Pojawił się na oficjalnym forum plan zmian/nowości nad którymi devsi obecnie pracują.
Kod:
Hi all,
now that the beta test is in full swing, we want to share with your our backlogs of features and improvements that we are working on.
This will also help you to check if something that you currently miss in our game is already on our minds.
Note:
The categories do not represent a particular order in which things will be done
The backlog is not complete - if something is not on the backlog, this does not mean that we won't do it.
A lot of smaller stuff has been left out intentionally for easier readability
The backlog goes beyond the beta stage: not everything on this list will be done during the beta test
The backlog is subject to change.
0. Account Security
Email Verfication when your account logs in from a different country
Email Verification when your account logs in from a different device
Security Check via external company
2 Step Authentification
More Chat Moderation Tools
1. User Interface and Quality of Life Improvements + PC specific UI improvements
Repair all button
Auto-sort and stack button in bank / inventory
Tab targeting (Under discussion, share your views in our poll)
Forced move on right click
Attack move (similar to how it works in Starcraft / Dota / League of Legends)
Shift-Click to move items between inventory and bank/chest
Fast salvage
Collect all button in market place
Smart Casting (see League of Legends)
Larger stack sizes - up to 999
Allowing items (such as weapons) to stack as well
Changing the ability system such that you only chose abilities only when you first equip an item - allows you to sell "blank" items on the player market, thus, improving trade
Improved in-game mail system (Report spam option, bulk deletion, possibly multiple mailboxes, etc)
PC optimized HUD
Improved guild management system (better rights management, multi tiered guild wallet, etc)
Improved guild member list
Properly working ESC key on PC
Ability to rename and/or delete characters
Better fast travel UI
More chat channels: trade chat, guild recruitment, beginner help, etc
Better chat moderation and reporting options
Profanity filter for chat (can be turned on and off)
The load threshold at which you can no longer move at all will be increased such that you will usually not be stuck after dismounting
Make it easier for healers/supporters to receive fame when being part of a group
Two click auto attack (can be set as an option to avoid accidentally attacking somebody)
Show players and mobs that are hidden by objects, such as trees
2. New Features
Friends List
Armor system rework: getting rid of the mismatch between crafting and equipping. Plate armors will always be heavy, leather always be medium, cloth always be light. The different levels of plate/leather/cloth armor will differ from each other similar to how it is currently down with different levels of the same weapon tree.
Mission system rework: Training Missions that help you with destiny board progress
Gateway Dungeons: Inside of dungeons, there are special gatekeep boss mobs. If you kill them with your group, a portal spawns that your group - and only your group can enter, with a max player limit. Inside of it, there will be very challenging PvE content. In PvP zones, those gatekeeper bosses will be deep inside of dungeons, so you can PvP with other guilds over who gets the right to kill the gatekeeper boss and do the dungeon. In PvE zones, the benefit of this system is that you have your own dungeon and other players cannot annoy/grief you. From a game design perspective, we will be able to produce really cool and challenging PvE content as we know the maximum number of players that will enter.
Rework crafting capacity: if out of capacity, a building can still be used but will not give a much reduced efficiency bonus
Unique item blueprints: these can be gained as a faction reward or as a very rare world drop. You can combine them with a player made base item to create a "unique" item. (i.e. Combine a tier 6.4 sword with a Morgana Bluepring to create a "Sword of Morgana" which then might be 6.7)
Fishing (this one will be amazing, stay tuned for updates)
Player built ships (internal discussions are at a very early stage here)
Player city management: customization of player cities
Scouting mechanics and items
Kill mails that can be shared with other players and posted online
Better market data (charts etc)
Emotes
Rare mob spawns: very small random chance that a very rare mob spawns that will drop something special when killed
More hellgate variations (such as 5 player FFA, 15 vs 15, etc)
Conquerable open world buildings (watchtowers, special castles, etc) that provide benefits to the guild/alliance who holds them
Improved player and guild ranking systems, with regular rewards (titles, vanity items, maybe silver, ...) for those who rank highest in a particular month in a particular part of the world. Of course, we will need to do this such that it cannot be exploited
Dueling improvements: dynamic wagering options, group dueling
Player/guild run taverns
Additional Labourers for farming/cooking/fishing
War declaration system for guilds
3. Balance
Full rework of destiny board fame and learning points requirement
Balancing of group fights: power of AoE spells vs focus firing.
Make healer/support weapons more capable of solo PvE
Significantly increased silver drop from killing players (there was actually a bug that made the drop amount too low)
4. Abilities and Items
Baby mounts for farming different tiers - making sure that T3 mounts are really easy to get and T8 mounts really hard
New type of mount: fast horse, with higher move speed but no load bonus
Loads of additional abilities
New armors and new armor abilities
Make faction items much rarer, but also more unique. They will require a faction blueprint and a base player crafted item to make
Unique/special items. They will require a blueprint and a base player crafted item to make
Offer 3 different enchantment levels for each weapon/armor, i.e. I can choose whether to enchant an item/armor up to level 4,5 or 6. This removes the perceived high end asymmetry between items.
5. PvE & Map Design
New mob types
More and better bossfights
New dungeons
Improved level and zone design
Increased spawn rates in red and black zones
6. Improve Tablet Performance
Achieve higher FPS on tablets
7. Bugfixes
There are lots and lots of bug fixes, too numerous to name them all