Preliminary 0.9.4 Patch Notes
Cytuj:
This will be deployed to the Beta Realm on the afternoon of Monday December 5, NZ time.
Cytuj:
Notes:
We have refunded all passive skill points because of substantial changes to the passive skill tree and the attribute requirements system. They will need to be reallocated before you can use your items/skills. Note that your item requirements are now different! Many items require substantially higher values than before, so you must invest in more attributes on the passive tree. Please take care when reallocating your passives so that you don't make your character unusable.
Features:
Added the ability to manually level a skill gem up. They don't level up by themselves anymore, but instead notify you when they've gained enough experience. Click on the appropriate + icon in the HUD or inventory screen to level it up. This should allow players greater control over what level their gems are and will prevent the situation where gems automatically levelled to have requirements that prevented you from removing items.
Improved the look and feel of the character selection screen.
Restored the Quartermaster voice intro that plays when creating a character.
Added an outline to the hovered character class in the character creation screen.
Improved the Upper Prison and added some monsters to fight before Brutus. They're useful for corpses.
Swapped the locations of Oozeback Bloom and Plague Vomit unique monsters.
The character screen now shows an estimate for average damage reduction due to armour. Note that smaller hits are reduced more and larger hits are reduced less.
Made it clear that Shield Charge cannot be used with wands currently.
Made the quest status notifications prettier.
Removed the fake aura effect from the Medicine Chest boss.
Continued to incrementally improve the art, effects, environments and sound.
Więcej:
http://www.pathofexile.com/forum/view-thread/13462