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Dołączył(a): 5.02.2004
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PostNapisane: 24 sie 2005, 13:38 
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Z mojej strony to mi tez sie odechciewa, ale nie to ze gra mnie wkurza czy mam juz cl80 i daze do masterowania all profesji wiec na bierzaco revamp siebie robie.
Poprostu po filmiku z DFO odechciewa sie grac we wszystko co ma sie pod reka, i tylko przeglada sie stare screeny, dev journals i whatever co zajmuje czas i ma zwiazek z DFO.

/hypemeter up!

A teraz sie logne i postaram dluzej pograc :wink:

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PostNapisane: 24 sie 2005, 13:47 
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a ja sobie przypominam moje pierwsze dni w swg i oddałbym całą kase skille badge i przedmioty zeby pograc znowu tak chociaz 2 dni.

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PostNapisane: 24 sie 2005, 23:13 
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szczohu predzej sie prawnukow doczekasz niz DFO :wink:

widze ze cos ochota na swg mija ludziom , myslalem ze pogram sobie za miesiac jak uporam sie z egzamami a tu psinco jak mawial Masztalski ,
chociaz tak po prawdzie to jakos ostatnio malo mnie ciagnie do zabawy w mmogi , starzeje sie pewnie..cwiercwiecze za pasem :]


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PostNapisane: 25 sie 2005, 14:11 
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A ja dorzuce do tych wypowiedzi swoj głos nowego w SWG gracza.

Dla mnie gra jest niesamowita, ma po prostu ogrom do zaoferowania. Samo kupienie domku i jego urzadzenie eleganckei to w cholere czasu.

Walka? Grind? Dokladnie tak samo jak w WoW. Ja wole klimaty Hana Solo. Community - lol ludzie ktorych spotkalem w grze to srednio 30-sto latkowie z ktorymi rozmowa czy sama gra to czysta przyjemnosc.

Co do tego jak szybko leci exp. To wcale tak szybko nie leci. mam dopiero 21 cl i jakos patrzac na exp ktory musze jeszcze zdobyc to mi to zajmie w cholere czasu.

No i latanie w kosmosie. Ech,nie rozumiem lduzi ktorzy tak narzekaja na SWG. No ok gra ma pewnie sporo bugow, masa rzeczy musi byc poprawiona, ale moim zdaniem SWG ma duuuuuzo wiecej do zaoferowania graczowi niz taki WoW (ktory stalsie teraz w moich oczach gra dla smarkaczy, dokladnie takie diablo).

nie mowiac juz o czystej przyjemnosci latania za mobkami na wylkudnionych czesciach Tatooine (fajny klimat). Zmienna pogoda...

Pewnie mnie obsmieja "mastahy" SWG. Ale ja juz wiem ze SWG bedzie moja gra....

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PostNapisane: 25 sie 2005, 14:16 
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Pieszczoch napisał(a):
Poprostu po filmiku z DFO odechciewa sie grac we wszystko co ma sie pod reka, i tylko przeglada sie stare screeny, dev journals i whatever co zajmuje czas i ma zwiazek z DFO.

/hypemeter up!


/nod

:har:

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PostNapisane: 29 sie 2005, 01:14 
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Combat

Elemental damage will now be applied to a target for weapons that have bonus elemental damage.
Moves requiring cool-down (ex. overcharge shot) should work properly if you have recently been moving. Previously, players could not execute certain commands right after moving, as if the system erroneously thought you were still moving.
Force Village

Players who have completed Captain Sarguillo's quest to unlock Range Speed or Melee Defense but were not granted the quest rewards should be granted their rewards when logging in.
Phase 2, Melee Speed: The Durable Lathe quest reward item is once again usable as a melee weapon power-up.
Phase 3: Melee Accuracy Quest: The Sith Shadow commander will now run and can negotiate steep terrain more effectively.
You should now be able to convert entertainer experience to Force sensitive experience.
Corrected typo in Force-sensitive experience conversion text.
Galactic Civil War (GCW)

Force Cloaked Jedi will take damage from turret attacks.

Misc.


Players should be able to execute certain commands right after moving. For example: dancing, singing, placing harvesters, placing houses, etc. Previously, players could not execute certain commands right after moving, as if the system erroneously thought you were still moving.
Profession: Jedi

Changed the way the Padawan Robe functions are displayed. It is now displayed as a buff effect.
Tattle-tale shadows from "hidden" characters have been removed.
Transitions between characters being visible/invisible will be smoother.
User Interface

You can now detach, attach, rename, delete, and reset chat window tabs. The chat window settings are saved properly.
Flytext should always be visible inside buildings now.
You should no longer get a 'listen' or 'watch' option on an entertainer's radial menu if you are already listening to or watching them.
The glare that results from looking directly at the sun has been substantially reduced, and there is now an option to turn it off under Options->Graphics->Enable Glare.
The command browser (CTRL-A) should no longer contain a code string.
Added a de-buff which is applied when you have been Dazed to prevent the instant re-application of Daze.


"Yoda will be allways with you"


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No nie noooo........ a ja doprowadziłem do perfekcji questa z commanderem :] Prawie mnie do depresji doprowadził, ale jak go zrobiłem to miałem przeogromną satysfakcje ;) Teraz to będzie się go robić w 10 minut :har: Mogli poprawić tylko terrain negotiation i nie zmieniać chodu na bieg, jeszcze nie widziałem jeńca który biegnie za porywaczem ..... :]


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PostNapisane: 29 sie 2005, 14:25 
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scorpio007 napisał(a):
Na razie p......, znaczy leje na SWG i kupie sobie BF2. Za miesiac moze cos sie poprowi to wroce.


Jak sobie już kupisz to powrót do SWG może Ci chwilę dłużej zająć :lol:


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PostNapisane: 30 sie 2005, 01:46 
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Hee. I zajmie nawet wiecej niz troche.
Zobacze co przyniosa nastepne publishe, a narazie back to my duty on battlefield.


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PostNapisane: 30 sie 2005, 20:13 
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Tiggs napisał(a):
We are improving the variety of attacks available to NPCs in SWG. We have heard feedback from players, asking for more variety and strategy in NPC behaviors (for instance, having Dark Jedi and Night Sisters use force powers), and agree with that feedback 100%. NPCs that use appropriate tactics and strategy will make the combat experience in SWG the best it has ever been,

The changes going to Test Center in the near future are designed to address this issue. Force Sensitive NPCs will use force powers, basic NPCs will use special attacks more intelligently, and high-level NPCs will use high-level special attacks.

Once this is on Test Center we want your help in evaluating it. We'll then tune the baseline difficulty based on play testing and community feedback before releasing it to Live.

Key to this effort will be the playtest and feedback from Test Center - to ensure that the game difficulty does not substantially increase (except perhaps versus those very high-end Boss and Elite encounters). We're planning on adding several new and interesting loot items into the game, to coincide with the increasing challenge of some encounters, while balancing the baseline damage ranges from normal NPCs to ensure the overall difficulty level of the game does not increase. Please help us gauge the effect of these changes by jumping into Test Center and posting your feedback on the daily feedback threads created specifically for this issue when it is available for testing.


Teraz to będzie fajnie, jak nightsister będzie nas walić kombosami jak full
template. Już to widze - Saber armor brake / Improved Saber power hit / improved force lightning / kloneria


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We're planning on adding several new and interesting loot items into the game


chca zwabic wiecej chinskich 'botow' ?

juz teraz pieknie widac ich 'loot strategy' w DWB. armia cloakerow okupuje loot spawny dzien i noc :/


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On Wednesday, August 31st at 4:OO AM PDT all servers will be taken down for a publish update.

Publish 23

Headlines:

House Pack-up: The owner of a player house may choose to "pack-up" the structure and all its contents into a house control device.
Profession: Dancer, Entertainer, Musician: Entertainer professions will now be able to apply non-combat profession specific inspiration buffs.
User Interface: You can now detach, attach, rename, delete, and reset chat window tabs. The chat window settings are saved properly.
Quests: Some quests may now be abandoned using the Quest Journal. In the future, additional quests may be abandoned using this feature.
Inventory: Auto-stacking items will no longer stack to items in a different container than the one they are being moved into.
Profession: Smuggler: Auto-stacking looted items such as Smuggler slicing components can now be split and restacked with the 'Split' and 'Stack' radial menu options
Vehicles: Vehicles can no longer be restored at parking garages without a vehicle restoration kit.
AI

When a creature or NPC is attacked by multiple players and then exits combat after deathblowing one of the players, the new behavior allows the AI to continue combat with all attacking players, even after deathblowing one of the players.
Avatar

Player light (CTRL-L) now extends further into building interiors
Armor

Clone Trooper style armor appearances will now display properly when worn by female characters.
Update to previous patch note: The species restriction has been removed from clone-trooper style armor. The male/female appearance fix remains (so females will wear the female art versions of this armor, and males will wear the male-armor versions of this armor.
Fixed an issue where sometimes the system will think a character is wearing armor even though the character is not wearing any armor, which will result in an armor penalty being applied.
Combat

Elemental damage will now be applied to a target for weapons that have bonus elemental damage.
Moves requiring cool-down (ex. overcharge shot) should work properly if you have recently been moving. Previously, players could not execute certain commands right after moving, as if the system erroneously thought you were still moving.
Crafting

Crafters will no longer erroneously receive use-XP.
Fixed some issues with /payMaintenacne and /structureStatus not working on harvesters and factories stand inside terminals and other items inside a player structure to avoid getting attacked by NPCs
Fixed some instances where clothing/armor pulled from a crate was not retaining color customization. All new items created after this publish should have the correct colors.
Additional Notes:

Items in pre-CU crates are not impacted.
Post-CU crates with items will have items with invalid colors.
New crates of items created after this publish should have the correct colors.
Force Village

Players who have completed Captain Sarguillo's quest to unlock Range Speed or Melee Defense but were not granted the quest rewards should be granted their rewards when logging in.
Phase 2, Melee Speed: The Durable Lathe quest reward item is once again usable as a melee weapon power-up.
Phase 3: Melee Accuracy Quest: The Sith Shadow commander will now run and can negotiate steep terrain more effectively.
You should now be able to convert entertainer experience to Force sensitive experience.
Corrected typo in Force-sensitive experience conversion text.
Galactic Civil War (GCW)

Force Cloaked Jedi will take damage from turret attacks.
Players of the same faction can now view the status of Special Forces factional bases. Previously, only the owner could check the status.
House Pack-up

The owner of a player house may choose to "pack-up" the structure and all its contents into a house control device. This control device is stored in the player's data pad (CTRL-D). The option to pack up the house is available on the structure's control terminal. You can access the structure's control terminal by using the radial menu.
Once the house is packed up, a player can interact with the house in a limited fashion via the house control device in the data pad. The player has 3 options available:

Check Status: This is identical to the check status available inside of the placed house. It allows a player to see the number of items stored in the house as well as the current maintenance situation on the house.
Pay Maintenance: This is identical to the functionality of the same name on a placed house. It allows the player to make maintenance payments for the structure.
Unpack house: This feature will cause the house to go into the placement mode. This works the same way as placing a house from a deed. All placement rules are followed.
** Note: Houses with vendors inside can not be packed. The vendors must first be removed before a house can be packed.

** Note: Only player houses may be packed up.

When a house is packed up:

The waypoint to the packed up house is removed.
If a player's city residency was declared with the packed up house, the residency is reset.
If a player was a citizen of a city with the packed up house, that citizenship is revoked.
Inventory

Auto-stacking items will no longer stack to items in a different container than the one they are being moved into.
Loot

Resources will more often be found as loot in dungeons.
Resources found as loot in dungeons will no longer always be in a quantity of 1.
Resources found as loot (or harvested) will no longer be divided into multiple containers if the quantity exceeds 100.
Skill Enhancing Attachments will no longer be found as loot in the Borgle Bat and Aakuan caves.

Misc.

Players should be able to execute certain commands right after moving. For example: dancing, singing, placing harvesters, placing houses, etc. Previously, players could not execute certain commands right after moving, as if the system erroneously thought you were still moving.
Death Watch Bunker: Fixed an issue where multiple Super Battle Droids could be spawned by repeatedly looting a chest.
Player Associations

If your guild is currently in a guild war with another guild and after you clone, you will incur a 5 minute guild war "cool down" period during which you cannot engage in guild war combat (attack or be attacked). This rule affects guild war PvP only. All other PvP rules are still in effect.
Profession: Bounty Hunter

Only Master Bounty Hunters will be able to draw Boss level Marks.
Increased the amount of bounty droids in crates.
Increased the amount of charges on bounty droids.
The Track option on Seeker droids will now consume a droid charge.
Moved Player Bounty Hunting to the Master Bounty Hunter skill Box
Profession: Creature Handler

Pets now properly use their speed enhancing abilities.
Triggered L1 Pet Abilities should now work properly.
Removed the ability to have Elite or Boss class pets. Pets will automatically return to their standard statistics for their given level.
Changed all Elite tamable creatures to non-Elite.
Profession: Dancer, Entertainer, Musician

Entertainer professions will now be able to apply non-combat profession specific inspiration buffs.
Inspiration buffs should now give the proper bonus to crafting experience.
Typing /flo will once again expand to the /flourish command.
Fire Jets 2 and Bunduki 2 icons should display correctly now.
Twi'leks should no longer have unused innate skill modifiers.
The Dance Floor command has been renamed to Floor Lights (/floorLights) to avoid conflicts with the /dance emote.
Entertainer experience should now use the proper XP point limits.
Inspiration Buffs should now properly use an entertainer's Music or Dance Enhancement skill modifiers.
Music Wound Healing and Dance Wound Healing skill mod tapes should convert to Music and Dance Enhancement respectively.
Adding entertainer enhancement bonus when performing in an entertainer specialized city.
Dance props will now be unequipped if you revoke a skill and are no longer certified to use them.
The existing inspiration buff granted by entertainers is now described as a "General Inspiration"
The "General Inspiration" buff no longer gives a bonus to crafting success
Entertainer professions will now be able to apply non-combat profession specific inspiration buffs. Players with a(n)...
Artisan Inspiration will receive a 12% experience bonus, a 5% bonus to assembly and experimentation, and a 1% bonus to resource quality when crafting any of the following types of items: weapons, food, clothing, vehicles, installations, and generic (miscellaneous) items.
Chef Inspiration will receive a 15% experience bonus, a 10% bonus to assembly and experimentation, and a 2% bonus to resource quality when crafting food type items.
Tailor Inspiration will receive a 15% experience bonus, a 10% bonus to assembly and experimentation, and a 2% bonus to resource quality when crafting clothing type items.
Bio-engineer Inspiration will receive a 15% experience bonus, a 10% bonus to assembly and experimentation, and a 2% bonus to resource quality when crafting genetic type items.
Architect Inspiration will receive a 15% experience bonus, a 10% bonus to assembly and experimentation, and a 2% bonus to resource quality when crafting installation, building, and furniture type items.
Droid Engineer Inspiration will receive a 15% experience bonus, a 10% bonus to assembly and experimentation, and a 2% bonus to resource quality when crafting droid type items.
Weaponsmith Inspiration will receive a 15% experience bonus, a 10% bonus to assembly and experimentation, and a 2% bonus to resource quality when crafting weapon types items.
Shipwright Inspiration will receive a 15% experience bonus, a 10% bonus to assembly and experimentation, and a 2% bonus to resource quality when crafting chassis deeds and component type items.
Armorsmith Inspiration will receive a 15% experience bonus, a 10% bonus to assembly and experimentation, and a 2% bonus to resource quality when crafting armor type items.
Entertainer Inspiration will receive a 12% experience bonus while playing music or dancing, and will be able to use instruments and dance props one level of difficulty higher than they are normally able.
Dancer Inspiration will receive a 15% experience bonus while dancing, and will be able to use dance props two levels of difficulty higher than they are normally able
Musician Inspiration will receive a 15% experience bonus while playing music, and will be able to use instruments two levels of difficulty higher than they are normally able
Image Designer Inspiration will receive a 15% experience bonus while image designing, and will apply holo-emote generators with 50 charges
Merchant Inspiration will receive a 15% experience bonus and a 20 point bonus to the "Hiring" skill mod
Profession: Jedi

Changed the way the Padawan Robe functions are displayed. It is now displayed as a buff effect.
Tattle-tale shadows from "hidden" characters have been removed.
Transitions between characters being visible/invisible will be smoother.
Profession: Ranger/Scout

Phecnacine Darts will no longer cause creatures AI to turn off
Profession: Smuggler

Auto-stacking looted items such as Smuggler slicing components can now be split and restacked with the 'Split' and 'Stack' radial menu options.
Old smuggler slicing components which previously did not stack will become stackable will re-stacked with new smuggler slicing components
Quests

Some quests may now be abandoned using the Quest Journal. In the future, additional quests may be abandoned using this feature.
Secrets of the Syren quest givers should now give the chapter 3 quests.
Secrets of the Syren quest, chapter 4 should be able to be completed.
Lady Valarian's Quest Series: Kavas Urdano has temporarily stopped giving out her first quest if you have never spoken to her before.
Space

Female pilots which should have received their ace medals will be granted a medal for each master pilot badge they have acquired when they login.
Non-Ithorian female pilots will now properly be awarded their ace pilot medals.
Pilots will no longer be awarded multiple ace pilot medals.
Players are now able to access components in ships in their datapad that are not the same space faction as their current space faction.
User Interface

You can now detach, attach, rename, delete, and reset chat window tabs. The chat window settings are saved properly.
Flytext should always be visible inside buildings now.
You should no longer get a 'listen' or 'watch' option on an entertainer's radial menu if you are already listening to or watching them.
The glare that results from looking directly at the sun has been substantially reduced, and there is now an option to turn it off under Options->Graphics->Enable Glare.
The command browser (CTRL-A) should no longer contain a code string.
Added a de-buff which is applied when you have been Dazed to prevent the instant re-application of Daze.
An item's attributes changing in the examine window will no longer cause large amounts of client lag
Corrected the status bar for the cargo hold, which was previously being cut off and the "percentage full" was not visible.
Vehicles: All vehicles, jetpacks and restoration

Restoring a disabled vehicle will now require a vehicle restoration kit (formerly "the BARC speeder repair tool").
The BARC speeder repair tool is now a general-purpose vehicle restoration kit which can be used to restore any disabled vehicle.
Vehicles can no longer be restored at parking garages without a vehicle restoration kit.
The Flash speeder may still be restored for 20,000 credits (no change).
The vehicle restoration kit is now a stackable item.
Japan

When IME input is enabled, the IME Pad will not activate if you hit F5.
You can now correctly type in Japanese in Mail.
Resource category names are now localized.


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Pięknie :har: Naprawią buga z Barc'em i dla fajnego lootu z bh missions będzie trzeba być Master Bounty Hunter :har: Cały mój misterny plan poszedł w pizdu :-?


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Cos o Pub 24:
Squad Leader Enhancements

Publish 24 will be bringing you significant changes and enhancements to the Squad Leader profession. The goal of these enhancements is to maintain the essence of the Squad Leader skills, leadership and group enhancement, while making the profession more robust and entertaining to play.

Here's just a few of the things that we've changed:

- Squad Leaders no longer need to be the group leader to benefit the group.
- Multiple Squad Leaders can combine their skills for greater group enhancement.
- New group buffs that give Squad Leaders more control and flexibility for how they enhance the group.
- All passive abilities changed to more easily used and understood active abilities.
- New group waypoint ability

plus naliczylem z 14 buffow u SQL dzialajacych na grupe/czlonka grupy..


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Super!!! :D


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LOYAL? HARD WORKING? FULLY EXPENDABLE? --THE EMPIRE NEEDS YOU -- IT'S NOT ABOUT THE PAY, IT'S ABOUT CRUSHING THE REBELLION.

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Khraan napisał(a):
Cos o Pub 24:
Squad Leader Enhancements

Publish 24 will be bringing you significant changes and enhancements to the Squad Leader profession. The goal of these enhancements is to maintain the essence of the Squad Leader skills, leadership and group enhancement, while making the profession more robust and entertaining to play.

Here's just a few of the things that we've changed:

- Squad Leaders no longer need to be the group leader to benefit the group.
- Multiple Squad Leaders can combine their skills for greater group enhancement.
- New group buffs that give Squad Leaders more control and flexibility for how they enhance the group.
- All passive abilities changed to more easily used and understood active abilities.
- New group waypoint ability

plus naliczylem z 14 buffow u SQL dzialajacych na grupe/czlonka grupy..

Pokłon dla SOE. Nareszcie coś konkretnego. Pewnie niebawem subscription wykupie.


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Test Center
Pre-Publish 24
Squad Leader Enhancements

Publish 24 will be bringing you significant changes and enhancements to the Squad Leader profession. The goal of these enhancements is to maintain the essence of the Squad Leader skills, leadership and group enhancement, while making the profession more robust and entertaining to play.

Here's just a few of the things that we've changed:

Squad Leaders no longer need to be the group leader to benefit the group.
Multiple Squad Leaders can combine their skills for greater group enhancement.
New group buffs that give Squad Leaders more control and flexibility for how they enhance the group.
All passive abilities changed to more easily used and understood active abilities.
New group waypoint ability
The changes and enhancements are all intended to better allow a Squad Leader to enhance and lead their group. Lots of new abilities have been added and most of the existing abilities have been changed. The most useful of the existing abilities have stayed the same though their names may have been changed to keep things a bit more cohesive. The Squad Leader skill set concentrates solely on group enhancing abilities, while they do include a full set of combat skill mods (defense, accuracy and speed) a Squad Leader is still strongly encouraged to pick up another combat profession skill set to flesh out their combat abilities.

All the passive abilities of the Squad Leader have been removed and changed to active buff abilities. This will make it easier to understand exactly what benefit is taking affect when. Also Squad Leader's no longer need to be the group leader for their abilities to take affect. This allows them more flexibility to benefit the group even when they are not the "official" leader as well as allowing multiple Squad Leaders in a group to combine their abilities.

Squad Leader New Group Buffs

The buff system has been enhanced to allow group buffs. The core of the Squad Leader abilities are based on these new group buffs. Any group buff that a Squad Leader has active will automatically take affect on all the members of the group. The Squad Leader group buffs have been designed so only one buff can be in effect at a time so care will need to be taken by the Squad Leader to make sure the most important enhancement is active when it is most needed. Multiple Squad Leaders can have different group buffs active and they will all stack.

Steady Aim (Strategy I) - Enhances group accuracy.

Call to Arms (Strategy III) - Enhances group armor ratings.

Volley Fire (Strategy IV) - Gives group members the chance to bypass enemy armor.

Tactics (Tactics I) - Enhances group defenses.

Blaze of Glory (Tactics III) - Gives or enhances the chance to score a critical hit.

Double Time (Tactics IV) - Reduces cooldown times for group members.

Boost Morale (Leadership IV) - Enhances group Action/Mind regeneration.

Form Up (Mobility II) - Enhances group movement speed.

Retreat! (Mobility III) - Significantly enhances group movement speed for a short duration. Prevents all other combat actions.

Charge! (Mobility IV) - Significantly enhances group movement speed for a short duration. Places the Squad Leader at heightened risk by reducing their defenses.

Squad Leader New Individual Buffs

In addition to the ability to enhance overall group performance a Squad Leader can choose to place their attention towards a single group member to give them even greater benefits than the general group enhancements. Like the group buffs these enhancements are designed to only allow one to be in effect at any one time though multiple Squad Leaders can combine their abilities for increased enhancement.

Toughen (Tactics II) - Increases the armor rating of a single group member.

High Yield (Strategy II) - Increases the damage output of a single group member.

Verbal Assault (Leadership II) - Increases the amount of aggro generated by a single group member.

Combat Feint (Leadership III) - Decreases the amount of aggro generated by a single group member.

New Squad Leader Abilities

Finally a few completely new abilities have been added to the Squad Leader repertoire to flesh out their combat utility plus a couple of the original Squad Leader abilities have remained while others have had their names or effects changed slightly.

Group System Message (Novice SL) - Sends an on screen system message to all group members. (Same as previously.)

Called Shot (Novice SL) - Significantly increases the accuracy and damage of the next attack to the designated target. Only works for one attack and then must be reapplied. The accuracy and damage bonus increases as the Squad Leader learns more skills.

Rally Point () - Creates a waypoint for all group members. (Functions similar to the /waypoint command.)

Paint Target (Leadership I) - Increases the accuracy and damage for all attacks to the painted target in the next 20 seconds (Same as old Volley Fire.)

Second Chance (Master Squad Leader) - Equalizes all damage and wounds across all group members in the area. This ability has a very long recharge time.

Please take a look at these new Squad Leader enhancements on Test Center and give us any feedback. We want Squad Leader skill set to be as useful and fun to play as we all know it can be.

AI Specials

We are improving the variety of attacks available to NPCs in SWG. We have heard feedback from players, asking for more variety and strategy in NPC behaviors (for instance, having Dark Jedi and Night Sisters use force powers), and agree with that feedback 100%. NPCs that use appropriate tactics and strategy will make the combat experience in SWG the best it has ever been,

The changes going to Test Center in the near future are designed to address this issue. Force Sensitive NPCs will use force powers, basic NPCs will use special attacks more intelligently, and high-level NPCs will use high-level special attacks.

Now that it is on Test Center we want your help in evaluating it. We'll tune the baseline difficulty based on play testing and community feedback before releasing it to Live.

Key to this effort will be the playtest and feedback from Test Center - to ensure that the game difficulty does not substantially increase (except perhaps versus those very high-end Boss and Elite encounters). We're planning on adding several new and interesting loot items into the game, to coincide with the increasing challenge of some encounters, while balancing the baseline damage ranges from normal NPCs to ensure the overall difficulty level of the game does not increase. Please help us gauge the effect of these changes by jumping into Test Center and posting your feedback on the feedback thread created specifically for this issue.

Client Stability

Fixed a Crash-to-Desktop associated with one or more locations within the city of Narmle on the planet Rori.
Combat

Fixed an issue with the Armor Break fail message. It will no longer display a %TT.
Profession: Dancer, Entertainer, Musician

Inspiration buff effects will now be visible as they are applied instead of after you stop listening or watching.
Profession: Jedi

Jedi Force Regeneration should be working correctly in conjunction with enhancement items.
Profession: Shipwright

Fixed a reverse engineering issue where the energy maintenance statistic was not applying the proper Reverse Engineering bonus.
Profession: Smuggler

Smugglers and the Smuggler Captain in the Hero of Tatooine 'Intellect' quest will now have proper names so that they may be identified by name.
Quests

Fixed the Y-8 mining Ship Convoy Protection quest. Waypoints, quest ships, and pirates will all appear as they should.
Space


Fixed an issue where players were unable to move furniture up and down inside the Y-8 Mining Ship. Please feel free to decorate your mining vessels.
Increased the amount of resources given per asteroid chunk absorbed during space mining. It is now 40 units for pieces gathered with the tractor beam and 20 units for destroyed pieces.
Added two new front mounted turrets to the Y8 to improve its effectiveness. Now 5 people, including the pilot, can take control of the weapons on the Y8 for exciting mining and fighting action.
Multiplayer Ship Component Changes

To make multiplayer ships more formidable, major Elite component changes have been made. These changes will affect newly created Elite components.
All component and armor hitpoints on Elite components have been boosted to three times their previous values.
All asteroid resource requirements in Elite components have been halved from 1250 to 625.
Elite Booster speed and energy values have been increased.
Elite Boosters now take Liquid Petrochemical Fuel like other booster components. This fixes an issue with asteroid resources not providing all the required resource stats for these components.
Elite Capacitor energy and recharge values have been increased.
Elite Engine YPR (Yaw, Pitch and Roll) has been increased, giving multiplayer ships greater mobility through their engines.
Elite Engines now take radioactive ore instead of aluminum, like other engine components. This fixes an issue with asteroid resources not providing all the required resource stats for these components.
Elite Reactor generation rates have been increased.
Elite Shields have had their shield points increased significantly in front and back, as well as their recharge rate.
Elite Gauss Cannon, Null Bolt, and Railguns have all had their damage increased.
User Interface

Corrected a problem where some options settings would be forgotten. For example, setting the Network Status Window to be visible will now be properly remembered across play sessions.


_________________
Friends come and go, but enemies accumulate.

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