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CoP Static - Archiwum opisów
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Autor:  Huckster [ 8 lut 2005, 01:13 ]
Tytuł:  CoP Static - Archiwum opisów

M5-3


M 5-3: Three Forks

Similar to chapter 3's double forks, you can progress on the 3 separate forks simultaneously.

M 5-3A: Tenzen Path
M 5-3A1: Visit the ??? spot at (G-6) in Latheine for cutscene.

M 5-3A2: Go to the tower closest to Fei-Yin (J-8) to enter the LV50 capped PsoXja. As you progress in there, checking the Stone Doors may or may not activate the trap which spawns a Gargolye. If the Gargolye pops, you have to kill it to open the door. The path in here is a long and winding one with many stone doors to open. You will be fighting some tonberries, bats and magic pots along the way. At the end point, cast sneak and take the elevator down to the Avatar Gate for a cutscene.

EDIT: Najlepszym sposobem i strategią podczas przechodzenia przez poszczególne pokoje jest:
- wchodzimy do pokoju 1 (nie ma mobów)
- RNG podchodzi do kolejnych drzwi i targetuje moba z pokoju 2 przez "/target <scan>" (przez drzwi!) i pulluje moba do pokoju 1
- ekipa zabija moba
- RNG pulluje kolejnego moba z pokoju 2
- ekipa zabija moba
- pokój 2 jest pusty
- PLD (tank) triggeruje drzwi i popuje Gargoyla
- ekipa zabija Gargoyla i przechodzi do pokoju 2
- rest
- repeat :)

Mapa: http://files.all-manga.net/maps_normal/ ... xja_11.jpg

M 5-3A3: Go to Upper Jeuno infirmary and talk to Monberaux (G-10). Then go to the armory room in RuLude Palace, and talk to Monberaux again.

M 5-3A4: Exit through Upper Jeuno to Battalia. Walk out to the stone gates and turn left just beside the gate. You will find a hidden "???" mark on the ground. Check it for a cutscene. After the cutscene, check the ??? mark again to get a Key Item. Next head to Lower Delkuft 1st floor and check the Cermet Gate at (H-5) to spawn an NM. One PT of 75 should be adequate.

M 5-3A5: Next head to Beaucidine again and go to the tower nearest to the Battalia exit (H-10) to enter the LV60 capped PsoXja for a cutscene.

Not only do you have to zone into the 60-cap Pso'Xja tower, but you have to go all the way to the bottom of it and check the Avatar Gate. No fights needed assuming people have some stealth skills (and items - there are sound, sight, *and* magic aggros here). In simple terms, you go around the outside rooms counterclockwise until you're one room short of where you started (map helps a lot for this), and then you head west, drop down, and go to the elevator.

After this, report back to Cid to end this route.

M 5-3B: Ulmia Path
M 5-3B1: Go to South Sandoria (A-6) Trader's Manor and talk to Hinaree.

M 5-3B2: Enter Port Sandoria for event.

M 5-3B3: Go to the Cathedral at North Sandoria and talk to Chasalvige inside the manuscript room. Then go to Windurst Waters' Rhinostery and talk to Kerutoto. Then go to Winwalls and visit Yoran-Oran.

You will be told to go to Attohwa Chasm to find the 3 Tracker Mithras. They are waiting at the Bone Gully BC. This is a LV50 capped BC fight with the 3 Shikaree Mithras. Because of their WS spams, your PT might die to it pretty fast if without organized tactics. Together with a dragon call and a rabbit summon, there is a total of 5 mobs attacking. It will be best if you can sleepga them with BLM or lullaby them with a bard but only Shikaree Z has a higher probability being slept. At the beginning of the battle, have a PLD aim at Shikaree Z first and use Invincible (or get a brave tanker) to get hate and let the Summoner use Astral Flow (use avatar according to the elemental day) on the 5 mobs. This should reduce their HP to more than half. If anyone has a Siredon Grill item, this would be the time to use them. It would stop the Mithra you are fighting with to halt TP regen, so it won't keep spamming WS. As for the Summoner, quickly restore MP with HiEthers or Super Ether and use the 2nd Astral Flow. This should kill off Shikaree Z and the 2 pet summons, leaving Shikaree X and Y. If this works, the battle is half won! Concentrate on Y and then X cautiously. If the Summoner can still use Astral Flow, by all means go ahead ^_^. Please get a lot of Hi Potions along.

M 5-3B4:
Next you have to go to Ulegerand Range to reach Bearclaw Pinnacle for another BC fight. To go to Bearclaw Pinnacle, go westward thru the first cave and you will reach a wide open area with an upslope with some Buffalo mobs roaming around. Somewhere around (J-10) there is a pithole on the ground. Drop down that hole and walk eastwards initially. You will come to a T-junction and walk Northward.

Bear Pinnacle BC is a LV60 capped fight. This fight involves 1 Snoll Tzar bomb boss. This boss is a bit...well...tricky. You are given 45 seconds (yes...seconds -_-; ) to defeat the bomb, similar to the timb bomb BCNM. The bomb will grow in size 3 times (long time FF fans should find that familiar LOL) before it explodes. And whether you die to that explosion or not, you will be expelled from the BC and the fight fails. Therefore you need to do mucho damage and FAST! When I went, we had a PT config of RNG,SAM,RDM,RDM,RDM,SMN. RNG had a SAM sub, while SAM subbed RNG and both the attackers gained TP to 100% before entering BC, or meditate to 300%. We also brought along Hi-reraiser potion since we don't have a WHM. Once in the BC, do the necessary buffs. At the start, RNG n SAM spams as many Sidewinders as possible, and the 3 RDMs chainspell Fire2, SMN use Ifrit Astral Flow. If anyone has Shu-Meyu Salt item, this would be a good time to use it if you think you can win the battle. The Salt will increase the time limit by 15 seconds.

EDIT: Monks are also suggested by building up attk, and using Chi Blast on the bomb.

If (touch wood) in the event, you failed the BC and survive, you will be booted out of the BC. Also you will have a status effect of Slip where you lose 32HP per 3 seconds. If you have very low HP remaining, you may die off. If you already died, dun reraise yourself too quickly.

After the fight, go back to Cid and report to him.

M 5-3C: Louverance Path
M 5-3C1: Go to Tavnazian Safehold and talk with Despachiaire.

M 5-3C2: Go to WinWoods and talk to Perih Vashai (K-7).

M 5-3C3: Next go to Bibiki Bay and take the ManaClipper to Purgonorgo Isle and go to the south bay (H-11) where you'll find a NPC WarMachine. Check it for a cutscene.

M 5-3C4: Before you proceed further, each individual should go to Movalpolos Newton to get a Gold Key (Rare) item from Goblin Fireman, Goblin Packman (Easy Prey to LV75) to be used later on in the mission.
Next go back to WinWalls and talk with Yoran-Oran. Then go to Movalpolos Oldton to activate another cutscene. Head to (K-10) where you can see the NPC moblins and the Rusty Levers. If you have a Snow Lily (Rare/Ex) item with you, you can trade it to Tarnotik NPC moblin on the left who will warp you directly to the BC entrance. Beware this only applies to the person using it, not the whole PT. If someone doesn't have a Snow Lily, you have to get 3 person to activate the 3 Levers at the same time to raise the bridge to cross to Movalpolos Newton and use at least 3 Firesand items to activate the Furnace to turn the Turnstile Gates for the PT to reach the BC...very troublesome. Snow Lily can be obtained from Ulegerand Tigers or Cwn Awwn dogs at Ulegerand Range.

M 5-3C5:
Shaft 2716 LV60 cap BC.
4 Moblins+ 1 Bugbear
The 4 moblins are mage type, Bugbear is MNK type. Since Sleep is totally ineffective on all 5 mobs, you need to assign members to kite the mobs around and kill them off one by one. The BC fight is more or less on the winning track, if your PT is able to Gravity the Bugbear and kite it successfully. Try to locate the BLM moblin and kill him off first, followed by the other 3 moblins. All the moblins have relatively low HP. The MNK in our own PT has ninja-subbed for utsusemi and manage to solo one moblin at first. Kill off the Bugbear last in the line. If well-organized, this BC is not difficult at all.

I suggest kiting the mobs along the long stretch of path from the startpoint to the open wide area. This path is very long and good enough for stalling for time. Beware of losing hate to passing members though...

M 5-3C6:
After the BC, head straight out to Newton to a deadend with a NPC moblin who will Escape you for 200gil. Or get your BLM in your PT to do it if available. Head back to Bastok Metalworks to talk to Cid for a cutscene.
Once again, you will need to return to the Shaft at Newton Movalpolos again to trade the Gold Key to the Shaft Entrance for the ending cutscene to this mission. (Snow Lily or Firesand needed again to reach).


M5-1 i M5-2


The airship piloted by Louverance did not arrive in San d'Oria, but Port Bastok. How much longer will Nag'molada wait for your arrival at the northwestern tower of Pso'Xja?
- Zone into Port Bastok for a cutscene.

Note: If you wish you may travel to San d'Oria first and speak with Chasalvige @ (L-6) inside the Cathedral Manuscript Room in Southern San d'Oria, and Anoki @ (H-6) inside the Air Travel Agency Departures Entrance in Port San d'Oria .

Go to Metalworks and speak with Cid @ (H-8) inside Cid's Lab.
Note: If you have completed The Naming Game quest the name you chose for Cid's new airship will appear in the cutscene.

Enter Pso'Xja from the tower @ (F-7) in Beaucedine Glacier for a cutsene. Follow the hallway and cross the room you come to. The Stone Door @ (H-8) will spawn Nunyunuwi a NM Golem. After defeating him once you may enter the Stone Door at anytime without fighting him again. Once through the door cast Sneak (probably not needed for lvl 75's, but our lvl 62 BLM was one shotted by a gazer type mob with Flood) and ride the elevator down. Promyvion-Vahzl awaits behind the Stone Door @ (G-7).
Note: This is an uncapped area of Pso'Xja; you will not be capped when fighting Nunyunuwi.

Obrazek

The Emptiness has trapped you and your companions. You must find them before you are able to continue your journey into the depths of Promyvion.

1st Floor: Defeat Memory Receptacle to move to the next floor.
2nd Floor: Defeat Memory Receptacle to move to the next floor.
3rd Floor: Defeat Propagator Gorger (DEM) type NM at the Memory Flux @ (J-8) to rescue Tenzen. Then defeat Memory Receptacle to move to the next floor.
4th Floor: Defeat Solicitor Craver (MEA) type NM at the Memory Flux @ (M-6) to rescue Louverance. Then defeat Memory Receptacle to move to the next floor.
5th Floor: Defeat Ponderer Thinker (HOLLA) type NM at the Memory Flux @ (D-6) to rescue Ulmia. Then zone into Spire of Vahzl @ (F-8).
Here is a map of Promyvion-Vahzl:

Obrazek
Memory Receptacles take you to the next floor(the (B) takes you to B for instance). Each island is marked in numerical order. Memory Flux sites spawn an individual NM to fight.


This BCNM consists of fighting three NM:
Kod:
    Name        Type     Location    Element   Weakness
1. Cumulator   Craver     Middle      Water     Thunder
2. Procreator  Gorger      Left       Wind       Ice
3. Agonizer   Thinker     Right        Ice       Fire
 



The recommended order is middle > left > right due to the abilities each has. When the Cumulator is around 20% HP, Procreator will start moving and someone must kite or bind it while the first is finished quickly. When Procreator is down to 20% HP, Agonizer will start moving and must be bound/kited until the second one is killed. Be aware that if damage is inflicted on the NM that are just sitting in the arena they will aggro, so do not use AOE magic or Astral Flow near the other mobs.

Title Obtained: Frozen Dead Body

Obrazek


Strategia:
In this 50-cap Chains of Promathia BCNM you fight the three bosses of the previous promyvions. They are all in the BCNM room at the start, but they do not attack. If you damage one it will attack. Also if you take any one of them to 20% HP the next one will awake and join the fight. They will join the fray in left to right order: Procreator, Cumulator, Agonizer, which ever is still alive. In other words, if you take procreator to 20% first, Cumulator will attack second. If you take Cumulator or Agonizer to 20% first, Procreator will attack second. The result is that there are only 3 possible orders: PCS, CPA, and APC.
We recommend CPA. The Cumulator has impalement and carousel, and these are the worst special abilities by far. If you fight it first and someone dies (ie your tank) you can run away and try again without wasting 2hrs or too many potions/drinks/foods.

Also we strongly recommend dragging them down the entrance hall to fight. Mages can stand near the other bosses closer to the center. This has several advantages. -ga spells and astral flow are possible as you won't splash onto the other bosses. Furthermore, when the Cumulator uses carousel the tank and melees will be contained by the narrow hallway and not fly back very far.

When C hits 20% you will need to have someone kite the P immediately. C's impalement can take the tank to 50 hp and it also resets hate. If the second one is also on the tank they will surely die. We recommed having a Rdm, Brd, or secondary melee for the kiting job. You will need your tank, primary healer and primary DD to finish the Cumulator.

You might want to kite the P around for a while and try to regain MP (esp if you can gravity it) but we never really tried.

The Agonizer seemed harder to kite, I believe because gravity doesn't usually stick to it. It's still important to distract it while you finish the Procreator, and a big attack/ability from a DD might be best at this point (ancient magic for example).

Finally down to the Agonizer. Poison yourselves as soon as the Procreator dies. Then put up and keep up dummy buffs (bar-spells) because the trinary absorption attack will drain very large amounts of HP if there are no bars to steal. Use 2hrs liberally after you get the last one below 30%.

Jobs

Paladin


A great tank for these battles, flash provies an extra hate grab move after impalement.
White Mage


You need a huge amount of healing in this BCNM and it's nice to have bene at the ready. Having two whms would probably work out fine so long as you have lots of good DD otherwise.
Red Mage


Gravity is extra useful here, and the rdm can adjust to debuff, DD, or healing at various stages of the battle.
Black Mage


Ancient magic is a good finisher when one of them reaches 20% and you need to end it while kiting the next.
Summoner


Everyone knows what a beating astral flow is. The key thing here is that you can't use it unless you separate them off, because the splash will awaken the others. We recommend 2hring the third one with Ifrit. Putting out Shiva near the end of the Cumulator might also be a good idea, as you might get hate after impalement instead of the healer.
Theif


Not a big DD, but an excellent kiter. In our second win the theif held onto the Agoniozer (after pld died) and dragged it around not getting hit much, until a mage could raise the DD for the finish.
Dragoon


strong DD with penta thrust, although one of them is somewhat difficult to hit (Propagator, I think).
Ranger


I hate to say it, but the promyvions favor rangers somewhat heavily. Bring as many as you can. Shadowbind can also be nearly invaluable here. I bound the Agonizer every time when it attacked, so we could finish the Procreator in peace.
We didn't take any other jobs through so I would only be able to guess for them. Our experience was that we really needed a ranger to win. Black Mage and Summoner ran out of MP (well, everyone did) and ranger can barrage and eagle eye at the end to finish off the Agonizer. We speculate that 6 summoners all using astral flow simultaneously at the start would instantly kill all three. We got about 75% damage off of 3-shot astral on #3, meaning 6 total shots should be 150% to all of them.

What to Bring
Hi-potions: melees want 6+ and tanks 10+ i.e. as many as you can carry.
Poison potions: 2 each
au laits: 1 each
Hi-ethers: as many as each mage can carry, 5+ food: the usuals



For those who have defeated the NM's at the Memory Flux, you may re-enter Promyvion-Vahzl at those points at any time. Selecting the Stone Door @ (H-8) in Pso'Xja gives the following options:
Enter.
Warp to the Propagator.
Warp to the Solicitor.
Warp to the Ponderer.
Leave.


After clearing the BCNM go to the tower @ (I-7) in Beaucedine Glacier and speak with the 3 tarus: Potete, Leigon-Maigon, and Torino-Samarino.
Return to Bastok Metalworks and speak with Cid @ (H-8) inside Cid's Lab.



M4-3


Mapy:
Obrazek
Obrazek
Obrazek

After defeating Ouryu and returning to Tavnazian Safehold, check the Walnut Door on the top floor (K-7) for a cutscene. You'll be told that you can access the Sacrarium cathedral via Misareaux Coast "Iron Gate" at (H-4). The Sacrarium has a LV50 cap. You need to get 2 Coral Crest Keys (Rare/Ex) from fomor mobs to clear this mission. This key will disappear from your inventory once used. You'll need another key called the Sealion Crest Key from an NM called 'Keremet' in a large hall at 2nd map (L-8). Hitting the Keremet will aggro 6 additional Azren Kuba and 6 Azren Kugusa skeleton mobs in, so in effect there are 13 mobs rampaging at the same time. Clear these 12 skeletons first (they are very weak) and the Stegosaurs in the hall first before engaging the Keremet.

At this point, you may wish to remove the curse of the Fomors off to facilitate easy navigation further into Sacrarium. You can do this by killing orcs and gigas in Lufaise Meadows and Misareaux Coast. In order to determine your fomor hate level, you can talk to the priest near the walnut door on the 3rd floor of Tavnazian Safehold (K-7). If you have killed too many fomors without killing a corresponding number of beastmen, fomors will start to aggro you and may even eventually start to see through your sneak. There is a lot of speculation as to what the ratio is, but to be safe, if you kill 2 beastmen for every fomor, you should be safe. The ratio may be closer to 1:1, but this is not confirmed.

After getting hold of the keys, head to (H-7) where there will be a Large Keyhole and Small Keyhole marked. Trade the Coral Crest Key to the Small one first, while the Sealion Crest Key goes to the Large one. This act cannot be done by one person alone, so when hunting for keys, entrust each key to different players in your PT/Alliance. Make sure you trade the Sealion Key shortly right after the Coral key has been traded or else the Coral Key will vanish and lose its effect. Walk straight ahead to the Wooden Gate (G-8) after opening the keyholes for a cut scene.

Next you need to find a key item marked '???' which pops randomly either at one of these locations: F-5, G-5, H-5, F-11, G-11, H-11. Checking the ??? mark will pop a main NM Old Professor Mariselle, and 2 other minions Mariselle's Pupil (Ghost type). Defeat them and check the ??? mark again to get the key item. Return back to the Large & Small keyhole at (H-7) again and do the same opening procedures as above and now you can open the Wooden Gate with the key item.

Drugi opis
We finished this mission tonight. Our party was: pld/war, war/nin, rng/nin, whm/smn, rdm/nin, and blm/whm (me)

We had previously farmed 2 Coral Crest keys, so we didn't have to kill any more fomors. We also made sure everyone in the party had level 1 fomor hate. All we had to do tonight was kill off Keremet (to get Sealion Crest Key) and kill off Old Professor Marisells for key item.

Leading to the main room there are 2 hallways. Each hallway has 3 Azren Kugusa and 3 Arzen Kuba's. Each of these mobs are really weak and they do not link. So, we went and killed them all off in one hall, ran to the other hall and killed off the other 6. We read that if you take on Keremet, all 12 of these mobs will rush into the room.

After that, we entered the main room, there are 'taurs in the main room, but if your puller is careful, you can avoid having to kill them first. Our Rng pulled Keremet back into the hall (right outside the main room). Keremet seemed strong to Fire and Blizzard, but weak to Thunder.

It is recommended that you bring Echo Drops for these 2 fights as both of them will AoE Silence. Keremet also will charm someone in your party and have them attack others. We had 2 people charmed at the same time. If someone in your party is charmed, Sleep them as soon as you can. Hopefully you have someone in your party not charmed that can cast Sleep on them. Fortunately, the charm does not last long. Before Sleep2 had worn off, the person was uncharmed. We Cured (to wake) the person to continue the fight. Once Keremet was dead, we got our Sealion Crest Key.

We found the 2 Key Holes at H7. We opened the door and went in. What we found out is that there are 2 Wooden Gates when you enter. The first one is directly in front of you. This is NOT the one you want. If click on this door, it will open and there are 4 'taurs in the room behind this door. Several of them are close enough to the door to aggro you. The Gate you want is down the hall to your right. The hall turns a few times, but there is no where else to go. Click on the Wooden Gate and get a cutscene.

The first room we checked had a ???, but it was not the one that popped the Old Prof. It was the one for a quest. Fortunately, the 2nd room we checked had the correct ???. Each of these rooms are filled with fomor. If your fomor hate isn't low enough, they will aggro you once you start fighting (and Sneak drops). This is why having level 1 fomor hate is vital. Even if your fomor hate is low, it probably a good idea to keep Sneak up for the gazer type mobs.

The Old Prof will summon up to 2 pupils. We pretty much ignored them (as suggested in other walk throughs). The Old Prof LOVES to spam Sleepga. We did not anticipate this, so we did not bring any poison. There were times when the entire party was asleep. The Old Prof also AoE Silence, but he only did this once. He spammed Sleepga around 8 or 9 times.

Our party was pretty well stocked for meds, so, even with the Whm asleep, our Pld was able to use his hi-pots. I would recommend that if you have a Pld in your party to bring some Ethers.. this way, s/he can get some mp back to Cure-wake the mages.

We actually fought the Old Prof in the large room amongst the fomors where he spawned. The fomors in the room did not bother us while we were fighting since we all had no fomor hate. The Bats in the 6 large rooms don't appear to aggro. After the Old Prof is defeated, everyone clicked on the ??? for the Key Item. Then it was back to the key holes.

The scary thing about using the 2 keys this time around, was that after the first key was used (Coral Crest Key), the 2nd key (Sealion Crest Key) did not work for about 5-8 seconds. A feeling of dread fell over the party when we could not get the door to open for the 2nd time. But after a few tries trading, the door finally opened. (Oh, you can open the this door from the inside by clicking on the Switch). Then it was back to the Wooden Gate for another (long) cutscene. When we were finished with the cutscene, you are in a large room. If you exit this room, you can not re-enter via the same door.

There are formor everywhere on this map. There are ones that are single, double and in larger parties. We did not try to kill any this time since we did not want to build any fomor hate.

Oh, watch out for the Gazer type mobs, they will aggro you by sound.


Trzeci opis
  • Examine the Walnut Door @ (K-7) on the top floor on Tavnazian Safehold.
  • Next, go to the Iron Gate @ (H-4) in Misareaux Coast to enter the Sacrarium.
  • In order to reach your destination within the Sacrarium you must first do some prep work; 2 Coral Crest Keys and 1 Sealion Crest Key will be required. The Coral Crest Key (Rare/Ex) is dropped by Fomors within the Sacrarium. There aren't really any good places to camp, so you have to make do especially if you only have a small group. Pick two people to hold these keys and a third to hold the Sealion Crest Key (Rare/Ex) that drops from Keremet a NM Corse located @ (L-8) in a large room on the second map. Twelve skeletons will link from the hallways leading to the room if they are not defeated before engaging Keremet. Azren Kuba (BLM) x3 and Azren Kuguza (WAR) x3 are located in both hallways; they are not aggro and do not link to each other, plus they only take a few hits to kill. Teratotaurs occupy the room with Keremet, so you may either kill them first or carefully pull the NM back to one of the hallways and avoid them.
  • Make your way to the door @ (H-7) inside the Sacrarium. You will find a Large Keyhole and a Small Keyhole. Passing through this door requires that you first trade one of the Coral Crest Keys to the Small Keyhole, and second trade the Sealion Crest Key to the Large Keyhole before the first key breaks. Note: You have 10 game minutes to complete this. Also, the person trading the Coral Crest Key will be unable to move until it breaks.
  • Examine the Wooden Door @ (G-8) for a cutscene. Use the Lever on the door @ (H-7) to exit that area.
Before continuing you will want to make sure your Fomor Hate is cleared.
  • Within each of the six "communion halls" filled with Fomors you will find a ??? on the desk. One of these will randomly spawn 3 Ghost NM: Old Professor Mariselle and Mariselle's Pupil x2. Defeat the Professor and his Pupils will disappear. Examine the ??? again to receive a Reliquiarium Key (Key Item).
  • Return to the door @ (H-7) and perform the opening procedure again using your second Coral Crest Key.
  • Examine the Wooden Door @ (G-8) for another cutscene. Exit through the Wooden Gate @ (F-8).


Czwarty opis
Ok my PT had a small problem with how to deal with the professor, or even how to pull him with just 1 PT. We ended up taking a THF just for the pull.
How we did it was clear the fomer from a safe camp, then have the THF pop the professor (with sneak on, get them to flee and have another PT member get the door, unfortunately there are a lot of fomer in that room and to have 1 PT clear that room and a camp is impossible (time), so sacrificd the THF (alt tabbing or perfect dodge and logout works as well) THF pulled all the fomer as well while our tank pulled the ghost to our camp. Our THF took the death and we tractored over for raise.
Heres the tricky part, the professor has 2 minions that are resistant to all forms of stop magic (gravity/bind/sleep/lullaby...) so have someone AOE them, then have a RDM cure 4 the person who has hate and have the RDM tank the pupils while everyone goes nuts on the professor.
The professor will depop (YES depop) after xxx amount of damage? time? and wil return to the ??? it spawned from and will come straight back to whoever had hate last (probably your tank), so you do about 500-1000 damage, he depops then comes back with that damage still intact (thank god), he will probably depop 3-4 times, each time coming back to your PT, each time have RDM stoneskin/blink/phalanx up and pull hate and tank both the pupils. Once professor is dead other 2 will die.
Its a wierd fight, but an interesting one.
By the time we killed him a fomer popped within 1-2 mins.
We fought at the North part of the map where there is only 1 accessible ???
The BST and NIN fomer are easy to kill there.


Questy dodatkowe:

Fomor Exorcism:
Fomors are dark-stalker type mobs that are non-aggro. Every fomor that you defeat will add a certain posessed state in your character. This effect accumulates and makes the fomor mob aware of your presence...to the point they will detect you if you dont have sneak on. To check your possession level, talk to the NPC Resauchamet(K-7) in Tavnazian Safehold top floor. To clear the possession, fight a number of Orcs or Gigas in Lufaise or Misareaux.

Paradise, Salvation, and Maps
Nivorajean (Parter, H-8, Tavnazian Safehold) To complete a map of the Sacrarium, Nivorajean needs you to find a piece of the old floorplans.

You must have activated Chains of Promathia Mission 4-3: The Secrets of Worship, and have entered the Sacrarium prior to receiving this quest.

Defeat Gazers (only mob we've confirmed so far) for a Sacrarium Chest Key. Past the daily-changing Sacrarium mazes will be fomor-occupied space. It is a good idea to have your Fomor Hate at it's lowest so that they won't attack you from here on out. There are a series of six church-like rooms with tables, bookshelves, and a podium; almost looks like fomors are going to school in some of them. Treasure chests will spawn in these areas behind the bookshelves. Upon opening the treasure chest, you will find a Piece of Ripped Floorplans (Key Item). Be sure to remember where you find your treasure chest, because going back and talking with Nivorajean, he will quickly show you a map of the Sacrarium and then ask you what location you found your chest at.

He will give you the following options:
Think a little longer.
Around <F-5>.
Around <G-5>.
Around <H-5>.
Around <F-11>.
Around <G-11>.
Around <H-11>.


If you don't answer correctly, then… I dunno. But if you do answer correctly, return the following day to recieve your reward.

Reward: Sacrarium Map

Spice Gals
Rouva (Victory Square, Southern San d'Oria) Rouva needs a sprig of the rare Rivernewort to spruce up her succulent suppers.

Rouva is located @ (I-8) in Southern San d'Oria.
You will find the Rivernewort (Key Item) that she asks for in Riverne-Site B01 upon examining a ??? near a Spacial Distortion @ (E-7).
Heading west you will need to take the following distortion portals to reach the island @ (E-7). You will need one Giant Scale to get there, which drops off the wyverns inside Riverne A and B.
Portal Location
Spacial Distortion (M-9)
Unstable Distortion (G-8) Giant Scale Required
Spacial Distortion (F-6)

Note: The Rivernewort can easily be picked up on the way to fight Ouryu for CoP Mission The Savage.

Take the Rivernewort to Rouva in Southern San d'Oria for your reward.
Prerequisite: Access to Riverne-Site B01
Repeatable: No
Title Received: None
Reward: Page from Miratete's Memoirs

Secrets of Ovens Lost
Jonette (Tributary, Tavnazian Safehold) Jonette's dream is to revitalize the safehold's children by serving them an array of traditional Tavnazian dishes. However, she needs a cookbook to fulfill that dream.

Speak with Despachiaire @ (K-10) on the top floor of the Tavnazian Safehold for an initial cutscene.
Next, go to Jonette @ (G-9) on the middle floor of the Tavnazian Safehold to receive the quest.
The cookbook that she seeks can be found in one of four rooms in the Sacrarium. A ??? will appear on the backside of a bookshelf (not to be confused with the ??? on the desks) at the (F-5)/(F-6) border, (H-5)/(H-6) border, (F-11), or (H-11). Upon selecting the ??? you will receive a Tavnazian Cookbook (Key Item). The ??? will respawn to another location shortly after a person receives the key item.
Take the Tavnazian Cookbook back to Jonette in the safehold for your reward.
Prerequisite: Spice Gals & Sacrarium access
Repeatable: No
Title Received: None
Reward: Page from Miratete's Memoirs

Elderly Pursuits
Despachiaire (Elders' Quarters, Tavnazia) Despachiaire has asked you to investigate the origin of his late wife's amulet.

Speak with Despachiaire @ (K-10) on the top floor of the Tavnazian Safehold. He will give you an Antique Amulet (Key Item).
In Southern San d'Oria speak with Rouva located @ (I-8).
Travel to Carpenters' Landing and find the glowing mushroom spore with a ??? @ (F-9). Selecting the ??? will spawn a NM Fungaur: Para. Beware that if Para is not killed quickly it has a chance to spawn a duplicate of itself between 10-50% HP remaining. On our first try, Jaraude and I (Jamari) had to run away after it spawned a 6th copy of itself. We won on our second attempt by getting 300% TP before spawning the NM and killing it as quickly as possible.
Examine the ??? again to obtain the Cathedral Medallion (Key Item).
Rouva in Southern San d'Oria will translate the inscription on your Cathedral Medallion.
Return to Despachiaire in Tavnazian Safehold for your reward.
Prerequisite: Secrets of Ovens Lost
Repeatable: No
Title Received: None
Reward: Elegant Ribbon



M4-2 BCNM

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Przygotowanie:

Jak pokazały wcześniejsze walki - lepiej mieć więcej niż mniej :) zatem kwestię ilości potionów i foodów i drinków pozostawiam Wam. Ja biorę ze sobą:
- 13 x hi-potion
- 1 x Icarus Wing
- 3 x ??? au lait

Wg mnie każdy z osobna powinien się zająć swoim leczeniem (np od AoE) - mamy skupić sie na damage'u więc niech każdy używa potiony jak może.

Dojście:

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BC fight of LV50 against the great dragon of Ouryu. This dragon has the ability to fly, which makes all close range attacks useless. At the same time, you cannot sleep it while it is in the air.

Nasza strategia

1. Na poczatku bufujemy sie, Draconi daje earth carola/barstonre.

2. Wchodzimy, Xav bierze smoka i odprowadza go na tyl areny

3. Zet uzywa garudy i astral flowa, Draconi w miedzyczasie daje wind threnody. Garuda powinna wziasc agro po 2hr, my odchodzimy na poczatek areny z dala od AOE.

Potem Zet uzywa drugiego astrala, kiedy garuda ginie Xav bierze agro, jakby smok latal to używamy mistmelta, Zet przyzywa spowrotem garude i uzywa trzeciego astrala.

4. Potem Bodziu uzywa freeza, ja soul voica i ice threnody, int+ na blm, Zet odwoluje garude.

5.Po freezie Draconi lullabuje smoka, a bodziu daje sleep 2, a potem jak sie naladuje to Bodziu daje elemental seal+freeze, potem ponawiamy usypianie i freeza.

6. Jakby po freezie smok wzniosl sie w powietrze to od razu trzeba uzywac mistmelta - najlepiej jak jedna osoba ma wszystkie Mistmelty i używa je na smoku. My w trakcie wygranej walki zużyliśmy 4 Mistmelty chociaż mieliśmy ich 8.

7. Jakby Bodziu zginal to jak ma reraise to niech sie raisnie, jak nie to trzeba go szybko raisnac, smoka trzeba zpullowac dalej, zeby aoe nie zabil go znowu.

8. Jakby po trzecim freezie nie zginal to Xav uzywan 2hr i bierze agro, a Huck uzywa icarus winga i satuje viper bita. Powinien po tym zginac. Saitou przygotowuje EES.

Z tego co widzialem na filmiku to trzeba smokowi stracic cos kolo 6k damagu. Z tego garudy 2hr stracal kolo 780 damage, moze z wind threnody bedzie stracal troche wiecej, zobaczymy, moge tez dac smn int+ songa jesli to pomoze na dmg.

Freeze nie wiem ile by stracal mu, mam nadzieje ze z 2hr ice threnody i int+ bedzie stracal dosc duzo i wystarcza do zabicia go 3 freezy.


Techniques against Ouryu
As mentioned, it is a flying dragon. This BC may be a tough one to clear so take note. Tanks bring lots of hipotions and 1 or 2 Au Laits. Paladin, Monks, Rangers are preferred. Ninja tanks are gonna be a bit tough. For mages, BLM is a must. For the first part, fight the dragon as per normal. Only Paralyse and Silence sticks properly as it is a Stone elemental dragon. Stonega is pretty damaging so Silence it when necessary. RDM dispel any Stoneskin if it casts on itself. When the dragon starts to fly, my PT didn't kite it with Gravity as what most pts do. Instead our Paladin stood still and handled the dragon while the mages spam cures on him. We found out that kiting it is very messy and our mages couldn't cure the Paladin in time when he ran too far off. This strategy seemed neater and we won it when we changed to this strategy instead of marathon kiting (died 3 times with kite strategy). Since all close range attacks are null when it is flying, mages nuke it with Aero2 and rangers continue shooting it. Endure until Ouryu comes down to the ground. Once it's on the ground, mages Lullaby/Sleep1 it then -> Sleep2 after a short while. This will polong its sleep period a bit. During sleep, everyone recover HP/MP. If someone has a Curega Earring, that'll be fantastic as it doesn't cost MP! Once Ouryu wakes up, it will start flying again. Rinse and repeat the process...In this match, if someone has a Mistmelt(Rare/Ex) item, it is quite helpful in forcing the dragon down onto the ground if there are any emergencies.

Your job is to bring the Ouryu's HP down to 30% for the battle to end. Therefore, when its HP is brought down to 50% or so, BLM please use manafont+start casting Freeze spell, while everyone else use their 2HR ability on standby. Once Freeze is casted, the damage most likely enough to bring HP down to 30%. Therefore the hard part in this BC is enduring throughout the first 50% of its HP. Once cutscene starts, New title gained. Return to the Safehold and talk to Justinus. Another new title gained.


Quest do zrobienia przed Ouryu

Mistmelt QUEST:

You must have activated Chains of Promathia Mission 4-2: The Savage prior to recieving this quest.

Ferchinne is located @ (F-9) near the stream on the middle level of the Tavnazian Safehold.

You must collect 2 Hippogryph Tailfeather dropped from Nimbus Hippoglyphs in Riverne-Site B01 and trade them to Ferchinne to get a Mistmelt. Mistmelt can pull a flying Dragon back onto the ground.

Edit: Jest takie miejsce w Riverne-Site #B01 gdzie można kampować gryfy - na mapie w sektorze L-9 po lewej stronie sektora na środku wysokości (taki cycek) - tam jest dostęp do 5ciu Nimbus Hippogryphów - czyli praktycznie można je non-stop nawalać

Note: Tailfeathers are also dropped from the tougher Hippogryphs in Riverne-Site A01 (I don't remember the name, Cloud Hippogryph perhaps?). Mistmelt can pull a flying Dragon back onto the ground.

UPDATE: December 9, 2004

Hippogryph tail feathers can now be traded.
Players can now possess more than one "mistmelt."
The number of items required to obtain a mistmelt in the quest "Fly High" has been reduced.

(opcjonalnie:)
Riverne Site B01 Map:
Once you are on Mission 4-2, go back to Tavnazian Safehold and talk to Epinolle (near the nomad moogles) for the quest. You will need to fight 3 goblin mobs at the J-6 island and go back to Epinolle to clear the quest. A PT of 6 recommended.

Dokładny opis: http://www.koolaid-ffxi.org/linkshell/space/Go%21+Go%21+Gobmuffin%21

M3-5 BCNM

Obrazek

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Aktualny opis

Przygotowanie:
Po sfarmowaniu chipa oddajemy go do Ghebi Damomohe w Neptune's Spire i dostajemy key item Pso'Xja pass

Każdy zabiera ze sobą:
- 3 x poison potion
- 2 x XXX au lait/soczki
- melee: 8 x hi-potion/ magowie: 8xhi-ether (ostatnim razem uratowała nas duża ilość potionów!)
- foody - sami wiecie jakie najlepsze dla was


Dojście
- teleport Vahzl -> Beaudicine
- wieża na H-8 (cap lvl40)
- sneak/invis

- From entrance, go straight until you reach a circular plaza. Head to the branch northward and you'll see a Red Warp (H-7)
- After the Red warp, turn right and walk straight ahead to Black Warp (I-7)
- Walk westward to the 2nd room, turn left and walk thru a Red Warp (H-7)
- After red warp, turn right and walk straight ahead to Black Warp (I-7)
- Go west to the 2nd room and turn left to reach the Elevator area.
- Head north, turn left and down a flight of stairs to a Stone Gate where you click to use your Key Item gotten earlier on in Jeuno to enter the Shrouded Maw BC holding area.

You might be thinking I may have typo by repeating sentences, but that's the correct way of navigating PsoXja. So its a hint that it could be quite mazy. Mobs like Gazers and Snowballs will aggro at your level so take caution.

Once you've reached the Shrouded Maw, do the necessary preps and click on the 'Memento Circle' to enter boss fight. In here you'll fight the familiar Diabolos in FF series. Diabolos is fairly easy to battle with if your tankers have ninja sub yet again. You should have no problem getting it down to half HP. He has a AOE Sleep attack that even drinking Posion is hard to counter and also have your White Mage cast Ba-Sleepra. Once its HP reaches a certain level, Diabolos will start to remove the flooring tiles away in the battle arena! Now you have to be very careful of this, as if you are standing on the tile that it casts away, you'll drop down to the basement below where a SWARM of Diremites are waiting to gobble you up ( = instant death)! So if you are standing on the wrong tile, it's ADIOS! The layout of the Arena goes like this:

OOBOO
OOOOO
OOOOO
OOOOO
OOOOO ,where 'B' indicates the initial position of Diabolos.

There are 3 patterns that Diabolos will remove the flooring:

OOOXX
OXOOO
OXOXO
OOOXO
XXOOO

OXOXO
OOOOO
OOXOO
XOXOX
XOOOX

XOOOX
OOXOO
XOOOX
OOXOO
XOOOX

So eliminating all possible pitfalls, we are left with the safest spots indicated below:

XXOXX
OXXOO
XXXXX
XOXXX
XXOOX

Diabolos also has a WS that causes knock-back effect, which unfortunately if you are standing on a isolated tile, will cause you to drop down to oblivion. If you can find a wall at the arena sides to face your back on, you can prevent the knockback from pushing you down. Recommended fighting positions for melee (*) and mages (#) are:

# = Bodziu, Saitou, (Zet)
* = Xav, Huck, Draconi, (Zet)


XX#XX
OxxOO
XXXXX
XOXXX
XX**X



Speciały:

Diabolos rzuca speciale:
Nightmare - usypia + Diaga II (nie działa poison potion, żeby obudzić, dlatego magowie - trzymajcie się z dala) (AoE)

Ultimate Terror - wysysa atrybuty (DEX, VIT, AGI etc) (AOE)

Camisado - ? atak fizyczny (1 target)

M3-2 - M3-5


To post w którym będe archiwizował stare strategie poszczególnych misji - dla potomnych :)

Opis aktualnego etapu

M 3-2(Vessel Without a Captain): Go to Lower Jeuno's Neptune Spire and check on the door deep inside to get another cutscene. After that go to RuLude Garden Palace and click on the palace door.

M 3-3(Road Forks): After cutscene, the mission divides into 2 parts - SanDoria route and Windurst route. Route details are given below. You are free to go through either route. You can also go through both routes at the same time since there's no need to complete one route to start the next. After completing both routes, head back to Metalworks and talk to Cid.

M 3-3A:SanDoria Route (Emerald Waters)
3-3A1: Enter North Sandoria to start this leg of the mission.

3-3A2(Vicissitudes): Talk to Arnau the priest in the Cathedral. Next talk to Chasalvige in the Manuscript Room on the left.

3-3A3(Descendents of Line Lost): Next go to Carpenter's Guild via the (E-6) Entrance Point in Jugner Forest. Look for a NPC called Guilloud beside a boulder at (H-10). Talking to him will spawn a Malboro mob named Overgrown Ivy. LV75 character with nin or whm sub should be sufficient to defeat it however watch out for it's Hundred Fist ability.

3-3A4(Louverance):After defeating Overgrown Ivy, return to South Sandoria and look for Hinaree at the Manor (B-6). This ends the Sandorian leg.

M 3-3B:Windurst Route (Memories of a Maiden)
3-3B1: Enter Winwaters to start this leg of the mission.

3-3B2(Comedy of Errors): Head to Rhinostery right-hand room (J-9) and talk to Ohbiru-Dohbiru. Next go to Winwalls and talk to Yoran-Moran at his house. Then go back to Winwaters to Timbre Timbers Tavern (F-10) and talk to Kyume-Romeh.

3-3B3(Comedy of Errors): Go to the southern portion of Winwaters to the house of Honoi-Gomoi (E-7). Talk to Honoi-Gomoi to receive a key item Mimeo Mirror. Go back to Winwalls again to talk to Yoran-Oran for the method to repair the mirror.
To repair the mirror, you need to go to Attohwa Chasm to find a point marked "Loose Sand" (K-8). Checking the point will spawn a Antlion mob called Lioumere. Try to fight it away from the Loose Sand spawn, if it returns to the base, its HP will be recovered. Defeat it and check the Loose Sand again to get another key item Mimeo Egg. Next, you'll need to climb the intricate mountain of Parrademo Tor to reach the summit within a time limit of 1 hour before the egg disappears and check a point marked "Cradle of Rebirth" to get 3 Mimeo Feathers as key item. If you can't get to the top in time, you'll have to check the Loose Sand again (without any antlion fights) and try again. The starting point for the climb up is located somewhere to the southeast corner of the Tor near the Loose Sand. The path is very narrow with no natural barriers so one wrong step and u fall down. However along the way there are some smog barriers that are either permanent or temporary. If you encounter a permanent smog barrier, it usually indicates that you needa continue by falling one step down to the path below. Try to work your way up the summit in a anti-clockwise direction. Return to Windurst and talk to Yoran-Oran.

3-3B4(Exit Stage Left): Go to Port Windurst and talk to Yujuju (M-6), then Windwaters northern (G-8) and talk to Tosuka-Porika. After the cutscene, talk to Yoran-Oran for the last time in Winwalls to complete this leg.

M3-3C
Teraz do Cida (BAstok Metalworks) - cutscenka


M 3-4(Tending Aged Wounds): Enter Lower Jeuno for a cutscene. Check Neptune Spire's tenshyodou door for another cutscene.

M 3-5(Darkness Named): Go to Upper Jeuno's Infirmary and talk to Monberaux. Proceed to Lower Jeuno Neptune Spire and go into Tenshyodou and talk to Ghebi Damomohe (I-7). She'll ask you to bring one of the 3 chips that can be obtained from Pso Xja.

(Rare/Ex) Carmine Chip → Snow Lizard or Frost Lizard [Etoh: I got my chip from this, at a no-level-cap psoxja from beaucidine tower (F-7) where Nue spawns. They drop pretty easily...gotten all 6 for my PT in 2 hours. Decent Challenge to LV75]
(Rare/Ex)Gray Chip → Diremite Stalkers (at Tower near Ranguemont), Diremite Assaulters
(Rare/Ex) Cyan Chip → Treasure Chest Mimics

Bring either one of the above chip back to Ghebi Damomohe and trade to her to get a key item and 500g reward. Go to Beaucidine and enter Pso Xja via (H-8) tower (near outpost guards) which has a LV40 cap.

Mały raport z tego co wczoraj zrobiliśmy- chodzenie i gadanie zajmuje trochę czasu, ale jest fajne - historia super
- pierwszy NM to pikuś - strasznie często uderza (jakby miał Hundred Fists), ale ogólnie padł bardzo szybko. We dwójkę spokojnie dacie radę (Gokulo go solował)
- żeby znaleźć Loose Sand trzeba iść - tak jak na mapie:
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Będziecie w takim miejscu - między drzewami jest Loose Sand.
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- żeby zabić NMa, który wyskakuje z dziury, trzeba naładować TP do 300%, ustalić kto co jak odpala (Draconi może pomyśleć o Barrage + Sharpshot + WS + EES). Trzeba go zabić bardzo szybko bo jak ma ok 2/3 HP to wraca do dziury i regeneruje całe HP. Bind i Sleep też działają na niego. My zrobiliśmy to jako SATA + Dancing Edge (2x) + Swift Blade + coś tam jeszcze poleciało. Nie bije za mocno, ale wkurzające jest jak za każdym razem się leczył. Tutaj potrzebna duża siła ognia.
- po zabiciu dostaje się Jewel, z którym trzeba dojść na szczyt góry do Cradle OF Rebirth w określonym czasie (chyba godzina) - będą pojawiać się informacje, że Jewel zaczyna gasnąć - ale spokojnie da się na górę dość w max 10 minut jak się zna drogę. Oto opis wejścia (mam nadzieję, że nic nie pokręciłem):
1. wchodzicie od wschodniej strony góry - czyli od Loose Sand trzeba obejść naokoło (E -> S -> W) do miejsca gdzie są Doom Scorpiony (miejsce początku zaznaczyłem kropką)
2. wchodzicie na półkę i kierujecie się do góry w kierunku odwrotnym do ruchu wskazówek zegara
3. dochodzicie do białego dymu (bariera) - za nim widać mostek - czekacie aż dym opadnie i przechodzicie
4. idziecie przez mostek aż do czarnej bariery - tam spadacie na dół (ostrożnie - włączcie walk a nie run)
5. idziecie dalej - wchodzicie po kręgosłupie na górę
6. idziecie jak najdalej do góry i do przodu i spadacie na półkę niżej
7. idziecie dalej do białej zapory i czekacie aż zniknie (?)
9. idziecie dalej - po kręgosłupie wystającym ze skały
8. idziecie dalej do czarnej zapory i spadacie na dół (?) - teraz powinniście być na ścieżce, która jest bardzo nisko, blisko ziemi i wydaje się jakby była złą drogą, ale idziecie dalej i kierujecie się do góry (droga najpierw w lewo (czyli w inną stronę jak dotychczas), potem w prawo i potem w lewo. Od tego momentu idziecie clockwise (czyli w lewo).
9. przechodzicie po kręgosłupie wystającym ze ściany i ciągle w górę 10. przechodzicie po kręgosłupie wystającym ze ściany (innym), który kończy się taką kością - zeskakujecie na jego końcu w dół
11. idziecie w górę - do białej ściany - czekacie aż zniknie
12. jak zniknie - idziecie w górę - i jesteście na szczycie ;))

Mam nadzieję, że nic nie pomieszałem - wątpliwości zaznaczyłem (?) :)



M2-5
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Nasza strategia

Dojście:
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Gwiazdkami zaznaczone są te Spacial Displacement, na które potrzebujemy item z Firedrake'ów.

Moby:

Mamety mają 2 główne speciale:

Mind Wall
Powoduje, że cała magia używana przeciwko nim będzie ich leczyć!. Czyli jak Bodziu będzie castował Aero2 - to zamiast odjąc mu np 77 hp - mob odzyska 77 hp.
Transmogrification
Wszystkie ataki fizyczne będą go leczyć! Nawalać mogą tylko magowie - melee się odwracają. Pod żadnym pozorem nie możemy dopuścić do sytuacji kiedy np Draconi odpali Eagle Eye Shota - bo to uleczy mu z 300 HP :)

Ale - co ważniejsze - zmieniają joba podczas walki (bez specjalnego komunikatu). Jakiego mają joba widać po broni:
SWORD = WAR
POLEARM = DRG
STAFF = BLM

Jak jest DRG - wtedy najlepiej użyć Yellow Liquid - wali wolno i łatwo z Utsusemi tankować. Jak jest jako BLM - rzucać Silence.


Oprócz tego walą:
Tremorous Tread - AOE Damage

I poszczególne WSy - zależnie jaki ma weapon:
Scission Thrust (Sword) - Damage, działa kierunkowo - tam gdzie patrzy, na tych których widzi
Velocious Blade (Sword)- Damage - 1 target
Microquake (SPear) - ?
Psychomancy (Two-Handed) - działa jak Aspir
Percussive Foin (Two-Handed) - Damage - 1 target

Czary:
Mammety podczas walki rzucają Waterga, Firaga, Thundaga, Stonega.

Film:
Ściągnijcie i obejrzyjcie sobie 10-minutowy film z walki - żebyście wiedzieli o co chodzi. Tam setup jest troche inny - ale taktyka taka sama.
Film do ściągnięcia tutaj:
http://gnu.univ.gda.pl/~huckster/ff11/cop/Mushi-CoP_M2-5-Divx.avi (75 MB)

Nasze party:
1. Wszyscy zaopatrują się w dużą ilość płynów, ciastek, herbatników i innych kurzych łapek:

Wszyscy:
- Scroll Of Reraise
- 1 x Yellow Liquid (kolejność - Bodziu -> Draconi -> Huck -> Xav -> Zet) - czyli w sumie będziemy mieć 6 yellow liquidów.
(co do liquidów - to od ostatniego patcha jest z tym łatwiej: "The effect duration of the item "yellow liquid" when used in the Chains of Promathia mission (chapter 2) has been increased."

Melee:
10 x hi-potion
3 x hi-potion+1
2 x icarus wing
3 x pamama au lait
melee foody

Magowie:
10 x hi-ether
3 x yagudo drink
magowe foody

2. Przed walką:
- foody, drinki, buffy na maxa
- rzucamy Reraisa (głównie ZET to powinien mieć)

3. Walka

a) Huck jako NIN/WAR vokuje i tankuje PRAWEGO mammeta (ten zginie jako 3) i odciąga go na prawo

b) Zetoriush jako SMN/WHM kite'uje LEWEGO mammeta (ten zginie jako 2) - najlepiej Fenrirem i odciąga go do miejsca gdzie weszliśmy - i kite'uje biegając przez mape (omijając tankowane moby)

c) Xavery jako PLD/WAR tankuje ŚRODKOWEGO mammeta (ten zginie jako 1)

d) Draconi (RNG/NIN) + Bodziu (BLM/WHM) + Saitou (WHM/BLM) nawalają razem z Xaverym ŚRODKOWEGO mammeta. Draconi odpala swoje 2h. Zet - jak da radę na końcu odpala swoje 2h tak by mieć jeszcze możliwość rzucenia 2h na drugim.

3. Jak zginie pierwszy Mammet - bierzemy tego co Zet kite'uje - Zet odpala 2h (2 raz). Bodziu odpala 2h. Saitou w razie potrzeby odpala Benediction.

4. Jak zginie drugi Mammet - bierzemy tego co Huck tankuje - jak zostały jakies 2h - (Xav/Sai) - rzucamy je.

5. Jak będziemy mieli Yellow Liquidy - możemy rzucić na nie by nie robiły Transmogrification.

6. Poczytajcie drugą strategię poniżej - tam jest dokładnie taki skład jak my mamy.[/size]

Opis aktualnego etapu

Cytuj:
M 2-5(Ancient Vows): Be prepared for LV40 cap area. You'll have to go to the Dilapidated Gate at (F-7) to access a warp point marked 'Spatial Displacement'. This will warp you to another area called "Riverne Site A01". In this area, be careful of mobs called Hippoglyphs which have true sight ability. Navigating thru Riverne-A01 is quite straight forward by going thru the Spatial Displacements at each end of the island. However the 2nd and 3rd Displacements are too small for warping. To activate, you need a Huge Dragon Scale item (EX) which are dropped from Firedrake Wyverns around H-9 to J-9 area. You need 2 scales per PT to get thru the entire Riverne site. Beware of Atomic Cluster bomb mobs at D-9 which are aggro to sight n magic.

Enter the last Displacement which should display a text warning message before you enter. You'll be warped to Monarch Linn which is the BC area. Here you'll fight 3 humanoid bosss called "Mamet-19 Epsilon". You will need to get 2 players to Marathon/Kite the left and right Epsilon, while the rest of the PT fights off the center Epsilon first. Tankers with Ninja sub or RDM are advised for kiting. Most enfeeble do not work on Epsilons except for BIND, followed by GRAVITY. RDMs make sure to bind at proper times the Epsilons when needed and try to survive until the PT kills off the first one.

Epsilons have Physical Damage absorb (Transmogrification)) and Magic Damage absorb (Mindwall) abilities at will. They can also change to other several jobs midway! You can check their job types by visually checking their weapons. Usually Warriors (axe) and BLM (staff) are very powerful, while Dragoons (spear) are fairly weak. To stop them from changing jobs, use an item called "Yellow Liquid", which can be bought from AH Medicines or dropped off after killing one Epsilon. Try to have a good judge on which job you want the Epsilon to stop at by using the Liquid in item menu while engaging it.

Advised Medicines to bring: Many hi-potions, especially for Kiters (5 onwards), Yellow Liquid, Yagudo Drinks for mages.

Defeating the 3 Epsilons will end this Chapter
.


Taktyka:
Cytuj:
well to make life easy i'll explain u fight 3 of these. I'll explain how u can easily win this but I suggest a run through so u know what u are doing. Again no setup is the best but I'll explain how we did it with ours.
1st do a run through and just die, eject from the battlefield in 3 mins (make sure whm has reraise up and reraises outside battlefield)

our setup: blm/whm, whm/blm, rng/nin, pld/war, nin/war, smn/whm

items needed: everyone needs a reraise scroll for when u are rdy as well as 2 hrs

food: mages> snoll gelatos work best as the MP is awesome also carry about 2 hi ethers and 3-4 yag drinks each...smn may need more high ethers
mellees> whatever food is best, pld + nin need about 4 yellow liquids each to freeze the mammet on whatever job it is using....if a mammett goes blm it really sux watch out for the TP abilities

battle: buffs+activate reraise scrolls
- pld, rng, and blm pull middle mammet to stairs and go to town, paralyze works but blm should screw enfeebs and strictly nuke the hell out of 1st mammet as pld keeps hate. Note (blm stay outta aoe range of mammett, use hi-ethers and yag drinks + aspir as necessary) at 50% mammet health pld 2hrs....kill 1st mammett
- smn takes left mammet and kites with carby or fenrir to the portal u entered to the whole opposite side for a while, just go back and forth till 1st mammet is dead
- nin pulls and solos right mammet off to right side

1 mammet down
- smnr still kites left mammett
nin pulls his mammet towards the portal u entered
everyone except the kiting smnr goes here, blm 2hrs and nukes mammet to hell, rng 2 hrs, and whm 2 hrs when/if HP is very low just make damn sure u kill that 2nd mammett

2 mammets down plus reraises
1 mammett left
at this point you have decisions to make as only nin, and smnr have their 2 hrs left, you can either go for the win and pull the smnr kited mammett towards the portal and smn 2 hr the mammett and try to kill it with all the surviving members (check MP) or u can all just die near portal as last mammet kills you all and leaves to go back out to the battlefield (do not leave battlefield entirely, just die near portal)and reraise and wait for weaken then go with 6 fully strong members to school the last mammett.
There is plenty of time for u to reraise and let weaken wear near the portal if you all have a scroll because the mammett leaves and walks back out to the battlefield. Its a hard BCNM but I hope these few tips let you win as well as come up with some of your own strategies ^^

Autor:  swordsman [ 8 lut 2005, 03:24 ]
Tytuł: 

przy okazji dopisz cos od serca, po fakcie :)

Autor:  Bodziu [ 8 lut 2005, 08:17 ]
Tytuł: 

Shadowbind RNG rox !!! :))

Autor:  Huckster [ 17 lut 2005, 16:07 ]
Tytuł: 

Uaktualniłem o "stare" rzeczy. :)

Autor:  Huckster [ 12 kwi 2005, 07:50 ]
Tytuł: 

Updated - 4-2 przeszła do historii ;)

Autor:  Huckster [ 27 kwi 2005, 15:16 ]
Tytuł: 

Updated - 4-3 done

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