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mi tam rybka ;D byle bylo skutecznie :>
jak nie refreshowanie to haste'owanie, mysle ze na jedno wychodzi :D


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Kalcia Kitsunetsuki (Miqo'te) - Sargatanas

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Kilka sugestii dotyczących PFC:

Lebros Supplies (Lebros Cavern)
Objective: Deliver the provisions
Recruitment: Lv.60, 3-6 mercenaries

Obrazek

Well, our linkshell has this down to as near a science as can be expected. We can beat this Assault now with zero deaths and about a minute or two to spare. One thing is for sure, we think we're missing some essential trick (e.g. dispelling Lamia No.13's Fomors). It seems too difficult of an Assault unless you have Flee, +movement speed gear, Hermes Quenchers, and a ton of Powder Boots.

Anyway, since there are currently no other known strategies, here is the current working "training strategy" that we used.

One important thing to note:
Crawlers move back to their "home point" EXTREMELY slow. When you train them and then die or train them, sleep them all and /logout, they move at a SNAIL'S PACE back to their original starting point. It takes them nearly 20 minutes to move from E-10 to G-10.

Another important thing to note:
This Assault requires expert teamwork. You will need to communicate with each other very well to know which Guard has been fed, which is still hungry and which is already full. We came up with a simple strategy for this.

The original feeder picks the guard, looks at the shield, and then says in /p:

"SW, Spike, Boots"

This roughly means, the Guard is the SW corner with the Spiked Buckler is still hungry. "Boots" because when they're still hungry, they say that they could eat their boots.

Keep feeding that same Guard until they no longer mention eating their boots. That means that they're full. When that happens, say:

"SW, Black, full"

This roughly means that the Guard in the SW corner with the Gold/Gilt Buckler (i.e. the black shield), is full. This tells your teammates to move on to the next hungry Guard or the next area (meaning NE, NE, etc).

TRAINING STRATEGY:
You start out at the blue (S). Get food from the NPC. You can get either:

- Bison Steak
- Bison Jerkey
- Pea Soup
- White Bread
- Couerl Sub

We currently have no idea if one food fills up a Guard more than another. But you can drop your current temporary food item and get another from the food NPC. But be careful, you're wasting precious time if you do so.

Don't all spam the NPC at once or it'll take longer to get your food stuffs.

Next, head towards the (1)—SW. You SHOULD be able to all get around this one crawler without aggroing it. There are four NPCs to feed here. At no point should you ever aggro this crawler. Just work around him. If he gets in your way, Stun him, train him back into that little room (E-10), Sleep him, and /logout a good distance away. Log back in and continue feeding these guards.

Once 3/4 of the SW guards are full, the Trainer (preferably a THF/NIN for Perfect Dodge) should leave the group and head to (2) on the map; this is near the start.

Notes for the Trainer:
Buff up, use Utsusemi, put on all your +evasion skill gear, a Terra Staff if you have one, a Jelly Ring, anything that will keep you alive longer. It might also be nice to have a regen drink on you, but it's not necessary. One you're at (2), get ready to train. +Movement speed gear is key here. If you have Strider Boots or something similar, then they'll help you out a lot. If not, just rotate 3 or 4 pair of Powder Boots, because your survival is key to winning this Assault.

When you (the Trainer) are ready, start toward (3) on the map. By the time you get to (I-, you should have picked up 2-3 crawlers. Please remember that when you aggro them, DO NOT attack them in any way shape or form. Just let them True Sight aggro you; that way, you can get Cures from party members on your way back to (4) without worrying about them attacking those who Cured you.

At (3) is the first very dangerous part. Your shadows might be down or weak from training the first 2-3 crawlers. Not only that, you have to pick up another crawler at (3) and then back track through your train. It's dangerous, but you should come out of it unscathed. Just make cure that any mages in the party know to cure you as you head back to (4) and as they head to the SE corner to feed. Whatever you do, however, don't stop and wait for a cure if you need one, just get one in passing. If you stop, four angry crawlers will demolish you in a couple hits (they hit hard).

Depending on the location of the crawler with the yellow arrow, you might have to skip one of the crawlers. If that crawler appear in the south, it'll already be in your train. If it spawns to the north, there's really no way to get up to it after training the two crawlers at (4) without risking backtracking through your own train again. However, this straggling crawler is usually easily avoidable and can be slept without problem.

After picking up the two crawlers at (4) you should have about six angry crawlers on your tail. Make your way to (5) for the final aggro point. There are two last crawlers in this rooms. Hopefully by this point, the rest of your party should be feeding SE and has one fed.

The BLM in your party (hopefully you have one) should, at this point, be heading back to (1). This is important!

When you hit (5) and aggro the last two crawlers, immediately Perfect Dodge (if your HP is low) and hit your Flee macro. You going to have to back track through your own train. At this point you should have 7-8 crawlers after you. Head back to (1) as fast as you can. With your Flee, you should gain a good amount of time on the horde. Once you get back to (1), get in position right in front of that bridge over the lava that leads back to the most SW Guards.

This is where the Black Mage comes into play. The BLM is there to a) tractor you away from the horde if you die or b) Sleepga the entire lot and then, with you, immediately /logout.

We chose the Sleepga /logout method and it worked wonders. We trained to (1) and waited for the horde to catch up in one solid clump. Once they were gathered, the BLM used an ES Sleepga II and then ran a distance away to /logout as did the trainer. After logging in immediately, hate had been shed and the crawlers were making their snail slow advance home.

At this point, SE should be done or 1/2 fed. Have the BLM and the trainer rejoin the main group and continue feeding.

That's pretty much it. Just use Powder Boots and hurry and feed, feed, feed.

This Assault is the most difficult we have tried so far, it felt very good to beat it. Teamwork is ESSENTIAL here, so go with people you trust. It's hard to imagine a "pick-up" team having much success.

I also assume there's an easier way to beat this Assault since it seems unproportionally hard compared to the rest of Tier 2 Assaults.

This map also has little "blue arrows" because I find these little rooms curious. It's almost as if Squeenix added them on there for the very purpose of training them in there, sleeping them, and then doing the /logout and immediate /login technique. However, the problem lies in that middle room where that clump of five crawlers hang out. Since it's so close to the food NPC, you're bound to get aggro unless you have all of them trained into a little corner and have free run of the place.



Preemptive Strike (Mamool Ja Training Grounds)
Objective: Destroy the assassins
Recruitment: Lv.60, 3-6 mercenaries

I just trio'd this (NIN, THF, WHM) uncapped and won with 5-7 minutes left. You start in the northeast corner of this map [FFXI Atlas]. The big open area has raised platforms along the edges with wooden bridges between them just like you find in Mamook. The mobs are BLU, WHM, and NIN and gave around 75 xp each to our trio. None use SP abilities. There are Puks that roam around in the middle of the big area, but you can pull the Mamools from above to avoid aggroing the Puks (which aggro sight and sound like Ahrimans). As far as we could tell, the Puks were just time-wasters. Once we killed the 15-20ish Mamools in the main open area, the Ancient Lockbox and Rune of Release popped at (I-7) in the little cave on the ground level. We received 999 points for the win (before leader bonus).

Haplo wrote:
Just did Pre-emptive Strike as well, but went in with 6 people and killed all the Puks and finished in the same amount of time. There's nothing in those tunnels at the bottom of the map so don't bother looking. 499 AP for 6x people, and a ??? earring somehow turned into a Gorget.

NIE SPADAĆ NA DÓŁ, GROZI TO FAILEM (pullowac wszystko na pomosty)


Orichalcum Survey (Leujaoam Sanctum)
Objective: Discover orichalcum ore
Recruitment: Lv.50, 3-6 mercenaries

My friend did this in an uncapped party of 4 (NIN SAM WAR WHM). It takes place on this map. After you enter and talk to the NPC you find, you receive a temporary Pickaxe item. If you have a pickaxe and you touch a Mining Point, then the following can happen:
- You receive a temporary Orichalcum Ore item that goes directly to the miner's inventory (like a Qiqirn mine), in which case the mission is complete.
- The pickaxe can break, in which case you have to run back to the NPC and get a new one.
- A (Too Weak) worm spawns. The worm dies fast and gives no exp. Once the worm is dead you can continue mining.
- "You are unable to mine anything."
- You mine a pebble that goes to the treasure pool.

The mining points move and repop like normal ones. There aren't any mobs you fight except for the worms. He said it was an easy win. Just make sure everyone keeps getting pickaxes from the NPC and mining.

Additional info from Chewbar: Normal Pickaxes don't work -- they just give you a 100% break rate.

WAŻNE: Jak się wykopie Ore to Qiqirny agrują graczy więc trzeba szybko kończyc misje :) Qiqirny sa chyba IT- z trafieniem ich jest wielki problem a do tego maja tone HP. Jednego w 3 osoby bilismy 5 minut...



Lamia No.13 (Ilrusi Atoll)
Objective: Eliminate Lamia No.13
Recruitment: Lv.70, 3-6 mercenaries

I just did this in an uncapped party of 6 (NIN WAR SAM THF WHM BLM). You start on the ship at (J-8) on this map [FFXI Atlas]. We found Lamia No.13 roaming in the northern portion of the map with 3 Fomor-type mobs accompanying her: Fallen Imperial Wizard (tier 3 -ga's, Bio 3, and Dispel), Volunteer (didn't cast anything), and Trooper (Bind, Blizzard 2 - RDM or DRK). BLM had some trouble sleeping the mobs, so in the future I'd recommend kiting them over relying on BLM sleep. Lamia No.13 used normal Lamia WS (Gusting Gouge, Hypnotic Sway, Tail Slap) but we didn't see any AoE charm. She had maybe twice the HP of an exp mob, and died within 90 seconds after we engaged and used SP's. The Fallen Imperials lose aggro when the Lamia dies. Ancient Lockbox and Rune of Release popped at (H-8). 999 AP on win, before leader bonus.

BARD może dispelnąc Charm ze szkieletów- pomagają wtedy w walce z Lamia 13. Bardzo zabawna walka. Graczy nie charmuje ale szkielety, jesli sie im zdjelo charm mogą zostac charmiete z powrotem. Na szczęście z trzema dispelami poradziliśmy sobie dośc latwo. Sama Lamia nie ma jakiejs wielkiej ilości HP.



Requiem (Periqia)
Objective: Destroy the undead
Recruitment: Lv.70, 3-6 mercenaries


Obrazek


Requiem was pretty simple, 2 toads in the middle, 4 bhoots, 2 per side, and 2 skeletons in each room, 12 in all.


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"The tendency to whining and complaining may be taken as the surest sign symptom of little souls and inferior intellects."
Francis Jeffrey


Ostatnio edytowano 10 maja 2006, 22:54 przez Targaryen, łącznie edytowano 1 raz
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PostNapisane: 10 maja 2006, 10:17 
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z tego by wynikalo ze jednyny trudny assault to ten z karmieniem straznikow


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Final Fantasy XI : Zjawcia [Ramuh] RETIRED
Final Fantasy XIV: Chrysalis Skyserpent [Moogle]

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PostNapisane: 10 maja 2006, 10:21 
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Bedzie dla mnie jakas miejscowka w party do assaluta? :)


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