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Nie wiem jak to chcesz zorganizowac Xanth, ale fajnie byloby, zeby patche (moze tez info o dlugosci wszystkich down timow :<) i dyskusja o nich byla w osobnym topicu, zeby nie gubily sie wsrod innych postow w pogawedkach:

Dostępne są patch notes do 1.1

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Star Wars: The Old Republic - Game Update 1.1



General
Anti-aliasing is now available and can be enabled in the preferences menu.

Classes and Combat

General
Healing caused by crowd control abilities no longer generates threat.
Tooltips for abilities modified by skill points now display correct damage values.

Guard
This ability now transfers to a new friendly target without requiring deactivation on the previous target.
Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.
A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range.
Taunt
A new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.

Jedi Consular
Project: This ability no longer shakes the screen of onlookers.

Shadow
Battle Readiness: Now allows Combat Technique to trigger once every 3 seconds.
Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
Slow Time: This ability’s damage has been increased by 15% and it now slows the movement speed of all affected targets.

Jedi Knight
Force Leap: This ability no longer functions on Portable Holo Dancers.


Sith Inquisitor

Assassin
Dark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.
Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.

Sith Warrior
Intercede: This ability no longer functions on Portable Holo Dancers.
Shatter: this ability’s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.


Imperial Agent

Bug Fixes
Corrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.

Bounty Hunter

General
Incendiary Missile: This ability is no longer misclassified as an Area of Effect ability.

Companion Characters


General
C2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.
The Carbonized Stream companion ability no longer breaks prematurely.

Companions

Kira Carsen
Fixed an issue that caused players to be unable to progress in Kira’s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.

Bug Fixes
Companions will now sell trash items when requested, regardless of group size.
Companion healing abilities no longer apply a permanent green effect on the character.
Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics.

Crew Skills

Bug Fixes
Corrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.
Fixed a bug that could cause Crew Skills a character didn’t have to appear in the Crew Skills window.
Players can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node.

Flashpoints and Operations


General
A new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!
The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.
The difficulty of some non-boss enemies in Flashpoints has been adjusted.
Enemies now drop credits more frequently in Flashpoints.

Flashpoints

Cademimu
General Ortol’s rocket fire damage no longer occurs when the rocket is not active.

The Black Talon
Some enemies in this Flashpoint are no longer invisible.

The Foundry
Corrected an issue that could cause the final boss to become stuck at 10% health.

The Battle of Ilum
Krel Thak’s Allied Weequay Pirates have had their toughness reduced in Hard Mode.

The False Emperor
The Sith Entity’s affliction ability now properly deals damage in Hard Mode.
HK-47 now has the correct amount of health in Normal Mode.

Operations

Eternity Vault
Players are now able to successfully loot the chest after defeating the Infernal Council.
Perimeter Defense Cannons have been re-tuned and have improved targeting behaviors.
Soa’s Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.
Ball lightning enemies summoned by Soa deal damage in a smaller radius.
The Annihilation Droid’s rocket burst attack no longer deals double damage in 16-player Operations.
Soa now summons fewer ball lightning enemies during the final round in 16-player Operations.

Karagga’s Palace
Four new bosses can now be battled by players in Karagga’s Palace!
Players no longer get stuck attempting to exit the Karagga’s Palace phase.

Bug Fixes

Flashpoints
Corrected an issue that prevented some enemy NPCs from spawning in Flashpoints.
The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.
Flashpoint gateways no longer display as orange in incorrect circumstances.
Fixed an issue that prevented Flashpoint difficulty from being set properly.
Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.
Corrected map issues that made locating mission objectives on the Gav Daragon difficult.
Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss.

Items

General
An Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets.

PvP
Battlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.
Battlemaster Bags now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain Champion Commendations.

Missions and NPCs

General
All Bonus Series missions and their required missions can now be abandoned.
Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced.

Missions

Imperial
Pressure Points: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence.
Geroya be Haran: Objectives related to this mission now glow when selected.
In Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.
Shadow Spawn: The Sith Spawn no longer knocks players down for longer than intended.
Thuggish Behavior: Corrected an issue that could cause the player to remain stuck in combat during this mission. The required kills to complete this mission have been reduced.

Republic
Climbing the Ladder: A conversation related to this mission no longer ends prematurely.
Droid Clean Up: Corrected an issue that caused the bonus mission to persist in the player’s mission log.
The Summit: The difficulty of the encounter with Sidone has been reduced.
Vivicar Awaits: Lowered the amount of enemies that attack the player during the step “Find a Way Past the Force Field.”

NPCs


Bug Fixes
Jilcoln Cadera’s abilities now correctly take into account whether a player is immune from knockbacks.
The “Primal Destroyer” World Boss on Belsavis is now “Overwhelming” as intended.
The World Boss “The First” on Dromund Kaas no longer inhibits Bounty Hunter’s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.
PvP

General
The shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.
Ka on Voss is now a PvP Sanctuary.

Warzones
Level 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.

Ilum
The daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.
Players now gain increased Valor from player kills in Ilum.
Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.
Increased bonus Valor is now granted for player kills when defending an objective your faction owns.
A notification is now displayed when a player gains Valor.
Three new respawn points have been added for each faction.
Companions are now restricted from the PvP objective area on Ilum.
Notifications are now displayed when enemy players are close to an objective.

Bug Fixes

General
The scoreboard value for “Highest Protection Per Single Life” now functions correctly.
Players who have left a Warzone can no longer receive an MVP vote from teammates.
Your PvP status will now be toggled automatically upon leaving a PvP region.
Additional feedback is now provided when a player attempts to toggle their PvP flag.
The Bolster tooltip now more accurately represents the buff’s effects.

Huttball
Corrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last.

Ilum
Mountable turrets in Ilum no longer deal damage to targets behind them or outside their range.
Turrets no longer immediately dismount the player after use.

UI

Maps
Fixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.
Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.

Items
Item hyperlinks now display stats for crafted research items properly.
Item hyperlinks no longer display erroneous additional information relating to schematics when examined.
Attempting to place a non-mission item into the mission inventory now displays an error message.
Dragging equipment onto the character paper doll no longer prompts an item deletion notice. Items dragged to the paper doll are now equipped if possible.
Item set bonuses now appear on the tooltip when viewing an item on a vendor.
Items that can be modified now display with the correct loot color in the loot roll window.
Comparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window.

Bug Fixes
Fixed the tooltip display for ability cooldowns over one hour in length.
The interface for splitting stacks of items now displays correctly.
Servers that are online now always display on top of servers that are offline in the Server Select screen.
Corrected a typographical error in the “Additional Commands” context menu option.
Players nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification.
Legacy name display preferences now persist when travelling between planets.
A new confirmation dialogue now appears when submitting spam reports in game.
Sorting now works correctly in the Guilds tab.


Miscellaneous Bug Fixes
The owner of a holocall conversation is no longer shown in the last frame of the cinematic.
The spacebar button is now recognized when a player presses it to progress after a loading screen even if the spacebar button has been re-bound.
Additional issues that could impact performance on Taris have been addressed.
Vanity pets can no longer be considered targets for any abilities.
Corrected an issue that could cause some preferences to reset to defaults upon area transitions.
An Aim Datacron on Ilum is now accessible and no longer repeats its initial cinematic once used.
A Datacron on Coruscant is no longer blocked by unintentional collision.



http://www.swtor.com/community/showthre ... dit1276185

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Oni cos wspominali kiedy ten 1.1 ma wejsc w zycie?

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1.0.2d Patch Notes 1/12/2012

Items

    Fixed an exploit that allowed the removal of Armoring item modifications that were not intended to be available for removal on Artifact quality items.



Flashpoints and Operations


    Flashpoints

        Bug Fixes
            Fixed an issue that sometimes prevented players from resetting their active Flashpoint.

    Operations

        Eternity Vault
            Using "Reset All Active Operations" no longer causes Soa and the Ancient Pylons to respawn even if the player is currently locked out of these encounters.

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Bracket dla 50 na WZ ,gear pvp za punkty nie tokeny.Czekam z niecierpliwościa ,jak również mam nadzieje że Illum będzie sprawować godnie swoje zadanie.


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http://www.swtor.com/blog/weekly-patch-notes-update-january-13th-2012

As our Game Director, James Ohlen, mentioned in his blog post, fixing issues is our priority and we will be making regular fixes on a consistent basis and emergency fixes as needed.

Hello everyone, we wanted to let you know that we will be performing scheduled maintenance for eight hours on January 17th, 2012 from 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) until 10AM CST (8AM PST/11AM EST/4PM GMT/5PM CET) in preparation for our first major game update, Rise of the Rakghouls! All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than eight hours, but could be extended.

Game Update 1.1, Rise of the Rakghouls, is the first of what will be many regularly-scheduled content updates for the game. With this update, expect a vast expansion to the Karagga’s Palace Operation, a brand new Flashpoint called “Kaon Under Siege”, and many more changes!

For more information, check out our Game Update 1.1 news article.

As a reminder, we are aiming to limit our scheduled maintenance period to once a week, on Tuesdays. We are aiming for this weekly maintenance period to take place in an off-peak time for both North American and European players. We are also aiming to inform players of the precise duration of any weekly maintenance period at least 24 hours before the maintenance begins.

For our new players, this weekly maintenance is done in order to make general improvements and to check performance of the game so that we can continue to provide a consistent, quality experience. Quite often (but not always) after a maintenance period there will a patch to download. Please be sure to update your launcher after any maintenance period.

Scheduled Maintenance

Date: Tuesday, January 17th, 2012

Time: 2AM CST (12AM PST/3AM EST/8AM GMT/9AM CET) to 10AM CST (8AM PST/11AM EST/4PM GMT/5PM CET)

All game servers and SWTOR.com will be offline during this period. This maintenance is expected to take no more than eight hours.

Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.

Source

Do 1.1 można też dodac to:

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Notes on BioChem and Cybertech in Game Update 1.1
As some of you may have already noticed from our patch notes for Game Update 1.1, we’ve made adjustments to several high-end, purple, player crafted items on the BioChem and Cybertech professions. Simply put, we reduced their overall impact on gameplay and I wanted to explain why it was necessary.


BioChem crafted medical kits were too good. In fact, they were too good both in the amount of healing they provided (often more than half a character’s health) and the frequency they could be used (every 90 seconds!). This was negatively impacting the game for everyone else. We’ve seen significant chatter both in and out of game about how players not picking up the BioChem professions would be ‘stupid’ and ‘gimping themselves’. This indicates that a small number of competitive players have been denying access to high end content based on whether a player has the BioChem Crew Skill.


Cybertech grenades, especially when stacked with additional power-ups and other temporary buffs, were creating combat damage burst potential higher than we were comfortable with and caused player versus player engagements in the game to resolve faster than intended. In fact we have additional changes to classes and consumables currently in internal testing to deal with faster than anticipated kill times in player versus player combat in a future patch.



The design intent for the game is that your choice of crafting profession should not become a requirement or ‘gating’ mechanism for participating in competitive content (PvP) and high end endgame challenges. While we certainly want players that engage in the crafting game to reap rewards for their effort, we don’t want one or two crafting professions to become the de facto ‘must have’ choice for everyone, which is what happened here.


We are extremely careful with this type of change, and understand that it can be frustrating for our players when we make them. Please understand, we make these changes not because we like to mess with your character, but because they are required to ensure a level and fun playing field for all players of the game.

At the same time, we understand that people that changed their profession because of the events described above will likely be unhappy about these changes – and while it’s easy to say ‘that’s how it goes in MMOs’, making modifications like this is something we’re always cautious about doing. At the same time, both player feedback and the data gathered from hundreds of servers made it very clear that this issue needed to be dealt with decisively now with only a small minority of players at endgame level and the vast majority of our characters in their 20s to minimize the number of affected players.


TL;DR: Fancy words for ‘we nerfed BioChem and Cybertech endgame products’ because they were so good that players started considering them mandatory. Your choice of profession is not supposed to be the deciding factor for participation and success in endgame content. We still believe that BioChem and Cybertech are very worthwhile Crew Skills, especially considering the significant fortune players with these professions are able to realize on the GTN... they are however no longer the ‘golden ticket’ into

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Additional Notes do 1.1 oficjalnie
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Star Wars: The Old Republic - Game Update 1.1 Additional Notes


Classes and Combat

General
The cooldown indicator on hotbars no longer causes all ability icons to appear grayed out (unusable). Now, when an ability is on cooldown, it will not be grayed out if its activation conditions (like resource costs or range) are met.
Using character rotation keys no longer breaks a character out of cover.

Jedi Knight

Guardian
Enure: This ability’s cooldown has been reduced to 1.5 minutes.
Force Push: Now finishes the cooldown on Force Leap.
Bug Fixes
Force Stasis: This ability is now correctly an instant ability when both Stasis Mastery and the 2-piece PvP set bonus are present.
Plasma Brand: This ability’s tooltip now properly reflects the damage it does. Its damage has not been adjusted.
Sith Warrior

Juggernaut
Endure Pain: This ability’s cooldown has been reduced to 1.5 minutes.
Force Push: Now finishes the cooldown on Force Charge.
Bug Fixes
Force Choke: This ability is now correctly an instant ability when both Force Grip and the 2-piece PvP set bonus are present.
Smuggler

General
Flash Grenade now has a 60-second cooldown.
Scoundrel

Sawbones
Accomplished Sawbones: The tooltip now reflects the actual healing bonus of 10/20/30%.
Scrapper
Underdog: The tooltip for this skill has been re-worded to clearly state which abilities are modified.
Dirty Fighting (Shared Tree)
Rough and Tumble: This skill now properly reduces the cooldown of Wounding Shots.

Companion Characters

Companions

Ashara Zavros
Ashara’s Force Blast ability has had its damage increased.
Ashara now animates correctly when using dual wield attacks.
Jaesa Willsaam
Fixed a bug that could block marriage dialogue options with this companion.
Bug Fixes
Companion abilities that have been disabled by the player no longer toggle back on when the companion is re-summoned.
Corrected an issue that caused the indicator that a companion wants to talk to you to disappear.
Companions no longer need to be re-summoned after selling trash items if the player mounts a vehicle after dispatching them.
Traveling from a Contested Area to a Contested Region now causes companions to be unsummoned correctly.

Crew Skills

Crafting Skills

Below, you’ll notice some changes to high-end Biochem and Cybertech crafted items that reduce their output. We understand that these changes may cause concern for Biochemists and Cybertechs, but we’ve made them in order to prevent a situation where any specific crafting skill becomes the objective “best choice” for players challenging endgame content or PvP. We only make this type of change after very careful consideration, and only to ensure a level and fun playing field for all players.

Artifice
All mod type item modification schematics have been removed from the Artifice trainer. These schematics were invalid, and could not be used if purchased.
Biochem
All Energized, Exotech, and Rakata adrenals and stims now require 400 Biochem for use.
The Exotech Medpac is now named “Exotech Med Unit.” Its overall healing has been reduced and is now in line with similar level medpacs, and it temporarily increases the maximum health of its targets. Use of this item now requires 400 Biochem.
The amount healed by Rakata Medpacs has been reduced. This item now additionally increases maximum health briefly. Use of this item now requires 400 Biochem.
Cybertech
Wynz-Tek grenades now require 400 Cybertech for use.
Wynz-Tek Grenades have had their damage reduced to bring them more in line with grenades of similar level.
The Wynz-Tek Firestorm grenade’s damage has been reduced to bring it in line with grenades of similar level. It now deals damage every 3 seconds over 12 seconds.

Flashpoints and Operations

Flashpoints

Maelstrom Prison
X-37 Oppressor Droid’s grapple can no longer be resisted, ensuring the fight mechanic behaves as intended.
Colicoid War Game
This Flashpoint’s mission now correctly leads the players into the Flashpoint.
The Red Reaper
The Red Reaper mission now updates correctly for the entire group when the mission is obtained on the Imperial or Republic Fleets.
Directive 7
Bulwark was dealing more damage than intended in Normal Mode. His damage output has been reduced.
Corrected an issue that caused Interrogator to sometimes spawn far more cyborgs than intended. The fight is now more manageable.
Corrected an issue that allowed Replicator to become susceptible to crowd control in Hard Mode, making the encounter easier than intended.
The False Emperor
Tregg no longer immediately initiates his whirlwind attack after leaping to a player target. Players now have more time to react and avoid whirlwind damage.
Corrected an issue that caused Jindo Krey to randomly target players with his blaster attack. He now focuses those attacks on his primary target, making him “tankable” as intended.
Players can now acquire special Pulse Grenades outside of Darth Malgus’ throne room. These grenades aid groups lacking knockback abilities in defeating him.
Operations

Eternity Vault
The Ancient Pylons now reset correctly if not solved within the allotted time.
Soa’s mind traps unintentionally had 200k health in Nightmare Mode. This amount has been reduced significantly.
The duration of the Penalty of Destiny effect in the Infernal Council encounter has been increased to 1 minute. Players are unable to assist other players in their fight for the duration of this effect.
Karagga’s Palace
Reduced the damage of Bonethrasher’s Overhead Smash attack and reduced the distance players are knocked back by his Backhand attack in Hard Mode. This gives players more room to avoid being knocked into the pit.
Bonethrasher no longer attacks players immediately after they fall into his pit when re-entering after being defeated, allowing players to regroup before engaging.

Items

General
Several tanking relics that had the incorrect stats have been corrected.
PvP
The PvP item “Heal Consumable” is now named “Warzone Medpac.” Its cooldown has been reduced from 5 minutes to 3 minutes and it now shares the 1.5-minute cooldown with other medpacs. This item can be used effectively over time, but now cannot be stacked beyond what is intended.
The PvP item “Overcharge Consumable” is now named “Warzone Expertise Adrenal.” Its cooldown has been reduced from 5 minutes to 3 minutes and it now shares a cooldown with other adrenals. It (and other adrenals) no longer stack with the PvP Power-Up that increases Expertise to prevent Expertise values from increasing beyond intended levels.
Warzone Medpacs and Warzone Expertise Adrenals no longer share a cooldown with each other.
A new line of high-end PvP relics with appropriate PvP stats have been added to PvP vendors.
Bug Fixes
Removing a modification from an item and then re-inserting it no longer causes that modification to be lost upon area transitions.
Battlemaster Bags now correctly contain Battlemaster Commendations.

Missions and NPCs

Missions

Imperial
A Dangerous Auction: The step “Travel to Hutta” now updates if the player travels there via the Imperial Fleet.
Death Marks: This mission now advances in the Star Cluster Casino regardless of player decisions regarding Yjal on Balmorra.
Enclave Raid: This mission no longer becomes blocked if players complete the task “Defeat Tarisian Enclave Masters” before completing “Recover Tarisian Artifacts.”
Hutt Hospitality: The conversation with Ambassador Rove now takes into account the outcome of a decision regarding Grub.
The Mandalorian Killer: Kellian Jarro and Thendys Noori now correctly spawn during this mission.
The Sacred Flame: Blank dialogue options no longer display during this mission’s conversations.
Republic
Back Alley: Players now receive credit for defending the point with the turret.
Lab Work: Choosing the dark side option in this mission no longer causes this mission to stop advancing.
Prison Breaking: Rist Slayers, Stalkers, Torturers, and Prison Guards now respawn correctly.
Rescue Operation: This mission now progresses normally if the player is defeated on the step “Use Your Personal Holocom” when fleeing the base.
Scorched Earth: The mission objective NPC in this mission no longer spawns as friendly and unattackable in some instances.
Shattering: Mission progression no longer becomes blocked if the player returns to the med center after being defeated in combat.
The Shadow Fist: Mission progression no longer becomes blocked if the player closes the loot window on the step “Recover the Stealth Field Generator.”
Thwarting House Thul: Thul Mercenaries, Thul Sharpshooters, and Thul Colonels now respawn properly.
NPCs

Bug Fixes
Fixed a bug that could cause specific NPCs to appear miniature-sized in conversations.
Players using the French and German clients can now obtain daily PvE missions.

PvP

World PvP

Ilum
Automated defense turrets have been added to Empire and Republic taxi spawn points.
Particle Cannons around the Empire and Republic bases now activate more reliably.
Bug Fixes
NEW 1/15 - Fixed a bug that would not grant proper credit to the first player to interact with a mission loot chest.
NEW 1/15 - Players will now receive proper Valor and mission credit when defeating another player.
The Outlaws’ Den (Tatooine)
Chests containing Mercenary Commendations are now available again in the Outlaw’s Den.

Space Combat

Bug Fixes
Armor Upgrade 2 now has the correct armor value.

UI

General
Players now receive the appropriate message when they are unable to enter an area because they are in an Operation group.

Bug Fixes
Opening the Inventory Panel with the button on the Menu Bar now always correctly displays the reverse engineering button.
Inviting a new player to a guild no longer causes the member list to display incorrectly.

Miscellaneous Bug Fixes
Corrected an issue with older ATI cards that could cause the game to render as a black screen.
Falls on the Republic and Imperial Fleets that should lead to death now properly do so. Players who die on the Fleets now respawn at the appropriate med center.
Corrected an issue that could cause the game to crash during area transitions.
Fixed a bug that could cause players to fall through the world during or after a conversation or cinematic.


http://www.swtor.com/community/showthre ... dit1584114

No i video preview nowego FP, gdzies bylo, ale tez dobre miejsce do wrzucenia
http://www.youtube.com/watch?v=B_LIfaECKEw

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Today we are releasing our first major Game Update, Rise of the Rakghouls. Star Wars™: The Old Republic™ has had a very successful launch, but we know our work has only begun. We want you, our fans, to know that we’ll continue expanding and exploring the galaxy, ensuring it’s a place where new adventures are constantly unfolding.

Both high and low level players will discover new content and game systems waiting for them in this Game Update. Our goal is to provide something exciting for every type of player in the game: PVP players, Flashpoint fans, Guild members, space combat aces and role-players.

This first Game Update will show everyone how serious we are about expanding Star Wars: The Old Republic, and there’s much more to come. We have another major update planned for March and future content arriving throughout 2012 and 2013. We plan to release new Operations, Flashpoints, Warzones, Space Missions, single player content, vehicles, and companion characters. We’ll always be improving our existing game with additions like guild banks, PVP ranked matches and interface customization. Our Legacy system expands in March, bringing more options and a new level of depth to the existing character classes.

Our Game Updates will also include bug fixes, balance changes, performance improvements and exploit-proofing based on your feedback. We review reports from the community every day and compare them to gameplay metrics, QA bugs and our own experiences in the live game—where we’re playing right alongside you. Although we already address critical issues during our weekly updates, the major Game Updates will implement some of the most sweeping changes and fixes.

Expect a few surprises between these Game Updates, too. You never know when the Republic might strike Dromund Kaas, if a mysterious alien fleet could appear in the Core Worlds… or when the Rakghoul plague of Taris might infect the rest of the Galaxy. Changes are coming, and they’ll affect everyone.

We fully intend to support Star Wars: The Old Republic—and our players—for many years to come.

James Ohlen
Game Director

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1.1.0a Patch Notes - 1/19/2012

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Operations

Karagga’s Palace
Fixed an issue that caused assigned loot bags in Karagga’s Palace to distribute items with class inappropriate stats.

PvP

Ilum
Players can no longer enter the opposing faction’s safe base area, thus preventing players from continually "camping" the other faction's base.
Turrets inside faction bases were not intended to be destroyed and are now immune to damage.
The population cap for instances of Ilum has been reduced to improve performance.
Implemented optimizations to improve performance on Ilum.

Miscellaneous Bug Fixes
Loading screens no longer appear when other players spawn nearby.


http://www.swtor.com/patchnotes

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Trzeba przyznać, że zadziałali szybko :)

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Star Wars: The Old Republic - 1.1.1 Patch Notes


Note: The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.


Classes and Combat


General

Fixed a bug that could cause the Global Cooldown to appear as if it has been cancelled when it is actually still in effect, resulting in a feeling of unresponsiveness to input.
Corrected an issue that could cause an ability icon to appear usable but be unresponsive to clicks or keypresses for several seconds.
Players revived by other players, including by in-combat revival abilities, now revive with 25% of maximum health.



Jedi Knight


Guardian

Freezing Force: Now correctly lasts 9 seconds (up from 6 seconds).


Jedi Consular


Sage

Mental Alacrity: Now correctly costs no Force to activate.
Salvation: No longer heals targets twice on application. It now correctly heals all affected targets once when applied.


Smuggler


Scoundrel

Flechette Round: Now provides 30% armor penetration while active.
K.O.: This ability now knocks the target down for 1.5 seconds.
Shoot First: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.


Imperial Agent


Operative

Acid Blade: Now provides 30% armor penetration while active.
Jarring Strike: This ability now knocks the target down for 1.5 seconds.
Hidden Strike: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.


Bounty Hunter


Mercenary

Sweeping Blasters can now be made free with Thermal Sensor Override.


Powertech

Oil Slick now correctly costs no heat to activate.



Flashpoints and Operations



Flashpoints


Directive 7

Bulwark’s Area of Effect cone abilities now properly fire in the direction Bulwark is facing.
Some of Bulwark’s abilities were incorrectly susceptible to interruption. Bulwark is now immune to interrupts.


The False Emperor

Fixed a conversation that could cause the cinematic with Arkis Wode to function incorrectly.


The Foundry

Fixed an issue that could prevent the final fight in this Flashpoint from beginning after the cinematic.
The final boss can no longer become stuck in an invulnerable state; there was still a small window where this could occur.


The Red Reaper

Lord Kherus now grants less experience.
Some of Lord Kherus’s abilities have had their damage values adjusted to be more in line with the level of the Flashpoint.
Players now enter into melee range with Lord Kherus in order to stop him from throwing crates.


Operations


Eternity Vault

Players no longer randomly die in this Operation after being in Gharj’s lava.


Karagga’s Palace

Foreman Crusher’s enrage now includes a movement speed increase, allowing him to catch players who attempt to run.
Fixed an issue that prevented the Materials Disposal Unit’s main control station from becoming useable again after the Operation Group is defeated by the G4-B3 Heavy Fabricator on 16-man Hard Mode.
Fixed an issue that prevented the G4-B3 Heavy Fabricator from deploying the correct number of Proximity Pulse Mines and Security Stun Drones during combat.
Karagga no longer snaps up above portions of the walls during combat.


Bug Fixes


General

Fixed an issue that prevented some players in Operations Groups from receiving credit for the missions “[WEEKLY] Deadly Operations,” “[WEEKLY] Galactic Operations,” and “Journey to the Belsavis Depths.” The entire Operations Group now receives credit when the objective is completed.



Items


Bug Fixes

Comparative tooltips for researched items no longer have their stats reversed.



Missions and NPCs


Missions


Imperial

Number One with a Bullet: Corrected an issue that prevented Bounty Hunters from leaving The Founder.
The Eagle’s Nest: The Assassin’s Fortress mission is now correctly a prerequisite for this mission.
The Mandalorian Killer: Thendys Noori no longer continues to heal Kellian Jarro after she has surrendered.


Republic

Death Spiral: Fixed an issue that prevented Jedi Knights who completed the Commander Rayfel encounter from using the shuttle back to Belsavis Orbital Station.



PvP


Warzones

Fixed an issue that could prevent players from receiving mission rewards for completing Warzones.



Space Combat


General

Added two daily mission commendations to the high-level space dailies Operation Ascendant Pride (Imperial) and Operation New Eclipse (Republic).



UI


General

Attempting to loot an item in a group when the Master Looter is off-planet now generates an error message.


Bug Fixes

The leader of an Operations Group will no longer receive an incorrect message informing them that their companion has been dismissed.



Miscellaneous Bug Fixes

Special items related to different editions of the game have been re
sent if they were deleted by the mail system prior to being claimed.


http://www.swtor.com/community/showthre ... dit1957455

Takie coś siedzi na test serverze.

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1.1.1 na live
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Classes and Combat

General

Fixed a bug that could cause the Global Cooldown to appear as if it has been cancelled when it is actually still in effect, resulting in a feeling of unresponsiveness to input. Corrected an issue that could cause an ability icon to appear usable but be unresponsive to clicks or keypresses for several seconds. Players revived by other players, including by in-combat revival abilities, now revive with 25% of maximum health.

Jedi Knight

Guardian

Freezing Force: Now correctly lasts 9 seconds (up from 6 seconds).

Jedi Consular

Sage

Mental Alacrity: Now correctly costs no Force to activate. Salvation: No longer heals targets twice on application. It now correctly heals all affected targets once when applied.

Smuggler

Scoundrel

Flechette Round: Now provides 30% armor penetration while active. K.O.: This ability now knocks the target down for 1.5 seconds. Shoot First: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.

Imperial Agent

Operative

Acid Blade: Now provides 30% armor penetration while active. Jarring Strike: This ability now knocks the target down for 1.5 seconds. Hidden Strike: The damage output of this ability has been decreased by approximately 20% to control burst damage and because it was enabling significantly faster than intended kills in PvP.

Bounty Hunter

Mercenary

Sweeping Blasters can now be made free with Thermal Sensor Override.

Powertech

Oil Slick now correctly costs no heat to activate.

Flashpoints and Operations

Flashpoints

Directive 7

Bulwark's Area of Effect cone abilities now properly fire in the direction Bulwark is facing. Some of Bulwark's abilities were incorrectly susceptible to interruption. Bulwark is now immune to interrupts.

The False Emperor

Fixed a conversation that could cause the cinematic with Arkis Wode to function incorrectly.

The Foundry

Fixed an issue that could prevent the final fight in this Flashpoint from beginning after the cinematic. The final boss can no longer become stuck in an invulnerable state; there was still a small window where this could occur.

The Red Reaper

Lord Kherus now grants less experience. Some of Lord Kherus's abilities have had their damage values adjusted to be more in line with the level of the Flashpoint. Players now enter into melee range with Lord Kherus in order to stop him from throwing crates.

Operations

Eternity Vault

Players no longer randomly die in this Operation after being in Gharj's lava.

Karagga's Palace

Foreman Crusher's enrage now includes a movement speed increase, allowing him to catch players who attempt to run. Fixed an issue that prevented the Materials Disposal Unit's main control station from becoming useable again after the Operation Group is defeated by the G4-B3 Heavy Fabricator on 16-man Hard Mode. Fixed an issue that prevented the G4-B3 Heavy Fabricator from deploying the correct number of Proximity Pulse Mines and Security Stun Drones during combat. The damage from G4-B3 Heavy Fabricator's sticky pulse grenade will scales appropriately for the selected Operation difficulty level. Karagga no longer fires his Unstable Energy twice in a row. Taking the shuttle after defeating Karagga no longer transports players to the incorrect hangar. Walls that were missing in Karagga's Palace are now in place.

Bug Fixes

General

Fixed an issue that prevented some players in Operations Groups from receiving credit for the missions "[WEEKLY] Deadly Operations," "[WEEKLY] Galactic Operations," and "Journey to the Belsavis Depths." The entire Operations Group now receives credit when the objective is completed.

Items

Bug Fixes

Comparative tooltips for researched items no longer have their stats reversed.

Missions and NPCs

Missions

Imperial

Declaration of War: The mission will now progress as intended when players interact with their ship's holoterminal. Debriefing: The ship Holoterminal conversation related to this mission is no longer repeatable. The Eagle's Nest: The Assassin's Fortress mission is now correctly a prerequisite for this mission. Number One with a Bullet: Corrected an issue that prevented Bounty Hunters from leaving The Founder. The Mandalorian Killer: Thendys Noori no longer continues to heal Kellian Jarro after she has surrendered. Reallocation: The final mission conversation will now begin as intended when players interact with their ship's holoterminal. The Voice of Darkness: Fixed an issue that could cause Class Story mission progression to enter an incorrect state.

Republic

Death Spiral: Fixed an issue that prevented Jedi Knights who completed the Commander Rayfel encounter from using the shuttle back to Belsavis Orbital Station.

NPCs

Bug Fixes

Kintan Behemoths no longer occasionally walk on top of trees when in combat.

PvP

Warzones

General

Fixed an issue that could prevent players from receiving mission rewards for completing Warzones.

Voidstar

Players are no longer able to climb out of the attacking team spawn area in the hangar before the match starts.

World PvP

Ilum

Additional base turrets now protect the taxi location inside each faction's base.

Space Combat

General

Added two daily mission commendations to the high-level space dailies Operation Ascendant Pride (Imperial) and Operation New Eclipse (Republic).

UI

General

Attempting to loot an item in a group when the Master Looter is off-planet now generates an error message.

Bug Fixes

The leader of an Operations Group will no longer receive an incorrect message informing them that their companion has been dismissed.

Miscellaneous Bug Fixes

Special items related to different editions of the game have been re-sent if they were deleted by the mail system prior to being claimed.

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Nie wiem czy ktoś postował ale na torhead pojawiło się trochę info n/t kolejnych patchy.

Patch 1.2 –Prepare to return to Corellia to battle each other for control over the Black Hole,scout the Lost Island,and head to the planet of Denova to battle it out against both the Republic and Empire.
New Dailies on Corellia (It sound like the Empire is losing is control of this planet while the Republic is gaining it back)
New Flashpoint —The Lost Island
New Operation —Explosive Conflict on the planet Denova

Patch 1.3 – Discover the Legacy of the HK series of Assassin Droids,discover the horrors hiding deep within Belsavis,obtain Czerka Technology and aid Gree Droids as the mighty black bisector.
New companion Hk-51
New Dailies on Belsavis
New Flashpoint —Titans of Industry —This centers around Czerka Technology
New Operation —Terror From Beyond —You help the Gree Driods defeat the dread masters

Patch 1.4 – Battle with the Hutts on their homeworld of Varl and take the fight directly to them.
New planet —Varl (original Homeworld of the Hutts)
New Dailies —Sound like the dailies are on the new world.
New Operation —Scum and Villainy –related to the hutts

Patch 1.5 – Trek to the ancient secret capital of Rakata Prime,do battle with a rogue Imperial Warlord and face off against The Dread Masters.
New Planet Rakata prime (Home world for the Infinite Empire).
New Flashpoint –The Imperial Warlord
New Operation:The Dread Masters



źródło : http://www.torhead.com/guide/leaks


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Gra doczeka chociaż wejścia 1.3?

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a gdzie nowy WF


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PostNapisane: 10 lut 2012, 19:44 
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to sa "spoile" dot. fabuly glownie. Innego info nie ma.

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1.2

http://www.darthhater.com/articles/swto ... -live-blog

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kiedy 1.2 wejdzie na live ?

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27marca

dzisiaj wchodzi 1.1.5

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czyli nowe kryształki za cash ?

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PostNapisane: 6 mar 2012, 09:36 
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nowe to moze nie , stare krysztaly beda poprostu latwiej dostepne jak i caly aktualny pvp gear , aby latwiej ludziom zaczac rankingowe pvp w 1.2 ,

a no i krysztaly w tej formie beda tylko do wyjscia 1.2 wiec to jedyna okazja =]

http://www.youtube.com/watch?v=ypn0BnLm ... r_embedded

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