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Patch 1.7
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Autor:  Lokken [ 10 sty 2012, 11:21 ]
Tytuł:  Patch 1.7

1.7 PTS-In-Progress Set #1 - 1/9/12

== FEATURES ==
* The below are, as usual for PTS, works in progress and may be changed!
* New Chronicle! Grab a friend and disguise yourself as Endless Cultists to infiltrate and sabotage Alsbeth's plans within the River of Souls!
* No matter who you are, you now have twice as many Expert Dungeons to play in! The two tiers of Expert Dungeon difficulty have been combined into one.
* Sweeping improvements are in progress for gear at levels 45+. General details are listed below, with more info coming on the forums and future patch notes.


LEVEL 45+ ITEMIZATION ADJUSTMENTS
* With this patch we're focusing on improving gear progression in endgame content. The goal is to create a smoother high-end item progression and to ensure level 50 players can be competitive in either/both PvE or PvP with a clear route of content to upgrade through.
* The following improvements are being implemented toward this goal:
* Content tier adjustments to better match with the items granted:
- Intro 50 content: level 50 Dungeons, Chronicles, Rifts, and Zone Events.
- "Tier 1": Expert Dungeons, Ember Isle, early Prestige Ranks, Expert Rifts, and Zone Events.
- "Tier 2": Master Dungeons, entry Raids and Slivers, mid-Prestige Ranks, Raid Rifts, and Zone Events.
- "Tier 3": Difficult Raids and Slivers, high-end Prestige Ranks.
* Items will improve consistently between tiers of content, instead of having small improvements early on followed by huge power jumps in later tiers.
* The overall power of a new level 50 character will be increased slightly, and the power differential for items between 50 and top-tier content will progress more evenly.


DUNGEON, EXPERT DUNGEON, AND CHRONICLE IMPROVEMENTS
* The biggest change in support of the above progression is the combining of Expert Dungeons to a single difficulty tier, which impacts both gear dropped as well as LFG reward categories. The rest of the level 50 Dungeons and Chronicle content will be getting minor balance tweaks and major itemization adjustments.
* After these changes, the difficulty and rewards from content should be clearer between Chronicles/Level 50 Dungeons and Expert Dungeons.


GENERAL
* A new Guardian porticulum has been completed in Gloamwood at Tearfall Run.
* Added a new 'Lock XP' checkbox to the Interface > Misc settings pane. Checking it will stop your level 1-49 character from gaining experience until it is unchecked.
* You can now choose to disable auto-weapon-sheathing with a new Settings option: Interface > Misc > Disable Auto Sheaths.
* You can now use the command '/interact' to interact with an NPC you have targeted if you are unable to right-click it.
* The background color of target casting bars now correctly indicates their interruptible (blue) or non-interruptible (gold) status during cast time for channeled abilities.
* You can now split stacks in your bank even if your inventory is full.
* Dismiss Pet no longer cancels Veteran Reward Vendors or Personal Bankers.
* Applying a rune to an item now only pops a confirmation prompt if you will overwrite an existing rune.
* Group leaders are now indicated in Raids.
* Fixed an issue that could cause a quest-giving item to stop offering the quest, even though it hadn't yet been accepted.


RIFTS AND INVASIONS
* Zone Events on Ember Isle now also grant Inscribed Sourcestone when event objectives are completed. Only players who have contributed during each event objective will receive these rewards. Some of the less difficult objectives will not be awarding Sourcestone. In order to maintain the same overall total Inscribed Sourcestone granted, the amount obtained from Colossi kills has been reduced.
* The Invasion commander, Hardshell Nightmare, will no longer off itself after spending only a short while on Telaran soil.


SOULS
* Mage Charge is now reset to zero when changing roles.
* Characters will no longer be taken out of stealth when their guild increases a passive Perk.

CLERIC

JUSTICAR
* Rebuke: Now works more consistently on different mob types in Dungeons and Raids.

WARDEN
* Deluge: Will no longer generate infinitely-looping visuals in some cases.


MAGE

ARCHMAGE [PvP]
* Withered Veins: The debuff will no longer persist through death.

ARCHON
* Pillaging Stone: The debuff portion of Rank 1 no longer persists through death.
* Flowing Sand: Now provides the movement speed debuff even if the target is immune to the Snare portion. Reduced the cooldown to 45 seconds from 2 minutes.

DOMINATOR
* Disorient: The stun portion no longer persists through death.
* Incompetence: No longer persists through death.

PYROMANCER
* Lockdown: Will now debuff the enemy, increasing the Fire damage they take, even if they are immune to the Snare portion.

STORMCALLER
* Storm Shard: Fixed an edge case where Storm Shard wouldn't apply the critical hit damage bonus.
* Absolute Zero: Fixed this causing more than one next cast of Icicle or Arctic Blast to cause a root effect.
* Electrocute: The knockback should no longer occasionally fail.
* Fixed an issue where damage from Hailstorm and Eye of the Storm could be blocked by abilities like the Chloromancer's Wild Abandon.


ROGUE

ASSASSIN
* The Attack Power contribution to the damage from Poisons has increased.
* Leeching Poison: The Attack Power contribution to the healing from Leeching Poison has increased.

BLADEDANCER
* Blade Finesse: Functionality changed. Now increases the Attack Power bonus of your Finishers by 5-25%. This bonus is applied only to attacks using melee weapons.
* Combat Expertise: Functionality changed. Now increases the Attack Power bonus of your Combo Point-generating abilities by 5-25%.
* Combat Culmination: Functionality changed. Your Finishers cause Physical attacks to ignore 1-3% of the target's armor per Combo Point for 10 seconds.

NIGHTBLADE
* The Attack Power contribution to the damage from weapon enchantments has been increased.

RANGER
* King of the Jungle: Now increases pet damage by 20%, increased from 10%. For every point in Ranger above 21, increases pet damage by 6% - increased from 3% per point.
* Feral Aggression: Increases Critical Hit chance and also pet damage by 100% for 15 seconds. Cooldown reduced to 1 minute from 2.
* Pin Down: Cooldown reduced to 1 minute from 3.
* Diffuse: Cooldown reduced to 1 minute from 2.

RIFTSTALKER
* Shadow Stalk: Using this ability should no longer put both the player and the target into combat.
* Rift Barrier: The damage shield from Rift Guard now only reflects damage from the first tick of a DoT, in line with other damage shields in the game.
* Planar Vortex: The damage from Planar Vortex now takes the Riftstalker out of stealth.


WARRIOR

PALADIN
* Preservation: No longer prevented from being cast on a Paladin after the original target removes it. No longer causes you to enter combat.
* Aggressive Block: Now properly triggers Rising Waterfall.

RIFTBLADE
* Rising Waterfall: Will no longer immediately break the buff granted by Surging Energy when it critically hits.

VINDICATOR [PvP]
* Tactical Strikes: No longer affects Spotter's Order.

VOID KNIGHT
* Surge: No longer ignores line of sight for threat generation.


ZONES

DROUGHTLANDS
* Thwarting the Emberlord: Fixed an issue that could cause this quest to not reset properly.

EMBER ISLE
* Anchors to the Depths: Fixed the placement of Shrines to Ithkus that were hiding under the sands.
* Crawl No More: The catapults should no longer be stuck in a fired position when the catapult has an active target.
* Drakes in the Drift: There is now a teleporter to the base of the Kelari tower when the quest is completed.
* Feline Intervention: Fixed an issue causing the Corrupted Wildstalkers to not despawn correctly if left unconscious.
* Pyrkari at Large: Fixed an issue where the pyrkari would sometimes not despawn when brought to the cages. The lasso effect now also leaves the pyrkari if the player who lassoed them dies.
* Raw Recruits: The reset time for the Shamblers has been significantly increased.
* Recluse Wrangling: The devour ability of the Recluse can now consume multiple spirits at once.
* Science Under Pressure: There's now a higher chance for the Smoldering Piles to appear in larger numbers. Stavel will also leave properly if his timer runs out.
* The Nexus Infusion ability no longer works on the Bazaars in Ember Isle during the In Golden's Grasp event, since it doesn't actually do anything for them.

GLOAMWOOD
* Notoriety items for the Waykeepers will no longer drop for Defiants.

SHIMMERSAND
* Additional NPCs in Shimmersand grant a small amount of Dragonslayer Covenant reputation when killed.

STILLMOOR
* Additional NPCs in Stillmoor grant a small amount of Order of Mathos reputation when killed.

STONEFIELD
* Dead Drop: The Earthmaul Ward quest objective should be easier to find.
* Notoriety items for Granite Falls will no longer drop for Guardians.


DUNGEONS, SLIVERS, and RAIDS
* Targets marked by Raid leaders are now visible to players who join the raid after the mark occurs.
* Fixed a case where a raid member could be stuck with a ready check and be unable to initiate another if they were a leader or assistant.
* Fixed a case where a raid member logging in right at the completion of a ready check would cause incorrect results to display.

CADUCEUS RISE
* Cinderstorm's Molten Cinders beams now appear properly in additional attempts after a wipe.

DARKENING DEEPS
* Fixed some collision on Scarn's elevator shaft.

GREENSCALE'S BLIGHT [Raid]
* Added runspeed buffs to Hylas, Aleria, and Infiltrator Johlen.

HAMMERKNELL [Raid]
* Runebone Sorcerers' Silent Void ability no longer roots targets inside the effect for the entire duration.
* Darktide Serpents' Brine Net ability no longer roots targets inside the effect for the entire duration.
* Population mobs in Hammerknell award Planar Attunement experience more consistently.


PVP/WARFRONTS
* Damage dealt by your pet is now included in your leaderboard totals.


ITEMS
* Fixed a bug where some items showed a 'Vanity' category instead of 'Costume'.
* Fixed several Planar Lens items that had their stats removed.
* Lavaforged Helmet incorrectly had Block on it which has been removed - the points have been redistributed into Dodge and Parry.
* The Planar Conqueror armor set is now compatible with Blighted Synergy Crystals.
* Shimmering Windstone: Increased Dexterity.
* Elder Chain Coif: Now properly gives Spell Critical Hit rather than Physical Critical Hit.
* Rising Crest: No longer usable by Clerics.
* Scarn's Hide is now tradeable and can be sold.
* The artifacts from The Heir of Hammerknell set should now be listed in the Auction House as Collectibles rather than Quest Items.
* Some old items related to quests that are no longer in the game are now displayed as grey-quality loot items rather than quest items.


ART AND AUDIO
* Smoothed out the appearance of shadows in the distance.
* Added proper ambience sounds to caves on Ember Isle.
* Reduced the volume of steam geysers on Ember Isle around Scaldwater Fields and Wellspring Flats.


UI/SETTINGS
* Fixed occasional tooltip titles getting stuck on-screen when a debuff appeared under the mouse cursor on the Raid UI.
* Tracking of completed Artifact sets no longer turns off after a loading screen is displayed.
* Switching Roles with the Soul Tree open will cancel any previewing of souls or soul point spending in progress that has not been saved.
* Fixed a bug where sometimes the LFG window would think you were in an Instant Adventure group when you were, in fact, not.
* Added a new splash screen after leveling up displaying your level and soul points available. The display can be clicked on to open the Soul Tree window if you are out of combat.
* The Artifacts tab now shows the rewards to be gained from displayed Artifact sets.
* Fixed the Artifacts tab disappearing from the character window for those crazy players who completed all Artifact sets!
* Guild Wall: Fixed the scroll-to-top reset when deleting comments.
* Fixed the mouse cursor not highlighting when targeting items you can salvage.
* Defiants should no longer appear on the Guardian tabs of a Warfront leaderboard if they joined the Warfront while you were viewing that tab.
* Corrected zone event notice broadcasts to level channels for non-English language shards.

Autor:  Lokken [ 11 sty 2012, 12:22 ]
Tytuł: 

Wypowiedź jednego z devsów na temat dalszych zmian:

Cytuj:
Greater variety for expert dungeons!

In order to give our expert dungeon players a much larger variety of dungeon content, we will be combining both tiers of expert dungeons into a single “Expert Dungeon” Category. All expert dungeons will be similar difficulty to our existing Expert Tier 2 dungeons, and those dungeons that have gotten harder will have new upgraded loot added to them.

In addition we will be revisiting our existing “Entry Level 50” content such as Chronicles, Dungeons, and Rift content to ensure that the rewards earned will smoothly transition players into expert dungeon content, not only will these changes make early level 50 content more rewarding, but it will also help to smooth the progression for new level 50 players into harder PvP and PvE content!

Streamlining item progression!

Another big improvement incoming with 1.7 is addressing some of the frustration for a new level 50 who is trying to gear up to be competitive in PvE / PvP. Currently on live the jump in item power between content tiers is inconsistent. Early in their endgame experience players get smaller upgrades and as they progress the jump in item power gets significantly larger.

As a result we’ve decided to go back and even out the power curve for post level 50 players, giving them a cleaner progression through gear with more even increases in stat between one tier and the next.
Players currently in the top tier items from Hammerknell and Rank 8 PVP will see not change to their equipment, but players below this level will see an increase in item power as we even out the large gaps between our highest tiers of content.

PVP planar attunement & Prestige system revamp and more!

Last but definitely not least we have a number PVP improvements coming with this patch focused on improving a player’s PVP leveling experience while still keeping the matches as competitive as possible. New level 50 players who are placed in both ranked and non ranked matches will have their base stats automatically bolstered to a minimum level, allowing them to be more than just a speed bump for a higher level player.

For existing PVP players, Items purchased from the Prestige store will get the same improvements as the rest of the game, making sure that the jump in power between each set of items is more consistent. In addition we are removing the prestige rank requirements from many of the items, which will give players more freedom when choosing to purchase / upgrade PVP equipment.

Speaking of ranks we will be adjusting the Prestige Rank system to have significantly more ranks, players will have their old rank automatically mapped to the new rank. With these new Ranks come new rewards, including costume versions of PVP armor sets, Planar Attunement Points, and more.

Additionally, we will be doing away with our existing PVP Souls. Moving forward we want PVP players to be able to play the soul combination they want to play and not have to worry about sacrificing soul points to obtain PVP bonuses. Instead we have taken many of the popular bonuses & abilities from these soul trees and placed them in a NEW planar attunement tree specifically focused on PVP.

Finally, we are continuing to look into a number of improvements for warfront queue’s and matchmaking which will be released in a future PTS update in the next few weeks. So keep tuned for more information!

Autor:  iniside [ 11 sty 2012, 12:26 ]
Tytuł: 

No i git z tymi pvp soulami.

Autor:  lucky [ 11 sty 2012, 12:59 ]
Tytuł: 

Spoko, ten PA do PvP to zajebisty pomysł.

Kod:
Players currently in the top tier items from Hammerknell and Rank 8 PVP will see not change to their equipment, but players below this level will see an increase in item power as we even out the large gaps between our highest tiers of content.


Obstawiam, że będzie QQ wśród hardkorowych graczy :)

Mam nadzieje, że te T1/T2 dungeony będą trudniejsze, a nie przypadkiem zrównane do poziomu T1-nek. Tzn. widzę, że jest napisane, że będą zrównane do poziomu T2-ek, ale tych starych czy np. do nowego CC?

Autor:  zaboleq [ 11 sty 2012, 14:26 ]
Tytuł: 

Pytanie - jak to się ma do mnie do nowego playera:P?W Sensie wbiję 50, zaczne robić solo/2player dungi i co dalej;p? Będę stukał T1 czy mogę np kupić z PVP gear PvE czy tylko PVP??

Autor:  Lokken [ 11 sty 2012, 14:57 ]
Tytuł: 

zaboleq napisał(a):
Będę stukał T1 czy mogę np kupić z PVP gear PvE czy tylko PVP??


Nie bardzo rozumiem.

Autor:  lucky [ 11 sty 2012, 15:26 ]
Tytuł: 

Za tokeny z instancji PvE możesz kupić TYLKO itemy do PvE. Za punkty z PvP kupujesz tylko PvP gear. Masz jeszcze tokeny z Rift'ów za które kupujesz gear PvE i te wszystkie kamienie.

Jak się ma to wszystko dla nowo przybyłych 50lvl? Tak, że teraz w miesiąc możesz zdobyć taki gear, który przed patchem zdobywało się 3 miesiące. Tak w wielkim skrócie...

Autor:  Lokken [ 12 sty 2012, 10:22 ]
Tytuł: 

Hehe. Wbiłem na PTS. Zamiast r8 mam teraz r40 :)

Nie ma już wymagań co do odpowiedniej rangi jeśli chodzi o PvP armor, czyli jeśli chcemy to możemy od razu kupić np. najlepsze buty. Oczywiście musimy odpowiednio dużo wydać favoru (nie ma zmian w cenach), ale mamy taki wybór. Bronie bez zmian, czyli nie da się od razu ziearć na najlepszą broń.

Jeśli ktoś chce mieć wszystko top to i tak musi uzbierać tyle samo favoru co kiedyś, więc i tak miałby odpowiednio wysoki rank pvp gdyby to ograniczenie zostało.

Sprzęt z niższych poziomów PvP dostało boosta (+ Vengance), więc nie ma już takiej dużej różnicy pomiędzy rangami.

Nadal czekamy na implementację kolejnych zmian, min. PvP PA.

Autor:  zaboleq [ 12 sty 2012, 13:07 ]
Tytuł: 

lucky napisał(a):
Za tokeny z instancji PvE możesz kupić TYLKO itemy do PvE. Za punkty z PvP kupujesz tylko PvP gear. Masz jeszcze tokeny z Rift'ów za które kupujesz gear PvE i te wszystkie kamienie.

Jak się ma to wszystko dla nowo przybyłych 50lvl? Tak, że teraz w miesiąc możesz zdobyć taki gear, który przed patchem zdobywało się 3 miesiące. Tak w wielkim skrócie...


Dla mnie to w sumie dobrze bo nie mam zbytnio czasu na wielką farmę a chciałbym mieć jakis dostęp do reszty contentu :). Podejrzewam, że najlepsze itemy i tak będą tylko dla wybranych:P w sensie dla graczy topowych gildi i z PvP.

Autor:  Lokken [ 12 sty 2012, 13:55 ]
Tytuł: 

Najlepszy sprzęt PvE jest dla raidujących gildii. Najlepszy sprzęt PvP jest dla każdego kto dużo gra i farmi favor (Warfrony, PvP Rifty, Daily PvP questy).

Autor:  Lokken [ 14 sty 2012, 11:43 ]
Tytuł: 

1.7 PTS In-Progress Set #2 – 1/12/11


PVP UPDATES

* In the ongoing effort to more appropriately match up characters of different ranks, and give a smoother entry to high-level PvP, we will be revamping the existing Prestige system in 1.7. The below are some initial changes currently in testing, with more to come over the following weeks. As usual, the below info may change prior to the patch going to live shards.
* The Prestige system has expanded from 8 ranks to 40 - existing ranks will be converted to the appropriate rank on the updated scale.
* Bolstering is now enabled for level 50 Warfronts. Players entering a level 50 Warfront below Rank 13 will have their stats boosted to be more effective for both rank-appropriate and mixed-rank Warfronts.
* Marks of Retribution gained from closing PvP Rifts and completing weekly quests are now consumables that grant 1600 Favor.
** Existing Marks of Retribution will be converted to Favor in an upcoming update.
* Reinforced Crystallized Insight is now available for purchase from Girdoom in Meridian and Templar Zim in Sanctum. These consumables grant 100,000 Planar Attunement experience at a cost of 15,000 Favor.

PVP SOUL UPDATES - PVP PLANAR ATTUNEMENT

* With 1.7, the PvP-specific Souls have been converted into a Planar Attunement-based character enhancement.
* A large amount of Planar Attunement experience is granted each time you gain a Rank in PvP. Yes, this will be granted retroactively for ranks already gained.

PVP EQUIPMENT UPDATES

* Removed Rank requirements from all PvP armor sets. You still need to purchase sets sequentially, but the limiting factor is now total Favor gained rather than rank.
* PvP weapons and Synergy Crystals will still require specific ranks to purchase and equip.
* PvP Synergy Crystals have a reduced notoriety requirement to equip. A new set requiring Rank 40 and Revered with the Order of the Eye or The Unseen has been added.
* The previously-Rank 3 and Rank 4 gear is now available without prior purchase requirements.
* PvP Armor merchants now stock Bows for Defiants and Guns for Guardians.
* PvP Armor set merchants now display items filtered by Calling. Filtering can still be disabled if you'd like to purchase items designed for other Callings.

GENERAL

* You know all those times you hit 'Leave Party' instead of 'Ready Check'? Yeah, Leave Party got moved down to the bottom of the menu list.
* Characters under the effect of any type of Mind Control ability are no longer able to enter new instances - Chronicles, Dungeons, Warfronts, Slivers, or Raids.
* Doubled the duration and removed the 2 minute cooldown on Omen Sight and Quantum Sight.
* While in a LFG-formed random Expert group for an instance you already have a normal lockout for, you no longer get locked from your random version if disconnected before the first boss.

SOULS
* Mage and Cleric abilities that are low-ranked compared to your level now always use the ability cost of one rank below the max currently available to you. This won't change costs for characters who've trained up their abilities to current rank as they level.
* Many tooltip clarity updates for abilities on Souls.

WARRIOR

* Disarm abilities now properly block abilities that require either Ranged or Melee weapons.

ROGUE

ASSASSIN

* Expose Weakness: Fixed a bug where the damage increase from Exposed Weakness was not applied to all three stacks of Serrated Blades' damage.

RIFTS AND INVASIONS

* Guild Quest: Upping the Ante: Should now always give credit if a Rift is closed by a guildmember.

INSTANT ADVENTURE

* If an Adventure Group is waiting for a new chain of adventures to start, the teleport invitation for new group members now waits for the start of the next set.

ZONES

DROUGHTLANDS
* A new porticulum has been constructed in Fallback!

GLOAMWOOD
* Dead Water: The mobs inside the cave you enter on this quest now have a longer respawn time.

SCARWOOD REACH
* Fall of House Aelfwar: Quest should no longer get blocked sometimes by a nearby foothold.


DUNGEONS, SLIVERS, CHRONICLES, RAIDS
* If your invitation to teleport to an instance fails because it is full, group/raid members can now trigger the teleport prompt an additional time by re-zoning into the instance.

CADUCEUS RISE
* Fixed the achievement, Bloody Bothersome, that was triggering incorrectly in Expert mode.

GREENSCALE'S BLIGHT: THE FALLEN PRINCE [Chronicle]
* Shadow of Metamorphosis should now properly end if you leave the zone while under the effect.

ITEMS
* Amplified Soulstone: Now properly increases damage from Elemental Touch.

CRAFTING
* Crafting will now use items directly from your bank – No need to swap a bunch of items around before heading over to the crafting stations!

ART AND AUDIO
* Added some visual effect improvements for the low-quality renderer.
* Fixed ambient volume in Droughtlands not being correctly raised/lowered by whatever your Ambient Audio volume is set to.

UI/SETTINGS
* Fixed the Warfront UI window being blank while your character is mind controlled.
* Your current target is now indicated by an icon on the minimap and main map. The icon will show red, yellow, or green, depending on whether the target is hostile, neutral, or friendly.
* Guild Perk reset charges are now shown in the Guild Bank currency log.
* Fixed the 'receive item' spam in the chat window when combining stacks between your inventory and your bank.
* If you get disconnected due to your shard being down, we now show a message letting you know this, instead of surprising you with a different shard's character select screen.
* Target tooltips now show Elite for group and raid encounter NPCs.
* Updated the character selection screen with faction-sorted and colored Character listings.

Autor:  Lokken [ 14 sty 2012, 11:43 ]
Tytuł: 

With Update 1.7 RIFT is undergoing some serious changes to the way prestige works and how you earn rewards through PvP.

We outlined these changes in an earlier post – but now that you’ve had a chance to check them out on PTS for yourself we wanted to post more expansive details and get your feedback directly.

In a nutshell here’s what PvP Progression looks like in Update 1.7:

- Prestige Ranks: Increased prestige ranks from 8 to 40! The time to hit max rank is still roughly the same but we’ve changed benefits from earning prestige rank. Existing ranks will be converted to the appropriate rank on the updated scale – on top of that each rank also grants a large amount of Planar Attunement experience.

Here’s how it breaks down into the new ranks:

Rank 1 = Ranks 1-3
Rank 2 = Ranks 3-7
Rank 3 = Ranks 7-12
Rank 4 = Ranks 12-20
Rank 5 = Ranks 20-25
Rank 6 = Ranks 25-31
Rank 7 = Ranks 31-38
Rank 8 = Rank 38

Everyone will need to earn Ranks 39 & 40.

- Gear: All level 45+ items prior to Hammerknell/Rank 8 are receiving an upgrade in stats. The idea is to make the jump in power more consistent and less top-heavy. In addition you’ll find that many of the PvP merchant items that required a certain prestige rank no longer do. While this does include armor sets, weapons and synergy crystals will still require you to be of a certain rank to use. I should also note that synergy crystals have had their notoriety requirements lowered as well.
Going forward, there will only be 3 available sets of PvP Gear for the post 50 game. As new sets are introduced, the lowest set will be retired. We feel that it creates a more balanced playing field for all participants (specially with Bolstering being added).
The largest improvement to the PVP Set gear is the addition of Vengeance.
Vengeance is not a Bolstered stat, so once you have your full set of gear you’ll have a considerable edge against those who are purely Bolstered.

- Customization: PvP Souls have been removed freeing you from having to decide whether or not to incorporate it in your spec. Many of the most used benefits and abilities have been moved to their own PvP Planar Attunement tree. You’ll also be able to spend Favor to purchase Reinforced Crystallized Insight which grants 100,000 Planar Attunement Experience!

- Bolstering: Those who join Warfronts under Rank 13 will find that their stats have been boosted to allow for more competitive play. Bolstering will adjust most of your core stats, including Valor. Once you have reach rank 13 you should have the appropriate amount of Favor to purchase a full set.

- Quality of Life: We’re continuing to tweak the logistics around Matched Warfronts, and are adding additional ranges to ensure that even more of these fire off then before. We’ve also made the popular “Break Free” ability available to all characters at level 1 – you can find it under the General Abilities tab. As you also may have noticed we just recently increased XP earned from PvP and we’re looking to do the same for cash drops as well.

We realize this is a lot to take in all at once – and no doubt you’ve got some questions, maybe lots!

First, it’s important to understand why we’re making these changes. Our primary focus is to ensure that PvP offers a fun, competitive challenge for anyone who participates . Currently, with the way the gear sets were configured, this is a difficult thing to achieve – by reducing the gap between items you should see gear playing a smaller role in your success (and others) on the battlefield.

It’s a similar reason for changing prestige and the item requirements. By increasing the number of ranks to 40 (but without increasing the actual time to hit max rank) we’ve made it so that you increase in power more gradually but with a higher frequency allowing for even growth from top to bottom. It’s also important to remember you’ll now be earning an entire Planar Attunement level each time you earn a rank – that means 39 additional PA levels your character can earn straight from PvP!

As I mentioned we’ve also removed most of prestige rank requirements from PvP gear with the exception of weapons and synergy crystals. Once again this helps smooth out the progression curve by requiring that you simply earn the favor needed to purchase all of the sets (you still need the previous set to buy the next one) and items.

Possibly the biggest part of this overhaul is removal of the PvP Souls and the introduction of the Planar Attunement path of War (thus what the 39 bonus PA levels can be used for!) to give you more options and rewards to work towards. The main factor for this change was choice – through our own experiences and yours we came to understand the frustration that can arise from having to choose between your standard souls or pursuing benefits in your PvP one. It was too restrictive and felt more like a hindrance at times than a help. Freeing PvP advancement from the soul system enables new ways to customize your character while at the same time actually expanding the choices you can make!

We’ve now set ourselves up to offer a deeper and more rewarding PvP progression. It’s going to take some getting used to but to make it easier here’s a full rundown of all the benefits you can take advantage of:

- More frequent and consistent rewards overall. Whether it’s gear, abilities, or Planar Attunement you have multiple ways to benefit from PvP!

- With Bolster and improvements to the way items scale battles should be more competitive! If you’re just getting started in PvP you’ll be able to wear whatever gear you can get your hands on while being able to compete with more hardened veterans.

- The prestige rank overhaul brings with it a couple of new perks:
39 new Planar Attunement levels, one for each starting with Rank 2!
New costume sets to earn. If you really enjoyed the look of a previous set you don’t have to grind out a second set anymore!
- Armor no longer requires you to wait until you’ve earned a specific rank meaning you can purchase your sets as soon as you have enough favor. Furthermore we’ll ensure that all of the sets available are competitive with the current game, even if that means retiring old ones when new sets are added.

- Play whatever soul combination you want! With PvP perks moving to the Attunement of War tree the power is in your hands to reach a whole new level of customization!

There you have it – all of the awesome we’re compressing into PvP for Update 1.7. These changes give us a great foundation for future growth and your feedback is an important part of the direction we take. It’s clear to see how nearly everyone benefits with these changes improving the competitiveness of PvP and increasing the rewards and options you have available.

Update 1.7 is a big step forward for RIFT and we invite all of you to be a part of its development – we look forward to your feedback!

Autor:  EloNis [ 14 sty 2012, 13:48 ]
Tytuł: 

rozszerzenie pvp ranków jest według mnie bardzo dobrym pomysłem. jak te ranki wchodzą jeden za drugim to jakoś się człowiek lepiej motywuje do dalszej gry pvp i wbijania kolejnych ranków myślę.

Autor:  iniside [ 14 sty 2012, 13:49 ]
Tytuł: 

Sa juz te PvP Attumenty na PTS ?

Autor:  Lokken [ 14 sty 2012, 13:57 ]
Tytuł: 

Nope. Na razie tylko postneli te patch notes. Update`u nie było :(

Autor:  zaboleq [ 15 sty 2012, 21:18 ]
Tytuł: 

Hmm nie wiem czy coś mnie ominęło ale żadnych poważniejszych zmian dla kleryka?? Liczyłem na to, że z moim nie tak okropnym skillem uda mi się coś podepesować w PvE a i może w PvP ale widzę, że w raidach nawet bard potrafi wyprzędzić solidnie kleryka. Kler jako tank też nie wygląda jakoś mega i rogale/warki ponoć są dużo lepsze. Swoje wypowiedzi wnioskuje na tym blogu: http://dulfycleric.wordpress.com oraz na podstawie oficjalnego forum. Trochę kiepsko bo liczyłem, że będę miał jakąś alternatywę a nie tylko healer :F. Czy jednak nie jest tak źle?

Autor:  Lokken [ 15 sty 2012, 22:03 ]
Tytuł: 

zaboleq napisał(a):
Hmm nie wiem czy coś mnie ominęło ale żadnych poważniejszych zmian dla kleryka?? Liczyłem na to, że z moim nie tak okropnym skillem uda mi się coś podepesować w PvE a i może w PvP ale widzę, że w raidach nawet bard potrafi wyprzędzić solidnie kleryka. Kler jako tank też nie wygląda jakoś mega i rogale/warki ponoć są dużo lepsze. Swoje wypowiedzi wnioskuje na tym blogu: http://dulfycleric.wordpress.com oraz na podstawie oficjalnego forum. Trochę kiepsko bo liczyłem, że będę miał jakąś alternatywę a nie tylko healer :F. Czy jednak nie jest tak źle?


http://forums.riftgame.com/rift-general ... 1-7-a.html

Autor:  Lokken [ 18 sty 2012, 18:30 ]
Tytuł: 

Nadal czekamy na update PTS wdrażający nowe PvP PA. Powienien być dziś w nocy albo jutro.

Tymczasem wchodzi kolejna mała łatka 1.6.1 Hotfix #8 z dość ważną zmianą:

* Auction Houses now list and allow you to bid on items from both Guardians and Defiants.

Autor:  zaboleq [ 18 sty 2012, 22:49 ]
Tytuł: 

Oo to może będzie więcej itemów na AH:P.

Autor:  Eaikon [ 18 sty 2012, 23:05 ]
Tytuł: 

Bedzie wiecej, ale tych samych :)

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