Confirms / 1.0.3 Additional Information:• 'Shielding' affix is being nerfed: Monster's with this will cast the shield less often.
• 'Invulnerable Minions' affix is being changed: Vulnerable Champion will now have less life and be easier to kill.
• Mobs that flee will do so less often, including blue/yellow packs of fleeing Monsters.
• Confirmed: Blacksmithing costs too will be reduced in 1.0.3.
• Auctions may now be canceled at any time.
• Componets of the Staff of Herding will stand out much more in the player's inventory.
• Players have discovered every zone in the game (aka there's no unfound hidden level).
• Confirmed: Holy, Fire, Cold, etc are purely aesthetic, with the exception of Cold, which does slow mobs but has reduced damage.
• Confirmed: Whimsyshire drops ACT III/IV loot even after the 1.0.3 changes.
Coming in a future patch:• Custom chat channels.
• Leaving a chat channel saves between joining and leaving game sessions.
• Class changes and diversity (Trying for buffing underused skills/runes rather than nerfing good ones).
• First time boss kills on difficulties higher then Normal will guarantee "first time loot".
• 'Lock Action Bar' toggle is being added.
• Gems, Health Potions and and Pages/Tomes may be changing in color to help them stand out.
• Ability to Turn off the nameplates for white/grey items on the ground for high level characters.
Possibly future stuff (not confirmed):• +Health to healthglobe items to increase health received from Potions.
• Ability to see DPS/health changes much like in-game, also in the AH window.
• There may be dueling implemented at some point.
• Invisible mode for battle.net status.
• Auto-Skip switch for in-game cutscenes.
• More "on hit" procs, specifically on legendaries to make them feel more, Legendary, with a higher proc %.
• Adding gems to blacksmithing to "force" a stat on crafted gear.
Reference:
http://www.reddit.com/r/Diablo/comments ... s_and_jay/Anything I missed feel free to add. Thank you