Wyglada na to ze po squad leaderku beda brali sie za kolejna zapomniana profesje - rangera.
Planowane zmiany mozna znalesc
tutaj.
Wygladaja... ciekawie.
Niektore ze zmian:
Blend In: (Camouflage Skill Mod) This skill allows the ranger to disappear in a crowd of humanoids in both Urban and Wilderness environments without the use of a camouflage kit.
Stealing - With this Stealth skill modifier, Rangers may attempt to steal from any humanoid that they could attack under normal circumstances. The Ranger must be camouflaged or in "stealth mode" to attempt any theft. A botched stealing attempt will, at the very least, cause the Ranger to be revealed and to lose a measure of faction, if applicable. A successful stealing attempt will net either cash or loot items. Stealing objects from an NPC does *not* modify in any way the loot/cash the NPC drops when slain under normal circumstances. PvP stealing is supported by the system, but it is limited to only specially marked "steal-able" items. Steal-able items are clearly marked and currently only take the form of special mission and/or event objects. Steal-able objects are issued to players under the similar circumstances as other PvP events/missions/quests. PvP stealing is only possible versus players that one could already attack (factional enemies for instance) under existing rules.
Anti-Personnel Devices & Traps
This skill line provides schematics and skill modifiers that allow the Ranger to set traps aimed at NPC humanoids as well as other player characters in a PvP setting. Traps can be placed on the ground and are visible to everyone (unless they are concealed using the Conceal Device skill).
Motion Sensor Beacon: Set up in the world to alert the ranger of humanoid movement in an area. When used in conjunction with a bio signature sample, only the targeted humanoid will set off the beacon.
Jestem ciekaw na kiedy planuja wprowadzenie tego.