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PostNapisane: 30 mar 2011, 20:37 
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czekam na cos nowego poza abyss bo oprocz tiamata to reszta to pipy(tia tez zreszta). nida wychlastalem po pysku w 10min dzis... nowe wyrmy yes pls jak dla mnie czy cos tam innego ze swiata FF


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czekam na cos nowego poza abyss bo oprocz tiamata to reszta to pipy(tia tez zreszta). nida wychlastalem po pysku w 10min dzis... nowe wyrmy yes pls jak dla mnie czy cos tam innego ze swiata FF
nom ale co z tego ze dadza cos nowego z cczym nie bedziesz mogl walczyc. chyba ze Ci da party ktos kto claimnie zebys pomogl zabic ale i tak w to watpie. Dali by bcnm trundy z hnm i by mozna sie bylo sprawdzic.


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PostNapisane: 30 mar 2011, 20:42 
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e tam sie zobaczy co bedzie ja dobrej mysli jestem:D


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PostNapisane: 30 mar 2011, 20:49 
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Oj nie wydaje mi sie, zeby mieli dodac nowe HNMy, ktore beda funkcjonowac na zasadach jak ground kingi czy wyrmy - a tak jakby tego Lesiu chcial :p Praktycznie cale community jest przeciwko takim mobom i S-E tez jak widac od jakiegos czasu od tego odeszlo. Nie sadze, zeby teraz wrocili do tego poronionego pomyslu.

A co do BCNMow wlasnie - to przypominam, ze pisali o planowaniu takowych dla nowych Crestow.

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PostNapisane: 30 mar 2011, 20:55 
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Ja tam bym chcial cos ala Sky czy Sea ze owszem masz timed spawn NMy ktore dropuja popy ale potem na koncu jest boss z trigerow. Tylko bez atm i cruorow aby to bylo chalenging. Nie bede porownywal do ZNM bo w to sie nie bawilem do tej pory.

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PostNapisane: 1 kwi 2011, 14:41 
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http://forum.square-enix.com/ffxi/threads/4439

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* [dev1005] More Formidable Fellows!
o The level cap for adventuring fellows will be increased from 70 to 85.

+ Increasing your fellow’s level cap will require the completion of new limit break quests.
+ Players wishing to undertake these quests must fulfill the following conditions:

# Must have completed the quest “Clash of the Comrades.”
# Adventuring fellow must be level 66 or higher.
# Must possess the Magian Trial Log key item.

+ Fellows will fight alongside you for longer periods of time.

# Initial duration of stay will be extended from 45 to 90 minutes.
# Initial enemy quotas will be increased from 15 to 50 foes.
# Strengthening bonds with your fellow will provide additional bonuses to these values.

* Duration of stay: 9 steps of 10 minutes each, up to a maximum of 180 minutes.
* Enemy quota: 5 steps of 10 foes each, up to a maximum of 100 foes.

*The maximum bonus will be applied to players whose fellow bonds have already been strengthened to their limits.

+ Players will be able to call forth fellows in the following areas:

Wajaom Woodlands / Bhaflau Thickets / Mount Zhayolm / Aydeewa Subterrane / Caedarva Mire

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PostNapisane: 1 kwi 2011, 15:12 
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fajnie - szkoda, że w abyssea nie można...


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PostNapisane: 6 kwi 2011, 07:14 
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http://forum.square-enix.com/ffxi/threa ... imitations

Craft Skill Limitations
Hello!

In an effort to enhance future development, we would like to gather some feedback from all of the crafters in Vana’diel in regards to the below. We encourage you to discuss this with your fellow players and provide feedback on the direction we’re contemplating.

As you are aware, there is a limit for craft skills where once you reach skill level 60, you are limited to 40 more levels to distribute amongst the other eight crafts (excluding fishing). As such, the system only allows you to be able to reach 100 if you gain all 40 skill levels in one craft, or you can raise two crafts to 80 if you gain 20 levels in two different crafts.

For the future expansion of synthesis and synergy, we’re looking into raising the skill level limitation from 40 to 80 during the next version update. Once this change takes place, you will then be able to have two crafts leveled to 100.

Since this change would alter the core of the crafting system, before serious development discussions begin we would like to hear feedback from all of our hardcore crafters.

The main points of adjustments beginning from the next version update and on are listed below:
Raise the 40 skills levels that can be distributed when a skill reaches 60 to 80. (Makes possible the ability to level two skills to 100)
For the next version update “Revoking Craftsmanship Status” will remain the same as original (Bringing your skill down to 60). For future version updates we plan on making adjustments so that the system allows you to decide which craft skill you would like craftsmanship revoked.
Additionally for future adjustments we are thinking about increasing the levels further beyond 80.

This will be extremely advantageous for synergy, however, due to the fact that these changes would likely cause the number of players with skills at level 100 to increase significantly, there might be some concerns in regards to how the balance of supply and demand are affected.

After collecting your feedback for about a week, we’ll examine it closely with the development and operations teams after which we plan on working on this after the next version update. In order for us to improve the synthesis and synergy systems of FFXI please leave as much feedback as possible!

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PostNapisane: 6 kwi 2011, 07:18 
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http://forum.square-enix.com/ffxi/image ... -right.png

Thanks for all the feedback everyone! Lots of really cool ideas.

While we will be expanding the areas where you can call your adventuring fellow to certain ToAU areas for the upcoming version update, we do have plans to expand this even further with future version updates.

We also have some additional good news! With the limit break quests for adventuring fellows being tied to Trial of the Magians, the maximum amount of trials that can be undertaken at the same time will be increased.

..and no this was not an April Fool's Day joke lol.

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[dev1006] Merit Point Adjustments

* The upcoming version update will see an increase to maximum limit for point allocation in certain merit point categories.

o Maximum Total Ability Increase by Category

+ HP/MP: Increased from 8 to 12
+ Attributes: Increased from 5 to 8
+ Combat Skills: Increased from 20 to 32
+ Magic Skills: Increased from 16 to 24
+ Others: Increased from 8 to 10

o Maximum Number of Upgrades by Ability

+ HP/MP: Increased from 8 to 12
+ Attributes: Increased from 5 to 8
+ Others: Increased from 4 to 5


Fuck yeah :D

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PostNapisane: 6 kwi 2011, 13:52 
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To chyba bedzie najlepsza rzecz w tym update :P


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[dev1006] Merit Point Adjustments

* The upcoming version update will see an increase to maximum limit for point allocation in certain merit point categories.

o Maximum Total Ability Increase by Category

+ HP/MP: Increased from 8 to 12
+ Attributes: Increased from 5 to 8
+ Combat Skills: Increased from 20 to 32
+ Magic Skills: Increased from 16 to 24
+ Others: Increased from 8 to 10

o Maximum Number of Upgrades by Ability

+ HP/MP: Increased from 8 to 12
+ Attributes: Increased from 5 to 8
+ Others: Increased from 4 to 5


Fuck yeah :D


Zajebiscie! Wlasnie sie dziwilem czemu tego nie robia.

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PostNapisane: 6 kwi 2011, 18:59 
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W końcu coś interesującego.


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PostNapisane: 7 kwi 2011, 13:09 
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Super - wymerituję katanę bez ściągania meritów z innych weaponów. :)


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PostNapisane: 8 kwi 2011, 12:20 
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http://forum.square-enix.com/ffxi/threads/239

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[dev1002] Delivery System Adjustments
It will be possible to send EX items to characters belonging to the same PlayOnline account.
Generally speaking, any items that fall into the following categories cannot be delivered.
Artifact equipment, mythic weapons
Moogle storage slips
Items related to campaign codes
Quest-related items
Mission reward items, add-on bonus items
Synthesis skill and rank-related items
Items related to the Trial of the Magians


W linku pelna lista niewysylalnych przedmiotow.

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PostNapisane: 8 kwi 2011, 12:58 
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Może zamiast listy przedmiotów których NIE MOŻNA dostarczyć zrobiliby listę przedmiotów które MOŻNA dostarczyć? :)

Byłaby krótsza...


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FFXIV: The Huckster: BRD80 i452 | MIN80 / BTN80 / FSH80 | GSM80 / CRP80 / CUL80

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PostNapisane: 13 kwi 2011, 11:28 
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There have been a lot of threads and comments related to expansions and add-ons, so I'll shed some light on the current direction. The main focus for this year is to upgrade and expand content through version updates. For example, the current roadmap is filled to the brim with what we feel are exciting and valuable updates. So for this year, we do not have plans at the current moment for expansions or add-ons.


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FFXI: Hucksterthief: THF99 / BLU99 / NIN99 | AF3+2 (done!) THF5/5, NIN5/5, BLU5/5 | Merity:670+ | Kannagi: 85
FFXIV: The Huckster: BRD80 i452 | MIN80 / BTN80 / FSH80 | GSM80 / CRP80 / CUL80

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[dev1003] Abyssea Adjustments

* [dev1003]Abyssea Adjustments
The upcoming major version update will see the following adjustments made to Abyssea:

o New Ways to Obtain Empyrean Upgrade Items
o Empyrean +1 seals will be made obtainable via new battlefields.
o Empyrean +2 items will be made obtainable from notorious monsters in additional Abyssea areas as follows:

+ Heroes of Abyssea area items will also appear in Scars of Abyssea.
+ Scars of Abyssea area items will also appear in Vision of Abyssea.

o Visitant Light Status
In addition to visitant duration remaining, players will be able to inspect their active lights when healing.
 
o Notorious Monster Weaknesses
The following blue magic spells will no longer be effective against enemy weaknesses:
Death Ray / Blitzstrahl / Hecatomb Wave / 1000 Needles / Frost Breath / Firespit / Regurgitation / Seedspray


Interesting changes. Wonder why so many BLU spells are being taken off the list. I never had issues with spells other than 1000 Needles and Blitz.

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PostNapisane: 13 kwi 2011, 17:14 
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Brak fabuły trochę boli tym bardziej, że od dawna nie dodawano żadnych nowych questów. Za to zdjęcie po jednym elementalnym BLu spellu cieszy- w końcu będzie miejsce na inna spelle poza tymi do znalezienia słabego punktu.


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PostNapisane: 14 kwi 2011, 00:45 
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i jezel nie zastopia innymi spellami to wieksza szansa na grellow bez BLu(ale pewnie zastapia)

ps. oftop: taki zolty nm w ule ssie pałę, chain 15 na mnie zrobil:)


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