Publish 22 Experience Changes
Experience is now divided among group members, rather than every group member receiving full credit for the kill.
A larger group experience bonus was implemented, to ensure that grouping is still optimal: although experience earned per kill is less, a group of players is still able to earn experience over time at a much faster rate than a solo player.
For example:
If you solo a creature then you get 6000 experience.
If I solo a creature then I get 6000 experience.
If we group and kill two creatures together, then we get 3000 experience per creature each (6000xp total), plus an additional bonus amount of experience because we are grouped (and two of us together can kill those two creatures more quickly than we could have solo'd one each).
The display of experience was altered in order to minimize the notification of individual experience grants, and emphasize the notification of group experience bonus percentages. Since individual experience grants on a per-kill basis decline as group size increases, but the group bonus percentage increases as your group-size increases, we want to place the emphasis on the increasing bonus for grouping rather than on the decreasing individual experience awards.
We hope that this clears up any confusion with the experience changes.
Message Edited by Tiggs on 08-17-2005 05:32 PM
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A wiec to zaden BUG!!! to normalne...
Szkoda mi tylko siebie i innych nowych graczy ktorych nikt do grupy nie bedzie chcial zabierac ...
POzdro..