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Patch 1,3 Sneak Peek:

http://www.tentonhammer.com/node/80702

1,3 Q&A:

http://www.tentonhammer.com/node/80705

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Dołączył(a): 23.03.2007
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PostNapisane: 10 lut 2010, 17:25 
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Dzis ląduje patch 1.3 na serwerach. Down potrwa do 21.00.

Patchnotes (UWAGA! Ściana tekstu :) :
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V1.3

Fallen Earth v1.3

Deadfall Point
Set up by Grahams whƒ- have outlived their usefulness tƒ- LifeNet, this small camp nestled on the edge of desolation is now focused on reaching a relic of the old world deep in the wastes. Tƒ- dƒ- so, they must activate some of GlobalTech's remaining devices, and for this they have made all manner of alliances. Surrounded by radiation, mutants and paranoia, Deadfall Point may be the gateway tƒ- a new world or a dead end.

Salvager Fortress
Salvagers have been attacking Odenville for weeks and now they are making plans tƒ- stay. Having erected a fortress near Simsonville, the Salvagers continue tƒ- assault Odenville while marshaling their forces within their new base.

General
ƒ- Added a better error message for when you try tƒ- heal a mount without the required item.
ƒ- Improved the cheat checker.
ƒ- Updated the /renamemount command tƒ- provide more feedback when a name fails.
ƒ- Changed recipes tƒ- be based on their base tradeskill value rather than their modified value.
ƒ- Enabled an error message for when you enter /renamemount and dƒ- not specify a name.
ƒ- Improved an error message for attempting tƒ- harvest something that you don't have the rights to.
ƒ- Raised the level cap tƒ- 46.
ƒ- Changed the resistance formula sƒ- each individual point of resistance provides slightly less mitigation. This will make it harder tƒ- reach the mitigation cap and make effects that grant armor more useful.
ƒ- Fixed an issue where track and kill missions could forget which waypoint you were on when you crossed a server boundary.
ƒ- Created an NPC that heals ally NPCs in the same instance and alerts the players as it does so.

AI
ƒ- Prevented NPCs from shooting through trees and clutter. Keep in mind that an NPC you can’t see may still be able tƒ- see you.
ƒ- Fixed a bug that kept NPCs from returning home when a target died.
ƒ- Improved the way that ranged NPCs move intƒ- firing range sƒ- that they nƒ- longer run through the player but randomly run or walk tƒ- their target location.
ƒ- Optimized some pathing routines.
ƒ- Fixed a bug where an NPC would move toƒ- fast because its movement start time was not set.
ƒ- Fixed a bug where NPCs would reject valid locations next tƒ- their targets.
ƒ- Fixed a bug that caused NPCs tƒ- load without items.
ƒ- Fixed a bug where hostile NPCs were not necessarily marked as enemies when performing effects.

Missions
ƒ- Fixed some mission repeatability bugs.

Tooltips / Descriptions
ƒ- Corrected the tooltips on Crude Asphyxiating Acid.
ƒ- Corrected typos in the description of the Deep Fried Stinkbug.

Items
ƒ- Changed the stacking of the General Anesthesia Kit from 1 tƒ- 20.
ƒ- Changed the descriptions of the Crude Percussion Grenade, Scrap Percussion Grenade, and Average Percussion Grenade tƒ- specify Ranged Defense rather than Dodge.
ƒ- Changed Cockroach Chitin sƒ- that it doesn’t sort as a mission item in the Pack window.
ƒ- Changed a flag on sawed-off shotguns ("pistol" type) that should give every example in the game the appropriate round shotgun reticule.
ƒ- Changed the Desperado's Med Kit and Racketeer's Med Kit effects significantly. The Desperado's Med Kit increases health and stamina regeneration by 65 for 30 seconds, and the Racketeer's Med Kit increases those rates by 45 for 30 seconds. Both items now have their appropriate cooldowns.
ƒ- Reworked the Storm drug effect. It now increases your Strength and Dexterity by 20 for one minute, but leaves you weakened after the effect expires and shares a cooldown with some other consumables.
ƒ- Added Berries tƒ- the drops for Fruit nodes.
ƒ- Changed Greenish Milk tƒ- stack by 100.
ƒ- Changed the model of Mr. Wubbles' Flea Collar.
ƒ- Changed the levels of Smoking Sabot Round, Vol 1-4, and adjusted the cost and requirements of each level accordingly.
ƒ- Changed the Beef Pot Pie tƒ- adjust Health regeneration instead of Health.
ƒ- Corrected Impure Decomposing Acid effect sƒ- that it debuffs armor appropriately.
ƒ- Corrected the Crude Decomposing Acid tƒ- deal 60 acid damage rather than 91.
ƒ- Changed Ada's Lucky Coin sƒ- that it doesn’t sort intƒ- the Missions area of the Pack window.
ƒ- Changed the model of the Scavenger Upper Arm Armor.
ƒ- Changed the levels of Fitness, Vol 1-4 and decreased the cost and Attribute and Faction requirements accordingly.
ƒ- Changed triggers tƒ- create items using the default stack count.
ƒ- Updated the Precious flag sƒ- it applies tƒ- items split off from flagged stacks.
ƒ- Fixed a possible race condition item morph bug.

Chat
ƒ- Updated items created from a trigger tƒ- display a feedback message in chat.
ƒ- Updated the chat message you receive along with multiple items sƒ- that instead of multiple messages you see one with the number of items received.

Vehicles / Mounts
ƒ- Updated mounts sƒ- that you can use a one-handed ranged weapon with a melee weapon in your off hand sƒ- long as the mount allows for ranged weapons.

VoIP
ƒ- Fixed a bug that kept VoIP from working when it was enabled after the player joined a team.

Bunker Bars
ƒ- Corrected a typƒ- in the Bunker Bar bouncers' gamestrings.

Creatures
ƒ- Replaced a gun model used by NPCs that did not appear elsewhere in the game.
ƒ- Changed all NPCs from levels 3-5 tƒ- use Medium DPS weapons instead of Low DPS weapons.
ƒ- Added a new effect, Snake Charm. This effect acts as an aura from the NPC using it and boosts melee by 50 tƒ- all surrounding NPCs.
ƒ- Added a new NPC effect, Intimidating Command. This ability reduces the player’s speed and dexterity.
ƒ- Added a new ability for dogs which has a chance tƒ- produce a burst of disease damage.
ƒ- Added a new creature effect, Tearing Bite. This ability puts a minor bleed on the player and a major stamina drain.
ƒ- Added a new creature effect, Fungal Blight. This ability puts a major debuff on the player’s Dodge and Slashing, Piercing, Crushing, and Ballistic resistances.
ƒ- Added a new creature effect, Debilitating Slash. This ability puts a bleed on the player and reduces their Slashing and Ballistic resistance.
ƒ- Added new creature effect, Rabid Bite. This ability does direct damage and applies penalties tƒ- Endurance and Dexterity.
ƒ- Doubled the max use range of ALL plant poisons.
ƒ- Added Veteran creature builds that are between normal creatures and Boss creatures in difficulty.
ƒ- Added an experience bonus tƒ- all NPCs with the Boss, Master, or Veteran tags.

Attributes
ƒ- Changed the Attribute requirement for the Average Vitamin Shot from 40 tƒ- 30.
ƒ- Changed the Attribute requirement for the Apprentice's Grenade from 21 tƒ- 20 and the Faction requirement tƒ- 10000 Tech. Corrected a spelling error and clarified the damage dealt in its description.
ƒ- Added an Attribute Requirement (Level 45, CHOTA 360000) for the Ravager's Shield.
ƒ- Changed the Attribute requirement for the Loot Hunter's Loupe Visor from 40 tƒ- 30.
ƒ- Changed the Attribute requirement tƒ- use Impure Wasting Acid from 40 tƒ- 30.

Merchants
ƒ- Removed the following items from all merchants and treasure tables: ZI Kommandƒ- KM-15, Lemke Arms MG-11, ZI Kommandƒ- KM-45, GA-77, ZI Kommandƒ- KM-5a, TempestTech GM-32, GA-77 XL, Zi Kommandƒ- KM-45A, JMB SMG-8, GA-77 ScureMOD, Lemke Arms XMG01, K-11 Polizei, K-5a Spetsnaz, Z Kommandƒ- KM-50, and K-45 SSP.

Faction
ƒ- Changed the Phoenix Helmet and the Warlord Helmet tƒ- occupy the eye slots in addition tƒ- the other slots they occupy.
ƒ- Changed the Traveler Faction requirement of the Traveler Racketeer's Pistol from 10,000 tƒ- 60,000.

Weapons
ƒ- Changed the Level of the Omega Arms Viper from 56 tƒ- 55.
ƒ- Changed the level of the K-5 Polizei from 38 tƒ- 37.
ƒ- Changed the levels and save levels of the Crude Percussion Grenade, Scrap Percussion Grenade, and Average Percussion Grenade.
ƒ- Corrected the formula for damage on all faction melee weapons. Increased their levels and cost and decreased their damage.
ƒ- Added short-term stun immunity tƒ- relevant grenades and bombs.
ƒ- Reduced the weight of the Composite Long Heavy Barrel.
ƒ- Changed the stacking of the Average Bone Gun from 1 tƒ- 20.
ƒ- Changed the descriptions, effects, and max range of the Crude Bone Gun, Impure Bone Gun, and Average Bone Gun. They cure slightly more and have a larger range.

Crafting
ƒ- Changed the SWAT SMG recipe tƒ- be taught by Improved SMG 1 rather than Improved SMG 2.
ƒ- Corrected the recipes for the Accelerated Recovery 6 Injector and the Accelerated Recovery 7 Injector tƒ- use Common Stimulant rather than a nonexistent component.
ƒ- Changed the recipe for Crude Hobbling Acid.
ƒ- Corrected the tool requirement for Water-Resistant Hide, Iron Support, Improved Camps 2 Instructions, Camps 3 Instructions, Light Tarpaulin, Steel Support, Radiƒ- Beacon, Improved Camps 3 Instructions, Advanced Camps 1 Instructions, Advanced Camps 2 Instructions, Faction Camps 1 Instructions, and Faction Camps 2 Instructions.
ƒ- Changed the recipe for Machinegun Ammunition Schematics. Changed its facility from Science tƒ- Ballistics and its tool requirement tƒ- the Ballistics Kit.
ƒ- Added a recipe for Stinky Cheese tƒ- the Cooking Components 2 Knowledge.
ƒ- Decreased the facility construction time of the Self-Repair 2 Injector.
ƒ- Changed the Vehicle Battery Schematics tƒ- be taught by the Vehicle Battery Knowledge rather than the Biodiesel Knowledge.
ƒ- Changed the name of the instruction book that teaches the Apprentice's Grenade recipe from Apprentice Grenade tƒ- Apprentice Grenade Manual.
ƒ- Changed the skill gain and construction times for the GlobalTech Timber Master.
ƒ- Changed the component requirements for the Average Adrenaline Kit recipe.
ƒ- Changed the recipes of the Acids 2 Formula and Advanced Acids 1 Formula and adjusted their field and facility construction times.
ƒ- Changed the recipe of the Crude Splattering Acid, Crude Disintegrating Acid, and Crude Staggering Acid and increased their field and facility construction times.
ƒ- Changed the recipe of the Advanced Baking 1 Cookbook tƒ- use 5 Scrap Paper rather than 2 and 5 Plain Spice rather than 6 Savory Spice.
ƒ- Added construction facilities tƒ- speed up crafting camp construction in the following towns:
ƒ- Sector 1:
§ Embry Crossroads
§ Odenville
§ Oilville
§ Old Kingman
§ Watchtower
ƒ- Sector 2:
§ Credit Bend
§ Fracture
§ Haven
§ New Flagstaff
§ Picus Ridge
§ Post 23
§ Thorne's Bluff
ƒ- Sector 3:
§ Banker's Hole
§ Blackhill
§ Chemtown
§ Gaia
§ St. Sebastian's
§ Trader's Flat
§ Warhall

Levels
ƒ- Added no-drive areas tƒ- entrances of caves, mines, LifeNet pods, and other large buildings throughout Sectors 1-3.

Mutations
ƒ- Corrected a typƒ- in the Attribute description of Patho-Transmission.
ƒ- Changed Scoundrel's Strike tƒ- deal 149 points of piercing damage (pre-mitigation) and reduced the stun duration tƒ- 2 seconds. Alsƒ- fixed a bug that was preventing this ability from chaining the stun immunity effect ontƒ- the target.
ƒ- Reduced the stun duration on Short Fuse tƒ- 2 seconds. Alsƒ- fixed a bug that was preventing this ability from chaining the stun immunity effect ontƒ- the target.
ƒ- Corrected Ablate and Reinforce (all ranks) tƒ- ensure that they dƒ- not stack per the tooltip.

PvP
ƒ- Changed the anti-griefing debuff sƒ- only the highest levels give a speed reduction. (you should only get a 25% speed reduction at levels 11+ of the buff)

Skills
ƒ- Changed the description for Pathetic Defense tƒ- refer tƒ- a “Social ability” rather than “Social skill.”
ƒ- Changed the description of Inconspicuous, Vol 1-Vol 5 tƒ- refer tƒ- “Ranged Defense and Melee Defense” rather than “Dodge skill.”
ƒ- Changed the description of Evasive Maneuvers tƒ- refer tƒ- “Ranged Defense and Melee Defense” rather than “Dodge skill.”
ƒ- Changed all descriptions of “Gunfighter’s Stance” tƒ- “Gunfighter.”
ƒ- Removed the Melee Defense penalty provided by Unbreakable Focus (all ranks). The Ranged Defense penalty remains for the duration of the effect. The use time for this effect has been reduced tƒ- 1.5 seconds.
ƒ- Reduced the activation time on Pistol Whip (all ranks) and Rifle Smash (all ranks) tƒ- .5 seconds.
ƒ- Corrected an issue with Suck It Up (all ranks) that was allowing it tƒ- be used on hostile targets without self-casting as it should in such a scenario.
ƒ- Corrected the Attribute adjustments on Dreadnaught (all ranks) sƒ- that it properly gives the defense bonuses that it lists in the tooltip.
ƒ- Removed the Enforcer-specific requirements on Lead the Charge. Any character with sufficient Group Tactics, regardless of their faction allegiance, can now learn this skill. The training manuals will proliferate among other trainers throughout the world in a future patch.
ƒ- Removed the Melee Defense penalty from Gunfighter (all ranks) and increased its buff benefit slightly.
ƒ- Introduced a new Rifle skill, Agonizing Wound. This skill inflicts ballistic damage, applies a mild snare tƒ- the victim and forces their health regeneration tƒ- zerƒ- for the duration of the effect. Ranks 1 through 5 should be available on select trainers throughout all sectors as appropriate for level and region.
ƒ- Changed all Staunch Wound descriptions tƒ- Stanch Wounds.
ƒ- Changed all Encouragement trigger Names and Descriptions from “Encourage” tƒ- “Encouragement.”

Sound
ƒ- Implemented new sounds for refueling vehicles and feeding horses and removed the "eat" animation from these actions.

Vehicles
ƒ- Changed the stats on all new vehicles. This does not affect vehicles that already exist, which will retain their old stats, but will affect all future vehicles, including any that have been crafted but not yet summoned. All vehicles fall intƒ- one of four categories now: combat, cargo, alt-fuel, and high efficiency.
ƒ- Combat: Allows weapon use.
ƒ- Cargo: Highest cargƒ- capacity.
ƒ- Alt-Fuel: Uses an easier way of obtaining fuel.
ƒ- High Efficiency: Highest fuel efficiency.
ƒ- Some vehicles can be hybrids of more than one type. If a vehicle is not a combat vehicle you cannot attack while using it. Most vehicles have alsƒ- seen an increase in storage space.
ƒ- Changed all fuel sources sƒ- they refuel 16000 Stamina

Deadfall Point
ƒ- Added a new camp with merchants, missions, and encounter areas for 46th level in the territory between Warhall, Blackridge, and Gaia.

Sound
ƒ- Added:
ƒ- New music for the Salvager Fortress encounter area
ƒ- New music for Deadfall Point
ƒ- Footsteps for the new male and female movements
ƒ- Sounds for getting on or off a motorcycle or ATV
ƒ- A sound for the Ice Grenade
ƒ- Sounds for pulling the pin and throwing a grenade
ƒ- Sounds for feeding a horse
ƒ- Sounds for refueling vehicles
ƒ- Increased the range on grenade sounds.
ƒ- Raised the vehicle break-down sound.
ƒ- Implemented a new music randomization algorithm.
ƒ- Made overall mix improvements.
ƒ- Implemented better sound tracking for player footsteps.
ƒ- Removed the UI sounds from the loading screen.

Animation
ƒ- Changed the base poses for two-handed weapons
ƒ- Updated the grenade-throwing animation tƒ- work with the new sound.
ƒ- Updated the range of motion animations for the ATV and the MTC. You can now aim correctly on these vehicles.
ƒ- Added new hand poses for one-handed weapons.
ƒ- Updated all melee weapons tƒ- fit with the new poses.

Art
ƒ- Updated pathing for the large Lifenet facility.
ƒ- Updated pathing for the Globƒ- Hotel.
ƒ- Created and implemented the Ice Grenade.
ƒ- Added new shanty objects.
ƒ- Added irradiated versions of certain creatures.
ƒ- Added a red-screen tƒ- the LifeNet console.
ƒ- Fixed texture issues on:
ƒ- The Blackjack
ƒ- The Ball-Peen Hammer
ƒ- The Claw Hammer
ƒ- The Tomahawk
ƒ- Added a large shanty camp between Odenville and Mumford.
ƒ- Modified the basement steps in a hotel building sƒ- that mobs can’t attack through them.
ƒ- Adjusted the pathing on a tent model.
ƒ- Fixed several pathing issues in an encounter area east of Clinton Farm.
ƒ- Fixed the Old Kingman Prison exit ladder and unlikely level entries.
ƒ- Fixed the collision and missing door issues at a Devil’s Own base.

Sector One
ƒ- Corrected the Death Zone boundaries sƒ- players will hit them before the server boundaries in the southern part of the Plateau.
ƒ- Boneclaw
ƒ- Added an ant encounter area southeast of town
ƒ- Adjusted the placement of the wolves south of town and added more tƒ- the west of town.
ƒ- Adjusted the placement of the Prairie Chickens southwest of town.
ƒ- Added scorpions tƒ- the northwest.
ƒ- Adjusted the placement of the Blade Dancers north and south of town.
ƒ- Adjusted the placement of the local Hydra Weeds.
ƒ- Changed the goal location for mission “CHOTA Shopping Trip” and prevented the escort target from turning on players if accidentally attacked. Changed the escort target’s clothing.
ƒ- Converted the mission “From Below” tƒ- a kill and removed the mission item “Slimy Skull” from the targets.
ƒ- Added a new LifeNet facility which should keep players whƒ- die inside the Cave of Beasts from respawning in Slaughterville.
ƒ- Clinton Farm
ƒ- Increased the number of snakes in the valley south of town.
ƒ- Added Valley Thorn and Aggressive Prairie Chickens tƒ- several locations outside the town.
ƒ- Added a small Salvager encounter area south of town and Salvagers tƒ- various locations, including the south road.
ƒ- Added Soldier Ants south of town.
ƒ- Added Gaunt’s Backpackers tƒ- valleys and ridges west and north of town.
ƒ- Added a Gaunt’s Raider encounter area in the vacant LifeNet Pod on the plateau southwest of town.
ƒ- Added a Gaunt’s Raider encounter area northeast of town.
ƒ- Added a Blade Dancer encounter area southeast of town.
ƒ- Added a Soldier Ant encounter area northeast of town.
ƒ- Changed the body sizes on the Toxic Waste Victims sƒ- their bandages dƒ- not clip.
ƒ- Updated the clothing for Delia Clinton.
ƒ- Coppermine
ƒ- Reduced the drops on Judges in the area around Coppermine.
ƒ- Clarified the goal string of the mission "Wolves of the Superfund.”
ƒ- Embry Crossroads
ƒ- Tweaked the way the ATV mission lines work sƒ- that players are not offered the step that assumes they lost the item unless they click on the questor again.
ƒ- Changed the location where the escort target spawns for the mission “Closing the Book.”
ƒ- Highway Bridge
ƒ- Adjusted the geometry and switched out the asphalt texture on the bridges. This alsƒ- fixes the mission "For Whom the Bell Trolls."
ƒ- Junk Fortress
ƒ- Designated the missions “The Written Word,” “Lost Sibling,” “Stolen Medicines,” and “Testing the Waters” as group content.
ƒ- Removed interest objects that were not attacking properly.
ƒ- Updated all Junk Fortress missions tƒ- be sorted under Junk Fortress in the Mission window.
ƒ- Linewood
ƒ- Updated the NPC Katya Vovich sƒ- that she doesn't give Jeff Ryan's mission steps.
ƒ- Midway
ƒ- Adjusted the possible paths for the mission "The Prime Tracker."
ƒ- Added new Red Ant colony, including a Red Ant Queen, east of Midway.
ƒ- Added a new Survivalist settlement east of Midway.
ƒ- Moved the Overlook Lizards tƒ- the ridge west of Midway.
ƒ- Added a Creeper Pit north of Midway.
ƒ- Increased the difficulty of the Gully Dog settlement north of Midway.
ƒ- Increased the difficulty of the Rat Farm north of Midway and added a few Survivalist Rat Farmers.
ƒ- Increased the difficulty of the Blade Dancer camp north of Midway.
ƒ- Removed the generic non-hostile Plateau Lizard, Plateau Wolf, Plateau Coyote, Plateau Snake, and Young Plateau Lizard creatures from the Midway region and replaced them with hostile lizards and coyotes.
ƒ- Added roaming Lizard Dogs northwest of Midway.
ƒ- Added Trauma 1 as a reward for the third step of the mission “Just Say Yes.”
ƒ- Adjusted the waypoint for the mission “The First Rule” slightly.
ƒ- Made the NPC Robert Keller player friendly.
ƒ- Updated the clothing for Linda Green and Jenny Dunn.
ƒ- Added text tƒ- the mission "Burns Family Legacy" tƒ- keep the player from seeing the same message twice.
ƒ- Missile Silo
ƒ- Corrected the waypoints for the mission “Wanted Dead.”
ƒ- Mumford
ƒ- Moved the First Aid Trainer sƒ- that she does not float when spoken to.
ƒ- Oasis
ƒ- Altered the location and spawns for the mission “Make a Stand.”
ƒ- Odenville
ƒ- Added an encounter area northwest of town where Blood Rabbits have a small group of people surrounded, holed up, and fighting for their lives.
ƒ- Added a remote, unoccupied radar and broadcasting station tƒ- the southwest of town.
ƒ- Added an encounter area where the townspeople of Odenville are fighting against Salvagers over valuable salvage found under the monorail station.
ƒ- Added starving wolves tƒ- various locations around town.
ƒ- Added an abandoned restaurant directly north of town along the road tƒ- Boneclaw.
ƒ- Swapped tougher, aggressive scorpions, insects, coyotes, and creepers, prairie chickens, and reptiles for the non-aggressive creatures outside of town.
ƒ- Altered the way in which the mission “Reborn from the Soil” works sƒ- that players are watching the location and not a scorpion.
ƒ- Switched the locations of the town Armorcraft trainer and Armor merchant sƒ- that the trainer is in the crafting facility and the merchant is in the armor store.
ƒ- Increased the number of waves for the defend mission “Eye of the CHOTA.”
ƒ- Moved the locations for the goal and where the fight takes place for mission “A Real Warrior, in Action!”
ƒ- Decreased the range location for ambushers in the mission “Odenville Chamber of Commerce.”
ƒ- Removed the waypoint for the mission “Demanding Supply” and changed the story string for clarification of its goal.
ƒ- Gave the mission “Paper Trail” the default goal text.
ƒ- Added some line breaks tƒ- the greeting text of the mission “Reborn from the Soil” mission.
ƒ- Changed the story text for the mission “Paper Trail” tƒ- match game standards.
ƒ- Oilville
ƒ- Reduced the range for the camp in the mission “Tech's Work is Never Done” tƒ- prevent it from spawning inside nearby mountains.
ƒ- Updated the text on the mission “The Truth About CoGs 3” tƒ- note that Acolytes can be found in multiple camps in the area.
ƒ- Old Kingman
ƒ- Changed one of the item goals for the mission “War and Pieces of Junk” mission tƒ- use materials easily found in town.
ƒ- Pass Chris
ƒ- Lowered the drop rates on Night Wolf Belt Buckles and Murphy Bandit Drug Vials.
ƒ- Simsonville
ƒ- Raised the level of the Simsonville NPCs and added Veteran Throwback Scouts tƒ- make the area group content.
ƒ- Added higher level Insects and nodes tƒ- the abandoned construction site south of Simsonville.
ƒ- Added a level 7-10 Salvager Fortress encounter area south of Simsonville.
ƒ- South Burb
ƒ- Corrected the label on the Mutations trainer.
ƒ- Terance
ƒ- Decreased the respawn rate of the hostile Gully Dogs near town.
ƒ- Clarified the goal text for the mission “Their Darkened Veils.”
ƒ- Trailer Park
ƒ- Removed Scrap Aluminum from the Geology Trainer.
ƒ- Trumbull
ƒ- Removed Scrap Aluminum from the Geology Trainer.
ƒ- Corrected the waypoint on the mission “The Ballad of Jayne.”
ƒ- Zanesville
ƒ- Replaced the too-long goal string on step six of the mission series "Crosshair Trigger" with a default.

Sector Two
ƒ- Aesterly
ƒ- Updated the clothing for Jessie Arant.
ƒ- Barret Manor
ƒ- Changed Tattered Leather tƒ- Ragged Leather and Impure Adhesive tƒ- Weak Adhesive on the Component merchant and removed Salvaged Iron.
ƒ- Updated the clothing for Lily Verence.
ƒ- Reduced the reward for the repeatable portion of mission series “Give the Devil His Due.”
ƒ- Changed the faction rewards for the mission group “Protecting the Post.”
ƒ- Blaine
ƒ- Removed Ragged Synthetic Cloth and Ragged Silk from the Weaponry Merchant.
ƒ- Updated the mission “Puts Hair on Your Chest” tƒ- require ten Stewed Veggies instead of one.
ƒ- Updated the mission “H/K” sƒ- that Roderigƒ- will not offer the mission that Kirby is supposed tƒ- give.
ƒ- Credit Bend
ƒ- Removed Plain Spice and Coarse Sugar from the Cooking Merchant.
ƒ- Gave the Enslaved Citizen in the Grottƒ- a shirt.
ƒ- Used the same goal location as the previous three steps for step six of the mission series “When the Hurlyburly's Done.”
ƒ- Updated the NPCs Bruce Fenwood and Brickhand sƒ- that the right NPC gives the final step of the mission series "Idle Thunder in His Lifted Hand."
ƒ- Devil’s Own Fortress
ƒ- Clarified in the string asking players tƒ- leave the instance tƒ- mention that they will want tƒ- look around the room in which they fought the boss first tƒ- locate a nice reward.
ƒ- Devon Township
ƒ- Changed Impure Adhesive tƒ- Weak Adhesive and removed Salvaged Iron from the Component Merchant.
ƒ- Made “Father Gray” a sharable and a group mission.
ƒ- Updated the clothing for Lenora Nancy.
ƒ- Flagged several NPCs as invulnerable and player friendly.
ƒ- The Dump
ƒ- Adjusted the PvP zone tƒ- fully exclude the garage east of The Dump.
ƒ- Added Garage NPCs tƒ- the garage.
ƒ- Fixed the second step of the mission series “Towers Crumble” sƒ- that it nƒ- longer chains back tƒ- the first step.
ƒ- Enforcer Checkpoint
ƒ- Corrected a typƒ- in the text of the mission “Triple Threat: CHOTA.”
ƒ- Fracture
ƒ- Removed Impure Antiseptic from the Medicine Merchant.
ƒ- Removed Ragged Synthetic Cloth from the Armorcraft Merchant.
ƒ- Added line breaks tƒ- the greeting string of the mission “Pointed Information.”
ƒ- Changed the title of the mission “Some Assistance Required” tƒ- state the suggested level range for players.
ƒ- Added Pain Sponge 1 tƒ- the Armor Use trainer.
ƒ- Added Volumes 1-3 of Fitness tƒ- the Athletics trainer.
ƒ- Gamburian Encampment
ƒ- Gated the side mission chains based on the players introduction tƒ- the NPCs through the main mission chain.
ƒ- Haven
ƒ- Removed Salvaged Steel from the Weaponry Merchant.
ƒ- Removed Ragged Synthetic Cloth from the Armorcraft Merchant.
ƒ- Fixed an NPC whƒ- is fixing a wall sƒ- that he wields his hammer properly.
ƒ- Adjusted the position of some planks on a boarded-up door.
ƒ- Hollister Point
ƒ- Updated the clothing for Meryl Owen.
ƒ- Edited the text of six faction control missions tƒ- make it clear that they should not show waypoints.
ƒ- New Flagstaff
ƒ- Removed Ragged Synthetic Cloth from the Armorcraft Merchant.
ƒ- Changed one of the goals of the instance mission “Union Busting” sƒ- that only one of the NPC's will accept the mission.
ƒ- Removed the strange tattoos from the NPC Vitƒ- Rinzo.
ƒ- New Gallows
ƒ- Removed Impure Antiseptic from the Medicine Merchant.
ƒ- Moved the Garage NPCs from the road tƒ- their proper positions at the garage.
ƒ- Picus Ridge
ƒ- Removed Impure Antiseptic from the Medicine Merchant.
ƒ- Removed Plain Spice and Coarse Sugar from the Cooking Merchant.
ƒ- Moved the Auction podium sƒ- that the Auctioneer is now standing behind it.
ƒ- Removed an item that would not clean up from step five of the mission series "The Path of Purity."
ƒ- Post 23
ƒ- Removed Plain Spice and Coarse Sugar and changed Questionable Fruit tƒ- Tainted Fruit on the Cooking Merchant.
ƒ- Corrected the spelling of Sergeant Rearden's name in all locations.
ƒ- Sunshine Corners
ƒ- Removed Ragged Silk from the Armorcraft Merchant.
ƒ- Sunset Hill Cemetery
ƒ- Changed the way in which the boss for the mission “Sunset on a Crime” spawns sƒ- that he will reliably be where he is supposed tƒ- be.
ƒ- Moved the reward from inside of the instance tƒ- Eve Underhill, whƒ- is standing next tƒ- the main questor.
ƒ- Thorne’s Bluff
ƒ- Removed Impure Antiseptic from the Medicine Merchant
ƒ- Updated the the Cooking merchant tƒ- sell level-appropriated items.
ƒ- Changed the harvest drop on the Carnivorous Plants from Impure Botanic Chemical tƒ- Weak Botanic Chemical.
ƒ- Tinkersdam
ƒ- Updated the clothing for Haile Balzan and Marja Koppel.
ƒ- Windfarm
ƒ- Updated the clothing for Karissa Stapleton, Taime, Deirdre Palmer, Maya Peters, and Mai Peters.

Sector Three
ƒ- Banker’s Hole
ƒ- Removed Scrap Ceramic from the Ballistics Merchant.
ƒ- Changed the value of Martin Peralta’s Chip Stash tƒ- 0 chips.
ƒ- Updated the Science and Medicine merchants tƒ- sell level-appropriated items.
ƒ- Updated the clothing for Nadia Buckland.
ƒ- Updated the faction gear merchant with the correct functionality.
ƒ- Blackhill
ƒ- Removed Dilute Combustible from the Nature Merchant.
ƒ- Removed Sugar, Crab Cakes, E.V.O.O., Harvest Stew, Canned Green Peppers, and Canned Carrots from the Cooking Merchant.
ƒ- Removed the Tactical Belt, Forearm Plate, Tactical Boots, Breastplate, Tactical Helmet, Heavy Plate Shoulder Armor, and Upper Arm Plate from the Armor Merchant.
ƒ- Updated the Science and Medicine merchants tƒ- sell level-appropriate items.
ƒ- Changed the way in which bosses for the mission “Treason in the Ranks” spawn and altered the waypoint for the second goal.
ƒ- Altered the story text for the mission “Disruption of Potential” tƒ- stress tƒ- players that they should read the book found on the nearby table.
ƒ- Removed the Weapon Repair Kit from Officer Hensler's merchant inventory.
ƒ- Blackridge
ƒ- Updated the Component, Science, and Medicine merchants tƒ- sell level-appropriate items.
ƒ- Removed Canned Carrots, Plum Tasty Wine, Single-Malt Scotch, Hush Puppies, Wild Game Stew, and Mama’s Liver Bake from the Food/Drink Merchant.
ƒ- Brekshire
ƒ- Changed Common Stimulant tƒ- Mild Stimulant and Impure Antitoxin tƒ- Weak Antitoxin on the Medicine Merchant.
ƒ- Corrected headgear models for Human League mobs.
ƒ- Fixed the mission "I'm Rubber" sƒ- that the correct mutations count towards completion.
ƒ- Brigg’s Point
ƒ- Fixed the LifeNet facility sƒ- it will only regenerate characters of 25th level and higher.
ƒ- Updated the Medicine merchant tƒ- sell level-appropriate items.
ƒ- Updated the clothing for Adele Moreau.
ƒ- Chemtown
ƒ- Removed Dilute Combustible from the Nature Merchant.
ƒ- Removed the Tactical Belt, Forearm Plate, Tactical Boots, Breastplate, Tactical Helmet, Heavy Plate Shoulder Armor, and Upper Arm Plate from the Armor Merchant.
ƒ- Updated the Medicine and Science merchants tƒ- sell level-appropriate items.
ƒ- Changed the name of CHOTA mobs involved in the mission “Drug Problems” sƒ- that players are made aware that they will attack any player. Removed any faction gain or loss from defeating them.
ƒ- Dieseltown
ƒ- Removed Dilute Combustible from the Nature Merchant.
ƒ- Changed Common Stimulant tƒ- Mild Stimulant on the Medicine Merchant.
ƒ- Changed Impure Acid tƒ- Dilute Acid on the Science Merchant.
ƒ- Removed Tattered Sandworm Hide from the Armorcraft Merchant.
ƒ- Fixed the target crate for the mission “Whatever Remains, However Improbable.”
ƒ- Gaia
ƒ- Removed Scrap Ceramic from the Ballistics Merchant.
ƒ- Updated the Medicine, Science, and Food and Drink merchants tƒ- sell level-appropriate items.
ƒ- Removed Scrap Titanium and Scrap Ceramic from the Armorcraft Merchant.
ƒ- Fixed a misspelling of Theoretician.
ƒ- Reworked the Group Tactics trainer tƒ- make room for the skill Combat Endurance.
ƒ- Removed the Enforcer ability Inspiration from the Group Tactics trainer.
ƒ- Haietta
ƒ- Updated the clothing for Mange and Erica Reese.
ƒ- Kristo’s Rest
ƒ- Changed Impure Antitoxin tƒ- Weak Antitoxin on the Medicine Merchant.
ƒ- Changed the USMC Fighting Knife tƒ- the Ka-Bar on the Faction Merchant.
ƒ- Park City
ƒ- Updated the clothing for Suzannah Calla.
ƒ- Papermill
ƒ- Changed Impure Acid tƒ- Dilute Acid and Impure Antitoxin tƒ- Weak Antitoxin on the Component Merchant.
ƒ- Fixed all Experience rewards.
ƒ- Updated the clothing for Maetia Delgada.
ƒ- Repository
ƒ- Removed Sugar from the Cooking Merchant.
ƒ- Removed Salvaged Aluminum from the Component merchant
ƒ- Updated the Faction merchant with level-appropriate items.
ƒ- Added an encounter area directly west of Repository. An old frontier town has been vacant for some time, but recently a disturbing new fungal outbreak has been infecting local critters deep within the nearby mine.
ƒ- St. Sebastian's
ƒ- Removed Dilute Combustible from the Nature Merchant.
ƒ- Removed the SBS Knife, Mil-Spec Brush Axe, and Golok Machete from Weapon Merchant.
ƒ- Updated the Medicine and Science merchants tƒ- sell level-appropriate items.
ƒ- Created a new Traveler enemy camp and moved the bosses for the mission “Head Honchos” there.
ƒ- Edited the text of the mission "Head Honchos" tƒ- remove the reference tƒ- killing the targets in order.
ƒ- Tannerfield
ƒ- Removed Impure Acid and Scrap Alloy Steel from the Component Merchant.
ƒ- Removed Hunch Punch from the Drinks Merchant.
ƒ- Updated the Medicine merchant tƒ- sell level-appropriate items.
ƒ- Fixed the building designated as a Science Lab sƒ- that it functions as such.
ƒ- Made Wolf Skull drops, needed for the mission “Get Dem Bones,” more common.
ƒ- Fixed issue where Gelda Lott was offering the wrong mission.
ƒ- Trader's Flat
ƒ- Removed Dilute Combustible from the Nature Merchant.
ƒ- Updated the Medicine and Science merchants tƒ- sell level-appropriate items.
ƒ- Changed the mission “Prove Yourself Again” tƒ- award 1 Cloudy Tequila instead of 4.
ƒ- Warhall
ƒ- Removed Dilute Combustible from the Nature Merchant.
ƒ- Removed the SBS Knife, Golok Machete, GlobalTech Timber Master, Mil-Spec Brush Axe, and Pulaski Mattock from the Weapon Merchant.
ƒ- Removed the Tactical Belt, Forearm Plate, Tactical Boots, Breastplate, Tactical Helmet, Heavy Plate Shoulder Armor, and Upper Arm Plate from the Armor Merchant.
ƒ- Updated the Medicine merchant tƒ- sell level-appropriate items.
ƒ- Updated the clothing for a Shiva's Favored boss.
ƒ- Fixed the mission "Typhoid Mutie" sƒ- that the correct mutations count towards completion.


Ostatnio edytowano 10 lut 2010, 17:48 przez Sparth2, łącznie edytowano 1 raz
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Dzisiejszy mini-patch:

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Version Notes 1.3a

Vehicles
· Updated old vehicles to have the same stats as newly created vehicles including storage space. The ability to shoot from a vehicle or have vehicle mounted weapons will behave in the same way the old vehicles did.

Crafting XP
· Reduced crafting XP for items made by 45th level characters.


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Patch 1.3.2

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Fallen Earth v1.3.2

Physics engine
- Fixed a possible crash with a camera sweep test case.
- Fixed a bug that made the frame rate drop after a character died a few times.

UI
- Added an option to disable Clan online/offline notification messages.
- Updated the Clan Roster to show the full list for leaders and officers with promotion and demotion privileges.
- Updated the disband Clan and delete mount confirmation windows. They now require a keyword for confirmation.
- Fixed an issue that prevented the selected mission from saving between sessions.
- Added a virtual key for the clear key (number pad 5 when num lock is disabled).
- Hid nodes in levels from players outside on the strategic map.
- Fixed an issue with the Online Only checkbox option in the Social window.
- Removed the salvage option in the garage window until it is implemented.

General
- Fixed a possible bad displacement after a character regenerated in a LifeNet facility.
- Updated the position recovery to include stuck locations.
- Removed the error message that appeared when you clicked on someone else's mount.
- Fixed a rare race condition where an item could be unintentionally destroyed.

Vehicles
- Fixed the vehicle engine sounds so they can be heard from their proper maximum range.

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Fallen Earth v1.3.4

General
Compiled messages about Death Toll loss so that if you are killed by more than one player you will get only one line of text saying how much DeathToll you lost.
Fixed a bug that kept passive creatures from counting for kill missions.

Items
Added primitive air rifles called slugthrowers. Players now start with a Basic Slugthrower instead of a Basic Crossbow. Slugthrowers use zip gun ammunition. Slugthrowers may be crafted and researched as normal.

Obrazek

Added slugthrowers to Firearms Merchants in South Burb, North Burb, Zanesville, Depot 66, Terance, Mumford, Midway, Clinton Farm, Boneclaw, Odenville, Oilville, Old Kingman, Embry Crossroads, Trailer Park, and Trumbull.

Added Air Rifle knowledge books, allowing the production of slugthrowers, to Ballistics Trainers in Odenville, Terance, Zanesville, Depot 66, Oilville, North Burb, Embry Crossroads, South Burb, Mumford, Clinton Farm, Boneclaw, Midway, Needle Eye, Pass Chris, Watchtower, Trailer park, Spider Hill, Trumbull, and Coppermine.

Changed Crude and Impure Polyneural Poison to stack in groups of 20.

Clarified the effect descriptions of the various Cheap versions of vehicle and mount fuel.

Changed the Insulation 4 Injector recipe so it requires 4 Weak Biologic Chemicals.

Changed the cost of the Disrupt 10 Injector, the Disrupt 11 Injector, and the Disrupt 12 Injector.

Changed the Stacking of the Disease Resistance Emitter, Radiation Resistance Emitter, Disease Treatment Emitter, Radiation Treatment Emitter, Crude Disease Remedy Emitter, and Crude Radiation Remedy Emitter from 1 to 20.

Changed the description on Hollister's Point to “It may not be the sharpest tool in the shed, but at least it's toxic.”

Made the Sandworm Bladder tradable and changed it so that it doesn’t sort as a mission item.

Reworked the 3D Glasses so that they grant resistance to psionic damage all the time instead of having a Use-activated effect and charges.

Added “damage” back into the description of Crude Asphyxiating Acid.

Changed the models of Gunpowder and Heavy Gunpowder to distinguish them from Medium Gunpowder, and from each other.

Changed the Pain Sponge knowledge to require 90 Armor Use rather than 100.

Changed the Advanced Nature 1 research book from level 25 to level 35. Adjusted its cost, requirements, skill gains, crafting times, and recipe accordingly.

Adjusted the crafting times of Gunpowder, Heavy Gunpowder, Medium Gunpowder.

Changed the use of the Crude Smoke Sphere item. This item now increases Ranged Defense by 35 and speed by 10% for 15 seconds after use, and shares a cooldown with beneficial consumable items.

Fixed the Pale Raven pistol to properly holster in the thigh weapon slot.

Changed the effect of the Genetic Superiority Serum slightly to make its effects more visible on the low-level characters to whom it is most beneficial.

Reduced the weight on all weapon, ballistics and armor repair kits to 100 grams.

Fixed most town-specific mission rewards to be "no trade" items.

Changed the recipe for the Resilience 7 Injector to be taught by the Enhancement Injectors 7 knowledge rather than the Enhancement Injectors 6 knowledge.

Changed the Dissolve 7 Injector recipe to produce the Dissolve 7 Injector rather than the Sap Stamina 9 Injector.

Changed the model of the ZI LR-31a sniper rifle so that it would have the correct sounds.

Mutations
Corrected Ignore Pain's slot blockers so that it does not conflict with camp buffs

Corrected Energy Blitz and Repel so that they should properly function as point-blank area of effect mutations again.

Nodes
Moved or removed harvest and scavenge nodes that were unattainable.

Sector One

Modified server boundaries and radiation zones so players will always hit radiation zones before they hit server edges.
Changed CHOTA Patrollers to behave like standard, rather than faction, guards.
Fixed an incorrect scrub exclusion in Central Plains.

Boneclaw
o Increased the Black Ant Queen’s Health.
o Adjusted the placement of some Quiet One NPCs to correct a sound mismatch.
o Added a second mission group for the mission “Spider Webbing” and gave it a repeatable step.
o Updated the mission “Dropping Napalm” to ensure correct placement of waypoints and a proper enemy spawn.

Clinton Farm
o Updated the Tess Bramby to make sure she gives the correct mission steps.
o Corrected a typo in the mission “Stand and Deliver 2.”

Coppermine
o Edited the goal string of the mission "Wolves of the Superfund" to clarify the objective.
Depot 66

o Added nodes to the Scorpion Pits.
o Added nodes to the Creeper Camp.
o Upgraded the corpse nodes.
o Added Scorpion Pits with level 3-6 Scorpions and a Veteran level 6 Scorpion.
o Added level 3-6 creepers and Veteran Giant Creeper.

Embry Crossroads
o Fixed a break in the terrain at the Survivalist encounter area and adjusted a floating beam.
o Adjusted pathing around the fountain.

GlobalTech Storyline
o Changed the reward for step eight of the mission series “Education and Catastrophe” from a Light Crossbow to a Competition Slugthrower.

Highway Bridge
o Replaced passive mammals with Gritspinner Spiders near Highway Bridge.
o Added Hermit Crabs and scrap heaps north of Highway Bridge.

Hotel Nevada
o Changed Hotel Nevada’s Wasteland Looters to Gaunt’s Raiders. Added veterans and a boss to the area.
o Added Prairie Chickens to the surrounding areas.
o Added Coyotes to the surrounding areas.
o Added Hermit Crabs and scrap heaps north of Hotel Nevada.

Junk Fortress
o Removed an invulnerable Blade Dancer Rapier.
o Changed all missions given by Drifting Wolf to have a minimum level of 4 and a target level of 6.
o Fixed minor clipping problems on a few crates.

Linewood
o Allowed Grigor to chase down players once he has turned hostile.
o Changed some of the objects required for the mission “Goggles” to prevent a rare case where they failed to render.

Midway
o Replaced many non-hostile Scorpions with hostile scorpions near Midway. Renamed non-hostile Scorpions "Docile Scorpion" and hostile Scorpions "Hunter Scorpion."
o Changed the reward for the mission “Passing the Book” to 25 chips.
o Edited the text of the mission "Burns Family Legacy" to keep the player from seeing the same line twice.
o Edited the goal string of the mission “The Prime Tracker.”
o Increased the Red Ant Queen’s Health.
o Adjusted the terrain under some floating steps.
o Fixed a floating tent.
o Fixed a collision issue with the LifeNet facility entrance.

Missile Silo
o Updated the mission “Wanted Dead” to correctly display goals and ensured that it will complete correctly.

Mumford
o Deleted a set of gates that was hard for NPCs to navigate around.
o Adjusted the terrain around the crash zone to remove a hard line where it changes.

Needle Eye
o Fixed some terrain that was blocking access to a nearby level.

North Burb
o Updated the scrub growing around a ruined building.

Oasis
o Removed the Safari Crossbow from the Franklin’s Riders faction merchant.

Odenville
o Changed the reward for the mission “Finally Some Good News” from a Heavy Crossbow to a Sportsman’s Slugthrower.
o Added Heavy Rifle Ammunition to the Firearms Merchant.
o Fixed punctuation error in the story text of the mission “Ten Foot Pole.”
o Fixed punctuation error in the story text of the mission “Liason.”
o Fixed a sign that was embedded in a building.
o Moved a pile of trash that was clipping through a tent in an enemy camp.

Oilville
o Changed the Security System Component to make it tradable and updated its level and cost.
o Fixed the Crazy Hermit NPC so that he will animate and attack.
o Modified the stats for Simeon Little John.
o Gave the Gully Dog Boss the correct rifle skill and a high-damage weapon.
o Added Heavy Rifle Ammunition to the Firearms Merchant.
o Modified Hermit Crabs in the area to have more aggro and a greater level range. Added more Hermit Crabs.
o Added Plains Creepers and Big Russel south of Oilville.
o Added the Ol’ Cranky encounter area.
o Added the Crazy Hermit encounter area.
o Added the Death Biter encounter area.
o Added carnivorous olants near One’s Shack.
o Added the Creeper Den encounter area.
o Added the Road Raider encounter area.
o Added creepers northeast of Oilville
o Added komodo dragons east of Oilville
o Added hermit crabs and scrap west of Oilville
o Removed passive mammals and replaced them with hermit crabs, creepers, and cockroaches.
o Rearranged harvest nodes in the area.
o Modified the CoG Acolytes and added CoG Speakers.
o Added a large area of Carnivorous Plants and miscellaneous plant nodes north of Oilville.
o Added more sandworms and lizards to the area.
o Added Gully Dog Castle encounter area with veterans and a boss.
o Added more Bester Family and redressed them.
o Added the Boomtown encounter area.
o Changed step four of the mission series “Drowning the Gully Dogs” to group content.
o Updated Hugh O'Boyle's text to indicate that Fern Alastair now offers the ATV missions.
o Fixed the collision on the stairs of the LifeNet facility.
o Adjusted the scrub line around the warehouse building and nearby camp.

Old Kingman Prison
o Fixed a floating ladder and lantern on a tower.

Pass Chris
o Reduced the drop rate of Night Wolf Belt Buckles and Murphy Bandit Drug Vials. Reduced the number of belt buckles required for the mission “Buckle Down” 4 and the number of Murphy Bandit Drug Vials for step two of “Method’s Madness” to 2.
o Changed step eight of the mission series “Light at the End” so that its goals display properly. Standardized its mission item.

Salvager’s Fortress
o Removed clutter rocks from the area.

Terance
o Adjusted coyote placement northwest of Terance and added higher level coyotes.
o Adjusted creeper placement in the valley northeast of Terance and added higher levels of creepers.
o Adjusted wolf generators north/northwest of Terance.
o Adjusted Shiva's Favored generators west/southwest of Terance.
o Added higher level sandworms northwest of Terance.
o Added higher level scorpions and lizards west of Terance.
o Added higher level prairie chickens to the southwest, south, and southeast of Terance.
o Added a new Digger encounter area southeast of Terance.
o Updated the goal string for the mission “Losers Weepers” to correctly indicate the item required.
o Raised some sunken cars.

Trailer Park
o Corrected the mission series “Inside Man” so the LifeNet AI Interface in the LifeNet facility near Trailer Park no longer offers the missions. These missions are correctly assigned to NPCs beginning with Thelma Jo Wheeler.

Trumbull
o Updated step one of the mission series “This One Goes to Eleven” mission so the enemy spawns and paths correctly.
o Updated the mission “What a Gas” so that enemies spawn correctly

Watchtower
o Fixed the level map in the silo.
o Fixed the pathing in the silo so the NPC Sister Dram moves properly.
o Removed a floating sign from the silo entrance.
o Fixed the collision in the tunnel.

Zanesville
o Changed step one of the mission series “Crosshair Trigger” to give the player zip gun ammo and updated step seventeen “Crosshair Trigger” to reward a Zanesville Slugthrower.


Sector Two

Barret Manor
o Reduced the Franklin’s Riders faction rewards for the missions “Protecting the Post,” “Reclaiming the Packages,” “Wiping off the Scum,” and “Postmaster’s Decreee” to 500.
o Adjusted the terrain under some floating objects at the nearby CHOTA camp.

Blaine
o Removed a duplicate questor for the mission “Worse Than a Nuisance.”

Blackridge
o Fixed a floating wagon.

Burnside
o Fixed the mission “Bomb Squad” so the bomb box interacts with the player normally.
o Fixed a break in the terrain and put the same scrub through the whole area.
o Removed some concrete that had scrub poking through it.

Credit Bend
o Fixed step seven of the mission series “Between the Lines” so it spawns fewer attackers and the attackers do not appear in the walls.
o Changed step four of the mission series “Between the Lines” to group content.
o Adjusted the placement and difficulty of step two of the mission series “When the Hurlyburly's Done.”
o Changed the mission item for the mission “The Collar Grift” to a no-trade, no-sell item.
o Updated the vaults to ensure correct functionality.
o Adjusted the color of the surrounding scrub.

Devon Township
o Fixed a typo in step three of the mission series “Sunrise of a Mystery.”
o Added a goal string to step two of the mission series “Sunset on Crime.”

The Dump
o Moved fuel merchants and garage managers to a corrected location outside the PvP zone.
o Removed scrub from a road.

Fracture
o Added Scrap Coal to the Geology Merchant.
o Added the “Boss” tag to all guards.
o Changed the Devil’s Own Weapons used for the mission “Devil’s Workshop” to count as Scrap Steel and stack in units of 100. Reduced the number needed for the mission to 4 and reduced the drop rate.
o Changed all the guards to be invulnerable to attacks from CHOTA players.
o Changed the names of Shiva’s Favored near Fracture to the singular.
o Changed the Human League Weapons used for used for the “Remains of the Dead” mission to count as Scrap Steel and to stack in units of 100. Reduced the drop rate of the Human League Weapons and the number required for the mission.
o Removed the reference to the actual number of items needed in the text of step three of the mission “Shadowy Deals.”
o Removed the numeral from the titles in the mission series “Shadowy Deals” and “Fighting Better.”
o Updated S lag's keg to offer a beer called S lag's Special Brew.
o Corrected a typo in the mission “Uses for a Sick Enforcer.”

Haven
o Updated the attributes that set the gate for Paul Akers’ missions.

New Flagstaff
o Updated the mission “Flesh and Blood” so the reward string correctly indicates that the player should return to Graham 807 in New Flagstaff.
o Lowered some floating signs and adjusted the tilt on one.

New Flagstaff University
o Corrected the punctuation and goal text of the mission “Revolution's Heirs.”
o Fixed some floating objects in front of the theater.

New Gallows
o Replaced the old scrub on the mini golf course.

Pump House
o Reduced the Enforcer faction ratings of Gamma Co. G.I.s to 30,000.

Picus Ridge
o Fixed the head on Aldana near Picus Ridge so that he shows an appropriate Shiva's Favored face.
o Replaced the weapons of the Shiva’s Favored near Picus Ridge. This should stop them from "punching" players without playing attack animations.

; Thorne’s Bluff
o Fixed a graphics glitch that happened when you left the LifeNet facility.
o Fixed a spot where an opening door could move through a table.


Sector Three

Modified server boundaries and radiation zones so players will always hit radiation zones before they hit server edges.

Pre-Fall Relic Museum
o Added drops to the boss and master mobs in the area.

Banker’s Hole
o Changed the Traveler faction requirement on the Social and Mutagenics trainers to 10,000.
o Changed one of the duplicate copies of Sports Gear 1 on the Weaponry merchant to Sports Gear 2.
o Made the mission “Settling Accounts” repeatable so players could turn in Banker’s Hole chips multiple times.
o Deleted an invisible NPC.
o Assigned the correct faction requirement to the Faction merchant.

Blackhill
o Corrected the waypoint for the mission “Better Off.”

Brekshire
o Fixed a floating tent.

Brigg’s Point
o Increased the drops on the Master and Boss Sasquatches in the Brigg’s Point Facility.
o Boosted the stats on the Brigg’s Point Lizard Dogs.

Chemtown
o Removed the Geology Kit Schematics 3 from the Geology Trainer.
o Fixed a floating pipe.

Deadfall Point
o Changed irradiated creatures to drop Irradiated Meat instead of Tainted Meat. Irradiated Meat counts as Tainted Meat and will specifically be used in recipes in future content.
o Allowed Specialist Morgan to correctly accept the deliver mission “Contract: Thousand Leagues.”
o Fixed an underground level that was giving “Unlikely Level Entry” messages in a place above it.

Dieseltown
o Changed out some equipment scavenging nodes for component scavenging nodes.
o Assigned the proper level to the Nature Merchant.
o Edited the story text of the mission ". . .Must Be the Truth!" to refer to a fallen water tower rather than a cave.
o Fixed a color mismatch in the road.

Docuer’s Court
o Adjusted the placement of debris piles in the area.

Gaia
o Changed the Theoreticians so that they no longer aggro on players with Tech faction.

Haietta
o Changed the destination of step two of the mission series “Unclean!” to match that of the first step.

Monkeytown
o Lowered several floating objects.

Papermill
o Added chip rewards to the mission “Just Good Business.”

Trader's Flat
o Added feedback specifying the mission requirements to the refusal text for the mission series “Prove Yourself...”
o Corrected a typo in step two of the mission series “All's Fair in Love and Fitzwarin.”

Warhall
o Fixed the Alpha Blight Wolf Boss that was respawning instantly.
o Made Captive Enforcers invulnerable.
o Edited the story text of the mission "Under the Surface" to give the correct location for the Claw of Redhand.


Animation
Added a vehicle repair animation.
Added vehicle refuel animations.
Added an injection animation.
Updated the FaceFX files for the melee attack animations.
Updated the Grendel death animation to keep the creatuure’s leg from clipping through its body.


Art
Remodeled and textured the cement barriers.
Remodeled and textured several tents.
Remodeled and textured a retail building.
Remodeled, textured, and refit collision for the rocket in the missile silo level.
Added collision to debris piles at the Globohotel building.
Removed the floating flags from the roofs of concession stands.
Added collision to Chemical Deposit and Geology Nodes.
Fixed the height on every concrete median.

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Maly fix patch 1.3.5a

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Fallen Earth v1.3.5a

Combat
- Increased the damage done against NPCs by headshots.

General
- Fixed the double cats.
- Fixed the area near Kristo's Rest that was spawning double NPCs.

Updater
- Fixed a situation where the updater could repeatedly try to collate data.

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Kolejny fix-patch, 1.3.8

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Fallen Earth v1.3.8

Graphics engine
- Added support for compressed fonts in dynamic text on signs, reducing their memory footprint.
- Made several memory optimizations in the terrain system and animations.

General
- Fixed a memory leak with creature animations when being removed from the scene.
- Fixed an issue with collision when moving backwards when on a horse.
- Replaced the text fonts on the sector maps and signs with compressed images.
- Fixed bonus experience modifiers to now apply when completing recipes.
- Fixed a bug where a player could remain in the world if they lost connection to the server.
- Updated the mount action to toggle when the player is forcibly dismounted.
- Added safeguards to ensure players can not drop to level one while in Hoover Dam.

Actions
- Added a return message if you harvest a corpse that does not give items (instead of saying the action was canceled or interrupted).
- Fixed a bug where some player-centric AOE effects, like Devastating Shock Wave, were returning "Invalid Target."

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W artykule na mmorpg.com Icarus uchyli rabka tajemnicy nt. patcha 1.4:
http://www.mmorpg.com/gamelist.cfm/game ... 146/page/1

Dla leniwych wypunktowalem najwazniejsze zmiany:
- juz w 1.4 pojawia sie nowy stuff w PvP:
a) Blood Sports - PvP areny: CTF, TDM, Assault i Survival (pewnie zwykly DM)
b) Player i Guild Board
c) Nowa PvP subfrakcja (Bankierzy) i sprzet PvP

- zmiany w PvE
a) level cap podniesiony do 50
b) 130 nowych questow
c) nowy sprzet (pancerze i bronie)
d) nowy mount z questow: Blight Wolf

Na test serwerze mozna juz sie zobaczyc 4 inne ficzersy:
- pet system: mozna sobie kupic pieska a'la Mad Max
- nowe New Galllows
- duel system
- zmiany w zuzyciu broni/pancerzy i jakis Overcharging System (chgw co to :P)

Pewnie te zmiany tez wyladuja z 1.4.
Niestety patch zapowiadaja dopiero pod koniec drugiego kwartalu :/
Nie wiadomo tez co z zapowiadanym systemem wojen clanowych :]
No i fani rajdow PvE tez zostali olani.

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Fix Patch 1.3.10
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General

- Removed the stamina gain from jumping.
- Added a precaution to prevent players from accidentally mailing items to NPCs or mounts.
- Updated actions to display an “Out Of Range” message instead of “Invalid Target.”
- Made some changes to NPCs to improve their movement when the player is running.
- Fixed mounts to spawn at the correct height on slopes.
- Fixed a bug that caused players to get stuck in a knocked-down position if they died while knocked down in an instance.
- Fixed the logout timer so that you can spin around on the spot without cancelling it.
- Added a message that will be sent when another player fails to get a mission share.
- Prevented players from being removed from team events after being disconnected.
- Fixed a bug where players could remain standing after dying.

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W koncu jakis wiekszy patch - 1.3.11

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Fallen Earth™ Game Version Notes
Version 1.3.11

April 19th, 2010

Dueling System
We hope you’ve got some practice from the PTS as fellow wastelanders will now have the ability to challenge you to a full-on brawl anywhere outside the PvP zones! If you’re successful, you’ll enjoy a local broadcast publicizing your feat!

Gallows
We’ve all heard that New Gallows has been taken over by Human League reinforcements and now you’ll have a chance to head over there and check it out for yourselves. This first stage of the town revamp means new missions and reward items, so be sure to visit Gallows before it’s reactivated as a conflict town in patch 1.4!

Combat
Changed rifle Melee Defense penalties to scale based on subtype. For example, Sniper Rifles and Crossbows maintain the -60 penalty, while Battle Rifles have had their penalty reduced to -30, and Assault Rifles and Shotguns are likewise reduced to -15. Heavy Weapons such as the rocket launcher retain their -60 Melee Defense penalty. Special enhanced crafted versions may cut these penalties further as appropriate.

Conflict Towns
Placed merchants with Basic and Simple Repair Kits in conflict town faction camps. Haietta and Park City faction camp merchants should also sell Average Repair Kits.

Creatures
Updated all New Flagstaff University creature stats.
Lengthened the respawn times for some types of Ferocious Bears.
Removed an unnecessary mission item drop from certain gorilla mobs.
Updated the Changed creatures in the Hive of the Changed with better statistics and abilities.

Effects
Gave the Toxic Fumes effect a max use range. This stops the effect from being applied after someone dies.

Harvest Nodes
Moved or removed several unattainable harvest and scavenge nodes.
Corrected a spelling error in select GloabalTech harvest nodes.
Added a large number of equipment, salvage, and treasure nodes inside many locations of instanced content across all three sectors.
Adjusted the respawn time on nodes in farmable areas near towns. Only a few car nodes and extremely rare resources have more than a 10 minute respawn rate.
Increased the respawn time on non-clustered nodes and small cluster nodes.
Fixed the issues with nodes on mission “Them Bones”.

Items
Implemented the new item fatigue and the restore option.
Changed the recipe requirements for the Hard Target Visor.
Corrected the Nightstick so that it can be wielded in the left hand and reduced its weight and cost.
Changed the description of Canned Brown Bread to indicate that it is a Tradeskill Component. It still sorts into the Usable Items area of the pack.
Rebalanced the Superior Helmet to offer an amount of mitigation more in line with other top-end helmets, reducing its total armor value from 2733 to 1731.
Changed the recipes for injector research books of ranks 2-4 for all mutation paths to use more Scrap Paper and Tainted Genetic Material instead of Tainted Mutant Genetic Material. Some recipes also use Weak Biologic Chemical now.
Added a recipe for “Oh Noes!” Hot Sauce to the Cooking Components 2 knowledge.
Changed all food items so that players cannot use more than one food item at a time.
Changed all drink items so that players cannot use more than one drink item at a time.
Corrected the description of Improved Bombs 2 to indicate that it teaches Improved Bombs 2 rather than Improved Bombs 1.
Reduced the level, components, attribute requirements, skill gains, and cost for War Hammers 1.
Added a recipe for Kinetic Stabilizer Research to Improved Enhanced Armor 3, allowing players to make Crude Kinetic Stabilizer Cards.
Fixed Crude MediGraft, Impure MediGraft, Average MediGraft, Crude StimSurge, Impure StimSurge, and Average StimSurge so that you can only use them on yourself.
Changed the description of Crude StimSurge, Impure StimSurge, and Average StimSurge to indicate a 60-second cooldown.
Changed the recipe for the M-11 Gun to use an Alloy Steel Long Heavy Barrel rather than an Alloy Steel Long Light Barrel.
Changed the recipe for Eagle Mac's Healing Salve so that it makes 10 instead of 1. Changed its components and skill requirement.
Changed the Pale Raven so that it requires two hands and increased its optimum and maximum ranges and damage. It is now balanced as a battle rifle.
Changed the recipe for Beast Might 6 to come from the Primal Injectors 6 knowledge.
Increased the skill requirements and gains for the Antibody 7 Injector recipe.
Changed the components, skill requirements, and skill gains for the Centrifuge Sabotage Bomb recipe.
Corrected some food effects to grant a bonus to health regeneration rather than base health.
Changed the skill gains for Improved Enhanced Armor 1 Instructions, Improved Enhanced Armor 2 Instructions, and Improved Enhanced Armor 3 Instructions.
Changed the recipe for Advanced Horse Training 1 Instructions to come from Improved Horse Training 1 rather than Horse Training 1.
Corrected Primal Injectors 5 Instructions, Primal Injectors 6 Instructions, and Primal Injectors 7 Instructions to use the Mutagenics tradeskill kit.
Added armor values to the Blood-painted Glove.
Changed the recipe for the New Gallows Care Package to use a Science Tradeskill Kit and a Science facility. The recipe no longer requires a facility and can be completed offline. It now has an equal chance of any of its components being salvaged. Changed its components, weight, number allowed, cost, and stacking number. Added a requirement of level 5. Made the item usable.
Changed the Alpha Injectors 2 Research book so that it can’t be sold or traded.
Made the Basic Construction Kit recipe salvageable.
Increased the drop rate on Eddings's Tumor and El Cadejo's Claw.
Made the recipe Tanner's Whiskey sellable and tradable.
Removed unnecessary mission triggers from the items “Bundle of Trophies”, “Jug of Chemicals”, and “Enforcer Brains.”
Made the effects for Spicy Re-Fried Bean Paste and Choice Salted Meat removable, and changed their activation and expiration text.
Corrected a typo in the description of Wasteland Goulash.
Changed the description of Alpha Injectors 2 Research to indicate the correct level of Alpha Mutation Injectors.
Changed the description of Pan-Fried Crab to indicate that it grants +5 Dexterity rather than +4 Dexterity.
Changed the effect description of Ketchup to match its trigger description. Changed its Power Level from 1 to 60, and made the effect removable.
Corrected the items E.V.O.O. and Teriyaki Sauce to give the intended amount of health regeneration, strength boost, and increased resistances. Decreased the health regeneration boost of E.V.O.O. and Teriyaki Sauce from 25 to 12.
Changed the cost of the Scoped Rangemaster 30.06 from 4787 chips to 8336 chips.
Changed the recipe for Impure Antiseptic to use 11 Weak Antiseptic rather than 10 Weak Antiseptic and 5 Weak Botanic Chemicals.
Added a recipe for Impure Antiseptic that uses 4 Weak Botanic Chemicals. Removed Impure Botanic Chemicals from the existing refining recipe for Standard Antiseptic. Added a recipe for Standard Antiseptic that only uses 4 Impure Botanic Chemicals. Removed Average Botanic Chemicals from the existing recipe for Strong Antiseptic. Added a recipe for Strong Antiseptic that uses 3 Average Botanic Chemicals.
Added a clause in the tooltip for the Crude Smoke Sphere to explain its cooldown time.
Gave items yellow and red indicators at 25% and 1% respectively.

LifeNet
Added new LifeNet facilities, one near New Flagstaff University in Sector Two, and two near Docuer's Court in Sector Three.

Mutations
Updated Reconstruction (all ranks) to make it work a bit more efficiently.
Reworked Sharing the Light (Lightbearer Capstone). The use time has been reduced to 2 seconds, the cooldown reduced to five minutes, and the AoE functionality tweaked slightly, and the ability only works on dead team members. The heal value remains unchanged.

Vehicles
Increased the health of the Franklin’s Rider Horse to 500 and its storage to 30 slots.
Increased the health of the Vista Ranger horse to 400.
Increased the storage on the Portland Runner to 20.
Decreased the crafting time of the Electric Buggy.

Crafting
Reduced the XP rewards for crafting vehicles by 50% and research books by 80%.

Sector One
Gave Judges, Night Wolves, and Survivalists in the Upper Plateau social aggro.
Added Judge Penitents with ranged weapons to the Mowbray Basin.
Added Night Wolf Hunters with ranged weapons to the Ascendant Ridge, High Point, Toro Bend, and Toro Valley areas.
Added Judge Penitents with ranged weapons to the Toro Valley area.
Added more harvest nodes to the Upper Plateau.
Increased the visible range on an oil refinery in Central Plains.
Banker Storyline
o Cleaned up the way items are handled in the mission chain “Internal Communication.”
Boneclaw
o Adjusted the position of a truck for pathing reasons in the asphalt plant southeast of Boneclaw.
o Replaced a trash pile that was causing pathing issues in the asphalt plant southeast of Boneclaw.
o Changed the text of the mission “Breaking the Lawmen” to reflect the new state of New Gallows.
o Reduced the XP value of the repeatable town event mission “The Dogs of Boneclaw” to match the values of similar missions.
o Removed the reference to number of items needed in the story text of the mission “Cockroach Chitlin.”
Clinton FARM
o Adjusted the position of some exploitable debris in the Gaunt's Raiders waystation, northeast of Clinton FARM.
o Adjusted the position of a Gaunt's Raider Sniper so that it always spawns on the staircase.
o Reduced the aggro range and increased the respawn time of the melee Gaunt's Raiders in the Gaunt's Raiders waystation northeast of Clinton FARM.
o Increased the respawn time of the Salvagers in the Salvager Fields, south of Clinton FARM.
o Added more ants and nodes to the Ant Fields northeast of Clinton FARM. Reduced the aggro range and increased the respawn time of the Soldier Ants.
o Lowered a floating bed.
o Updated the clothing for Delia Clinton.
o Standardized the story text for the mission "Where You Cut One Down."
Coppermine
o Lowered some floating debris.
Depot 66
o Added several copper nodes to the area.
o Adjusted the placement of coyotes in the area.
o Made the level 1 and 2 Gully Dogs north of Depot 66 hostile and social.
o Reduced the aggro range of the level 3 and 4 starving coyotes.
o Increased the size of the giant creeper in the creeper ghost town north of Depot 66.
o Adjusted the placement of scorpions in the area.
o Made the level 1 to 3 scorpions to the west hostile. Added more scorpions.
Embry Crossroads
o Corrected a typo in the story text of step two of the mission series “My Word is My Bond.”
o Corrected typo in the text of the mission “Clearing the Battlefield.”
o Corrected a typo in the story text of the mission “Testing the Waters.”
o Changed “craftsman” to “craftsmen” in the text of the mission “Up Close and Personal.”
o Corrected several typos in the greeting conversation for the mission “True Reason.”
o Corrected a typo in the reward text of the mission “The Goat's Gruff.”
o Flipped a car near Embry onto its tires to be congruent with model design.
o Created a new object for the base of the Texan Invasion monument.
Gully Dog Castle
o Added a ramp to the second level of a building.
Highway Bridge
o Improved pathing under the bridge to keep NPCs from getting stuck.
Hotel Nevada
o Removed some wolves that were too close to the LifeNet pod.
o Adjusted the behavior of Fingers, the boss of the Gaunt’s Raiders.
Linewood
o Switched the models for some of the target objects for the mission “Goggles” to ensure that they appear properly for every player.
o Allowed an instanced-only mission mob Grigor to move from his standing location and chase down players.
Midway
o Changed the Overlook Lizard Dog to a level 8 boss.
o Corrected the spelling of “Sheriff” in the title of the mission “The Sheriff's Gratitude.”
o Corrected a typo in the greeting text of the mission “Advance Warning.”
o Corrected a typo in the reward text of the mission “Emergency Cache.”
o Corrected the punctuation in the greeting and reward text of the mission “Market Forces.”
o Corrected a typo in the story text of the mission “Regulatory Commission.”
o Added a custom goal string for step two of the mission series “The Great Machine.”
o Corrected a typo in the text of the mission “Refiner's Fire.”
o Corrected typos in the greeting text of the mission “Preventive Medicine.”
o Corrected a typo in the greeting text for step two of the mission series “Blood Simple.”
o Prevented an incorrect NPC from handing out the mission “The Prime Tracker.”
o Updated the reward text of the mission “Gourmet Poison?”
o Removed scrub from the road.
o Updated the clothing on the NPCs Linda Green and Jenny Dunn.
o Standardized all of the town's story strings.
o Fixed two harvest nodes that were sinking through a roof in a building and visible through the ceiling.
Missile Silo
o Corrected the mission “Voice From the Darkness” so that all of the roaches in the area count for its goal.
o Corrected the waypoints for the mission “Wanted Dead.”
Mowbray
o Tweaked the mission “Hold the High Ground” to prevent some rare cases where mobs would fail to aggro.
Needle Eye
o Allowed all of the Throwback Scouts to chase players.
o Prevented the questor Denver MacBride from joining players on the raid mission “Refugee Wrath: Guts and Glory.”
Newton
o Adjusted some harvest nodes, southeast of Newton so that they wouldn't spawn under a crashed plane.
North Burb
o Replaced the eggs in the giant spider nest with a more realistic model.
o Repositioned Nathan Whittle to keep him from floating.
Odenville
o Added more wolves and nodes near the mine south of Odenville.
o Added a garage just outside the LifeNet facility in town.
o Prevented the reward string of the second step of the mission series “Walking Wounded” from repeating.
o Adjusted the terrain around the garage.
Oilville
o Added no vehicle area around northern auctioneer.
o Added scavenging nodes to Boom Town, southwest of Oilville.
o Adjusted the positions of level 4 to 6 creepers around the den north of Oilville.
o Moved the target enemies for the mission “Upton's Lament” to a more interesting location.
o Edited the goal text of step four of the mission series “Default Setting” for clarity.
o Removed the Boss tag from the enemy mob “Simeon Littlejohn.”
o Corrected the waypoint for the mission “The Truth About CoGs.”
o Deleted a floating shrub.
o Raised multiple floating objects in the valley nearby.
o Updated the text of step three of the mission series “The Truth About CoGs” to note that Acolytes can be found in multiple camps in the area.
o Adjusted some harvest nodes south of Oilville to keep them from spawning inside a mountain.
o Adjusted the reward text for the Oilville town event to more accurately reflect the state of the event.
Old Kingman
o Fixed the spawning of raiders for the ATV mission “Steel Bath.”
o Fixed the terrain that was protruding into a Kingman Prison stairwell.
o Covered a spot on the prison that was missing a face.
o Fixed a building that was invisible from certain angles.
o Clarified the text of the mission “All's Fair in Science and War.”
o Fixed the goal text of the mission “No Gauze for Alarm.”
o Added custom goal text for the mission "The Head Cheese."
o Changed step two of the mission series "The Head Cheese" so that Whackjob Eddie can no longer give the mission.
o Fixed redundant titles on Gaunt's Raiders in the Old Kingman Prison.
o Moved two Gaunt's Raiders in the prison yard so that they're no longer standing in a trash pile
Pass Chris
o Deleted a misplaced interest object NPC.
o Removed the Cooking skill requirement from the mission series "Light at the End."
o Improved the reward of the final step of the mission chain "Light at the End."
Salvager Fortress
o Added Salvager Guards and scavenging nodes.
o Removed a rope object that was clipping into a wall.
o Corrected the missing geometry on a tower.
Spider Hill
o Fixed a typo in the mission “Clear the Workers.”
o Removed a bugged ladder and some floating corpses from a tower to the southeast.
Terance
o Replaced hostile wolves with passive wild dogs north of Terance.
o Replaced level 3 and 4 hostile Gully Dogs with level 1 and 2 hostile Gully Dogs around the Gully Dog house in Terance.
o Changed Digger Grunt’s respawn time to 3 minutes with a variance of 10 seconds.
o Added coyotes behind the Zombie Mansion southwest of Terance.
o Gave the Zombie Hunters shoes.
o Increased the respawn times for some of the hostile enemies in and around Terance.
o Changed the training mission “Disrupted” so that it no longer takes players through dangerous territory.
Trumbull
o Updated step two of the mission series “Keep the Wolf From the Door” so that it only counts the correct mobs.
o Corrected the waypoint on the mission “The Ballad of Jayne.”

Sector Two
Added NPC conversers to the faction towns, Sunshine Corners, and New Flagstaff with information about the fall of New Gallows.
Lowered a floating guardrail north of Credit Bend.
Aesterly
o Updated the clothing for Jessie Arant.
Barret Manor
o Fixed a minor error in the greeting text of step five of the mission series “Coughing Up Armor.”
o Restructured step two of the mission series “Chasing Rebels” to make the fight more fun.
o Changed the letter nodes for the mission “Protecting the Post” to mail bags to make them more visible in the new scrub.
o Updated the clothing on the NPC Lily Verence.
o Increased the Questionable Vegetable requirement for the mission "Feast of Kings" from 5 to 8, and removed the Pot Stickers and Mama's Liver Bake items from the rewards.
Blaine
o Changed the reward step of the mission series “Waiting Period Blues” to prevent exploiting.
o Updated the mission “Puts Hair on Your Chest” to require ten Stewed Veggies instead of one.
o Updated the mission series “H/K” so that Roderigo will not offer the step that Kirby is supposed to give.
o Removed the Hydra Weed Leaf drops from creatures outside of Blaine, and changed the drop rate to 1 in 3. A Hydra Weed Leaf now counts as a Tainted Vegetable in crafting.
Burnside
o Added an additional LifeNet facility very close to the garage just outside of town.
o Changed the mission “Iron, Flesh, and Fuel” to make it clean up its mission items.
o Changed the terrain in a nearby clearing to match its surroundings.
Credit Bend
o Changed the text of the mission “An Unkind Cut” to reflect changes in New Gallows.
o Corrected the name of the “Between the Lines” mission series.
o Moved the goal location for the mission “Shouting of all the Sons” and allowed the target mobs to spawn normally.
o Changed the item goals for the mission “Sum of Earthly Bliss” and step two of the series “Idle Thunder.”
o Removed two defunct NPCs.
Devil’s Own Fortress
o Allowed the “Dated Fine Wine” nodes to also spawn inside the instanced version of this level.
o Moved the waypoint of the mission “Bring Me the Wine!” to the front door of the level to better signify that the wine bottles can be found all over the level.
The Dump
o Fixed the escort target for the Tech, CHOTA, and Traveler versions of the mission “No Negotiation” so that he will talk to the player.
o Removed scrub from the road.
Fracture
o Added Refine Genetic Material to the Mutagenics trainer
o Reduced the drop rate of Union IDs for the mission “Pissed as Hell” and reduced the number needed for the mission to 3.
o Removed an incorrect reference to the number of items players must collect for the mission “Remains of the Dead.”
o Made the NPC Ren invulnerable.
o Fixed the mission “It's Not the Plague” to prevent a dialogue string from repeating.
o Removed the numbered steps from the names of the mission series “The Ritual Hunt,” “Trial of Adaptation,” and “Breaking the Law.”
o Altered the mission goals for step two of the mission series “How the CHOTA Clean House” so that players now must destroy an object by attacking it instead of just clicking on it.
o Allowed drops for the mission “Bits and Pieces” to also count as a tradeskill item. Decreased their drop rate and the amount required by the mission.
o Changed the AP mission “How the CHOTA Clean House” so that it no longer requires players to enter Credit Bend.
o Fixed the text of the mission “How the CHOTA Clean House” to better reflect the Storm problem.
o Changed the text for the mission "It's Not the Plague," which goes to Credit Bend, to make it clear that there is no need to return to Fracture.
o Removed the step number from the name of the missions in the “Pointed Information” chain.
Gamburian Encampment
o Adjusted rewards on all the missions in the camp.
Haven
o Repositioned two Lightbearer workers in the clinic to keep their hands from sinking into objects.
o Lowered some floating debris objects outside of town.
o Reduced the drop rate of item needed for the mission “Storm in a Teacup” and changed the manner in which mobs that drop the item are spawned.
Hollister Point
o Added a repeatable step named “Arachni-Dammit!” to the Bug Farm mission "Arachni-DIE!"
o Added a repeatable step named "Putting Out Feelers" to the Bug Farm mission "Free Range Stinkbug."
o Added a repeatable step to the Bug Farm mission "Tastier than Stinkbug?" named "Blind Taste Test."
o Added a repeatable step to the Greenburgh mission "Loved Laborer Lost" named "White Out."
o Added a repeatable step to the Greenburgh mission "Music to my Ears" named "Let the Music Play."
o Added a repeatable step to the Greenburgh mission "Precious Package" named "Too Many Packages."
o Updated the mission "Loved Laborer Lost" so that only White Crow Soldats count toward the mission goals.
o Fixed the repeatable versions of faction control missions so that they offer reduced experience.
o Updated the missions "Slay the Leaders," "Eliminate the Alphas," "Hit List," "Targeting System," "High Value Targets," and "Whispers in the Darkness" so that the missions display a waypoint and the journal text is clearer.
o Moved some tents out of the pathways.
o Updated the clothing on Meryl Owen.
o Updated the Bug Farm mission "Pest Poachers" to require 3 Weak Botanic Chemical instead of 10 Impure Botanic Chemical and 3 Questionable Water instead of 10.
New Flagstaff
o Removed the item Prairie Chicken Genetic Sample from prairie chickens since it was no longer needed for any missions.
o Overhauled the New Flagstaff University instance content including mob placement, bosses, missions, and goals.
o Changed step five of the mission series "Revolution's Heirs" from a mission that instances New Flagstaff University to a mission that takes place within New Flagstaff University.
o Increased the respawn time for the Union Representatives for the mission, “Equipment Salvage.”
o Changed the way step two of the mission series “Hot-blooded” works so that if players fail to kill the generated mobs the mobs are not hostile to others.
o Altered the way step eight of the mission series “Lost City” works so that players who delete the mission item can still complete the series.
o Removed the drops for the mission “Equipment Salvage” from the Devil's Own near Aesterly and clarified the preferred location where they can be found in the mission text.
o Added two Mutant interest object chatterers.
o Altered the goals and length of mission chain “Revolution's Heirs” which now takes place in a new mine filled with hostile Shiva's Favored not far from the town.
o Added line breaks to the greeting text of the mission “Weasely Little *******.”
o Extended the time in which ambushers spawn for step three of the mission series “Friendly Persuasion.”
o Relocated the goal for the mission “Art Appreciation.”
o Changed the positions of enemy spawns for step four of the mission series “United We Fall.”
o Altered the number of spawns per wave for step four of the mission series “Neighborhood Watch.”
o Reduced the items needed and increased the rewards for step two of the mission series “Mulligan's Need.”
o Adjusted the number allowed and stacking count for the Union Badge.
o Updated some text issues in the repeatable "Road to Reconstruction" missions.
o Moved the Human League Recruiters to within social aggro range of each other.
o Dressed the Human League Recruiters and Captain Sandusky properly.
New Gallows
o New Gallows has been overrun by Human League! Arriving in overwhelming force, they've devastated the faction camps. The factions no longer fight for control. They now fight for their lives.
o Converted the faction repeatable kill missions in New Gallows faction camps. They are now group missions to kill Human League veterans, that reward the player with a choice of three new items (Recovered Human League Supplies, Torn Human League Patch, Stolen Mutant Trophy).
o Added new Human League camps around New Gallows, including new veteran build Human League Sergeant, Human League Gunny Sergeant, and Human League Snipers.
o Added conversers to each faction camp to explain the current situation.
o Lowered some floating objects.
Picus Ridge
o Added Refine Genetic Material to the Mutagenics trainer
o Removed a reference to an incorrect reward in the text of the mission “The Battle for Jericho.”
Post 23
o Corrected a typo in the reward text of the mission “Eva's Reward.”
o Edited the story text to indicate the correct direction.
o Corrected the spelling of Sergeant Rearden's name in all locations.
Pumphouse Road
o Updated the local Cockroaches so they now reliably drop “Bug Parts” for the mission “Ramblin’ Man 3."
Sunshine Corners
o Removed scrub from the road and evened out the terrain in a nearby camp.
o Added two Human League interest object chatterers.
o Lowered several floating objects.
Thorne’s Bluff
o Corrected a typo in the story string of step five of the mission series “Self Discovery.”
o Fixed an issue with scrub poking through a sleeping bag.
o Gave the NPC Peter Koblinski a sledgehammer.
o Adjusted the patrol path of the guards to keep them from walking through a wall.
Tinkersdam
o Updated the target object for the mission "Tinkersdam Balm" to be a medical box rather than the large trunk.
o Edited the text of the mission “War and Drugs” to accurately describe the location.
o Fixed references to the Devil’s Own attacking the town in the mission “Find Something Really Useful.”
o Updated the clothing for Haile Balzan and Marja Koppel.
o Updated all faction versions of the mission “Public Works Fund” so that it sends the player to the proper waypoint for Andrew Larkiin.
Windfarm
o Updated the clothing for Karissa Stapleton, Taime, Deirdre Palmer, Maya Peters, and Mai Peters.

Sector Three
Added new faction mob camps outside of Gaia, Warhall, Banker's Hole, and Chemtown.
Banker’s Hole
o Added the Traveler Muscle Belt to the Traveler Faction Merchant, Starla Bradly.
o Changed the delivery target of the mission “An Ignorant Age” to Blue-Skull, inside the town of Warhall, and altered the mission text to support this.
o Prevented the NPC Walter Curlew from attacking nearby Lightbearers.
o Updated the clothing for Nadia Buckland.
o Updated the text of the Town Event to specify the correct location.
Blackhill
o Removed a Melee Weapon Repair Kit from Officer Hensler's merchant inventory.
Blackridge
o Fixed the intersecting barrel models.
Brekshire
o Removed a misplaced stairwell from the front of a house.
o Allowed the Human League Propagandist NPC to be attacked and to defend himself.
o Corrected the headgear models for the Human League mobs.
Brigg’s Point
o Allowed a mission target for “Access Denied” to spawn inside of the instanced version of the level.
o Removed the waypoint for the mission “Clear the Countryside” because there was not a solid central location for the mission goals.
o Updated the clothing for Adele Moreau.
Chemtown
o Added Refine Genetic Material to the Mutagenics trainer.
o Increased the minimum level of the “Eco-Warrior” mission group to standardize it with similar high-level mission chains across other Sector Three faction towns.
Creeper Den
o Adjusted the terrain in the area.
o Added clear visual indications that this encounter is too dangerous for solo players.
Deadfall Point
o Excluded Cass Lightmon and Pete Thornton from mission steps they shouldn’t be giving.
o Fixed a bug that prevented the reward for the instanced mission “A Thousand Leagues” from working properly. Players who have previously completed this instance may return to the questor and collect the reward.
o Fixed the Mutagenics Lab so it functions properly and shows on the map.
Dieseltown
o Changed the mission “Elementary, My Dear Clone” to clean up its mission item.
o Moved the waypoint for the mission “Powering Up the Box” and changed the conditions for success slightly to make it easier to avoid attacks.
Fender Gate
o Updated the Periplaneta Maximus Leg item so that it can be sold, traded or destroyed. It also counts as Weak Biologic Chemical.
Gaia
o Corrected the voice for the NPC Alyssa Keller so she no longer makes negative comments about the Vistas.
o Added additional information to the story text of the mission “Compost Critters” to help players locate the goal.
o Moved the waypoint for mission “For Honor and Glory!” to the exact location of the NPC.
o Changed the CHOTA inside the instance for mission “Cutting out the Cancer” into player friendly NPCs.
o Made the Paradise Viper enemies hostile.
o Removed scrub from the road.
GlobalTech Storyline
o Prevented a situation in which the instance goals of step eight of the mission series “A Web and Lies of Copper” could be completed outside of the building.
Haietta
o Improved the armor and health of the escort target for the mission “Unclean” and its repeatable step.
Hive of the Changed
o Adjusted some text so that it reflects more of what the player is actually seeing in the level.
o Altered the mission "Lucky to be Alive" so that the player cannot complete it on the floor above the soldiers' gear.
o Corrected the mission "Objective: Recon 17" so that it no longer chains to "Lucky to Be Alive."
o Changed "Birth of Fear" so that the mission is offered by Jeff Rhodes rather than Ryan Keel if the mission is aborted and retaken.
Papermill
o Modified and added mission rewards throughout the town, increasing the output of chips and items for completing missions.
o Reduced the value of the items asked for by the mission “Poison!”
o Updated the clothing for Maetia Delgada.
o Changed the mission “Touch Base” to lock out Vista faction players from killing Vistas.
Park City
o Updated the clothing for Suzannah Calla.
Repository
o Moved the NPC Seamus Takoda slightly to prevent his feet from occasionally appearing stuck in the ground.
St. Sebastian's
o Added Refine Genetic Material to the Mutagenics trainer.
o Corrected the spelling of Jeanne Lu's name in the goal text of the mission “One Flew Over.”
Tannerfield
o Offered a new town-specific reward recipe, Tanner’s Blood Pie, for characters who get the option “Broken Still” instead of “Parts for the Still.”
o Added Tanner’s Blood Pie to the Food and Drink Merchant, Estin Gruggs.
o Fixed a bug that prevented the mission chain “A Key to Knowledge” from advancing past a certain step.
Trader's Flat
o Moved the destination goal for the mission “Prove Yourself Dexterous” to better match the mission text, and increased the range at which the mission can be completed.
o Changed the victory conditions and the setup for step nine of the mission series “Outside the Box.”
o Fixed a collision issue that allowed players to go beneath the auction house.
o Added a Weaponry Merchant.
Warhall
o Added Refine Genetic Material to the Mutagenics trainer.
o Fixed the mission “Typhoid Mutie” so that the mutation mentioned completes the goals.
o Updated the clothing for a Shiva's Favored boss.

Art
Adjusted the particle effect on the stink bug effects.
Adjusted the visibility of the mountain objects.
Fixed a bug that caused some junked vehicles to appear very bright by flashlight at night.
Fixed the doors on bathroom buildings to make them fit properly.
Created an icon for the Shadowfinder Goggles that matches their appearance in the game.
Removed the blood splatters you sometimes saw on shooting a gravestone.
Fixed an issue with the metal shader that can be seen on the Character Selection screen and on the directly ahead when the player spawns in the first room of the tutorial. This fixed a crash on the Mac.
Remodeled and textured several tents for improved look and performance.
Remodeled and textured several shanty buildings for improved look and performance.

Animation
Fixed the way one-handed melee weapons are held in both the first and third person views.

Sound
Updated several pairs of boots that previously made the player’s footsteps sound like boots on concrete regardless of the terrain.
Adjusted timing for the holster and unholster sounds on pistols.
Corrected the sound of silencers.
Added four new SMG gun sounds based on the MP5, MP7 and UMP45.
Made mixing changes to combat and weapon sounds.
Changed the format of many UI and tutorial sounds to keep file size lower.

***
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May 7, 2010
Blood Sports


The Bankers have made Blood Sports available to all clones level 5 and higher. In order to participate in their games, register your LifeNet data with one of the Blood Sports Registrars.
1. Visit a Registrar in
· Central towns (ex: Trader’s Flat, New Flagstaff, Odenville, Embry Crossroads, and Oilville)
· Faction Towns
· Larger settlements (ex: Watchtower, Sunshine Corners, and Dieseltown)
2. The Registrar will give you a kit to modify your LifeNet Collar so you can participate in the matches.
3. You may now access the Blood Sports sign up from anywhere in the canyon.

To access Blood Sports once you have signed up with the Blood Sports Registrar:
1. Click “Menu”
2. Click “Blood Sports”
3. Select the match you would like to enter by clicking “Join Queue”
4. You may also queue for Random Matches by clicking “Random Queue”

· Deathmatch is a 16-player free-for-all match. Players earn points based on number of kills and other special bonus points.
· Survival is also a 16-player free-for all-match and as the name suggests, players are awarded for staying alive the longest!
· Capture the Flag is where two teams of eight square-off to attempt to capture the enemy flag while protecting their own! First team to reach a score of three wins!

Deadfall
Just past Deadfall Point lies a newly habitable region waiting to be explored. Players will face severely irradiated creatures in a drastically changed landscape; uncover the mysteries of its LifeNet facility and reveal the truth about one of the largest villain groups, Shiva’s Favored. The new region includes a level cap increase from 46 to 50, additional items and components, storyline extensions, a new mutant mount, salvaged settlements and new sculpted terrain.

Conflict Towns
The Gallows (formerly New Gallows), Tinkersdam, Hollister Point, The Dump and Fender Gate are now timed conflict towns. In a timed conflict town, there is no neutral state. The town flips from faction to faction, allowing for faster play. The faction with the most points when the countdown reaches zero controls the town. Additionally, faction-specific scavenging nodes will appear with control of any of the towns and new missions have been added that contribute points directly to the town for each enemy player killed.

Clan Wars
Players can join forces to declare war against other clans, make a wager on the winner and gain Deathtoll points -. War can be declared anytime, anywhere, making worldwide PvP accessible for those who choose it.

Effects Rebalance
Through the effects revamp, we are reducing buff stacking and dependence on consumables, as well as balancing mutations in relation to active skills (as mutations were originally designed to be an optional supplement to characters). As part of these goals, players may only have one of the effect types on at any given time. Individuals may increase or decrease in power depending on their importance and compatibility with the new formulas and slot blockers.

Achievements
Our new Achievements System provides five categories of potential accomplishments, from killing prairie chickens to amping up faction points to exploring all corners of the Grand Canyon Province that you can reach.
To access your Achievements window, click the menu button on the lower left of the UI and select Achievements.
Many achievements are unlocked automatically as goals are reached. Some, such as the Exploration achievements, require you to interact with tourist telescopes at various points throughout the Province.

Respec
All characters have a one-time Respec opportunity. Each player will receive a Pristine Recombinant Injector via in-game mail that initiates the Respec process. Players will need to retrieve this item from their in-game mail by the time the message expires (90 days) in order to redeem their Respec. You can use the Pristine Recombinant Injector at any time, but you won't have to Respec immediately after using the item. When you do decide to Respec, you will be provided with an interface similar to the Attribute window for resetting your stats and getting a refund of AP. Tradeskill knowledges are affected only inasmuch as they remain inaccessible until you boost your Intelligence and Perception back up to the necessary levels. Otherwise, the Respec only affects stats and basic skills. It has no bearing on faction points, Death Toll, or other metrics in the game. Any armor or weapons that you were wearing but are no longer eligible to use will be placed in your pack or mailed to you. You will retain all previously learned knowledges and recipes, but if you spec out of the attributes required for them, you will no longer be able to use them. Because this Respec is player-initiated, that gives you the opportunity to research and test the results of the new effects revamp before settling on a final build. We are not forcing anyone to Respec, and there will be no time limit for using the Respec once you've already claimed your Pristine Recombinant Injector from the mail. For more details on the Respec, see the full dev journal.

Crafting
· Added recipes for Carbon Hexweave and Armored Mesoprene Boots to their respective parent knowledges.
· Corrected Light Crushing Weapons to properly display the single item that is currently included under its heading. More recipes will become available under this heading as the game progresses.
· Increased the number of shells produced by the Incendiary Shells recipe to 60 (up from 40).

Mutations
· Corrected the functionality of Shock Blast so that it properly explodes on the target.
· Changed Denial (all ranks) so that it only overrides mutations of its own power level or lower.
· Corrected a bug in Nullification that was preventing it from applying the debuff to the target.
· Corrected a field in Armor Melting that was preventing it from properly debuffing armor.


UI
· Fixed a display issue with item examination tooltip for NPC faction requirement that was showing red even though the requirement was met.
· Fixed a crash if you type a lot of spaces into local chat
· Updated the attributes window to correctly show the min and max for the skills and mutations while previewing points spent in the base stats.
· Added support for alternate currency merchants that is used for deathtoll merchants

Combat
· Player’s stamina regenerates at 1/3 rate if running, 2/3 if jogging, and full if walking or standing still.
· Added support for tracers with different steps so they don’t show on every shot; Rifles currently show the tracers every third shot.

Mail
· Fixed email recipient names to trim trailing spaces.

Pets
· You can now park and tow your pet while mounted.

Audio
· Added new distance sounds for pistols, silencers, SMGs, shotguns, sniper rifle, rifles, air rifle and airguns.
· Fixed some issues with bullet impact occlusion and hearing NPCs’ bullet impacts.
· Added new sounds for the following.
o Bullet impact and flybys
o Silencers
o SMGs
o Blight Wolf Mounts
o Dog pets
o Shiva's Favored merchants and questors
o Shiva's Favored in combat
o Elite Super Soldiers
· Added new music and UI cues for Clan Wars and Dueling
· Implemented an Audio Priority System
· Added newly mastered battle music for the tutorial.
· Added a newly mastered Fallen Earth Theme for the login screen.
· Updated levels so that all of them now include appropriate music and sound.
· Checked all footsteps for male and female models and updated them where necessary.
· Adjusted the range setting for static looping sounds. It should fade in and out much more smoothly.
· Lowered the Foley sounds on character stances.
· Adjusted the sound timing on all new one-handed combat animations.
· Added sound to first-person combat animations.
· Converted all UI sounds in order to save space and decrease download time.
· Assigned a new bullet hit sound to billboards.
· Assigned a new bullet sound to a large ruin pile.

Art
· Added texture of the Enforcer Armor
· Remodeled and textured the following.
o Sawhorse and sawhorse tables
o The Armorcraft workbench
o Cable spool tables, broken and intact.
o Exterior fans
o Stadium lights
o Restaurant booths
· Added tracers to all ranged weapons.
· Added arrows to crossbows.
· Added shell casings and flipped weapons so shells eject properly.
· Fixed several graphic glitches on the Blight Wolf mount.
· Fixed the NPC buttoned shirt model so that different colors and patterns are available.
· Optimized the geometry on the film canister models and fixed their texture to correct a misspelling.
· Fixed the collision on an industrial building so that characters won't sink through the floor.
· Adjusted the particle effect on the stink bug attack.
· Adjusted the collision on the car pile models
· Fixed the female models to keep guns from being offset in their hands.
· Fixed the Marauder Plate so that a sword on the player’s back won’t clip through it.
· Fixed the look of the prairie chicken leg on a grill model.
· Fixed the collision on a mountain object.
· Fixed a gas mask that was missing textures on the female models.
· Fixed the CHOTA armor that would cause a character’s arms to disappear when combined with a long-sleeved shirt.
· Fixed the gaps at the neck and waist of certain CHOTA NPC shirts.
· Fixed the lenses on a Tech helmet.
· Fixed the blacked-out lenses on some gas masks.

Animation
· Added different idles and attacks for using the various categories of melee weapons in first person. There are two attacks per category. Players can see the left-handed attack animations by clicking with the right mouse button.
· Added animations for the new rifles.
· Added new animations for flipping the Kill Switch and pulling a lever in Bloodsports.

General
· Fixed a bug where recently disabled pets did not always follow the player after being healed.
· Fixed heals to not fire after a player dies.
· Adjusted character regeneration to reset pitch and roll.
· Stopped Group Tactics effects from spamming chat when people are dueling nearby.
· Show the wrist armor in first person mode.

New Attribute Derivations
· Changed Armor Use to be based off of 75% Endurance and 25% Coordination.
· Changed Dodge to be based off of 50% Coordination and 50% Perception.
· Changed Melee to be based off of 50% Strength and 50% Coordination
· Changed Rifle to be based off of 50% Dexterity and 50% Perception.
· Changed Pistol to be based off of 50% Dexterity and 50% Perception.
· Posted more information here: http://forums.fallenearth.com/fallenear ... hp?t=37052

Conflict Towns
· Added ammo rewards so that all factions have a repeatable mission providing each type of pistol, rifle, and shotgun ammo as a choice of reward, except in Park City.
· Deprecated all existing missions to kill other players. These have been replaced with a new mission type that adds faction points directly to the conflict town for each player kill.
· Added Faction Supplies harvest nodes to each town. These harvest nodes have a faction requirement for harvesting and will change based on the faction that controls the town.
· Added a knowledge reward required to activate the Faction Supplies harvest nodes to all conflict town faction repeatable missions.
· Rebalanced all Tiered Merchants making more and better merchandise available.

Vehicles
· Increased the slope angle max on all Interceptor vehicles to 350. This should prevent them from getting stuck in certain mission locations.

Harvest Nodes
· Reduced the drop rate of berries slightly on the level 45 fruit nodes.

Effects
· Assigned most effects to one of the following channels. You may only have one of each effect type on you at a time. This reduces buff stacking and streamlines the system for better balance. Individual effects may have increased or decreased in power depending on their importance and compatibility with the new formulas and slot blockers.
o Primary Skill
o Secondary Skill
o Primary Mutation
o Secondary Mutation
o Aura
o Contingency Plan
o Food
o Drink
o Camp
o Rest
o Consumable Item
o Stance
o Armor Proc
o Stun
o Snare
· Added additional hidden channels to prevent "debuff stacking" as well in order to reach the effect cap.
· Fixed all Stances, with the exception of Flag of Truce, to persist through death.
· Updated heal effects. The new general guideline is that any large-burst heal requires the player to remain stationary during the use time (generally 1.5 to 2 seconds). Any regeneration-boosting heal can be activated on the move. Encouragement (Group Tactics) is the exception to this rule; it CAN be activated on the move.

Skills
· Reworked all skill-derived abilities to follow new formulas, as well as reworked all slot blockers. See below for individual changes on effects. All tooltips have been reworked to follow the new formulas and effect alterations.
· Changed all skill-initiated armor debuffs to share the same hidden channel.
· Armor Use
o Changed Buckle Down to a Contingency Plan and rebalanced its armor bonus. It lasts 30 seconds with a 1 minute cooldown.
o Increased the defense bonuses on Dreadnaught and reduced its armor bonus.
o Decreased the numeric effects of Efficiency and Equilibrium slightly to accommodate for the new balance.
o Changed Evasive Maneuvers to a Contingency Plan and increased its defense bonuses significantly. It lasts 30 seconds with a 1 minute cooldown.
o Reduced the activation time for Knockdown to half a second and edited the tooltip.
o Changed Pain Sponge to a Contingency Plan. Altered the armor bonus slightly, and increased the defense bonuses. It lasts 30 seconds with a 1 minute cooldown.
o Increased the range on Pinpoint Vulnerability to 20 meters and rebalanced its armor modification with the new formulas. Increased its cooldown time to 45 seconds.
o Changed Soak Elements to increase the armor value of all secondary and tertiary damage types and increased its primary armor reduction.
o Changed Unstoppable to a Contingency Plan. Increased its armor value and its Melee skill bonus slightly. The ability lasts 15 seconds with a 1 minute cooldown.
· Athletics
o Rebalanced the scaling of Body Toughening, with an overall effect increase. It is a Primary Skill and thus won't stack with other Primary Skill buffs. Lowered the use time to 2 seconds.
o Changed Dash to a Contingency Plan. Decreased the speed value somewhat and rounded the combat penalties to a flat 50% for the short duration of the ability. Reduced the cooldown to 2 minutes.
o Changed Fitness to a Secondary Skill buff that lasts one hour. Rebalanced its stamina cost with new formulas and lowered the use time to 2 seconds.
o Reduced the defense and attack penalties of Marathon to 25% and removed the slow stamina drain.
o Rebalanced the scaling of Reflexes with an overall effect increase. It is a Primary Skill and thus won't stack with other Primary Skill buffs. Lowered the use time to 2 seconds.
o Changed Roll with the Punches to a Contingency Plan. Reworked its bonus to save values to refer to it as a "save rating" so that the percentage buff does not confuse people (in relation to the diminishing returns on save percentages). It lasts 30 seconds with a 1 minute cooldown.
o Changed Second Wind to a Contingency Plan. Reduced the overall stamina regeneration buff, but the power now lasts 30 seconds with a 1 minute cooldown and there are no defense or attack penalties.
o Rebalanced the stamina costs of Shake it Off and changed its activation time to a half second.
o Reduced the armor bonuses for Survivor and gave it a bonus Body save rating.
o Rebalanced the scaling of Vigor with an overall effect increase. It is a Primary Skill and thus won't stack with other Primary Skill buffs. Lowered the use time to 2 seconds.
· Dodge
o Changed Autumn Leaves to a Contingency Plan with a 15 second duration and a 1 minute cooldown. Decreased its defense bonus slightly.
o Rebalanced the defense and save rating bonuses of Duck and Weave with the new formulas.
o Changed Escape to a Contingency Plan. Reduced its cooldown to 1 minute and rebalanced its defense values.
o Changed Low Profile to a Contingency Plan. Increased its duration to 30 seconds and reduced its cooldown to 1 minute. Rebalanced its defense bonuses and stamina cost.
o Changed Smoke Screen to a Contingency Plan. It remains an Enforcer ability. Increased its duration to 30 seconds, reduced its cooldown to 1 minute, and rebalanced its defensive bonuses.
· First Aid
o Changed Extended Care to a Secondary Skill buff, reduced its stamina cost across all ranks, and rebalanced the health regeneration. Reduced the use time to 3 seconds.
o Changed Fortify to a Primary Skill buff rebalanced its buffed Dexterity, Endurance and stamina regeneration. Reduced its stamina cost and increased its duration to one hour along with all other significant long-duration buffs.
o Increased Pressure Points’ debuff to Strength and Coordination substantially in the higher ranks, reduced its stamina cost, and fixed the following stun effect to properly check for resists.
o Changed Refresh to a Contingency Plan that can be used on others nearby. Reduced its stamina regeneration and increased its duration to 30 seconds.
o Added a 1 minute health regeneration buff to all Resuscitation ranks now. Reduced the cooldown to 15 seconds. It is only usable on dead targets as expected.
o Changed Sand and Stone to a Secondary Skill buff. Reduced its armor buff value and bonus maximum health slightly and reduced its use time to 3 seconds.
o Reduced the activation time for Stanch Wound to 2 seconds and reduced its stamina cost substantially. Rebalanced the instant healing value across ranks.
o Rebalanced the stamina cost of Suck It Up.
o Changed Treat Disease and Treat Poison, which remove ranks of disease or poison respectively and then apply a large 1 minute boost to armor against those types of damage. Reduced their activation time to 2 seconds and rebalanced their stamina costs.
· Group Tactics
o Increased the range of all Group Tactics skills to 20 meters if they were not already.
o Changed Combat Endurance to a Secondary Skill buff that increases stamina regeneration for its duration.
o Rebalanced the buff values of Defensive Coordination. It remains an Aura.
o Increased the use time of Encouragement to 2 seconds and rebalanced its healing value (higher at lower levels, a bit lower at the top rank). In keeping with the theme of Group Tactics and the way other direct heals have been changed, you can no longer use this ability on yourself.
o Changed Give 'em Hell to a Contingency Plan and increased its buff values substantially. Reduced the cooldown to 1 minute.
o Changed Hold the Line to a Contingency Plan. Removed its defense buffs and increased its armor and save buffs. Reduced its cooldown to 1 minute.
o Changed Inspiration to a Contingency Plan and increased its buff values substantially. The duration is now 15 seconds and it has a 1 minute cooldown.
o Changed Lead the Charge to a Contingency Plan and increased its buff values. Removed the threat increase portion. Its duration is 15 seconds with a 1 minute cooldown.
o Rebalanced the buff values of Offensive Coordination.
o Rebalanced the buff values of Organize.
o Increased the debuff values of Overwhelm.
o Changed Rally to a Contingency Plan. It increases health and stamina regeneration along with defenses for 30 seconds with a 1 minute cooldown. Reduced its regeneration rates slightly.
o Reblanaced the attack sill and regeneration debuffs of Suppressive Attack for a 30 second duration.
· Melee
o Removed the flat damage values from all Melee skills that require a weapon swing. They are now based on actual weapon damage. For example, if you prepare Smash 1, it will deal the weapon's damage rather than the forced flat value, and then follow with the stun attempt. All abilities now state whether or not they are resistible and by which saving throw they are opposed.
o Reduced the armor debuff of Brutalize slightly. This effect deals weapon damage and is not resistible, but is followed by a resistible stun (Body). Reduced its stamina cost slightly.
o Reduced the snare value of Cripple slightly, but the ability now deals weapon damage as well. It is not resistible and does not stack with other snares.
o Reduced the defense values of Defensive Fighting slightly and increased its stamina regeneration slightly.
o Changed Feint to deal weapon damage in addition to its other effects. Reduced its defense penalties, armor debuff, and stamina cost.
o Changed Lingering Wound to deal weapon damage and follow with bleed damage over time. Neither is resistible, but the rank of the bleed is visible on the effect tooltip so that it can be spotted and cured quickly enough.
o Changed Payback to deal weapon damage. Reduced the defense penalties slightly. It is not resistible.
o Reduced the armor debuff of Pierce Armor slightly. It now deals weapon damage in addition to its usual effects. It is not resistible
o Rebalanced the defense debuff for Provoke across ranks and reduced its stamina cost. It is resistible (Mind).
o Rebalanced the defense bonuses of Rapid Advance and increased its armor debuff slightly.
o Reduced the skill buffs and penalties of Reckless Attacks slightly. This skill may see further review in the future.
o Changed the name of Knife Hand Strike to River Meets Rushing Boar. It remains a Lightbearer combat skill that deals weapon damage, reduces the target's defenses for 15 seconds (not resistible), and follows with a resistible stun. Reduced its stamina cost.
o Changed Smash to deal weapon damage, then attempt to stun as usual (resistible by Body). Reduced its stamina cost.
· Pistol
o Implemented Code to allow all pistol skills to have an effective range of 100 meters, which is limited by the max range of the weapon firing the ability. For example, if you fire Staggering Shot 2 using a pistol that has a 30 meter range, you can only hit targets with the ability up to 30 meters, not 100 meters.
o Changed Desperado to a Contingency Plan. Reduced its cooldown to 1 minute, and for balance purposes lowered the Pistol skill buff slightly as well.
o Clarified the tooltip of Gun to a Knife Fight and changed it to a Contingency Plan. The general effect remains the same.
o Reduced the attack and defense bonuses of Gunfighter slightly.
o Reworked Perforate. This is a prepared pistol attack that causes a heavy armor debuff and prevents stamina regeneration for the duration of the effect.
o Changed Pistol Whip slightly. The crushing damage functionality is no longer resistible, but the subsequent stun is. Rebalanced the Stamina cost across ranks.
o Reworked Smoking Sabot Round, which now inflicts damage as with a normal pistol shot, and then applies the fire DoT whose damage is vastly increased. Neither effect is resistible.
o Changed Staggering Shot to inflict normal weapon damage and apply a snare, which is slightly reduced in effectiveness. The ability is no longer resistible.
· Rifle
o Implemented the same code that helps pistol skills reach a potential 100 meters for rifles. Range limitations on the weapon itself will still inhibit abilities from achieving this distance.
o Changed Agonizing Wound to inflict weapon damage instead of a flat value and then apply its snare and health regeneration nullification. The ability is no longer resistible.
o Reworked Puncture to inflict weapon damage and apply a heavy armor debuff for 15 seconds.
o Reworked One Shot, One Kill to inflict weapon damage and then apply a bleed, preventing stamina regeneration for the duration of the bleed. Neither effect is resistible. Removed the 100% armor penetration.
o Rebalanced the Rifle and stamina regeneration bonuses for Precise Aim remains with the new formulas.
o Reworked the crushing damage and snare effect of Rifle Smash slightly. The damage and snare are not resistible. The stun can be resisted by a Body save.
o Changed Unbreakable Focus to a Contingency Plan. It increases your Rifle skill as it once did, along with the Ranged Defense penalty.
· Social
o Changed Inconspicuous to a Contingency Plan that increases defenses for 30 seconds and reduces threat.
o Changed Laughable Offense to a snare ability that decreases attack skills and speed for 30 seconds with a 1 minute cooldown and is resistible with a Mind save.
o Changed Pathetic Defense so that it reduces the target's defenses and save ratings for 30 seconds. It is resistible with a Mind save.
o Changed Mockery of Impotence so that it reduces all of the target's regeneration rates by a scaling value for 30 seconds. It is resistible with a Mind save.
o Changed Boisterous Boast to a group-wide Contingency Plan that increases stamina and gamma regeneration rates for 30 seconds.
o Changed Infuriate to a snare ability that greatly increases threat and applies a snare to your target for 15 seconds. It is resistible with a Mind save.

Mutations
· Reworked all mutation-derived abilities to follow new formulas and reworked the skill channels. See below for individual changes on effects. Edited all tooltips to follow the new formulas and effect alterations.
· Changed certain buffing mutations to “devote” gamma instead of costing it. This term is used whenever your maximum possible gamma is reduced by an effect, thereby limiting the amount of gamma that can be used for other mutations.
· Corrected a flag issue where certain resurrection effects could situationally be used on yourself after death.
· Added information to the tooltips of Beast Might and Primal Vigor to explain that they do not stack with one another.
· Alpha Mutations
o Updated and reorganized the skill minimums for all Alpha mutations. They remain in the same general configuration, but may be gained earlier or later depending on the individual rank.
o Assigned the Bolster, Gird, and Quicken mutations to the Secondary Mutations slot. They are toggled abilities that devote gamma and remain in effect until removed. Alpha buffing mutations are designed to be weaker than other mutation buffs of similar type (in terms of numeric balance) but are in place to allow players who do not specialize in mutations to make use of at least one of the slots available (as Alpha mutations increase based on Willpower stat and not by devoting AP).
o Changed Disrupt to debuff Coordination and save ratings for 15 seconds and rebalanced its gamma cost.
o Rebalanced the healing values and gamma cost of Patch.
· Empathic
o Increased the range of Empower to 20 meters (from the user, as it is a point blank area of effect) and rebalanced its numeric values with the new formulas.
o Rebalanced Benevolence so that it (along with other large bursty mutation heals) is not usable on the move. It can also no longer be used on yourself (that is the function of Priority). Its use time is 2 seconds and its cooldown is 3 seconds. Its numeric values have been rebalanced so that it is stronger at lower ranks and weaker at higher ranks than it was previously.
o Altered the negative effect ranks of Preservation slightly (generally increasing them) and rebalanced its gamma cost.
o Changed Priority so that it is no longer usable on the move. Rebalanced its numeric values for healing and Gamma cost (similar to Benevolence, though slightly weaker as Benevolence is the cornerstone of the Empathic mutation path).
o Reworked Restoration slightly. The mutation now only restores health, but also applies a health regeneration buff for 30 seconds after the resurrection is accepted. Increased its range to 10 meters and its activation time to 8 seconds.
o Changed Sympathy Pains to a toggled Primary Mutation that devotes a portion of your gamma. It puts up a reflective shield that causes minor psionic damage to those who strike the user in melee until it is toggled off.
· Enhancement
o Changed Ablate to a toggled Primary Mutation that increases all secondary and tertiary armor ratings for the user by a scaling amount based on the new formulas. It devotes gamma instead of costing it.
o Changed Calibration to a Secondary Mutation that acts similar to an aura (without actually occupying the same channel as a Group Tactics aura). It increases the primary armor of all teammates within 20 meters by a value based on the new formulas. This can potentially be overwritten by a teammates existing Secondary Mutation if it is considered more powerful.
o Rebalanced the gamma cost of Dissolve, which continues to be the Enhancement path's damage over time ability, causing an acid effect and reducing armor by a scaling value for 15 seconds. Changed its armor debuff effects to share the same effect channel as other armor debuffs.
o Changed Regenerate to a toggled Secondary Mutation that increases the user's health regeneration and Body save ratings until switched off. It devotes gamma instead of costing it.
o Changed Reinforce to a toggled Primary Mutation that increases the user's Endurance and stamina regeneration until switched off. It devotes gamma instead of costing it.
o Changed Resilience to a toggled Secondary Mutation that increases the user's Reflex and Mind save ratings and health regeneration by formula-derived values until switched off. It devotes gamma instead of costing it.
o Changed the Base Reuse Delay of Dissolve 2 from 250 dsec to 50 dsec.
· Nano-Manipulation
o Reworked Cannibalize as not a damaging mutation, but a debuff plus recovery that reduces the target's regeneration rates for 15 seconds and restores a portion of Gamma to the user. It still does not cost Gamma to activate, and has a 1 minute cooldown.
o Brought the rank clearing and cost of Filtration into line with similar abilities from other mutation paths.
o Rebalanced Reconstruction, which remains the team resurrect ability, applying a heal to dead allies and then increasing their regeneration rates by a scaling value for 15 seconds. It differs from other resurrection abilities in two respects; its multi-target capacity and its modifying of all regeneration values rather than just health regeneration, albeit for a shorter time. Reduced its cooldown to 3 minutes.
o Reworked the values of Revitalize, increased its duration to 30 seconds, and reduced its cooldown to 5 seconds. The ability can be used on multiple teammates, but will not stack on the same target. This ability can be used on the move.
o Rebalanced the recovery values and cost of Self-Repair, which remains similar in functionality to before. Like Priority, it cannot be used on the move and targets only the user.
o Increased the range on Vital Osmosis and brought its use time and cooldown into line with other burst-style mutations heals. It retains similar functionality to its previous incarnation. It is a targeted heal that cannot be used on yourself. Movement interrupts the activation time.
· Telepathy
o Reduced the health regeneration values of Accelerated Recovery slightly, though the power also now supplies a bonus to all save ratings for its 30 second duration. It has a short (3 second) cooldown, allowing it to be applied to multiple targets concurrently (though it does not stack).
o Added a 30 second health regeneration effect to Renew Consciousness.
o Reduced the maximum health bonuses of Ignore Pain somewhat, but the effect now also applies a health regeneration value for its increased 1 hour duration. It can be applied to other players, and it occupies the Primary Mutation buff channel.
o Changed Mind Over Matter to a toggled Secondary Mutation that increases the health regeneration and save ratings of all allies within its constant radius. This effect stacks with Accelerated Recovery. It devotes Gamma instead of costing it.
o Brought One Mind, No Affliction into line with other healing mutations. It now only affects one target, and its cooldown has been reduced to 3 seconds.
o Rebalanced the damage values of Psionic Shock, reworked its gamma cost, and added its resist save (Mind) to the tooltip.
· Patho-Transmission
o Changed Antibody to a toggled Secondary Mutation that devotes gamma. The armor types that it modifies remain unchanged, but the numeric benefit has been lowered somewhat.
o Changed Debilitating Weakness to reduce Strength and Dexterity rather than Strength and Endurance and rebalanced its values and cost.
o Cleaned up Patient Zero to make it operate more smoothly. Changed the damage values and cost have changed in accord with new formulas. Increased the "burst" function to 8 meters from the target.
o Changed Sapping Sickness to reduce all regeneration rates on the target by a scaling value based on the new formulas and rebalanced its cost.
o Altered the values of the speed and Coordination debuffs for Shaking Plague slightly and rebalanced its cost.
o Changed Wracking Pains, which continues to be a targeted disease damage over time ability, but now also decreases save ratings. Rebalanced its damage value and cost and increased its cooldown to 30 seconds.
· Thermal Control
o Rebalanced the cost of Cold Snap, which remains a snare and shares a channel with other snares. It also reduces Coordination by a scaling value.
o Rebalanced the overall effect values of Hypothermia, which remains a DoT ability, but now also includes a health and stamina regeneration debuff.
o Changed the name of Lighter Fluid to Napalm. All ranks apply a secondary armor debuff and a small fire DoT for the duration of the effect (down to 15 seconds) and have a 1 minute cooldown.
o Rebalanced the damage values of Molotov, which remains generally unchanged in functionality. Increased the cooldown to 30 seconds and the range to 10 meters.
o Changed the functionality of Regenerative Fever slightly. The instant cure effect remains in place and is stronger, and instead of an instant heal the ability applies a health regeneration buff for 30 seconds. Increased the cooldown to 2 minutes.
o Changed Scorching Rebuke to a toggled Primary Mutation that devotes a portion of gamma to supply the damaging shield effect.
· Telekinesis
o Changed Ambient Absorption to a toggled Secondary Mutation that continues to increase gamma regeneration, though it now devotes total gamma and improves secondary armor while active.
o Reworked Forced Restraint, which is now known as Kinetic Conservation. This mutation removes and prevents all snares from affecting the user for 15 seconds, in addition to boosting Dexterity and Coordination. The mutation has a two minute cooldown.
o Changed Kinetic Conservation (all ranks) slightly so that it only prevents snare effects of its own power level and below.
o Changed Kinetic Shield to a toggled Primary Mutation that devotes gamma and rebalanced its armor values.
o Rebalanced the damage values and cost of Repel.
o Reworked Kinetic Curtain, which is now known as Kinetic Backlash. This is a toggled damage-shield that devotes gamma.
o Reworked Alacrity, which is now known as Momentum Theft. It is a very close-range (5 meters) mutation attack that snares your victim and grants you a temporary speed boost.
o Corrected Storm of Steel's armor debuffing property and reduced the DoT component to 37, down from 50.
o Changed Kinetic Shield (all ranks) to also increase tertiary armor.
· Suppression
o Reworked Convert Energy, which now drains stamina from a target within 10 meters and turns it into a short-duration health regeneration buff for the user. Rebalanced its cost.
o Reworked Energy Blitz so that the AoE function causes a 15 second psionic DoT rather than a large burst of damage. The cost has been rebalanced.
o Reworked Equalizer, which now reduces all regeneration rates, along with Strength and Dexterity. Rebalanced its cost.
o Changed Sap Stamina to that the beneficial effect increases the user's stamina regeneration for 15 seconds. Streamlined its cost.
o Changed Siphon Energy to increase the user's gamma regeneration for 30 seconds instead of recovering a large amount instantly. It continues to cost no gamma.
o Changed Denial from a self-targeted cure-all to an offensive mutation lockout. It overrides all Primary and Secondary Mutation effects on the target for 30 seconds, and sets their gamma regeneration to zero. Higher ranks are harder to resist than previous ranks (it uses the Mind save). Rebalanced its gamma cost.
· Sonic Influence
o Reduced the armor stripping values of Devastating Shockwave slightly across most ranks and rebalanced its cost. Changed its armor debuff effects to share the same effect channel as other armor debuffs.
o Changed Equilibrium Shock so that it decreases speed and Perception for a short duration with a thirty second cooldown, and is now appropriately resistible by Reflex save. Rebalanced Its cost.
o Insulation is now a toggled Primary Mutation and has had its armor buffing values reduced substantially.
o Reduced the damage value of Rending Vibration, but the mutation now also reduces the victim's health regeneration while it is active. Its cost has been rebalanced.
o Reduced the damage of Sonic Lance significantly. Rebalanced the armor debuff and gamma cost.
o Changed Catastrophic Dissonance from a damage plus stun to a regeneration and save rating debuff for 30 seconds. It is still a functioning point-blank area of effect mutation. Rebalanced its cost and reduced its cooldown to 2 minutes.
o Changed Sonic Lance to share the same effect channel as other armor debuffs.
· Primal
o Changed Beast Might to a prepared melee attack that inflicts weapon damage, then increases the attacker's Strength and stamina regeneration for a short time with a 30 second cooldown.
o Changed Feral Grip to a prepared melee attack that inflicts weapon damage and snares the target slightly, also reducing their Coordination by a scaling value for 9 seconds. It shares a channel with other snare-type effects. The mutation has a 30 second cooldown.
o Reworked Hawkeyem which is now known as Tough Hide. This is a gamma-devoting Primary Mutation which increases primary armor until toggled off.
o Reworked Longstride, which is now known as Primal Vigor. This is a prepared melee attack that deals weapon damage and increases your Endurance and health regeneration for 15 seconds afterwards. It has a 1 minute cooldown.
o Changed Missing Link to a toggled Primary Mutation that increases Coordination and Perception by greatly increased values from its previous incarnation.
o Changed the name of Wildheart to Tireless, which is now a toggled Secondary Mutation that increases your maximum Stamina and gamma regeneration until switched off. It devotes gamma instead of costing it, like other toggled mutations.

Capstone Abilities
· Reworked all capstone abilities to follow new formulas. Reworked channels where applicable. See below for individual changes on effects. All tooltips have been reworked to follow the new formulas and effect alterations. Gamma and Stamina costs have generally increased.
· Made Capstones available on special faction merchants within certain faction towns in Sector 3. They maintain the same faction requirements as before. The rewards from the missions they were originally tied to have been replaced with other rewards where applicable.
· Rebalanced the armor debuff of Armor Melting and added fire damage for its 15 second duration. Adjusted its gamma cost and reduced its range to 10 meters. Changed its armor debuff effects to share the same effect channel as other armor debuffs.
· Increased the range of Fatal Setup to 100 meters. It is not resistible
· Changed the requirements of Feral Mind from 164 Primal/Mutagenics to 164 Primal/Athletics. It is now a toggled Primary Mutation that increases armor against psionic damage and all save ratings until switched off. It devotes gamma rather than costing it.
· Changed Foresight to a toggled Primary Mutation. It continues to increase armor against ballistic attacks and Ranged Defense until toggled off, but the values have been reduced. It devotes gamma rather than costing it.
· Reworked Horse With No Name as Pale Horse, which requires 164 First Aid/Primal. It no longer buffs your mount, and is now a toggled Primary Mutation that increases your speed, health regeneration and stamina regeneration until switched off. It devotes gamma rather than costing it.
· Reworked Juggernaut as Nullification. This is now a 164 Rifle/Suppression prepared attack that shuts off all regeneration without a chance to resist.
· Reworked Last Ditch Effort slightly. It continues to resurrect dead teammates within 20 meters and applies a hefty health regeneration and defense buff for 30 seconds afterwards. Decreased its cooldown to 3 minutes.
· Changed On Wires to a Stance. While it is toggled on, the user gains a bonus to Melee and Ranged Defense and a 15% increase to speed.
· Reworked Scoundrel's Strike into Shotgun Wedding, which requires 164 Pistol/Sonic. This is a pistol prepared attack that inflicts a sonic DoT and attempts to stun the target.
· Rebalanced Sharing the Light, which remains a team resurrection ability. It also increases health regeneration and primary armor for its 15 second duration.
· Reworked Shock Blast slightly. It is a pistol prepared attack that deals weapon damage and attempts to blast the initial target and all other targets within 5 meters with electrical damage which can be resisted.
· Reworked Short Fuse slightly and now requires 164 Thermal Control/Enhancement. Its fire damage has been heavily reduced and it only affects one target, but it now also reduces secondary armor on the target for 30 seconds.
· Rebalanced Skullcrusher, which remains similar in basic function, dealing initial sonic damage (which has been reduced) and a psionic DoT (which has been slightly increased).
· Reworked Spider's Fang as Pack Mentality, which is a 164 Primal/Group Tactics aura effect that increases defenses, Strength, and Dexterity while teammates are within the area of effect.
· Reworked Storm of Steel slightly. It is now a melee prepared attack that inflicts weapon damage, then causes all victims within 5 meters of that target to have primary armor debuffed and take heavy slashing damage for a short duration, which is resistible. Changed its armor debuff effects to share the same effect channel as other armor debuffs.
· Reworked Thundershot slightly. It now inflicts weapon damage rather than a flat value and its stun is appropriately resistible. Increased its effective range.
· Reworked Tune Up into Seal the Gap, which requires 164 Nano-Manipulation/Armor Use. It is a toggled Primary Mutation that devotes gamma, increasing both secondary and tertiary armor values while it remains active.
· Reworked Vile Strike slightly to deal weapon damage and then attempt to inflict a resistible disease DoT for 15 seconds.
· Planned changes for the Vista Dodge/Primal capstone, which is currently called Animal Instinct on the test server. In a future version, it will be Pack Mentality, a Group Tactics/Primal capstone. Animal Instinct is currently underbalanced and not intended to portray the final version of the ability.

Items

· Reworked all items that grant beneficial effects with a duration. Formulas and channels should now be consistent across all such items, from enhanced armor to food and drink to medicine and science buff items. As before, you should only be able to have one food and one drink item active at a time (any more is a bug and should be reported as such). Medicine items (such as pills), Science items (such as boosters), Mutagenics items, or Nature items with any manner of lasting benefit now occupy the Consumable Item channel of effects, so that you may only have one running at any given time. To compensate, the effects of many of these items may have been individually increased. Any reduction in an effect that you notice is due to its being rebalanced with new formulas.
· Changed the channel of all camps to ensure that they do not conflict with anything else.
· Changed all food and drink to use unique channels, to prevent any future conflicts.
· Assigned all Medicine items that supply a lasting buff to the Consumable Item channel.
· Updated all Medicine items that apply an instant effect to share a 1 minute cooldown with all other beneficial consumable items from any tradeskill category.
· Changed the Citizen's Herbal Remedies and reduced their Body save bonus to 8 for 1 hour in keeping with new scaling.
· Increased the benefit of the Corporal's PEDs slightly.
· Decreased the benefits of the Racketeer's and Desperado's Med Kits in keeping with new scaling.
· Reduced the rank cure of the Crude Disease, Poison and Radiation Treatments and Coagulants to 3, down from 4.
· Decreased the armor bonuses granted from Crude, Impure, and Average qualities of Poison, Disease, and Radiation Resistance drugs slightly.
· Increased the rank cure of the Impure Disease, Poison and Radiation Treatments and Coagulants to 7, up from 6.
· Reworked all Disease, Poison, and Radiation Remedies. These drugs now apply a short duration (15 second) chaining effect that attempts to remove these effects every 5 seconds.
· Reworked all Emitter type items so that they properly apply to all groups. Their effects were also rebalanced to account for new formulas.
· Increased the damage over time component of the Impure Viral Bomb to 17, up from 15.
· Decreased the duration of the damage over time effect from both Crude and Impure Viral Bombs.
· Increased the benefit of all Pain Killers slightly.
· Increased the effects (both beneficial and malign) of all Healing Drugs slightly.
· Reworked all Stimulant Doses slightly. Their stamina restoration has been increased, but they apply a penalty to health regeneration for 30 seconds after used.
· Reworked all Adrenal Doses slightly. Their health restoration has been increased, and their stamina draining effect was reduced.
· Reduced the instant healing value of MediGrafts and StimSurges very slightly.
· Made some very minor numeric changes to Antiseptic Foams.
· Reduced the speed penalty of Localized Anesthesia Drugs. They are also now properly resistible (Body save) and share a channel with other snares.
· Reworked Resuscitation Kits to prevent them from becoming unusable, and increased their health restoration values.
· Changed Bone Guns to make them more reliable, but their effects remain the same.
· Increased the Coordination penalty of General Anesthesia Kits. Decreased their Body save rating debuff, which is now properly resistible (Reflexes save).
· Turned the instant health regeneration of Splint Packs into proper health regeneration values. They all now consistently reduce speed by 25% while active, but can be removed.
· Increased the Strength bonus of the Neural Stabilizer to 14, up from 6.
· Reduced the rank cure value of Crater Weed Salve to 3, down from 4.
· Increased the primary armor benefit of Liquid Armoring Solution to 814, up from 540.
· Increased the health regeneration value of Eagle Mac's Healing Salve to 23, up from 13.
· Assigned all Mutagenics items that supply a lasting buff to the Consumable Item channel.
· Reduced the gamma regeneration values of Gamma Converters. They no longer drain health, but instead impose a small penalty to health regeneration over their 30 second duration.
· Changed Gamma Drainers to impede the target's gamma regeneration for 30 seconds. They are properly resistible (Mind save).
· Increased the effects of Gamma Maximizers slightly.
· Rebalanced the gamma regeneration values of Gamma Restorers for their 1 hour duration.
· Increased the benefit of the Ativistic Strength Mutation to 10, up from 4.
· Increased the benefit of the Erudite Willpower Mutation to 11, up from 5.
· Decreased the armor value granted by the Disease Blocking Pheromone to 243, down from 650.
· Decreased the armor values granted by the Psychic Stabilizer Mutation and Sonic Diffusion Mutation to 269, down from 650.
· Assigned all Nature and Science items that supply a lasting buff to the Consumable Item channel, and altered them to prepare them for a future balancing pass.
· Corrected the tooltip on the Race Horse Bridle to display the appropriate value of Fuel Efficiency (which is 375).
· Removed the erroneous display of charges on the Rockhound's Loupe Visor and the Loot Hunter's Loupe Visor.
· Corrected the Attribute Required for the Debilitating Weakness 6 Injector to require Patho-Transmission 147 instead of 127.
· Changed the effect of the Apprentice's Grenade, increasing its Area of Effect from 0 cm to 500 cm.
· Changed the recipe for Racketeer's Med Kits 1 and reduced its field and facility construction times. Added a skill requirement of level 25 to the Racketeer's Med Kit.
· Changed the recipe for Desperado's Med Kits and reduced its field and facility construction times. Added a skill requirement of Level 45 to the Desperado's Med Kit, and changed maximum charges from 0 to 1.
· Changed the recipe for Corporal's PEDs and reduced the field and facility construction times. Added a skill requirement of Level 35 to the Corporal's PEDs.
· Changed the model of the M-Croall Grizzly 9 to a non-bloodstained model that includes a scope.
· Corrected the Camouflage Pants and the Savage Leg Guard to no longer apply a -15 Melee Defense penalty.
· Corrected the Deadfall Model v56 from -15 Melee Defense to -30 Melee Defense.
· Corrected the Vista Citizen's Sniper Rifle, Vista Learner's Sniper Rifle, Vista Sniper Rifle, and Vista Trustee Sniper Rifle from -15 Melee Defense to -60 Melee Defense.
· Increased the range and ballistic damage of Hans Iller's Rifle and changed it to use Heavy Rifle Ammo rather than Light Rifle Ammo.
· Changed the Shellslammer Crossbow to have -60 Melee Defense rather than -15 Melee Defense.
· Changed the Enforcer Recruit Battle Rifle from -60 Melee Defense to -30 Melee Defense. Changed the Enforcer Trainee Battle Rifle. the Enforcer Guard Battle Rifle, the Enforcer Corporal Battle Rifle, and the Enforcer Sergeant Battle Rifle from -15 Melee Defense to -30 Melee Defense.
· Made the Vehicle Battery Manual tradeable.
· Reduced the skill requirement for the Average Resuscitation Kit from Level 55 to Level 45.
· Changed the recipe for the Gamma Manipulation 3 Text to require the Mutagenics toolkit rather than the Science toolkit.
· Changed the Apprentice's Grenade effect to no longer knock down its target, and restricted its effect to Line of Sight.
· Increased the stack count of the recipe for Acolyte's Regen Tea from 3 to 5. Changed the recipe and reduced its field and facility construction times. Increased its cost from 310 chips to 341 chips and sdded a level requirement of 35 to the item. Decreased the duration of the effect, changed it to block the drink channel, and added an animation to its use.
· Changed the cost of the GA-19 HP Mk2 .45 from 120266 chips to 12066 chips.
· Changed the Chemical Coated Plant Material to stack in 100s rather than 10s. Changed the number allowed from 10 to 1000. Changed the cost from 1 to 85 and made it tradable and sellable. It also now functions as Impure Botanic Chemical.
· Changed Prairie Chicken Eggs to stack to 100.
· Corrected the blast effect from the Omega Arms Valkyrie so that the user can no longer become immune to the effect.


· All items that grant beneficial effects with a duration have been reworked. Formulas and slot blockers should now be consistent across all such items, from enhanced armor to food and drink to medicine and science buff items. As before, you should only be able to have food and drink item active at a time (any more is a bug and should be reported as such). Medicine items (such as pills), Science items (such as boosters), Mutagenics items, or Nature items with any manner of lasting benefit now occupy the Consumable Item channel of effects, so that you may only have running at any given time. To compensate, the effects of many of these items may have been individually increased. Any reduction in effect that you notice is due to its being rebalanced with new formulas.
Corrected the attack speed of the GlobalTech SBS Mk 1 shotgun to 1 second.
·Construction
o All camps have had their channel changed to ensure that they do not conflict with anything else.
· Cooking
o Changed all food and drink to use unique channels, to prevent any future conflicts.
· Medicine
o All Medicine items that supply a lasting buff now occupy the Consumable Item channel.
o All Medicine items that apply an instant effect share a 1 minute cooldown with all other beneficial consumable items from any tradeskill category.
o Changed the Citizen's Herbal Remedies and reduced their Body save bonus to 8 for 1 hour in keeping with new scaling.
o Increased the benefit of the Corporal's PEDs slightly.
o Decreased the benefits of the Racketeer's and Desperado's Med Kits in keeping with new scaling.
o Reduced the rank cure of the Crude Disease, Poison and Radiation Treatments and Coagulants to 3, down from 4.
o Decreased the armor bonuses granted from Crude, Impure, and Average qualities of Poison, Disease, and Radiation Resistance drugs slightly.
o Increased the rank cure of the Impure Disease, Poison and Radiation Treatments and Coagulants to 7, up from 6.
o Reworked all Disease, Poison, and Radiation Remedies. These drugs now apply a short duration (15 second) chaining effect that attempts to remove these effects every 5 seconds.
o Reworked all Emitter type items so that they properly apply to all groups. Their effects were also rebalanced to account for new formulas.
o Increased the damage over time component of the Impure Viral Bomb to 17, up from 15.
o Decreased the duration of the damage over time effect from both Crude and Impure Viral Bombs.
o Increased the benefit of all Pain Killers slightly.
o Increased the effects (both beneficial and malign) of all Healing Drugs slightly.
o Reworked all Stimulant Doses slightly. Their stamina restoration has been increased, but they apply a penalty to health regeneration for 30 seconds after used.
o Reworked all Adrenal Doses slightly. Their health restoration has been increased, and their stamina draining effect was reduced.
o Reduced the instant healing value of MediGrafts and StimSurges very slightly.
o Made some very minor numeric changes to Antiseptic Foams.
o Localized Anesthesia Drugs were reworked slightly. Their speed penalty was reduced, they are now properly resistible (Body save) and share a channel with other snares.
o Resuscitation Kits were reworked slightly to prevent them from becoming unusable, and their health restoration values were increased slightly.
o Bone Guns were changed slightly to make them more reliable, but their effects remain unchanged.
o General Anesthesia Kits had their Coordination penalty increased. Their Body save rating debuff has decreased and is now properly resistible (Reflexes save).
o Splint Packs have had their instant health restoration chunks turned into proper health regeneration values. They all now consistently reduce speed by 25% while active, but can be removed.
o The Strength bonus of the Neural Stabilizer has been increased to 14, up from 6.
o Crater Weed Salve has had its rank cure value reduced to 3, down from 4.
o Liquid Armoring Solution has had its primary armor benefit increased to 814, up from 540.
o Eagle Mac's Healing Salve has had its health regeneration value increased to 23, up from 13.
· Mutagenics
o All Mutagenics items that supply a lasting buff now occupy the Consumable Item channel.
o Gamma Converters have had their gamma regeneration values reduced somewhat. They no longer drain health, but instead impose a small penalty to health regeneration over their 30 second duration.
o Gamma Drainers now impede the target's gamma regeneration for 30 seconds, and are properly resistible (Mind save).
o Gamma Maximizers have had their effects increased slightly.
o Gamma Restorers have had their gamma regeneration values rebalanced for their 1 hour duration.
o Increased the benefit of the Ativistic Strength Mutation to 10, up from 4.
o Increased the benefit of the Erudite Willpower Mutation to 11, up from 5.
o Decreased the armor value granted by the Disease Blocking Pheromone to 243, down from 650.
o Decreased the armor values granted by the Psychic Stabilizer Mutation and Sonic Diffusion Mutation to 269, down from 650.
· Nature
o All Nature items that supply a lasting buff now occupy the Consumable Item channel, and have received some alterations to prepare them for a future balancing pass.
· Science
o All Science items that supply a lasting buff now occupy the Consumable Item channel, and have received some alterations to prepare them for a future balancing pass.

Sector One
· Moved a bench moved forward to prevent it being clicked on through the wall at an encounter area.
· Clinton FARM
o Moved some logs that were intersecting with a tent.
o Converted "Attending" to a Use Item mission.
· Depot 66
o Raised a dirt road to meet the train tracks.
· Embry Crossroads
o Fixed some misaligned monorail support columns.
o Removed a bookshelf that was blocking access to back rooms of Armorcraft facility.
o Changed the minimum level requirement to 7 and target level to 10 for the mission "Kingman Express."
o Fixed the waypoint of the mission “No Quarrel with You.”
· Midway
o Pulled a sign out of building.
o Changed the title of the mission "Blood Simple, part 2" to "Blood Simple."
o Assigned the missions "Mother Board’s Documentation" and "Midway to Legitimacy" equitable rewards.
· Mumford
o Fixed some floating objects.
· Murphy
o Adjusted a scavenging node so that it no longer spawns inside a rock.
o Adjusted a scavenging node so that it no longer spawns underground.
· North Burb
o Changed the mission “Disrupted” to refer to coyotes instead of hermit crabs.
· Odenville
o Raised a swing set that was sinking into the terrain.
o Fixed a misaligned door.
o Adjusted a guard's position so that he doesn't block a stairway outside the mine.
o Renamed the Zombies that spawn with the mission "Zombies in Hot Pursuit" to Frenzied Diggers.
o Changed the PC minimum level to 7 and target level to 10 for mission "Bank Transfer.”
o Clarified the text of the mission "Invade Your Space."
o Tweaked the XP of the mission series "Lifenet Username and Password" in accord with its repeatable nature.
· Oilville
o Lowered some floating objects.
o Changed the minimum level requirement to 7 and target level to 10 for mission "The Kingman Premium."
· Old Kingman
o Adjusted the placement of several objects.
· Old Kingman Prison
o Removed the ladders from the guard towers.
· Pinkston
o Fixed the repetitive greeting string in the mission "Offense is the Best Defense."
· Rest Stop
o Moved a grill that was intersecting with a tent.
· Reyes Mine
o Adjusted a scavenge node so that it no longer spawns under a bus.
o Removed the NPC named Orson White from Reyes Mine #4 and deprecated all of the missions he offered.
· Slaughterville
o Adjusted a scavenging node so that it no longer spawns underground.
· South Burb
o Moved some objects inside a tent that were clipping through to the outside.
· Terance
o Lowered a dirt mound to a reasonable level.
o Adjusted a scavenging node so that it no longer spawns underground.
· Watchtower
o Lowered some floating debris.
o Added treasure drops to Mayhew’s Men.
· Zanesville
o Fixed a floating dump truck.
o Fixed a hole in the world on the airstrip.
o Adjusted the position of a generator so that Scavenger Warriors will no longer spawn under the floor of a house.

Sector Two
· Moved a tent that was clipping through a clutter rock.
· Blaine
o Realigned a floating tree with the terrain.
o Adjusted the faction values of the CHOTA Wrangler, Lightbearer Crusader, Tech Poacher, and the Traveler Confidence Man.
· Bug Farm
o Reduced find Item mission requirements by 50% for the following missions.
§ “Free Range Stinkbug”
§ “Putting Out Feelers”
§ “Tastier than Stinkbug”
§ “Blind Taste Test”
§ “Arachni –Die”
§ “Arachni-Dammit”
· Devon Township
o Fixed a misaligned door.
· The Dump
o Moved the target escort location for all versions of the mission "No Negotiation Necessary" and made it chain to the follow-up bounty hunter mission "The Thrill of the Chase."
o Updated all versions of "The Thrill of the Chase" to use the definite paths for the target rather than random ones.
o Removed the repeated reference to the Dump in the story text of the mission "Take Your Best Shot.”
· Fracture
o Updated the mission "Breaking the Lawmen," since the target no longer exists. Players will be able to click “complete” upon taking this mission, but that is all.
o Moved the waypoint closer for the mission “Arachni Die.”
· Greenburgh
o Reduced find Item mission requirements by 50% for the missions “Within the Woods” and “Wood Packs a Punch.”
o Updated the third step of the mission "Within the Woods" so that you must collect items dropped from local creepers rather than a crafted item.
· Haven
o Lowered some floating objects.
o Adjusted some text in step three of the mission series "Looming Threat" to better reflect the goals of the mission.
· Hollister Point
o Reduced find Item mission requirements by 50% for the following missions.
§ “Feed the Worms” steps one and two
§ “Careful Cultivation” steps one and two
§ “Digging at the Roots” steps one and two
§ “A Better Crop” steps one and two
§ “A Solder's Duties” steps one and two
§ “Bringing Light to the Dark” steps one and two
§ “Down a Peg”
§ “Down Another Peg”
§ “Paucity of Paper” steps one and two
§ “Metal”
§ “More Metal”
§ “Installing New Stalls”
§ “Installing More Stalls”
o Fixed the Devil's Own Gun Racks that looked like portable generators when spawned by CHOTA taking control of the town. They should look like gun racks now and no longer c

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Patch v1.4.1 May 13

Achievements
Activated Achievements

Crafting
Removed duplicate recipes for Boosters 4 and Improved Boosters 3.
Properly arranged the recipe for Improved Bombs 3 in Bombs 3.

Items
Corrected the attribute bonus of Improved Toughening Shot.
Removed attunement from Rockhound's Loupe Visor.
Corrected the following food item tooltips and triggers: Blackberry Coyote Pie, Blackened Pease and Collards, Bleu Cheese, Can of Flavored Seltzer, Can of Food, Canned Dog Food, Canteen of Water, Embry Canned Stew, Extremely Skunky Beer, Globby Goo Energy Drink, Granola Bar, Gull-Choker Stew, North Burb Sage tea, Pale Horse Ale, Rider's Road rations, Smooth Flour, Wassail, Woodbuyser Beer.
Increased the benefit of the Muscular Regulator to +10 Strength and +15 Stamina Regeneration.

Conflict Towns
Doubled countdown on timed conflict towns to give players more time to upgrade merchants.
Activated vaults in Waste Farm.

Factions
Added Armor Use 180 gear to faction merchants in Gaia, Black Hill, Chemtown, Banker's Hole, St. Sebastian's, and Warhall.
Increased faction cap on repeatable missions in Deadfall region to 600000 to enable players to acquire the minimums needed to wear the new Armor Use 180 gear.

PvP
Expanded the PvP conflict zone around the office park near Rothium Ridge.

Sector 1
Watchtower
Added broader range to Throwback Overseer spawns to prevent clustering.


Sector 2
Thorne's Bluff
Deprecated the mission “Sins of the Past” so it is no longer offered in the game. Players who have the mission in their log may complete it for credit.

Sector 3
Deadfall
Fixed goal strings on More New Gadgets so they show the correct mission requirements.
Fixed a bug with Terms of Lease to allow the correct object to trigger for the mission.
Added VIP vaults to Los Alamos.
Added new PvP mission, "Killing Overtime," to NPC Leslie Stiller in Rothium Ridge. This mission rewards players for killing enemy faction players in the nearby office park.

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Patch notes 5/14/2010

Factions
Increased faction cap on repeatable missions in Deadfall region to 600000 to enable players to acquire the minimums needed to wear the new Armor Use 180 gear.

Sector 3
Deadfall
Added new PvP mission, "Killing Overtime," to NPC Leslie Stiller in Rothium Ridge. This mission rewards players for killing enemy faction players in the nearby office park.

Vaults
Corrected Bank Vaults for Los Alamos

Achievements
Corrected an issue with Faction achievements that was causing no credit to be awarded.

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Fallen Earth™ Game Version Notes


Version 1.4.2

May 26, 2010

General
Show an error message when trying to enter the game and the server response times out before going back to character selection. Also, the characters will keep their clothes in that case.
Blood Sports
Capture the Flag: you no longer need an empty pack slot to pick up the flag.
Respec
Respec: Now fails if the final submission is different from the preview.
UI
Added a subscription based faction specific chat channel.
Added an option to toggle achievement notifications.
Added an option for the achievement completion window to be moved. This is available under a common "Move Hidden Windows" toggle that can be used to move all hidden windows.
Added text on the item examination window for skill books whether the knowledge has been learned or not.
Added some various minor error messages to clan wars.
Fixed a bug with the radar icons showing up briefly at full alpha while fading off.
Fixed an issue with "Fatigue 0" displaying in the item examination window in the recipes window.
Bidding or buying an item on the Auction house no longer sets the page back to the first.
Renaming your mount while on it now displays the change immediately.
Removed the "Faction" label for attribute rewards in the mission offer window that are not actually the faction type.
Fixed an issue where the recipes window showed the modified tradeskill value instead of the base value.
Reset the craft spinner in the recipes window to 1 after clicking “Create”.
Raid members that are far away now show up on the map and radar as well, like team members do.
Clans
Fixed a bug with clan vaults mailing items back to the player when adding an item to a full vault.
Fixed a possible clan war crash.
Clan members can no longer change permissions on lower ranks if they do not have that permission.
Fixed a bug with inactive clan leader where the selected replacement could have been random.
Inactive clans check for a leader replacement soon after an existing member logs in.
Combat
Fixed an issue with vehicles providing unintended cover for players just after leaving a PvP zone.
Fixed the damage display so that players hitting with two 1-handed weapons simultaneously will see a correct record of their damage.
Fixed a bug where an attack following a prepared attack could do no damage.
Added an option to hide the crosshairs.
Applied the athletics stealth to clan wars and dueling.
Fixed an issue with the zoom level not resetting when exiting aim mode while in scope mode, if auto first person option is on.
Achievements
Fixed two very unlikely deadlocks in the achievement manager.
Fixed issue with blank achievement completion banner.
Fixed a bug where negative faction was awarding players faction achievements.
Misc
Fixed a bug where characters or harvest nodes did not spawn in instances.
Fixed some more memory leaks.
Tweaked the pet movement code.
Updated VOIP servers with update from VIVOX
Sector 3

Deadfall
Removed Muscular Regulator from Medicine trainers in Pitchblende and Los Alamos.

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Patch Notes v1.5.0

Fast Travel System
Now available for players, a limited travel system allows transport between specific barter towns once players have gained the town-specific transporter knowledge from either the Tech or Vista mission givers in the area. Because these factions are trying to improve society as a whole, none of these missions are gated based on faction.

The missions are available in New Flagstaff for Level 15 players; Trader’s Flat at Level 30; and Los Alamos at Level 47.

After securing the knowledge in New Flagstaff, players may travel from Sector Two to Watchtower in Sector One. The knowledge in Trader’s Flat allows transport from Sector Three to Sectors One and Two. The knowledge in Los Alamos allows transport from Deadfall to Trader’s Flat, as well as Sectors One and Two.

Players can only use the transport once an hour and must pay an associated chip cost.

For the Factions
The six major factions that dominate the Grand Canyon Province are making their move on the Deadfall territory! Pick a side and lead the effort to thwart the diabolical regional leaders of your enemy faction.

CHOTA: Eliminate the Enforcers and their leader, Commander Bergeron.
Enforcer: Crush the CHOTA and their leader, Vise.
Lightbearer: Thwart the Travelers and*their leader, Shark Farrow.
Tech: Decimate the Vistas and their leader, Keeper Dayton.
Traveler: Defeat the Lightbearers and their leader, Sister Steel.
Vistas: Take down the Techs and their leader, Doctor Puller.

These PvE missions start with faction NPCs in the town of Rothium Ridge. They require a minimum of 10,000 faction points to take part in.

Serendipity System
We’ve added numerous rare spawns to the world in all three sectors. These creatures show up as part of normal creature spawns and will be visible by their status as veterans and bosses that aren’t associated with missions. They’ll be similar in appearance to other creatures in the area, but will have a very good chance of dropping special items that have either a unique appearance or unusual bonuses. The strength of these items will never exceed that of something that can be crafted.

Assault Level
Grab your clan or clone mates, strap on them combat boots and get ready for Assault. This 8 vs. 8 Blood Sports match will put your offensive and defensive skills to the test—complete all four Assault level objectives while defending your team from the opposition in the shortest amount of time and score!

Weather System
Keep a lookout on the sky, there is something going on and it looks like there are storms on the horizon.

User Interface
· Fixed non-stacking items so that they count properly in the Recipes window when queued for use.
· Fixed a minor display issue when canceling a respec.
· Updated Social Who tab so that it now defaults to current county and -/+ 5 minimum and maximum levels.
· Expanded the clan description and MOTD boxes to make them more readable.
· Fixed crash bug when opening multiple auction confirmation windows for the same item.
· Fixed crash bug when receiving multiple Blood Sports invitation windows.

Clans
· Added notification to clan officers when an item is removed from the clan vault.

Vaults
· Added support for sending equipped items to a vault.

Auction House
· Added support for searching for items by a required attribute.
· Added support for use of the “Enter” key in the name edit box to initiate a search.
· Added support for auto-filling the name edit box after dragging an item to the search tab.
· Added notification to Auction chat to inform players that the item will be mailed.

Combat
· Added a custom projectile and grenade weapons reticle with a line indicator of the trajectory angle.
· Changed rocket particle animations to emit a more continuous stream of smoke, which is now visible even if the rocket itself is not visible.
· Fixed a bug that prevented NPCs from attacking players due to corners.

Nodes
· Relocated some scavenge/harvest nodes so that they will not spawn inside rocks or other clutter.
· Fixed rubber nodes to drop appropriate treasure rather than returning an error message.

Crafting
· Added recipe research for Laminate Hexweave, Combat Mesoprene, Retooled Hexweave, and Engineered Mesoprene (along with all constituent recipes for the items therein).
· Added recipes for upgraded ballistics weapons under their respective Mastercrafted headings.
· Added the Impure Desiccating Acid recipe to Advanced Acids 3.

Items
· Reduced the speed boost benefit of the Tent City buffs significantly.
· Reduced the duration of the Desperado’s Med Kit and Racketeer’s Med Kit items to 15 seconds (down from 30).
· Applied appropriate activation sound and animation to Corporal’s PEDs.
· Corrected the duration on the “active camp” effect.

Creatures
· Added appropriate treasure to Level 16 Milsec Guards in Picus Ridge area.
· Altered stats on the Scattered near the Dump to use current balance points, and added component drop tables to their templates.
· Increased the health on the Frightened Scavenger for a Park City escort mission.

Skills
· Reduced the speed boost of On Wires to 10% (down from 15%).
· Increased the cooldown on Pistol Whip to 30 seconds (up from 15).

Capture the Flag
· Changed the flag so picking it up no longer requires a weight check.
· Added an error message for players who fail to pick an item off the ground.
· Fixed a potential deadlock when players dropped the flag as the event was terminated.

Art
· Fixed faction suit issues.
· Fixed Rejuvenating Mask from hiding hair.
· Fixed clipping in crotch area on Pulverizer’s Leg Plates.
· Fixed Traveler Professional’s Pants from turning ankles invisible.
· Fixed hair from clipping Heavy Infantry Helm.
· Made pants visible on Vista Keeper’s Leg Guards.
· Fixed Tech Hydraulic Leggings from turning ankles invisible.
· Fixed CHOTA Reaper’s Leg Guards from turning ankles invisible.
· Fixed white sleeves on Heavy Infantry Breastplate.
· Fixed white sleeves on Heavy Infantry Gear.
· Fixed orange barrel so it no longer rolls downhill indefinitely.
· Fixed Reyes’ Mine ambience and ambient music.
· Fixed Hexweave and Mesoprene suits so that they now show the gloves when the full suits are crafted.
· Fixed several staircases in Capture the Flag arena level. Added textures along the bottom edge.
· Fixed textures on banister railings in Capture the Flag arena level.
· Fixed floating beam in Capture the Flag arena level.
· Fixed wall and iron support beam textures in Capture the Flag arena level.
· Fixed textures on wall pillars in Deathmatch arena level.
· Fixed missing area in Deathmatch arena level.
· Fixed ceiling texture near first-floor stairs in Deathmatch arena level.
· Added new LifeNet Fast Travel totem object and textures.
· Remodeled and textured Vista tents.

Audio
· Added sounds for stun and knockback.
· Added new footstep sounds for weather system.
· Adjusted volume for weapon and reload sounds.
· Fixed Black Bear sounds.
· Added new sounds for the Assault arena level.
· Adjusted NPC aggro, attack, and hit sounds.

Animation
· Fixed the weights on the female aiming animations for the new 180 weapons.

Sector One
· Depot 66
o Set correct base templates on Judges around town so that they should count toward specific Mercenary achievement.
· Murphy
o Removed exploitable Archivist Collection node from house and relocated to somewhere more challenging.
· Watchtower
o Altered NPC spawn to keep lizards off bee hives.

Sector Two
· Barret Manor
o Fixed the goal string for the mission “Factional Dependencies.”
· Devon Township
o Raised Ollie Ringet so he’s no longer sunk in the floor and also raised the furniture to floor level.
· Hollister Point
o Increased the drop rate of Concentrator Parts for mission “Underground Research.”
· Pumphouse Road
o Added more dangerous creatures around valuable nodes in the area.

Sector Three
· Black Hill
o Fixed coordinates for mission “Better Off.”
o Changed art object used for Sound Dampener item in mission “Soundgate Theory.”
· Brekshire
o Modified story string in the mission “Brekshire on the Wire” to make it clearer that the wires come from Shiva’s Favored mobs.
· Chemtown
o Mutated Beast now always spawns in the world so that it’s available for the mission “A Season in Hell.”
· Deadfall
o Added more GlobalTech Circuitry nodes in PvE areas around Rothium Ridge and Radberg.
o Added more hostile monsters and harvest nodes in PvE areas around Rothium Ridge and Radberg.
o Added more hostile monsters in areas for “Terms of Lease” repeatable missions.
o Added correct brains to LifeNet regen pods for players to spawn in this region.
o Removed extra Salvaged Fasteners from Armorcraft merchant inventory in Los Alamos.
o Removed Muscular Regulator Schematics from a Los Alamos merchant.
o Added Engines 3 Research to the Science trainer in Los Alamos.
o Increased the drop rate for Hulk Armor Scrap needed for the mission “New Technology” in Rothium Ridge.
o Added flavor text to Blight Wolf Pheromone item for mission “Smells Good to Me” in Tabara.
o Changed the Radberg mission “Gridlock” so that it is now marked as a group mission.
o Fixed typographical error in Deadfall mission “Through Their Fingers.”
o Fixed error in Friendly Blight Wolf setup so that the creature no longer attacks itself in the Tabara mission “Lone Wolf.”
· Fender Gate
o Added small area outside Vista camp for the Tech mission “The Goggles Do Something” where players can interact with an object to complete the mission.
o Added small area outside Enforcer camp for the CHOTA mission “Pierce Through the Dust” where players can interact with an object to complete the mission.
o Added small area outside Tech camp for the Vista mission “Hottest Place in Hell” where players can interact with an object to complete the mission.
· Haietta
o Reduced respawn time in half for target NPCs used in “Fair Warning” repeatable Vista mission.

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Patch 1.5.1a


General

Fixed a bug with camera shaking when other players out of view are shooting.
Fixed a bug where the character’s head disappeared when swapping the Tech Hydraulic Helmet with other headgear.

Audio

Fixed rain ambience so that it fades out slowly when entering a level rather than abruptly halting after some time.


Pets

Altered pets to catch up with their owners unless they have been disabled.
Changed system so that players can no longer put items in the inventory of a pet that lacks pack space. Any items previously put on such pets will be mailed to players.

Clans

Fixed a Clan War crash bug.
Changed system so that equipped items can now be placed directly into clan vault.

Auction House

Fixed the search function so that searching by attribute works the same as by level when either a minimum or maximum value is 0.

Blood Sports

Added more support for logging to track down issues with this system.

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Patch Notes 1.5.2 6/21/10

General


Fixed a bug where it would appear that NPCs would shoot more than their max clip size.
Added a message to clan chat when a member puts cash or an item into the clan vault.
Added more logging to help track down some clan and rubber-banding issues.

Pets

Fixed a pet follow bug.


Social

Fixed a bug with the friends list displaying an incorrect offline status.


Sector 1

Clinton FARM

Adjusted the waypoint for mission “Setting Up Practice” so that it leads players to the correct nodes.
Added no-drive barrier to front of medical building.

Depot 66

Fixed typo in mission “Breaking a Few More.”

Mowbray

Fixed typo in interest object NPC dialogue.

Reyes Mine

Removed inactive merchants.

Terance

Moved tourist telescope so that it no longer spawns inside a rock.

Trumbull

Added Ballistics Facility to town.



Sector 2


Hollister Point

Corrected waypoint in mission “An Axe to Grind” so that the correct corpse would trigger.

Kristo’s Rest

Fixed the label on the Food and Drink vendor.

New Flagstaff

Fixed typo in mission “Revolution’s Heirs.”

Post 23

Fixed reward for mission “Matter of Principle” so that it now gives the correct ammunition for the rifle.

The Gallows

Fixed merchant tier missions to credit the proper category in the town’s evolution.


Tinkersdam

Moved snake generators so they will spawn properly.


Sector 3


Blackhill

Fixed a typo in mission “Messy Hall” so that it now refers to Corporal Skylark by the proper rank.

Chemtown

Moved Changed generators so they will spawn properly.

Deadfall

Added more wolf generators and a waypoint to mission “Hogs, Dogs, and CoGs” in Rothium Ridge.
Fixed Shiva’s Blessed near Tabara so that they allow players to gain Shiva’s Favored faction points.
Changed goals in mission “Technical Limitation” in Rothium Ridge so that they are clearer.
Fixed a typo in mission “Few Wires Short of a Bundle.”
Adjusted the voice for the Rothium Ridge mutation trainer so that she sounds female.
Added another hulk for the mission “Pre-Emptive Strike” in Wasted Woods.
Added another Human Leaguer for the mission “Ambush Alley” in Wasted Woods.
Added more commanders for the mission “Smash Hulks” in Los Alamos, but decreased the number needed to complete the mission.
Fixed typo in Deadfall Point mission “Bird’s Eye View.”
Removed EM Crossbow and LW Hellfire Shotgun from Ballistics Trainer in Los Alamos.
Removed Smoke Screen from Dodge Trainer in Los Alamos.
Removed Melee Hammers 3 and War Hammers 2 from Weaponry Trainer in Los Alamos.

Docuer’s Court

Changed text in mission “Changed His Mind” to make goals clearer.

Fender Gate

Fixed deliver step for the mission “Hottest Place in Hell.”

Gaia

Added more snakes and a waypoint to the mission “Compost Critters.”

Warhall

Corrected waypoint so that mission “War on the Homefront” leads to Gnash.

Scavenging/Harvesting

Replaced high-level nodes between Sectors 1 and 2 with correct iron nodes.
Moved harvest node so that it no longer spawns in concrete berm.

Items

Removed erroneous display of charges on all the Binoggles.
Fixed a bad slotting bug on the SWAT Entry Gun.
Corrected Fried Cola to properly take up the food effect slot.
Increased the number allowed of most Death Toll gear to avoid the “you cannot have any more of that item” bug.
Fixed the max charges on Bloodwine so that it properly decrements when used.
Allowed the following items to be traded between players after being crafted: Boneclaw Shoulder Armor, Boneclaw Scourge, Burnside Sticky Bomb, Deep Grass Concentrator, Embry Monster Slayer’s Helmet, Embry Monster Slayer’s Knife, Embry Monster Slayer’s Zip Gun, Focus, Hollister’s Point, Muscular Regulator, Sandworm Hide Armor, and War Gavel.
Corrected the GlobalTech SBS Mk 1 and GlobalTech SBS Thunderhead to use 20-gauge shotgun ammunition.
Fixed typo in the trigger of the Parasitic Spore Poison.
Corrected the cold armor value for the Traveler’s Professional Gear to 1320.
Corrected some effect timers that prevented food and drink from being used for 30 seconds after using Crude Antiseptic Foam.
Updated the models on the Falcon Omicron, Falcon Epsilon, Puma Magnus, Puma Invictus, Longhorn Delta, and Broadhead Delta pistols.
Corrected the Carbon Hexweave Helmet, Armored Mesoprene Helmet, Laminate Hexweave Skullcap, Double-Layer Hexweave Helm, Mesoprene Combat Scalp, and Engineered Mesoprene Helmet to properly count as head armor for purposes of restoring fatigue.
Changed the Fresh Grain component of the Desperado’s Medkit Recipe to Edible Grain.
Significantly reduced the weight of .410 shotgun shells (all variants).

Creatures

Removed the occurrence of Shiva’s Favored NPCs spawning alongside Judges near Tannerfield.
Changed Counterfeiters near Dieseltown so that they no longer count as Judges.
Removed Townsperson faction on the Needle Eye raid mission guards to prevent players from accidentally losing reputation.

Merchants

Added capstone manuals/injectors to the Vista trainer in the Rothium Ridge area.
Added Impure Healing Accelerant to the Los Alamos Medicine merchant.


Mutations

Corrected the activation text on Regenerate (all ranks).

Art

Fixed floating rubble southwest of New Flagstaff.
Fixed floating garbage pile near Globoruins in Deadfall.
Fixed floating billboard in Deadfall.
Fixed floating Shiva’s Favored fence in Deadfall.
Fixed floating high-tension tower north of Radburg.
Removed floating boards near split-rail fence in Terance.
Lowered floating water at lake between New Flagstaff and Credit Bend.
Removed floating cabinet near Oilville.
Removed strange rock and fence models from a section of Deadfall.
Added desks in a building in Devon Township so that computer stations no longer float.
Fixed gate entrance to power substation north of Sector 1 so that players can enter.
Added boxes to the objective locations of mission “Pandora’s Box” for Ranger Travis.
Fixed several floating fire pits at Park City.
Adjusted scrub exclusion zone at the Enforcer camp near Park City.
Adjusted scrub exclusion zone at the Vista camp near Haietta.
Removed tree from fence near Haietta.
Fixed texture alignment on sandworm corpse.
Fixed texture alignment on armadillo corpse.
Fixed the arrow projectile and added it to the crossbow.
Fixed texture alignment on grilling meats.
Fixed occluder on the science facility.
Fixed specular shine on the ruined car model.
Removed white sign from the back of the Outsiders shirt.
Made the Interceptor a placeable object with collision.
Fixed the female support mask to show up in game.
Revamped the landing strip with new textures and collision. Removed scrub exclusion.
Fixed Vista Leggings so that they no longer hide feet.
Fixed floating objects in Scrounger camp near Los Alamos.
Lowered floating tree stump south of Gaia.
Lowered floating ambulance between Odenville and Boneclaw.
Removed a dirt pile that was inside another object in Coppermine.
Remodeled and textured the small satellite dish at fast-travel mission hubs.
Adjusted ramps to the roofs in Office Park so that they are now easier to traverse. Added cover objects to rooftops.

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Patch 1.6 wyladowal dzis na serwerze (live). Jako, ze jakos nie moge znalezc patch notes napisze "z glowy" co dodali oprocz tony bug-fixow:
- wprowadzili farbki do pojazdow.
Widzialem juz kilka pojazdow przemalowanych i calosc przypomina troche PvP armor - czyli umaziane oczojebna farbka dla dzieci. Gdzie kupic/zrobic te farbki - jeszcze nie wiem :) Co rzadsze kolory dropia z mobow.

- dodali flagi PvP
W LA ludzie leja sie jak glupi, ale znajac zycie po tygodniu wszyscy zapomna o tym ficzerze i beda dalej gankowac w Office Park lub czekac na CTF

- pozmieniali Monkeytown i wprowadzili jakis event.
Malpy poszly na drzewo banany prostowac bo na mapie jest jeden wielki napis Quarantine

- wymienili tekstury drzew.
Teraz zamiast post-apo wyblaklych rzygowin mamy plastik fantastik z Love Parade. Wolalem stare drzewka.

- poprawili dzwieki broni
Ja tam nic nowego nie slyszalem jeszcze.

- dodali minor respeca - kasuje 5 AP
Aha i teraz wszyscy sie przerobia na pistole.

Edit:
- zwiekszyli szybkosc pojazdow (nie koni) poruszajacych sie po drogach
Teraz interceptor jest godny swej nazwy :)

Edit2:
- Monkeytown po zmianach wyglada rewelacyjnie. Warzone. Wszedzie dym, trupy, plonace ruiny. Nagrody to jakie Biohazard Pisto, Rifle i Macheete. Wszystko na 120 skilla.

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Fallen Earth™ Game Version Notes
Version 1.6.1

August 9, 2010
Graphics Engine

• Fixed storm lightning so that it doesn’t always affect doors inside levels.

UI

• Added auto-complete support for new email “To” field using the Friends, clan members, and other player names that you have used for the current session.
• Added recipe linking to the active chat window. It generates chat messages including item links for produced item and required components.
• Added the ability to CTRL-click any item display from any window and item chat links to link to the active chat window.
• Added a “Change Hairstyle” button to the Gear window and removed it from the in-world pop-up.
• Added an option to disable other in-world gear pop-up menus, which are enabled by default.
• Added a keyword-protected message box to character deletion.
• Separated the detrimental effects into a different row on the effects bar.
• Fixed the Clan War group status in the listing tab so that it updates correctly.
• Fixed a possible crash when leaving a clan.
• Fixed a bug with the Vitals sublevel progress bar clearing when it was near completion.
• Fixed a bug in the Recipes window that prevented other tabs from sizing properly.
• Fixed a display issue with the item examination window that caused item requirements to wrap improperly.
• Changed the default hotkey bar rows from one to two.
• Fixed the mining cursor so that it no longer shows when a node cannot be mined.

Bloodsports

• Fixed a bug with not removing players from a bloodsport queue.
• Adjusted queue display so that it updates faster when a player joins or leaves the queue.

Auction House

• Reduced the listing costs.
• Added a new 5-day listing option.
• Added functionality for system to return a percentage of the listing cost if an item does not sell.
• Fixed potential server deadlock when requesting auctions.

Clan Wars
• Fixed clan war so that it now immediately saves the time remaining when a callout starts.

Tutorial
• Fixed a tutorial issue that prevented some players from finishing.

Chat
• Adjusted Help Channel so that it is now active by default until players reach Level 15.

Stability
• Fixed potential server crash from a pet brain running in two places simultaneously.

Pets
• Adjusted pet code so that the pet doesn’t move if the player is in-range and isn’t too close.
• Fixed an issue that sometimes disabled the tow option until the entry was re-selected.
• Fixed an issue that prevented stabling of pets until the player re-logged and the pet was nearby.

PvP
• Fix for Non-stance buffs vanishing with relogging when flagged for World PvP

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Troche juz stare ale dodam dla porzadku:

Patch Notes Version 1.6.2 8/25/10

August 25, 2010

UI:


Updated the item examination tooltip formatting to ensure that entries line up properly.
Fixed the Auction House listing to show time remaining. Seller name will be available in a future update.
Fixed the Minor Respec so that you can't go negative in points if you are forced to spend a point in a skill. Also, undoing points spent on stats will undo the forced points in skills. Prevented the skill from going lower than its minimum value if forced points are already in the skill.
Added a tooltip to unspent AP and respec points to show the points being spent.
Switched the CTRL+Click item link to the mouse up to prevent interference with item stack splitting.
Fixed a weapon display bug for dual wielding in which the primary weapon display was affected by the firing of the secondary weapon.
Fixed a weapon display bug for mouse wheel weapon swapping so that it shows the new weapon immediately and fades out until it becomes active.
Combat:
Fixed dual wielding animations for both first- and third-person mode so the animations play while alternating and interrupt sooner, if needed. The weapon can only be fired after the alternate weapon has been fired and is halfway through its delay time. This is automated as long as both keys are pressed, even if pressed at the same time.
Fixed one-handed melee attack animations that were occasionally skipping frames.
Synchronized melee combat reaction animations, particles, and sounds. Also adjusted the timing.
Re-enabled blood spatters and sounds for melee combat that vary based on normal, glancing, and critical hits.
Fixed an issue with kill hits or targets moving toward players without triggering reaction effects.

Respec:


Fixed a minor respec issue that could grant the user more AP than were removed from attributes.

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