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PostNapisane: 8 paź 2011, 08:16 
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Trion nie zwalnia tempa. Zaledwie półtora tygodnia po wejściu 1.5 na live serwery na PTSie pojawił się kolejny update. Jak na razie dodali nową lokację Ember Isle oraz zmienili parę skilli u Maga (Stormcaller, Archon, Warlock). Na razie jednak brak patchnotes.


Ostatnio edytowano 8 paź 2011, 09:58 przez Lokken, łącznie edytowano 1 raz
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nie rob balaganiku :)

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Huh ?

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bardzo dobrze, ze tworzy topici i opisuje. tylko dlatego tu jeszcze zagladam.


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vidi21 napisał(a):
bardzo dobrze, ze tworzy topici i opisuje. tylko dlatego tu jeszcze zagladam.


Chodziło pewnie o to, że topic nazywał się "Lokken", ale teraz już jest poprawiony :)


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- To crush your enemies, see them driven before you... and to hear the lamentation of their women!

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No właśnie nie mam pojęcia skąd ta nazwa. Albo coś się zjebało albo miałem jakieś ostre zaćmienie gdy to pisałem. Szybko poprawiłem.

Anyway... Nowa lokacja http://www.youtube.com/watch?v=bGTObxeBnQA

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wyglada calkiem fajnie. tylko nie wiem czy potrzebna ta wyspa ;/


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No dla mnie osobiscie wiekszy swiat to jedna z naprawde niewielu rzeczy jakich w RIFT brakuje.
Bardzo bym chcial zeby w nastepnych patchach dodali Planetouched Wilds i Port Scion. No i z utesknieniem czekam na zapowiedz dodatku z nowym kontynentem albo z zonami poszczegolnych Planow.

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dokladnie o to chodzilo :)
nazwa juz poprawiona, wiec jest git.

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ja bym chcial wiecej contentu pvp. a wiekszy swiat... to mniej world pvp (nie mowie o gankingu)


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PLEASE NOTE: These changes are very much in flux and this is an early version we wanted to get out for feedback as soon as possible. We're aware that a number of builds are not balanced right now so please expect further tuning and changes.


CLERIC

JUSTICAR
* Just Defense: Now absorbs 50% of the Cleric's maximum health. Removed ranks 2 and 3.
* Resplendent Embrace: Now also increases the Cleric's maximum health by 20%.
* Thorvin's Law: Now causes Precept of Refuge to reduce non-Physical damage by 9-18%.


MAGE

ARCHON
* Purification: Ability will no longer be available to cast, and will be greyed out, if the Mage's target does not have a Curse debuff on them.
* Illuminate - New Ability: Illuminates the weak points on a target, causing each attacker to deal additional Physical damage on 1 attack every 3 seconds for 20 seconds. Obtained after spending 14 points in Archon.

CHLOROMANCER
* Nature's Cleansing: Ability will no longer be available to cast, and will be greyed out, if the Mage's target does not have a Curse, Poison, or Disease debuff on them.
* Living Shell: Fixed an issue where this would not return Mana if used while Entropic Veil was active.

DOMINATOR
* Deny: Ability will no longer be available to cast, and will be greyed out, if the Mage's target does not have a Curse, Poison, or Disease debuff on them.
* Haunting Pain: Fixed an issue where the damage or duration in the debuff tooltip would display as 0.
* Improved Charged Shield: Fixed an issue where this was not correctly affecting the damage of Charged Shield and Mass Charged Shield. Updated description to indicate that it affects Mass Charged Shield.
* Fixed an issue where Traitorous Influence and Mass Betrayal would not drain Mana or Energy if cast while a Charge-draining ability, such as Internalize Charge, was active.
* Fixed an issue where Ineptitude and Call of Spring were incorrectly affecting the ability and tooltip descriptions for Incompetence.
* Thunder Blast: Will now trigger Quick Thinking when cast.

ELEMENTALIST
* Swarming Flames: Reduced cooldown to 2 minutes.
* Velocity: Now has a 100% chance to debuff enemies hit by Crystalline Missiles.
* Elemental Fury - New Passive Ability: Successful critical hits by the Mage's Elemental pet will increase the Mage's Spell Power by 15 for each point spent in Elementalist at 40 and above. This buff has a 15 second duration. Obtained after spending 40 points in Elementalist.
* Planar Expansion: The damage bonus now affects Earth Elemental pets in addition to the currently affected Air and Water Elementals. Now increases Elemental pet damage by an additional 2% for each point spent in the Elementalist soul above 31.

NECROMANCER
* Mass Grave: Reduced cooldown to 2 minutes.
* The Skeletal Knight's Bone Shatter ability will now force enemies it successfully taunts to attack the pet for 3 seconds, in addition to its previous effects.
* Deadly Collusion - New Passive Ability: Successful Critical Hits by single target spells will increase your Undead pet's Attack Power and Spell Power by 30 for each stack of Deathly Calling on the affected target. Attack and Spell Power boost lasts for 15 seconds. Ability is gained after spending 40 points in Necromancer.
* Epidemic - New Passive Ability: Successful Critical Hits by the Mage's Undead pet will reduce the casting time of the Mage's next Plague Bolt within 10 seconds to instant-cast. Obtained after spending 44 points in Necromancer.

PYROMANCER
* Due to the below changes, characters with Soul Points spent in Pyromancer will receive a free Soul respec.
* Fire Storm: Now deals damage every 1 seconds, down from 2 seconds previously. Damage per tick has been reduced so that the total damage of the full channel has not changed. It will no longer deal damage immediately upon casting. Duration of the total channel has not been changed.
* Glyphs of Power: Updated the buff tooltip to match the ability description, indicating that it only buffs the Mage's Fire damage.
* Smoldering Power: Fixed an issue where this would not consume Charge if used while Internalize Charge was active.
* Fiery Concentration: Now reduces the amount of pushback suffered while casting single-target spells by 33-100%.
* Improved Smoldering Power: Combined into the base Smoldering Power ability, removed the Improved Smoldering Power ability.
* Burning Bonds: Now instant-cast.
* Improved Burning Bonds: Removed.
* Unbreakable Bonds: Now requires points spent in Burning Bonds.
* Backdraft: No longer has Fire Storm as a prerequisite to obtain.
* Fire Shield: Now a single-point branch ability.
* Improved Flame Jet: Now a two-point branch ability.
* Heat Wave: No longer reduces the global cooldown.
* Spark - New 5-point branch ability: Reduces the Mage's global cooldown by 0.1-0.5 seconds. Unlocked after spending 20 points in Pyromancer.
* Ignition: Now reduces the casting time of non-Fire spells by 1-5%, in addition to its original effect.
* Philosophy of Flame - New branch ability: Increases the Mage's maximum Charge by 5-10. Unlocked after spending 10 points in Pyromancer.
* Burning Fury - New branch ability: Each time the Mage fails to critically hit a target with a single-target spell, they gain a 15 second stacking buff. This buff increases their Spell Critical Hit chance by 3% per stack. A successful critical hit on a target will consume all stacks. Unlocked after spending 5 points in Pyromancer.
* Combust: Renamed to Improved Combustion.
* Glyphs of Power: Now increases all spell damage instead of only Fire damage.
* Improve Combustion: Now appears in the combat log as its own ability, no longer attributing the damage to Fireball and no longer deals damage based on how much damage Fireball does. Now increases the chance for Fireball to proc Combust again on the target by 10-30%.
* The Combust damage-over-time effect now deals damage as soon as it is applied, and every second after. This is decreased from the previous 2-second interval.
* Fireball: Now has a base 20% chance to proc a Combust damage-over-time effect on the target.
* Countdown: Damage now increased by 5% for each stack of Combust on the target.
* Improved Flame Bolt: The buff effect now increases all spell damage by 10% instead of just Fire.
* Wildfire: Now gives Flame Bolt a 33-100% chance to proc Combust on the target, in addition to its previous effects.
* Pyromancer's Armor: The chance for this ability to proc is now increased by 1% per point spent in Pyromancer above 40.
* Withering Flames: Now deals Fire damage and applies a stack of Combust each second while channeling. Withering Flames damage is increased by 20% for each stack of Combust on the target.

STORMCALLER
* Due to the below changes, characters with Soul Points spent in Stormcaller will receive a free soul respec.
* Hypothermia: Increased the duration of the Hypothermia debuff to 15 seconds. Duration of the Snare effect is unchanged.
* Building Storm, Favorable Conditions: Abilities removed.
* Storm Shard - New Ability: Tier 3 branch ability with 3 ranks. Gives your Air spells a 33-100% chance to make your next Icicle cast within 10 seconds an instant cast, and gives that Icicle a 100% chance to critically hit with increased critical hit damage bonus of 100%. Cannot occur more than once every 10 seconds.
* Lightning Conductor: Now causes Electrocute, Thunderbolt, Raging Storm, and Forked Lightning to deal 10-30% more damage if the target is suffering from Hypothermia.
* Watertouched Soulstone: Fixed an issue where this was not correctly working with AoE abilities.
* Lightning Rod: Now reduces the pushback caused by damage attack by 50-100% while casting area effect spells.
* Eye of the Storm: Damage increased.
* Icicle: Damage increased.
* Permafrost: Ability removed.
* Severe Weather - New Ability: Increases damage done by area effect spells by 10-20%. Tier 5 branch ability unlocked after spending 20 points in Stormcaller.

WARLOCK
* Devouring Shadows: Now deals damage every second, down from 2 seconds previously. It will no longer deal damage immediately upon casting. The duration of the channel has not been changed, but the damage and charge generation per tick has been adjusted to maintain the same overall damage and charge from a full channel of the ability.
* Neddra's Influence: Now increases both Death and Fire damage dealt by damage-over-time spells.
* Improved Warlock Armor: Renamed to Improved Mage Armor. Now increases the Mage's damage by 2-10% when they have any Mage Armor buff active. Updated icon.
* Void Decimation - New Passive Ability: Increases the Mage's Void Bolt damage by 1% for each of their Death damage-over-time spells affecting the target. This bonus increases by an additional 1% for each point spent in Warlock above 40. Obtained after spending 40 points in Warlock.


ROGUE

BARD
* The requirement where players can only have 1 Fanfare per Bard has been removed - the Bard can now buff the entire group with all 3 Fanfares.
* Coda of Jeopardy - New Ability: Unlocked at 14 points in Bard. Plays a Coda that uses Combo Points to put the enemy in jeopardy, causing each attacker to deal additional Physical damage on 1 attack every 3 seconds for 30 seconds. Additional damage taken increases with Combo Points. This ability is similar to the Warlord’s Spotter’s Order.
* Extended Grief: Ability now also increases the duration of Coda of Jeopardy.

BLADEDANCER
* Weapon Barrage: No longer turns on auto attack which causes Incapacitate and Lost Hope to break.

MARKSMAN
* Electrified Munitions, Silver Tip Munitions, Vampiric Munitions: No longer have a 1 second internal cooldown when using AE attacks. The proc chance is reduced for AE attacks based on the number of targets affected. For example, Electrified Munitions has a proc chance of 100% on a single target. Using Fan Out that affects 2 targets will reduce the proc chance to 50%. On 5 targets, the proc chance is reduced to 20%.

RIFTSTALKER
* Due to the below changes, characters with Soul Points spent in Riftstalker will receive a free Soul respec.
* Guardian Phase: Now gives the Rogue a chance to deflect attacks, reducing their damage taken based on their deflect rating. Deflect rating is increased by Dexterity.
* Annihilate: Now unlocks with 2 points spent in Riftstalker. No longer grants an Attack Power buff. Additional rank added.
* Guarded Steel: Now unlocks with 6 points spent in Riftstalker. Changed to a passive ability. Increases armor by 30% after using Annihilate, lasts for 30 seconds.
* Blighted Steel - New Ability: Unlocks with 8 points spent in Riftstalker. Increases Attack Power by 15% after using Annihilate, lasts 30 seconds.
* Rift Guard: Changed to a passive ability. All Plane Shift abilities and Annihilate trigger Rift Guard, absorbing 15% of all incoming damage for up to 50% of the Rogue's current maximum health. Lasts for 30 seconds.
* Rift Barrier: Functionality changed. 20-60% of the damage Rift Guard absorbs is reflected back on the attacker.
* Shadow Guard: Functionality changed. Reduces Physical damage taken by 1-5%. For every 400 points of base Armor, you take 1% less Physical damage, up to a maximum of 20% reduction.


WARRIOR
* Spell interrupt shared cooldown has been increased to 8 seconds to match interrupt ability cooldowns.

CHAMPION
* Having both Overrun and Blitz for Bull Rush no longer double-dips on diminishing returns.

PALADIN
* Aggressive Block: Tooltip no longer references this ability being modified by Strength, which it isn't.
* Aggressive Guardian: In addition to increasing the threat generated, now also increases the threat generated from Retaliation abilities, modified further by Endurance.
* Touch of Life: Cooldown reduced to 5 minutes.
* Preservation: Cooldown reduced to 5 minutes.
* Improved Reverent Protection: Now increases Reverent Protection by 10-20% plus an additional 0.02/0.04% per point of Endurance.
* Hardened Will: In addition to the base 3-9% Magic mitigation, now also increases Magic mitigation by 0.12-0.35% per point spent in Paladin above 30.
* Impassable Guard: Now also reduces non-Physical damage by 15%. No longer blocks spells.
* Scales of Justice: Threat generated has been increased significantly.
* Sweeping Strike: Shifted to more of a threat-generation role. Threat generated has been increased significantly, the number of targets it hits increased to 10, cooldown reduced to 10 seconds, and no longer requires a target to be used. Because of these changes, the damage has been reduced slightly.

REAVER
* Increased the threat generated from all Reaver damage over time abilities.
* Power from the Masses: Fixed a bug causing all points spent in this ability to cause the same percent chance to trigger.
* Sinister Intent: Threat enhancement is now modified by Endurance.
* Crest Mastery: In addition to the 3-9% Magic mitigation, now also increases Magic mitigation by 0.12-0.35% per point spent in Reaver above 30.
* Wasting Away: Ability changed - Successfully hitting with Soul Sickness, Blood Fever, or Necrotic Wounds reduces the damage that the target does to you by 3% per stack for 5-15 seconds. Applies separately for each ability to a total of 9%.
* Flesh Rot: No longer reduces chance to hit on the target. Now reduces the damage the target deals to the Reaver by 2% when under the effect of Flesh Rot. Value is increased based on the number of Reaver damage over time abilities the target has on it, to a maximum of 5.
* Cyclone Strike: Shifted to more of a threat-generation role. The threat generated has been increased, the number of targets it can hit is now 10, cooldown increased to 10 seconds, Power cost has been increased, now generates an Attack Point, and no longer counts as a Finisher ability.

RIFTBLADE
* Surging Energy: Fixed a bug causing 1 point in this ability to reduce the Power cost of the next ability by 75% instead of 25%.

VOID KNIGHT
* Fixed a bug causing Efficient Conversion to not properly alter the Power cost of certain abilities.
* Fixed a bug where damage shields such as Warlock Armor would trigger the counter on Fusion of Flesh, but not trigger the heal.
* Fusion of Flesh: Fixed a bug causing this to stick around after death.
* Surge: Now generates threat to nearby enemies when using Pact generating abilities. Due to this change, the damage of Discharge, Tempest, and Unstable Reaction have been increased slightly to make up for the loss of the increase Surge previously gave them.
* Rift Summon: Now acts like a taunt. Due to its high point requirements and long cooldown, it does not share an internal cooldown with other single-target taunts.
* Discharge: Significantly increased threat caused by this ability.
* Singularity: Damage reduction is reduced from 50% to 35% but now reduces all incoming damage, not just Magical.
* Accord of Emptiness: Damage reduction lowered, now also grants the Void Knight a Pact every 10 seconds.
* Ravenous Defense: No longer increases Armor. Reduces incoming damage, with the reduction amount increased with additional points spent in Void Knight.
* Ravenous Strength: Now increases Strength based on how many points you've spent in Void Knight.
* Tempest: Shifted to more of a threat-generation role. Threat generated has been increased, cooldown reduced to 10 seconds, and no longer requires you to have a target to use it.

WARLORD
* Spotter's Orders is no longer a Call and no longer generates threat from Battlefield Awareness.
* Locked Down: Cooldown reduced to 30 seconds.
* Dramatic Presence: Now increases the self-effects of all Calls and Commands.
* All Aspects have been increased to meet their previous numbers due to the change to Dramatic Presence.
* Killing Field: Threat generation has been significantly increased.
* Battlefield Awareness: Threat generation rebalanced to fit into an intended role as an ambient threat generator. New burst-threat generators have been added to other abilities.
* Promise of Steel: Shifted to more of a threat-generation role. Threat generated has been increased, number of affected targets increased to 10, cooldown increased to 10 seconds, damage slightly reduced, and no longer requires a target to be used.



ITEMS
* Pulverizing Stonesource and Igneous Stonesource were giving an incorrect amount of Spell Critical Hit bonus and have been corrected.

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Zajebiste zmiany u maga.


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Właśnie je testuję na PTS. Wyglądają ciekawie, ale jeszcze sporo może się zmienić. Zwłasza zmiany u Pyro są rewolucyjne. Wydaje się jednak, że jest to PvE dps nerf dla pyro bo nowy combust bije bardzo słabo. Ale za to nowe talenty np. redukcja gcd do 1 sec będą przydatne dla innych souli.

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W tej zonie nie ma żadnego miejsca na konkretne open pvp z przejmowaniem czegoś i walką o coś ?

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http://www.youtube.com/watch?v=2a_0yRhh ... re=related

Klawo to wygląda. Mam nadzieje, ze inwazje tam będą stanowić jakieś wyzwanie.

I w sumie mogliby podkręcić, czestoliwosc tych inwazji..


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dziwne, ze jeszcze nerfuja warka i buffuja troche rogala... nie wiem ale chyba im sie w dupach poprzewracalo


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http://www.youtube.com/watch?v=EKhxHwe2Yd0

Ta walka w zadziwiajacym wrecz stopniu jest podobna do tego co ArenaNET pokazalo na GC w tym roku ;p. W zasadzie cały przebieg tej inwazji można pomylić z GW2 ;p.

Ja co prawda przez jej wiekszosc biegalem z cmentarza, bo akurat tak trafialem z respawnem kiedy tank aggro tracił :lol: :lol: :lol:


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Od dłuższego czasu nie ma żadnych patch notes, ale zmiany na PTS są nadal wprowadzane (tylko bez dokumentacji). Gracze muszą niestety sami odkrywać zmiany. Z nowości:

- wprowadzili questy i repę za nowy WF Library of Runemasters - jak na razie dostępna tylko PvP runa na shouldersy (25 Valor i +11 bazowej statystyki)

- pojawił się 2 lvl Planar Attunement - większość podobnych pozycji, ale dostajemy również teleport (Guardzi do Stonefield, Defs do Gloamwood) oraz jeden buff na 2h za planar charge (niektóre całkiem ciekawe)

- alternatywna wersja Black Garden, akurat brałem udział w pierwszej rozgrywce z GM`ami, raczej bez szału, trzbea nosić kulki z centrum do różnych miejsca na mapie

- zmiany na Ember Isle

- kolejne zmiany w skillach, drobne jeśli chodzi o magów (lekki nerf niektórych skilli), poważniejsze zmiany u rogali - nerf skilli NB dających niewrażliwość/obniżnieje dmg, nerf skilli MM

-bugfixy

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Ogolnie to mnie PA strasznie zawiodlo. Liczylem na coś podobnego Do EQ1/2 gdzie PA miały duży i realny wpływ na postać, a nie taką popierdółke jak jest teraz ;/.


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Planar Attunement for Rogues

Unlocking tier 2 requires completely filling each hex of the previous tier. So, to unlock Fire tier 2, you'd completely fill all of fire tier 1.

Each Tier 2 Attunement has:
Two hexes for each of the weapon masteries in the tier below. So T2 death attunement has two dagger and two axe masteries, each with 4 ranks, just like the previous level, with +0.2 dps each rank. (150/175/200/225)
Three ward hexes of three ranks each that reduce damage from rift creatures of that type by 1/2/3% (125/175/225)
One hex of +resist with thee ranks (75/100/125)
Five +stat hexes of three ranks each, identical to the previous tier (100/130/170)
One major lure hex (200)

The good stuff:

Earth:
Teleport to Stonefield (100)
Barbed Blade: 23 damage to attackers on deflect (600)
Safefall - 2: (150)

Air:
Teleport to Droughtlands (100)
Lightning Glyph: +30 dex for 2 hours (600)
Windsprint - 1: +2% unmounted out of combat movement speed (300)

Fire:
Teleport to Stonefield (100)
Razor Edge - increases one-handed melee weapon dps by 4 for 2 hours (600)
Fire Spurs - 2: +2% mounted movement speed (150)

Water:
Teleport to Moonshade (100)
Weapon Guard: Reduces the duration of disarm effects by [%modvalue0] second, for 2 hours (600)
Wave Rider - 2: increases swim speed by 5% (150)

Life:
Teleport to Scarwood (100)
Baneful Blade: physical critical strikes have a chance to deal an extra 125 damage for 2 hours (600)
Swift Saddle: reduces time to mount by 5% (300)

Death:
Teleport to Gloamwood (100)
Vampiric Essence: Gives damaging ability attacks a 20% chance to return 10% of the damage done in healing, for 2 hours
Gravewalk - 2: increases movement speed while soul walking by 5% (150)

Notes:
At the moment, the charge-consuming 600-pt abilities don't work, so I couldn't check what it stacks with / whether it persists through death.
The Fire Teleport to Stonefield sends you to Ember Isle instead.


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