MMORPG.pl
https://mmorpg.pl/

Rift: Storm Legion
https://mmorpg.pl/viewtopic.php?f=88&t=41077
Strona 6 z 9

Autor:  Lokken [ 19 paź 2012, 23:37 ]
Tytuł:  Re: Rift: Storm Legion

Updates to Valor, Vengeance and Global Modifiers

Global Modifications to Healing/Damage/Absorbs
While in PVP combat, Damage from 1-59 and Healing and Absorbs from 1-60 are now globally reduced.
[WIP] In Warfronts/Conquests these modifiers are always active for Heals and Absorbs regardless of combat state.
[WIP] Add Global Damage, Healing and Absorb reduction values to the Valor tooltip in the Character Sheet.

Valor
As damage is now globally reduced from 1-59, Valor has been removed from gear below level 60.
At 60 the majority of Valor gains will come from Armor(50%), Weapons(35%) and Essences(10%).

Vengeance
Vengeance now accounts for much more of the bonus from PVP Weapons and Armor
[WIP] We're reworking how Vengeance is calculated from ability usage and talents. Once done, in PVP combat Vengeance should perform no differently then AP or SP.

Pre 60 Items
Augments, Runes and buffs from food that previously granted Valor now grant Vengeance.
[WIP] Essences that previously granted Valor now grant Vengeance and Resists.

Warfronts

Due to how rapidly power is gained leveling from 51 though 60 we felt that the best experience would result from reducing the level range in Warfronts post 50. The new brackets for Storm Legion will include:
50-54
55-59
60
[WIP] Karthan Ridge is now available at level 50. Collect bombs and blow up enemy emplacements.
Whitefall Steppes: Avalanche has been retired - Escalation: Whitefall Steppes has taken its place full time!
Reduced the range at which rewards for kills are rewarded in Warfronts to 100m.
[WIP] Rewards will be increased globally for Wins to account for the overall loss in rewards from kills.

[WIP] Random Warfronts
Instead of grabbing a Daily Quest each day for a particular Warfront, you'll now gain bonus rewards for completing a Random Warfront (up to 7 per week similar to LFD).
Additionally, at Rank 60 you'll start gaining Freelancer Marks and at Rank 70 Warlord Marks (or bonus Freelancer Marks)

Conquest

Readiness Bonus now grant a static amount of AP/SP, Vengeance and Maximum Health.
I: 20 AP/SP and Vengeance. 245 Maximum Health.
II: 40 AP/SP and Vengeance. 485 Maximum Health.
III: 60 AP/SP and Vengeance. 730 Maximum Health.

PVP Armor, Weapons and more

All gear is sold in Tempest Bay

Mercenary Set
Sold by Mercenary Petrikov
Requires Level 60 Costs Favor

Freelancer Set
Sold by Mercenary Margaret
Armor requires Rank 60, Weapons Rank 70 Costs Favor and Freelancer Marks

Warlord Set
Sold by Mercenary Hunson
Armor requires Rank 70, Weapons Rank 80
Costs Favor, Warlord Marks and the equivalent Freelancer piece

Essences
Sold by Fionna Finn
Requires Level 60
Costs Favor and Infinity Stone

[WIP] PVE and PVP armor now share the same set of Synergy Crystals
[WIP] Set bonuses are now shared across sets.

[WIP] Dimension Decorations, Social Clothing, other Misc Stuff

Crowd Control

Fear, Polymorph, Incapacitate, Stun, Root, Banish, Silence and Disarm will continue to be subject to diminishing returns when used against players in PvP.
1st effect has full duration, and when it ends the target becomes immune for a period of time equal to that duration.
[WIP] A new UI element is being added to nameplates to show the current state of your targets CC counter. There will be seperate elements for Control (Stuns, Banish, etc) and Movement (Roots).

Rank Progression

Levels 50-59
[WIP] Between level 50 and 59 you will continue to gain prestige until Rank 50.
[WIP] At level 60 you begin earning Prestige past Rank 50.
[WIP] Prestige required to reach Rank 50 will be reduced to accelerate progression.

Bolstering 2.0

[WIP] 1-59 Warfront Brackets
Other then access to higher ability ranks and talent gains, all players should now be boosted to the max level effectiveness available in the bracket.
[WIP] Level 60 Warfronts and Conquest

Bolstering at max level now has less to do with rank, and is instead focused on the PVP Gear you have equipped

Instead of boosting individual stats if they are below the desired ranks goals, or capping individual stats when you are above those goals we now examine each piece of gear to determine if it needs to be replaced or ignored.
Each slot is compared against the lowest set of PVP gear available.
If your gear is less powerful its stats will be replaced with the Mercenary set.
If the gear you have equipped lacks Valor and is more powerful its stats will be replaced with gear from the Mercenary set.
Runes applied to your current gear will still take effect if they are replaced.
Synergy Crystal Bonuses use your equipped items to determine which bonuses are applied.
Synergy Crystals, Greater Essences, Trinkets and Seals are excluded from Bolstering.

In summary...if you want to gain an advantage on your opponents in Warfronts or Conquest you'll need to work on your PVP gear!

Autor:  lucky [ 19 paź 2012, 23:39 ]
Tytuł:  Re: Rift: Storm Legion

Ty jesteś specjalista. Dobre zmiany dla PvP? Czy raczej pomału zmierzające w dobrym kierunku? A może po prostu jeszcze gorsze?

Autor:  Lokken [ 19 paź 2012, 23:52 ]
Tytuł:  Re: Rift: Storm Legion

Wyjdzie w praniu. Nie mam zielonego pojęcia.

Obecne PvP na Live mi się nie podoba. Zbyt mały dmg, zbyt duży heal, ale to będą zmieniać. Wg mnie PvP przed 1.11 było ok jeśli chodzi dmg/heal i balans (z małymi wyjątkami).

Autor:  Lokken [ 27 paź 2012, 12:47 ]
Tytuł:  Re: Rift: Storm Legion

Prezentacja Defilera http://youtu.be/wSjv_hZ7g3s

Autor:  Lokken [ 13 lis 2012, 10:42 ]
Tytuł:  Re: Rift: Storm Legion

Najnowszy trailer http://youtu.be/sWuuZELR2ag

Autor:  noasz [ 13 lis 2012, 13:45 ]
Tytuł:  Re: Rift: Storm Legion

Jak to dzis wyglada? Od ktorej do ktorej servery leza?

Autor:  szwejos [ 13 lis 2012, 14:18 ]
Tytuł:  Re: Rift: Storm Legion

Od 17 do 19

Autor:  Kabraxis [ 13 lis 2012, 14:18 ]
Tytuł:  Re: Rift: Storm Legion

Serwery ida w dol o 16 GMT. Przerwa ma trwac max 4h, prawdopodobnie krocej - moze nawet 2h.

http://forums.riftgame.com/official-rif ... -12-a.html

Autor:  noasz [ 13 lis 2012, 14:27 ]
Tytuł:  Re: Rift: Storm Legion

Peszek. Mam czas wtedy.

Autor:  noasz [ 13 lis 2012, 18:12 ]
Tytuł:  Re: Rift: Storm Legion

Ten trailer jest wstrętny. Gra wygląda lepiej.

Autor:  tomk81 [ 13 lis 2012, 18:22 ]
Tytuł:  Re: Rift: Storm Legion

Dokładnie, trailer jest zjebany w huj

Autor:  Templair [ 13 lis 2012, 18:40 ]
Tytuł:  Re: Rift: Storm Legion

Uuuu slaby na maksa. Szczerze mowiac bardziej odrzuca niz zacheca i wyglada jak preview jakiegos content patcha, a nie pelnoprawnego dodatku. Zgadzam sie z noasz'em. Gra wyglada lepiej ...

T.

Autor:  noasz [ 13 lis 2012, 19:16 ]
Tytuł:  Re: Rift: Storm Legion

Śledzę update dodatku na forum, i jestem wjebany w szok jak dobra może być komunikacja z graczem. Brawo TRION!

Autor:  Mark24 [ 13 lis 2012, 19:24 ]
Tytuł:  Re: Rift: Storm Legion

can't wait...

Autor:  goatguy [ 13 lis 2012, 19:28 ]
Tytuł:  Re: Rift: Storm Legion

Cytuj:
EU configurations are running now.


już za chwileczkę, już za momencik

Autor:  Mark24 [ 13 lis 2012, 19:43 ]
Tytuł:  Re: Rift: Storm Legion

ile to trwało w przypadku NA?

Założę się, że będzie kolejka na serwer - wczoraj czy przedwczoraj już była wieczorem...

Autor:  Neonin [ 13 lis 2012, 19:43 ]
Tytuł:  Re: Rift: Storm Legion

hehehe ja kupiłem dodatek ale nie chce mi się nawet gry odpalać to już chyba starość.

Autor:  goatguy [ 13 lis 2012, 19:56 ]
Tytuł:  Re: Rift: Storm Legion

Cytuj:
EU shards are coming back up and will be getting validated shortly!

Autor:  Mark24 [ 13 lis 2012, 19:57 ]
Tytuł:  Re: Rift: Storm Legion

gra chyba wstaje - już ładuje się lista serwerów - na razie wszystkie locknięte :)

Autor:  Lokken [ 13 lis 2012, 20:14 ]
Tytuł:  Re: Rift: Storm Legion

WBIJAĆ :D

Strona 6 z 9 Strefa czasowa: UTC + 1
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group | Copyright © 2001-2012 MMORPG.pl Team