affects up to 10 enemies. Reduced the cooldown to 15 seconds.
* Sigil of Secrecy: Now an executed ability that is a GTAE Silence that affects up to 10 enemies. Reduced the cooldown to 30 seconds.
* Sigil of Ruin: Now an executed ability that is a GTAE Stun that affects up to 10 enemies. Reduced the cooldown to 30 seconds.
* Curse of Discord - New Ability: This deals Death damage to the enemy over time, in addition to dealing Death damage whenever the enemy uses an ability. Does not stack with Curse of Solitude. Obtained at 8 points.
* Curse of Solitude: The AE Death damage dealt now only affects up to 5 enemies. Does not stack with Curse of Discord.
* Leviathan's Mark: Now increases the damage of Dark Water, Curse of Discord, and Curse of Solitude by 5-15%.
* Death's Dominion: Now increases the damage of both Distorted Shadows and Shadow's Touch by 2-10%.
* Bound Fate: Now affects up to 5 enemies.
* Engulfing Shadows: Removed.
* Negation of Life: Now increases the Spell Power bonus of Decay by 1% + 1% per point spent in Cabalist above 26.
* Symbol of the Ancient: Now increases the Spell Power bonus of Shadow's Touch, Dark Water, Distorted Shadows, Curse of Solitude, and Bound Fate by 2% + 2.5% per point spent in Cabalist above 36.
* Howling Death: Fixed (reduced) the mana cost.

DRUID
* Friend of the Weald: No longer increases the Faerie's damaging abilities.
* PTS Only: Thorns of Asphodel: Moved to a 51 point ability.

INQUISITOR
* PTS Only: Harsh Focus: Removed.
* Persistence - New Ability: Tier 5 branch ability. Extends the immunity granted by Perseverance to all control effects.

JUSTICAR
* Doctrine of Loyalty: Now uses smart healing to select targets.


MAGE

ARCHMAGE [PvP]
* Degeneration: Will no longer remove non-purgable buffs.

ARCHON
* Crumbling Resistance, Rock Slide: Updated ability icons.

CHLOROMANCER
* Withering Vine: Fixed an issue where certain buffs or debuffs, such as the Riftblade's Stoneshield, would block the healing component of Withering Vine.
* Entropic Veil, Void Life: Updated ability icons.

ELEMENTALIST
* Elemental Forces: Fixed this ability expiring early if used with a full Charge bar.

NECROMANCER
* Fixed an issue where Flesh Rot would not extend the duration of the guaranteed critical hit from Necrosis on the Skeletal Zealot's Blood Spike ability.
* Plague Bolt: Deadly Plague should now correctly affect Plague Bolt immediately after spending Soul Points.
* Ancient Tomb, Detonate Bones: Updated ability icons.

STORMCALLER
* Lightning Storm: Updated ability icon.


ROGUE

RIFTSTALKER
* Icons have been updated for Planar Refuge, Planar Attraction, Unseen Fury, Toughened Soul, Great Fortitude, and Rift Scavenger.


WARRIOR


BEASTMASTER
* Survival of the Fittest: Now adds a set value to your Hit Rating rather than a percentage increase to the Hit bonus.
* Kinship, Calming Influence, Primal Recovery, Protective Companion, and Enraged Companion: Updated ability icons.

PALADIN
* Face Slam: Fixed a bug that caused this ability to never critically hit.
* Sweeping Strike: Fixed this ability incorrectly triggering Light's Decree.

PARAGON
* Fixed the wording of Follow-Up attack descriptions to hopefully make their usage less confusing.
* Path of the Tempest, Way of the River, Shifting Blades, Flowing Strikes, and Improved Flowing Strikes: Updated ability icons.

RIFTBLADE
* Earth Burst: Now properly deals damage even if the target is immune to crowd control abilities.
* Thunder Strike, Storm Burst: Won't try to hit dead targets.
* Elemental Touch, Blade of Elemental Affinity: Should now trigger more reliably from Area of Effect abilities.
* Stoneshield, Thunder Strike, Frost Strike: Updated ability icons.

VOID KNIGHT
* Catalyze, Ravenous Defense: Updated ability icons.

WARLORD
* Spotter's Order: Functionality changed in an effort to balance the DPS this adds to various souls. Now lasts 20 seconds and does not have to be kept up as often, freeing the Warlord to use other finishers. Also now has a 3 second internal cooldown to better equalize Dual Wielding and Two-Handed weapons, or long-cast-time abilities. Due to the increased effect frequency, it is now an added attack rather than a damage value bonus. Damage increased significantly to keep the new version in line with its previous DPS boost.

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PostNapisane: 21 lip 2011, 20:51 
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Nowy cabalista to jakiś żart. Tyrany zjada wszystko i 30sec cooldown? Wszystkie aoe z dupnymi cooldownami? Lurking Decay buffem? Nie podoba mi się to.

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PostNapisane: 21 lip 2011, 21:54 
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Zobaczymy jak wyjdzie w praktyce.
IMO dopalenie cabalisty a lekki nerf inquisitora by nie zaszkodził.
Zobacz sobie ilu w tej chwili masz w na WFach cabalistów a ilu inqusitorów - jak na mój gust to jest jakoś tak 1:10 :)


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PostNapisane: 21 lip 2011, 23:14 
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http://tinypic.com/view.php?pic=34qwz2w&s=7

Nowe bronie PvP Rank8.

Wygląd broni plus nowe PvP esencje i synergy crystal.

http://img59.imageshack.us/img59/6457/56383698.png

Nowa instancja raidowa dla 10 osób.

http://i27.photobucket.com/albums/c159/ ... dagfsd.png


Nowe kamyki. Wreszcie będe miał na co wydawać kasę :)

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Burning Manastone - use: Increase your maximum mana by 400 for 4hrs. For use on Totem. 2 Refined Gems to make.

Burning Powerstone - use: Increases Spell Power by 200 for 4hrs. For use on Mainhand or Two Handed. 2 Refined Gems to make.

Burning Spellstone - use: Reduces the duration of silence effects by 2seconds. This effect lasts 4hrs. For use on Helmet. 2 Refined Gems to make.

Burning Witchstone - use: Spell critical strikes have a chance to deal an extra 311 damage for 4hrs. For use on Staff. 2 Refined Bones to make.


Exquisite Oilstones - use: Increases melee weapons dps by 10 for 4hrs. For use on Two Handed. 4 Refined Metal, 2 Premium Grinding Stones to make.

Exquisite Whetstones - use: Increases melee weapon dps by 5 for 4hrs. For use on Main Hand. 4 Refined Metal, 2 Premium Grinding Stones to make.

Massive Weaponstone - use: Physical critical strikes have a chance to deal an extra 311 damage for 4hrs. For use on Two Handed. 1 Refined Wood, 1 Premium Grinding Stone to make.

Noise Canceling Coating - use: Ranged attacks have a chance to silence your target for 4 seconds. This effect lasts for 4hrs. For use on Bow or Gun. 3 Tempestflower Stems, 3 Animal Glue to make.

*

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PostNapisane: 22 lip 2011, 01:40 
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Wiekszośc tych kamyków od dawna już jest in game.
Z tego co widze to tylko je tuningowali i/albo zmienili wymagane ilości materiałów.


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PostNapisane: 22 lip 2011, 04:32 
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A jaki koszt tych nowych? Broń R6 + favor?


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- To crush your enemies, see them driven before you... and to hear the lamentation of their women!

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PostNapisane: 22 lip 2011, 08:12 
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Matsy do kamykow to byl kosmos. Jak znerfia koszt ich produkcji to b. dobrze.

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goatguy napisał(a):
A jaki koszt tych nowych? Broń R6 + favor?


Koszt nowego sprzętu r7-r8 działa wg zasady: Stara broń/armor + jeszcze raz ta sama ilość favoru.

Powstaje problem z wbijaniem favoru z 6 na 7 range. Jesli wymienimy sprzęt (a musimy wydawać favor z racji capa) a nie mamy jeszcze r7 to nie będziemy mogli go używać. Nie wiadomo czy i jak to rozwiążą. Może znacznie zwiększą favor cap.

Z kamyków dodali powerstone i oilstone.

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PostNapisane: 22 lip 2011, 23:13 
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http://forums.riftgame.com/showthread.p ... -3-7-22-11

Kolejne zmiany. Jest ich sporo, ale w sumie nic ciekawego.

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PostNapisane: 23 lip 2011, 08:55 
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Nowe craftowalne sety. Z racji ceny vendor matsów będą baaaardzo drogie.


http://i.imgur.com/0njus.jpg

http://i.imgur.com/WyV0Z.jpg

http://i.imgur.com/HJ9cA.jpg

http://i.imgur.com/XxKK8.jpg

http://i.imgur.com/h68TN.jpg

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Co za bezsens ;[


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open your mind for the serpent
open your mind for the serpent
open your mind for the serpent

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Kasa to nie problem w tej grze.

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Dokladnie. W koncu bedzie jakis money sink oprocz kupowania artefaktow na AH.

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DROWNED HALLS - NEW SLIVER
* A new Sliver location has been reported to be intersecting with present-day Telara in the region of Lord's Hall in Scarwood Reach.
* High Priestess Hydriss attempts to break through from a twisted reality, bringing her Abyssal army to claim the Ascended's Telara for Akylios. Enter the Sliver to fight her back on her own turf before she can bring her future into ours!
* Drowned Halls is positioned as an entry-level 10-person raid instance, with unique new loot to help gear for more difficult challenges.
* Several new costume items can be obtained from the Drowned Halls sliver and Achievements.


PVP RIFTS - NEW
* The armies of the Ascended can now open special PvP rifts at Rift Raid locations. Opening these rifts secures sourcestone for your faction, but also leaves you open to attack from enemies! Keep the rift open as long as you can to gain the most rewards - or close your enemy's rift for additional bonuses!
* See Girdoom in Meridian and Templar Zin in Sanctum to obtain the Ascended Powers needed to open these new Rifts, purchased with Favor (Lure of the Unseen and Lure of the Eye).
* PvP Rifts can be opened at Raid Tears in Shimmersand, Iron Pine Peak, and Stillmoor. Only one per zone can be opened at any time, for a total of three active PvP Rifts at a time.
* Contribution to objectives or to PvP activity in the region of the opened Rifts triggers rewards.
* PvP Rift activity will be broadcast in the new World Defense chat channel.


WATER SAGA STORY QUESTLINE - NEW
* After the appearance of Akylios, Guardians take a trip through madness while Defiants learn the story of the Faceless Man and help determine his future. The Abyssal have a hand in all of it.
* The Water Saga is intended for higher-level characters in solo and small groups. You don't need to raid to complete it though you may need to bring some friends for some portions.
* Start the story after completing either Standard or Expert Abyssal Precipice. Defiants speak to Faceless Man inside the Abyssal Precipice instance itself, while Guardians need to see Cardinal Visc in Sanctum after completing the instance once. Pre-1.4 completions of Abyssal Precipice DO count!
* New item rewards are available while completing the questline, and rumor has it that finishing the series grants the player a sweet new mount type. CROCNARD!


ALTERNATE WARFRONT: WHITEFALL STEPPES - NEW
Whitefall Steppes - Escalation
* In their fight for dominance, the Guardians and Defiants have deployed massive rune cannons to the Whitefall Steppes. Their Ascended armies battle to collect and return Soucestone to fuel these powerful weapons.
* Capture three Sourcestone from the field and hold them at your base to win. Beware though; Sourcestone can be stolen directly from your base by the enemy.
* Alternate-mode Warfronts appear on weekends and are highlighted in the Warfront queue UI when available. These Warfronts grant double awards while available.
* Daily quests for the standard version of Whitefall Steppes can still be completed in the Alternate Mode.
* Achievements related to Whitefall Steppes must still be done in the standard version.


CROSS-SHARD LOOKING FOR GROUP
* The Looking for Group tool now includes queues from the other shards within your battlegroup when forming instance groups.
* Cross-shard players are indicated the same way as in Warfronts - Name@Shard.
* Cross-shard groups cannot contain more than 5 characters but can still be 'converted to a raid' for the UI change.
* The ability to ignore players cross-shard is currently being worked on.
* You cannot trade items or coin to players from another shard. This includes Bind on Pickup items under the 30 minute trade window after looting.


RIFTS AND INVASIONS
* Rift consumables now drop in only three ranks rather than five. The first comes from Rift content from levels 1-29, and the other two drop from level 30+ content and are based on player level. Characters of level 30-39 receive the second rank of consumables, and 40-50 receive the third.
* Puresource containers have also been changed so that Rift and Invasion content drops higher level versions as you gain levels relative to the content.
* Rifts from the Plane of Life and Plane of Water have been spotted in new locations all across Telara!


COMBAT
* Taking certain actions on the Pet Bar - changing pet aggro status, toggling abilities to use - no longer dismounts you.
* Fixed a bug causing pets to sometimes lose passive effects.
* Fixed synergy crystals sometimes not applying their bonuses when switching roles after they were equipped.


COMBAT
* Fixed an incorrect calculation of weapon damage when swapping weapons to a different hand.
* Corrected some ability and effect tooltips where they displayed an incorrect value for a percent of health healed.

SOULS
* Calling abilities are now categorized in the ability panel and sorted alphabetically.

ARCHON
* Fixed a bug where Burning Purpose would trigger the Dominator ability Quick Thinking.

CABALIST
* PTS ONLY: Lurking Decay: Tooltip now indicates the 1 hour duration.

CHLOROMANCER
* Void Life: The channel duration is no longer affected by damage. Fixed an issue where the last tick of damage would be delayed longer than intended.

DRUID
* Rage of the Fae: Fixed effect tooltip to match current ability functionality.

TEMPLAR
* Echoes of Ascension: The cooldown now begins counting immediately rather than waiting for the effect to trigger.


PVP/WARFRONTS
1.4 will introduce a number of changes to make acquiring PvP gear more enjoyable. Players will now be able to upgrade PvP store items more frequently without needing to hoard Favor to purchase high rank items.
* Converted the costs on rank 3/4 and 5/6 Armor and Weapons to use Marks of Retribution and require the previous set's items to purchase the upgrade.
* Changed the overall cost of purchasing all of rank 1 through 6 sets to equal the previous cost of purchasing a rank 5 or 6 set.
* Completing weekly PvP quests now grants additional Marks of Retribution, and closing PvP Rifts have an additional chance of rewarding these.
* Marks of Retribution are obtained for 1600 Favor from PvP vendors in Meridian and Sanctum.
* Lost Hope, Incapacitate: Cannot be used to interrupt other players while they are immune to interruption effects.
* Break Free [All PvP Souls]: Now removes the Disarm effect.
* Usable objects that will flag you for PvP now have a unique mouseover cursor.


ZONES

CHARMER'S CALDERA
* Updated Charmer's Caldera population to address a farming issue.

STILLMOOR
* The Past: Should be able to complete this quest more consistently after subduing Tigram Stillstep.



CRAFTING
* Apothecaries can now salvage Planar Essences. These break down into planar dusts as well as new ingredients used in Augment recipes.
* Salvaging Artificer-crafted rings that contain gemstones now yield more Iridescent Powder, Gemstone Fragments, Clear Crystals, and Glimmering Fragments, and these items appear much more frequently.
* Apothecary recipes using consumable items from Rifts have been updated to reflect the changes to the ranks and level ranges of these items.
* PTS ONLY: Corrected pricing of Ethereal Flux, Magical Oil, Enchanted Lacquer, and Endless Dust. They should sell for 4 Platinum 20 Silver from vendors.
* PTS ONLY: Updated the cooldown for new crafting recipes to 20 hours from 24.
* PTS ONLY: Fixed a bug where new recipes were being crafted instantly.
* PTS ONLY: Rare and Epic Essences can now be salvaged properly.


ITEMS
* Healing Potions and Tonics from Apothecaries are now on a separate cooldown from Mana Potions and Tonics.
* The following items are on the same cooldown as Mana Potions and Tonics now, and won't be triggered by Healing items: Olde Tablet, Ageless Tablet, Elder Tablet, Timeworn Tablet, and Ancient Tablet.
* Dark Shadow Tunic: Renamed to Dark Shadow Leggings so you're not trying to wear a shirt as pants.


MACROS AND COMMANDS
* Characters can now have up to fifty macros each.
* A slash-command glossary has been added to the Macro window to better explain some of the many slash commands in the game.


UI/SETTINGS
* Auction House: Fixed a bug in the Usable Only checkbox so that auction results are displayed correctly (less blank pages and half-filled pages all around).
* Optimized the Guild Roster pane to handle showing offline members for very large guilds without breaking things. I'm looking at you, Epic.
* The Achievement window now properly updates for exploration achievements when entering new areas.
* Added a button that allows you to "take all attachments from all mail items" in your inbox.

****

Posty: 1527
Dołączył(a): 27.10.2006
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PostNapisane: 30 lip 2011, 09:31 
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Dokładniejszy opis nowego systemu zdobywania sprzetu PvP.

http://forums.riftgame.com/showthread.p ... tige-Ranks

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