great insight Val!
I think that our main problem was not enough damage inflicted during countdown phase - I personally ran away when I saw "30..." - next time I'll do it how Val wrote - keep fighting until 10, run away when gravitied OR use remedy when gravitied and fight until 10 then run away.
And the real problem is that when Citadel Buster is counting down, the only person left downstairs is the soon-to-be-dead volunteer.
We had a few examples yesterday that 4 ppl left and died due to this (and we could've had 3 deaths less).
Another thing - time - I think that when we decide the priority - and that's killing Ultima, we should forget about these few coins that might drop and focus on killing the Mega-Boss. We brought it down to 6% yesterday - if we had 15 more minutes we could've won.
Let's not give up on this - next rematch - in one week!
(Fozhar will be the chip-trader)