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PostNapisane: 16 lut 2004, 15:41 
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Taki ciekawy opis dla tych co chca wiedziec co czeka RDM w trakcie lvlowania ...
i jak ciekawym jobem jest RDM, mag majcy zdecydowana przewage nad BLM czy WHM w solowaniu, zdecydowanie spory dopal do DMG z miecza ale placi za to cene w skillach, duzo ability ale wiekszosc klasy B

Sciagniete z forum amerykancow :grin:

The jack of all trades

1) Level 1-18
The Aspiring RDM: "Wow, I can wield a sword and blow stuff up. Uber!"

This is the typical fresh-faced RDM from around level 1, right before subjobs come into play. They get a sword, they get to wear the same things as their warrior cousins, and they get MAGIC! At this point in a RDM development, they're about on par with a WAR except they can heal and blow stuff up. The feeling of near invulneability sets in as most players are overwhelmed at just how POWERFUL a RDM is. RDM in this state usually think that RDM is melee class first, mage second. RDM around this level typically ignore their enfeebling at first, seeing it as unnecessary. Before they can progress to the next stage, they do get a clue about weakening enemies with spells, and thus begins the ongoing lesson of mana pool management, i.e. not blowing your MP load on one mob. Macro basics are also learned as well as very basic debuffs and the occasional, accidental Magic Burst.

2)Level 18-25ish
The Apprentice RDM: "Why isn't RDM/NIN a good combo?"

This phase is one of the most exciting of the RDM, but can either lead to a good Red Mage or a bad Red Warrior. With the added potential of SJ (assuming they sub a mage, not a melee job), they're finally getting enough mana to use the really sizeable stuff like Bio and Gravity. This is the phase I like to call "RDM puberty"- where most of their really important life lessons are learned. This is the age where most of their melee viability is still sound, but they're being asked to use more of their enfeeblement magic and are asked to support heal more than they might have been used to in the dark ages of Valkrum and Shakrimi. The very first signs of losing their melee prowess are beginning to show, but are small enough to be easily ignored. This is around the stage where RDMs begin to play with multi-tier macros, use enfeeblement regulary, and effectively learn to Magic Burst.

3)Level 25ish-39
The Acolyte RDM: "I am NOT a WHM!"

This is the stage of the RDM development where a young RDM finally comes into their own. Assuming they aren't seduced by the lure of an advanced class, or pursing the doomed RDM/NIN combo, the RDM enters the maturing age of their job. They learn the importance of their enfeeblement, actively cast their debuffs using macros (editing them per situation) and spend more time using magic an less time in melee. This is where the melee nerf bat hits hard. Not only does every melee class pull ahead of the RDM in spades, most RDM are lucky if they even land their blows on IT mobs. Thus does the hammer drop and the blade finds its way back into the scabbard... for a long time to come.

This is the stage where the RDM gains one of their most important spells: Dispel. This spell almost guarantees the RDM a PT and rightfully so. As enemies begin to get harder and smarter, Dispel can be the difference between a typical mob or a buffed, untouchable demi-god. Dispel marks the beginning of a RDMs true path to understanding and mastering debuffing. Oh, this is the stage where RDMs learn that they're extremely fragile to physical damage, even with light armors and a shield.

This is also the stage where RDMs start looking more at stat-buffing equipment and balancing their INT/MND as well as keeping their magic skills maxed. As such, most RDMs begin to stay away from the fray as they're much too busy casting and supporting to melee.

4)level 40-50
The Seasoned RDM: "/party Convert in 3 seconds! Please do not Panic."

Ah yes, level 40. The true power of a RDM is learned and at a terrible price: Convert. The first time a RDM uses their most coveted ability it is an awe inspiring feeling as well as a frightening one, to go from several hundred HP to hovering near death. The experience is sobering to say the least, and terrifying for any PT member unfamiliar with the RDM ability.

The spell Refresh (3 mp/3 sec for 150 seconds) learned at level 41 is also a magnificent gift and introduces the concept of truly "rest-free" mob pulling. Congratulations RDM, you are now a mana pimp. This phase is truly where a RDM learns just how important they are in a PT and can be overwhelming. SKills learned in this phase is a crash course in extreme MP rationing, safe Converting, as well as cooperating with WHM and BLM on enfeeblement order/responsibility.

At this range, mobs drop enfeeblements much more freqently, so debuff tracking skills are learned. Refresh order is also learned, otherwise the inexperienced RDM will soon realize that refreshing everyone with a mana pool in the PT without good judgement is a sure fire way to leave your healer or nuker at an MP defecit as well as depleting your own MP.

Also, many RDMs begin to carry wands more and more for the stats and non-Taru RDMs begin investing in MP boosting or HP/MP swap gear to maximize their pool, making Converting more effective.

At 42, the RDM can begin their AF armor quests with a gleam in their eyes. This is also around the level that most RDMs either save for Phalanx or win it in BCNM40.

The road of 50+ isn't so much of a learning phase as it is a refining of all the lessons learned along the way. Balancing all of the roles a RDM is typically expected to perform in a PT as well as adding your own personal style of gameplay. The way I see it, you spend 40 levels learning the basics, and the rest learning to be effective and look good doing it


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PostNapisane: 16 lut 2004, 15:58 
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Caly czas sie gryze nad tym RDM... tylo te wiesniackie AFy mnie odstraszaja. Galka w AFie RDM wyglada przesmiesznie.


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PostNapisane: 16 lut 2004, 16:41 
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Hehe... z tego opisu wynika, że RDM jest taką pokrętną klasą :razz: która wprowadza nowych graczy w błąd. W tym sensie, że po osiągnięciu wysokich leveli staje się kim innym niż to sobie większość ludzi wyobraża na początku. Nie mówię, że to źle czy dobrze, tylko taki wniosek mi się nasuwa.

Chyba większość innych klas nie ma takiego haczyka, WHM najpierw leczy i potem też leczy :smile:

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PostNapisane: 16 lut 2004, 17:08 
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HP 650 / MP 30
/party Convert 3 sek. Don't panics !
3 sek later
HP 30 / MP 650 ......
CURE 3 slef, Cure 3 self, cure 3 self ...... chainspell ....
FIRE 2, FIRE 2, FIRE 2, FIRE 2, .... RDM or mob deth corpse ... :grin:

EDIT :

RDM jest dziwna klasa ... i kazdy to mowi, jest wymagajaca klasa w grze ^^

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<font size=-1>[ Ta wiadomość została zmieniona przez: Scorpio dnia 2004-02-16 17:10 ]</font>

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PostNapisane: 16 lut 2004, 18:38 
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Znam ten opisik.
Stąd porzyczyłem macro do Convert :grin:
Mi sie na początku też nie podobał AF RDM ale to było zanim dostałem grę. W samej grze jak go zobaczyłem to mnie zauroczył ^_^

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