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chatlog z twórcami Windowera https://mmorpg.pl/viewtopic.php?f=43&t=18672 |
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Autor: | Huckster [ 27 mar 2006, 09:41 ] |
Tytuł: | chatlog z twórcami Windowera |
http://ffxi.archbell.com/chatlog.htm HTML log file generated by NoNameScript 4.01 on Friday, February 17th 2006, 22:22:33 in 0.91 seconds Created from #windower.log (Originally 8316 lines, 795KB) (18:02:34) (!Cozma) Ok, welcome to Windower Live Chat. again (18:02:40) (@Cliff) (sorry) (18:02:53) • @Azaril waves at everyone (18:03:32) (@Azaril) for the next 60 minutes nobody is going to say anything :p (18:03:33) (!Cozma) Tonight's chat will be used for questions and suggestions about future features of windower. (18:03:35) (!Cozma) Please do not spam us with support questions, we have forums for that. (18:03:36) (!Cozma) If you have an idea, now is a good time to bring it up. (18:03:37) (!Cozma) I will unmute the channel in a moment (18:03:38) (@Cliff) Yeah... we'll be taking notes. (18:03:50) (!Cozma) This will allow you to discuss it with other people without having to make a post or wait/check replies (18:04:18) (!Cozma) Please be courteous to other people and their ideas, as you wouldn't wan them mocking you. (18:04:37) (!Cozma) Do not discuss any 3rd party programs, you will be removed from the channel. (other than windower of course) (18:05:01) (!Cozma) If we feel the need to make any announcements other than this, we will mute the channel and make them then. (18:05:06) (!Cozma) Okay, have fun. (18:05:09) —› mode: (Cozma) sets mode (-m) (18:05:12) (DigitalisAkujin) Dynamis MacrosAlready explained write that shit down at the top please. ^^ (18:05:18) (Beb) x64 !!! (18:05:38) (@Cliff) Okay, so what I've been working on in the past few weeks has been in association with somepage.com (18:06:17) (@Cliff) We're going to have all Auction House data and character records archived and analysed (18:06:34) (@Cliff) So you'll be able to see what's for sale at any given AH..see marketing trends (18:06:37) —› quit: (Atherum) ([email protected]) (Read error: Connection reset by peer) (18:06:39) (@Cliff) play the market. that kind of thing (18:06:42) (@Cliff) Should be pretty neat. (18:06:51) • %FinalDoom drools all over. (18:06:53) (DigitalisAkujin) nice (18:06:53) (bubbagump) hehe, been waiting for that :] (18:06:55) (DigitalisAkujin) any eta on that? (18:07:03) (@Cliff) Um.. well I have all the parsing code written (18:07:04) (Unnamedwalker) {Sweets{ (18:07:05) (Unnamedwalker) bah (18:07:07) (%FinalDoom) yay! (18:07:08) (grvydude18_) i been thinkin that would be an awesome addition :) (18:07:08) (Vise) lol (18:07:09) (%FinalDoom) no more calls! (18:07:10) (@Cliff) Somepage is working on the database that stores all the data (18:07:18) (@Cliff) it's like, a gigabyte an hour of data to parse (18:07:19) (%FinalDoom) oh different parsing ; ; (18:07:25) (bubbagump) oh my.. (18:07:28) (devil-) the data for this is transmitted by the players? (18:07:34) (DigitalisAkujin) so 'real time' is out of the question (18:07:42) (@Cliff) we'll see.. some things will be real time (18:07:45) (BlackDeath) hell (18:07:46) (@Azaril) well, it's a close to realtime as you can get (18:07:47) (BlackDeath) hello* (18:08:00) (DrDre) well question (18:08:06) (DrDre) how about the ability to do ie (18:08:06) (@Azaril) sure (18:08:08) (`Souichirou`) wouldn't all the AH queries to the various servers lag the servers? (18:08:12) (DigitalisAkujin) are u gonna have a character logged in on every server doing this in every auction house? (18:08:12) (DrDre) ./ahsearch <ItemName> (18:08:15) (@Cliff) like, probably the single/stack stock available will be up to date within a few minutes (18:08:29) (DigitalisAkujin) so ur having 4 characters on each server? (18:08:30) (DrDre) and it sends a request to the db (somepage) and returns the latest prices known on your server (18:08:32) (@Cliff) No...I'm doing this in a very low intensity method (18:08:35) (DrDre) so you can see prices in the field (18:08:41) (@Cliff) It doesn't have any negative impact on the servers. (18:09:03) (@Azaril) DrDre: it could certainly be done, but if you're runnign the windower it'd be easier to actually go to somepage and get the full ui (18:09:04) (DrDre) grr tried to type /l (18:09:11) (BlackDeath) ;P (18:09:12) (Vise) lol (18:09:16) (@Cliff) Also, what I'm excited about is we'll have up to date exact counts of how many people are online in all of FFXI (18:09:17) (Vise) Been doing that a lot already. ;; (18:09:27) (Corsair) O-o (18:09:29) (@Cliff) which as far as i know is something that's never been done in a major MMORPG before (18:09:29) (Vise) o_O (18:09:29) (BlackDeath) O_o (18:09:32) (DrDre) Im taking it that the plugin will be reading the data and submitting it to somepage correct? (18:09:33) (Ardora) ! (18:09:34) (Corsair) u hacker (18:09:35) (AntmanIV) that does sound interesting cliff (18:09:53) (Vise) I'd imagine that at any given time there's at least 90,000+ people playing FFXI. (18:09:55) (Ardora) Are you doing this using several acccounts or is it all user-submitted information? (18:09:57) (Corsair) how about the job ability recast timer plugin ;x (18:10:01) (BlackDeath) it would be great to get a true reading on the NA and JP populations. (18:10:06) (Vise) True. (18:10:07) (DigitalisAkujin) lol k but again how many characters are you gonna have to have on all the time to do this? (18:10:12) (@Cliff) this isn't a plugin (18:10:20) (DrDre) Oh o.o (18:10:24) (DigitalisAkujin) 4 auctions houses and X amount of servers means a shit load (18:10:25) (Vise) Just a feature of the Windower to come, ya? (18:10:25) (@Cliff) Somepage.com is a website..it'll all be available there (18:10:34) (DrDre) Wouldnt it be better to write a plugin to do it? (18:10:40) (@Azaril) hrm... no (18:10:52) (mogul^) the shear size of the data would crash some machines (18:10:57) (Magestek) Cliff: you could add an option to the windower to "donate" time. so when some one is sleeping overnight in jeuno to use their account for checking AH etc... (18:11:03) (@Cliff) It's not an issue. (18:11:03) (DrDre) So how exactly is the data going to be kept up to date w/o someone 'monitoring' ah (18:11:16) (Beb) you guys found a way to interact with servers outside of the game i take it? (18:11:20) (mogul^) many people monitering? (18:11:22) (BlackDeath) elite coding. (18:11:24) (bubbagump) last I recall DrDre, the AH was easily accessable w/o being connected to the game (18:11:35) (@Cliff) The method of gathering the data is irrelvent. It will be up to date (18:11:35) (DrDre) o.o (18:11:42) (bubbagump) but, that was something like 6 months ago..but I could be wron (18:11:43) (@Cliff) Also, we'll be able to track individual transactions (18:11:47) (!Cozma) I hired a lot of people for Cliff. (18:11:49) (Vise) In other words, Cliff means stop asking how they do shit. =P (18:11:51) (!Cozma) To be his slaves (18:11:55) (!Cozma) They collect the data for us. (18:11:56) (Vise) Windower RMT? (18:11:58) (bubbagump) lol (18:11:59) (@Cliff) We have an army of workers in a third world country (18:11:59) (Marigold) <- Slave #36 (18:12:00) (Vise) Just what we need! (18:12:05) (DrDre) LOL (18:12:06) (DigitalisAkujin) so u'r connecting directly to the search/auction house server (18:12:06) (!Cozma) I never said RMT. (18:12:08) (!Cozma) I said DATA (18:12:10) (Vise) Haha, I know. (18:12:18) (DrDre) thats pretty neat you found that :O (18:12:18) (!Cozma) data (18:12:19) (Magestek) ohh no he hired the chinese that lost their jobs to ige (18:12:21) (Corsair) lol Cliff hired the RMT (18:12:23) (Magestek) :) (18:12:24) (Vise) lol (18:12:26) (DrDre) LOL magestek (18:12:27) (Tza-Exping) it's like asking a magician how he does his magic tricks... (18:12:28) (Tza-Exping) lol (18:12:28) (Vise) lmao (18:12:32) (@Azaril) let me put it this way, we're not willing to exactley discuss how it works, but it will be available for the public to make use of teh data (18:12:39) (@Cliff) So I'm hoping that like, you'll be able to tie your character to a somepage account (18:12:43) (bubbagump) and that's all that really matters =P (18:12:45) (DrDre) "stop screwing the economy, FARM THE AH FOR WINDOWER!" (18:12:56) (Vise) I don't care how they do it, I'm just interested in us being able to make use of it. (18:12:57) (@Cliff) so you'll be able to see things like, how much time you spend in each zone (18:12:58) (Corsair) Cliff, is this something SE is gonna be like wtf and block asap? (18:13:01) (@Cliff) and all your transactions (18:13:05) (@Cliff) I dunno. (18:13:06) (Vise) Even if I knew, it wouldn't matter...I don't have any knowledge for this type of thing. (18:13:12) (DrDre) i take it he needed world passes to check the AH's and make sure its working correctly on all servers :P (18:13:12) (devil-) well we just wanted to know if you are using our PC's to get this data, I think thats a legal question (18:13:13) (DigitalisAkujin) SE might start using it for themselves (18:13:16) (@Cliff) We'll have to see SE's reaction. We're very explicitly not charging for it (18:13:20) (mogul^) ahh, so like a FFXI big brother watching us ><; (18:13:35) (BlackDeath) Cliff, Az, if this new live AH system goes live, do you think it would help bring hte games economy down . (18:13:40) (@Cliff) It'll be interesting, we're setting up some market indicators to show the relative economies of each of the servers (18:13:49) (Vise) Lakshmi's economy is horribly gay. (18:13:49) (@Azaril) devil-: it's not built in to the windower (18:13:51) (Vise) Lemme tell you. (18:13:53) (DrDre) well devil- if they was going to use us, it would be a plugin and be able to not turn it on (18:13:54) (Magestek) Well its not something some one hasnt done before, there is already a JP web page keeping track of certain AH servers (18:14:04) (@Cliff) The AH system will probably increase trade over the AH since people will probably invest in items (18:14:08) (DrDre) but thats done with a third party app magestek (18:14:15) (DrDre) Titan server has someone who did similiar (18:14:15) (mogul^) this would be nice for economics students to watch and do a report on...lol (18:14:21) (DrDre) reads AH/scan and submits it to web (18:14:22) (BlackDeath) id love a way to let ppl know just how rediculous things cost>.> vs another server so on and so on (18:14:28) (Vise) BlackDeath (18:14:31) (Vise) ...whoops. (18:14:32) (DrDre) thats what it does BD (18:14:38) (Vise) How much is a Kraken Club or Peacock Charm on your server (18:14:43) (Vise) We'll do a quick comparison of the two. (18:14:47) (DrDre) 250mil >_> (18:14:50) (@Cliff) It turns out that this recent market deflation has made most of the servers pretty much equal in terms of inflation (18:14:51) (DrDre) i think (18:14:52) (Beb) priceless (18:14:53) (Vise) Charm? (18:14:55) (DigitalisAkujin) kraken has no price on Kujata and peacock charm is down to 25 mil (18:14:56) (DrDre) eh (18:14:59) (BlackDeath) hell my kraken took me to collegee... (18:15:00) (DrDre) ppl still buy char O.o? (18:15:00) (@Cliff) Older servers are still slightly more inflated, but not by much. (18:15:02) (BlackDeath) litterally (18:15:03) (Magestek) DrDre: right.... and i read some one wrote a college paper on "virtual economy" but their system was even more stone age. (18:15:03) (Vise) Charm on Lakshmi is like...45M. (18:15:05) (@Azaril) ok... we're getting a bit off topic with prices (18:15:06) (Vise) It's ridiculous. (18:15:10) (Ardora) The reason I asked if it was dependent on user-submitted data, I would have suggested a pluggin to gather drop rates from monsters and such: similar to WoW's thottbot. (18:15:17) (mogul^) thats true Az. (18:15:23) (Magestek) how much is kraken? (18:15:26) (@Azaril) right, it doesn't rely on players in any way (18:15:28) (@Cliff) Drop rates is difficult (18:15:32) (Vise) {Impossible to gauge.} (18:15:37) (Vise) That's how much it is, Magestek (18:15:37) (mogul^) sweet Az (18:15:52) (@Cliff) We discussed how to implement it.. no matter what it probably wouldn't divulge any statistically significant data (18:15:53) (tasa) Now all you need is the ability to see how much things are going for in Battillia (sp?) downs' "Black Market" :D (18:15:54) (Beb) now i understand why they dont wanna say how lol (18:15:54) (mogul^) it would be interesting to see it, but more interesting in knowing how it is done >,;; (18:15:58) (DigitalisAkujin) Should I expect dynamis macros to never be out or are you guys actually gonna discuss the matter? (18:16:00) (Magestek) right sorrry to go off toppic.. just its basically the celing indicator (18:16:07) (BlackDeath) ok so what else are az and cliff cooking open up that bag-o-goodies and treat us to more of whats comin out. (18:16:09) (Vise) Dynamis macros? (18:16:16) (Vise) What's the deal with those? I haven't heard anything. (18:16:19) (@Azaril) dynamic macros are not going to happen (18:16:19) (DigitalisAkujin) weather and day macros (18:16:20) (DrDre) why would they care about dynamis macros O.o (18:16:22) (bubbagump) what I've always thought would be nice, is way to allow certain "sets" of filters. Ie: for changing filter sets for things like dynamis (18:16:27) (DrDre) jus simply write them and use em lol (18:16:30) (DigitalisAkujin) why? (18:16:38) (Vise) Ohhh, dynamic. (18:16:40) (DrDre) what exactly do u mean by them then (18:16:43) (Vise) Someone said Dynamis. >.> (18:16:44) (DrDre) oh... (18:16:46) (Murrdock) lmao (18:16:50) (DrDre) you said dynamis lol (18:16:50) (@Azaril) dynamic macros rely on pulling out data from ffxi directly in the windower, and it's not something that can't be done with lunar already (18:16:51) (!Cozma) Next person to mention Dynamis Macros goes byebye. (18:16:54) (DrDre) u had us all confused (18:16:56) (Vise) I was like, "wtf is the difference?" (18:16:56) (Vise) lol (18:16:59) (!Cozma) this means you azaril!!!!#$% (18:16:59) (X-Drop) can we continue please (18:17:00) (Vise) {I'm sorry.} (18:17:04) • @Azaril cries (18:17:12) • DrDre conforts az (18:17:15) (bubbagump) <.< well then ... (18:17:19) (@Azaril) ok.... moglink... (18:17:22) • BlackDeath gives az a tissue. (18:17:22) (@Azaril) guess we can talk about that (18:17:23) (@StarHawk) LUnar however is NOT meant to be a macroing program (18:17:24) (Vise) Ohhh. (18:17:27) (Vise) MogLink is hot (18:17:30) (Vise) I'm interested in that. (18:17:34) (@Cliff) oh, moglink (18:17:38) (BlackDeath) lay it on uS! (18:17:38) (grvydude18_) yeah i saw some stuff about moglink, exactly what is that? (18:17:42) (@Cliff) ok, lets just put this to rest (18:17:48) (DigitalisAkujin) If a variable system was setup in the console system itself could you then have a plugin set the variables? (18:17:56) (Beb) its a way to show people your customized mog house pretty much (18:17:58) (@Cliff) Moglink works completely external from the actual FFXI servers (18:18:03) (AntmanIV) i dreamt of moglink last night and az showed up and we went for a walk >_> (18:18:03) (BlackDeath) good. (18:18:16) (AntmanIV) was very strange (18:18:26) (@Cliff) it takes data being sent from your client, and multiplexes it to everyone else in the moghouse with you, and then reinjects that data on their clients (18:18:30) (X-Drop) Starhawk... if you give Lunar more memlocs.... I will turn Lunar into a macroing program... =P (18:18:34) (@Cliff) it's somewhat more complicated than that, but that's the gist (18:18:40) (DrDre) who is the middle man tho? (18:18:45) (@Cliff) The point is though, there's nothing illicit that can be done. (18:18:46) (DigitalisAkujin) Lunar is way too clunky for macros (18:18:54) (BlackDeath) thats what i like to heare cliff ;p (18:18:54) (DrDre) is there going to be a global network or must people connect to each other? (18:19:03) ([Eddie]) Would it be very difficult to expand moglink, to somethink like ffxlink to let a friend show you how he fights certain monster or so? (18:19:09) (@Cliff) Currently whoever's moghouse is hosting everyone is the middle man (18:19:21) (DrDre) so users must share IP? (18:19:22) (@Cliff) Eddie: I was thinking about that. (18:19:24) (@Cliff) Maybe. (18:19:25) (@StarHawk) x-drop, its not meant to be one. (18:19:33) (Newb4ever) Is the mog house the only place that you can enter? (18:19:42) (@Cliff) Technically, no, you could be in any zone (18:20:00) (@Azaril) there are some issues with other zones at the moment, but theoretically it kind of works (18:20:01) (BlackDeath) that would get laggy woudlnt it. (18:20:02) (AntmanIV) heh (18:20:05) (@Cliff) but there are issues with overlap... the FFXI server controls which position in something called the mog array characters go (18:20:15) (@Cliff) er (18:20:16) (@Cliff) mob (18:20:16) (@Cliff) lol (18:20:18) (`Souichirou`) so you can have other people watch HNM fights in real time? (18:20:19) (DrDre) lol (18:20:26) (DrDre) i was like 'mog array o.o' (18:20:27) (Gryi) I was like... "Mog... array...?" (18:20:30) ([Eddie]) It would be like a Live Vana'diel but content streaming instead of video. However my guess is that it would require certain long work. (18:20:40) (@Cliff) Yeah. it'd be difficult (18:20:46) (@Cliff) But neat. (18:20:49) (Bam1) wow (18:20:55) (@Cliff) It's one of my projects to think about (18:20:55) (Gryi) Dear god, yes, neat. (18:21:02) (Beb) StarHawk <3 (18:21:10) (%FinalDoom) isn't SH (18:21:12) (Wiccaan) Uhg finally done... (18:21:12) (DigitalisAkujin) it seems like it would be similar to HLTV for Half-Life (18:21:14) (@Cliff) Anyways, with Moglink you can talk to people, emote back & forth, /check each other... that's about the extent of it (18:21:20) (`StarHawk) finaldoom: ??? (18:21:26) (@Cliff) I was just working on implementing costumes the other day so you can appear as mobs to the other people (18:21:31) (%FinalDoom) isn't SH the one with admin privelages up top? (18:21:31) (DrDre) You mentioned furthor macro support, I guess i started a big thing with my topic didnt i :) Can you explain what new things we might see? (18:21:35) (%FinalDoom) no 'SH (18:21:36) (AntmanIV) lol cliff (18:21:38) (@Azaril) As an odd side effect, you can also use it to talk to people with /say that aren't within range (18:21:40) (bubbagump) exact same person FD :P (18:21:42) (@Cliff) It's really meant just for fun (18:21:45) (bubbagump) /whois ;) (18:21:48) (`StarHawk) yes, IRC is a bitch the way it disconnects you sometimes. (18:21:49) (%FinalDoom) ahh (18:21:51) ([Eddie]) A random question for a little idea, where are cutscenes data stored? I ask because they use to take a while to load. (18:22:03) (@Cliff) further macro support? i'm just rewriting the input system to support international keyboard better (18:22:08) (DrDre) oh (18:22:18) (DrDre) coulda swore i saw something bout more macro function or something (18:22:32) (DrDre) i just want alias fixed ; ; (18:22:38) (@Azaril) alias should be fixed in 3.3 (18:22:42) (@Azaril) reassignment issues (18:22:45) (@Cliff) it's already fixed in code, heh (18:22:48) (Wiccaan) Someone asked on the forums to add more then 10 macro bars. That what your thinking of DrDre? (18:22:51) (Beb) x64 pwease (18:22:53) (DrDre) no (18:22:54) (Corsair) hey, can i use /console to exec a file for a macro ingame? (18:23:00) (%Xtek) So the issues with some people's code sending the Enter Key twice will be fixed with this re-write of the input system? (18:23:02) (@Cliff) x64 will be semi-supported... you'll be able to probably play (18:23:03) (@Azaril) yeah, you can Corsair (18:23:04) (`StarHawk) corsair: sure, do it all the time. (18:23:05) (DrDre) i meant my Windower Macros topic in general (18:23:21) (Wiccaan) Ah ok. (18:23:22) (DrDre) i started using the bind feature to make macros (18:23:26) (Corsair) wow gg that makes having my fawkin sam macros easier (18:23:27) (Beb) i just want to play in x64, dont worry about plugins just yet <3 (18:23:27) (@Azaril) Xtek: the enter sending twice is only with the helper correct? (18:23:27) (DrDre) and it kinda became a big thing lol (18:23:31) (devil-) ok big question here, any idea about release date? Just asking for something like in 1 week or in 8 months, whatever ._. (18:23:32) (@Cliff) But honestly, why would anyone want to use Windows XP x64... (18:23:41) (@Cliff) Probably more than a week and fewer than 8 months (18:23:44) (%Xtek) I'm actually not 100% sure yet. (18:23:45) (DrDre) LOL (18:23:50) (Beb) lightwave x64 beta <3 (18:23:51) (devil-) ok :> (18:24:11) (devil-) I should have used closed examples ;) (18:24:12) (Gryi) Hmm, thinking about that... could I... use /con exec nuke.txt in a macro to swap in, say, 10 pieces of gear, and place that in a macro file, then use it via a gamepad? (18:24:16) (devil-) closer* (18:24:19) (Gryi) (hate playing with the keyboard) (18:24:41) (devil-) you can allready do that (18:24:41) (`StarHawk) gryi: yes (18:24:49) (Gryi) Sorry, just a general usage question, haven't played around with it too much- (18:24:53) (Gryi) Didn't mean to distract- (18:24:55) (DrDre) in a standard macro issue the /console command (18:24:57) (Beb) huge huge difference with lightwave x64 over 32 (18:25:21) (Darkstarrdp) I would like to see something like a static parser plugin, to parse weekly/daily static partys and export it into something like a .jpeg to be able to update on a static or LS forum to show the statics performance individually and as a group. (18:25:32) ([Eddie]) Would there be any way to make a cutscene player in a similar way that moglink puts things in your ffxi's memory? (18:25:39) (@Cliff) i was thinking about a cutscene player (18:25:40) —› quit: (StarHawk) ([email protected]) (Ping timeout: 360 seconds) (18:25:49) (%Xtek) Azaril: I believe the problem with the Helper sending certain keypresses twice was with special keys... EX: Tab, Enter etc. etc. (18:25:49) (@Cliff) since i don't play, but it would be neat to watch the CoP scenes (18:26:09) (@Azaril) yeah Xtek, there's some odd handling code in there :p (18:26:10) (AntmanIV) heh (18:26:10) (Murrdock) lol (18:26:27) (@Cliff) the input code is pretty insane at the moment (18:26:31) ([Eddie]) Yes, it would, I personally record them with Fraps, but having something like that would be even more helpful (18:26:46) (@Cliff) there are 2 paths for emulating key presses, and then an injection technique, and they're all sort of patched together (18:26:53) (%Xtek) A Cut Scene player could open up some possibilities for better FFXI Music Videos. (18:27:10) (@Azaril) Cliff: that was a fun weekend when i wrote most of that stuff :p (18:27:12) (AntmanIV) true lol (18:27:16) (@Cliff) Yeah..it'd be neat to work out the scripting language for the cutscenes (18:27:21) (@Cliff) lol, i wrote the injection system :P (18:27:24) ([Eddie]) More when you try to work on things like Vana'diel History website. (18:27:30) (Murrdock) Is there anything avaible to have a players HP bar or Hp % Hover Over There head. So you dont have to target them (18:27:35) (Mowie) but better ffxi movies means that they wouldn't have the same feeling :< (18:27:36) (DrDre) bd look in game >_> i got someone to sell u a white steel cheap (18:27:37) (@Azaril) for direct text yeah :p i did the keystrokes ;) (18:27:44) (@Cliff) Must have been hell combining directinput and windows input (18:27:45) (%Xtek) Doesn't half of the keyboard use DirectInput and the other half use regular messages? (18:27:49) (@Cliff) pretty much (18:27:50) (Darkstarrdp) I would also like to see a item/recipe plugin to be able to quickly refrence materials and positions for synthing items. (18:27:50) (Mowie) first person movie recording has better emotion than something canned (18:27:58) (Magestek) so Cliff/Azaril you havent commented on the encryption plugin i was talking about in the forum :) (18:28:14) (@Cliff) encryption is somewhat pointless, since if you have it encrypted then SE knows you're running windower.. (18:28:17) (@Azaril) so an encryption plugin for text is kind of redundant.... (18:28:18) —› quit: (Newb4ever) ([email protected]) (Quit: —I-n-v-i-s-i-o-n— 2.0 Build 2520) (18:28:18) (@Azaril) exactley (18:28:37) (@Cliff) yeah a nice reference plugin for recipes would be nice (18:28:41) (Magestek) not it it bypassed the server (18:28:44) (Darkstarrdp) It would (18:28:46) (Magestek) just like moglink (18:28:55) (AntmanIV) well (18:29:01) (AntmanIV) then it's pointless again (18:29:02) (Gryi) You wouldn't need to encrypt it then, would you? (18:29:03) (@Azaril) yeah, but then you wouldn't need the encryption ;) (18:29:04) (@Azaril) lol (18:29:12) (DrDre) a craftng plugin would be teh pwn ._. like it auto fills in each slot when you open crystal, but you must still press OK, jus to save time (18:29:13) (@Cliff) an IRC plugin is on the todo list (18:29:15) (Magestek) basically the only reason i want it is so i dont have to have AIM,MSN,Yahoo open all at same time to talk to everyone (18:29:36) (BlackDeath) ooo irc plugin (18:29:37) (Beb) that's just lazy (18:29:37) (Darkstarrdp) yea (18:29:39) (Magestek) Azaril: right no need to encrypt then but it would be nice (18:29:42) (`Souichirou`) Cliff: what kinda post-processing can be done with the new direct3d wrapper? (18:29:44) (devil-) irc plugin would pretty much do that and opens alot more usefull stuff (18:29:53) (@Cliff) i'm not sure yet. hopefully some cool pixel shaders (18:29:54) (Mmxsc) Cliff how would the irc plugion work? (18:29:59) (%Xtek) I think the feature of just being able to chat in-game without using the FFXI servers could be useful. (18:30:03) (DrDre) Beb: Im sorry bout synthing 50 times in a row with 5-8 ingredients gets really tiresome (18:30:03) (@Azaril) Mmxsc: no idea, we haven't written it yet ;) (18:30:07) (Magestek) beb: try running all the chat programs...waste of Ram and bandwith (18:30:10) ([Eddie]) Could real AA be applied correctly? (18:30:13) (Mmxsc) haha ok ;) (18:30:18) (@Cliff) the irc plugin would use the new plugin hooks to hook outgoing commands and the incoming command log (18:30:19) (%Xtek) AA *drool* (18:30:22) (%FinalDoom) How bout a plugin that would let you send text through FF to windows in the back -- ie. to your trillian or whatever to handle all the im chats? (18:30:29) (BlackDeath) i hope the IRC plugin stays a bit limited in power >.> cause bad things could happen ;o (18:30:31) (Darkstarrdp) I heard theres going to be an "advanced" parser built within the next windower release, is that true? (18:30:32) (@Cliff) i was thinking about that (18:30:41) (@Cliff) but the problem is, how to select which text in the chatlog to copy to the clipboard (18:30:44) (BlackDeath) sorta towards the amount of pwoer an cgi-irc does. (18:30:45) (@Azaril) Darkstarrdp: advanced parser for what? (18:30:51) (BlackDeath) power* (18:31:04) (%FinalDoom) i was thinking like /im [person you are iming] message (18:31:05) (%Xtek) Seems like most of the new features are more geared towards making a non-windowed FFXI more enjoyable. (18:31:19) (@Cliff) Oh.. uh (18:31:20) (@Cliff) no (18:31:23) (@Cliff) it'd be an irc plugin (18:31:27) (@Cliff) as in an irc client (18:31:27) (Darkstarrdp) Just an "in-windower" version of the parser (18:31:31) (AntmanIV) isnt that the point of being windowed? (18:31:37) (%Xtek) Well.. (18:31:40) (`StarHawk) darkstar: whats the point? don't like the 2 minute delay? (18:31:41) (@Azaril) Darkstarrdp: as in like damage parser? (18:31:41) (AntmanIV) to be able to tab out and chat? (18:31:45) (grvydude18_) so for the irc you could chat from outa game to ingame? (18:31:52) (Gryi) Cliff... would like, the D3D/DX9 thing allow my video card to do some work for a change, instead of having FFXI perform like a processor-only benchmark- giving 2-5 FPS in dynamis on a decent computer? (18:31:53) (@Cliff) sure (18:31:57) (@Cliff) uhh (18:32:05) (@Cliff) No, FFXI is still CPU-bound (18:32:08) (DrDre) :( (18:32:08) (Darkstarrdp) well yea (18:32:10) (Gryi) Sorry if interrupting- (18:32:11) (devil-) damn :/ (18:32:13) (Gryi) doh =/ (18:32:13) (@Cliff) It just allows for additional effects (18:32:14) (BlackDeath) <3 AMD Chip (18:32:16) (Darkstarrdp) like more features and all (18:32:18) (%Xtek) Yeah but being able to do it in-game makes it easier and kind of brings you back into the game because I know from my own personal use my game is minimized 80% of the time. (18:32:40) (Magestek) does ffxi engine perform mip mapping in the cpu? (18:32:43) (AntmanIV) heh, that's why i got a second monitor... (18:32:48) (%FinalDoom) I just don't like having tons of windows over FF-dont have good transparency (18:32:53) (@Azaril) Another advantage of an in-game irc client would that you could have virtual linkshells, unlimited chat size rooms ;) (18:32:56) (DrDre) When you mentioned copying log to Clipboard, was that in reference to MSN/AIM/etc plugin? (18:33:01) (@Cliff) no (18:33:12) (@Cliff) i thought someone had asked about copying the log to a clipboard (18:33:12) (Beb) is 3.3 gona have a gui? (18:33:17) (%Xtek) That would be great for organizing multi-linkshell events. (18:33:18) (BlackDeath) linkshells could cross server communicate (18:33:21) (@Cliff) maybe a menu.. (18:33:22) (@Azaril) as in the launcher or a game gui replacement? (18:33:29) (DrDre) cuz alerts in console of contacts signing on, and /msn <email> blah would rule (18:33:29) (devil-) yup azaril, thats another thing really EVERY other game has but ffxi hasnt -.- (18:33:32) (@Cliff) the launcher will be completely redone (18:33:33) (Beb) both would be cool (18:33:36) ([Eddie]) that would probably a text gui replacement. (18:33:39) (devil-) you allways have to change linkshells thats so stupid (18:33:48) (BlackDeath) what are you changing in the launcher (18:33:49) (Beb) game gui instead of a commannd interface (18:33:54) (BlackDeath) i kinda like the clean cut dos window ;o (18:33:57) (Gryi) ooo... a login manager to skip POL entirely would be so awesome... (18:33:57) (@Azaril) The launcher is being redone, and the gui re-write is actually something we're considering (18:34:06) (DrDre) yeah thats a good topic (18:34:10) (DrDre) i saw some site (18:34:13) (Corsair) yea, i was just about to say that Gryi, a launcher to skip pol strait to FFXI would rock (18:34:14) (@Azaril) I would *love* to write an app to skip POL ;) (18:34:18) (DrDre) of something that skips POL (18:34:18) (BlackDeath) interesting. (18:34:21) (DrDre) so that is possible? (18:34:23) (Tza-Exping) game gui re-write would be awesome (18:34:23) (Gryi) Azaril, lol (18:34:26) (@Azaril) it's definetly something we've considered (18:34:35) ([Eddie]) That would be really nice... (18:34:37) (BlackDeath) but pol and FFXI are mated so close to each other its almost impossible. (18:34:40) (Mmxsc) oh btw will the bound keys be fixed next version i had this bug for a while it seems to work some time and some time it wont (18:34:43) (DrDre) so youll be able to open Windower and FFXi opens instantly? that would so own (18:34:43) (Magestek) well i belive POL validates the account so unless you went through POL it would probably reject you (18:34:58) (Darkstarrdp) I thought POL was really hard to encript though (18:35:02) (DigitalisAkujin) that would be really cool but i think everytime POL updates the launcher would become broken (18:35:08) (@Azaril) right, to get to FFXi we'd have to emulate logging in to POL among other things, so it's not a small project (18:35:08) (%Xtek) zOMG What about TetraMaster plugins?!?! (18:35:19) (@Azaril) Xtek: lol (18:35:23) (Marigold) any possible way you can deal with the issue where, if you log out of FFXi to POL, and then log back into the game... (18:35:24) (DrDre) not nescarily, it could send all the data POL Checks for (18:35:27) (@Azaril) i do get asked for tetra-master stuff every now and again ;) (18:35:33) (DigitalisAkujin) so Xtek when you releasing Atlas? (18:35:34) (Marigold) going out of focus won't prevent you from using the controller? (18:35:34) (DrDre) and passes email checking/friends list checking/GUI updating waits (18:35:36) (@Azaril) DrDre: POL does account validation and credentials (18:35:47) (Beb) add plugin to nuke tetramaster from my hd (18:35:50) (AntmanIV) meh, TM hates dual monitors... (18:35:51) ([Eddie]) Whi plays TetraMaster (18:35:51) (DrDre) lol (18:35:55) ([Eddie]) Who?* (18:36:01) (DrDre) i dont know anyone who does :/ (18:36:02) (@Cliff) POL also keeps a socket open (18:36:15) (@Cliff) so we'd have to emulate POL (18:36:22) (@Cliff) also, we'd have to emulate the COM functions exposed (18:36:30) (Darkstarrdp) Will the new version fix that "Full screen mode was lost so were closing your ****" ? (18:36:34) (BlackDeath) eww thats sounds like uber lag. (18:36:45) (BlackDeath) pol itself loves to slow down when its not the primary window ;X (18:36:50) (@Cliff) Darkstarr: Maybe, in some situations (18:36:55) (@Azaril) Darkstarrdp: in which circumstances? like fast user switching is never going to be fixed... (18:36:56) (Beb) they could prolly make it cleaner then SE (18:37:01) (devil-) yea that slow down if it's not focused sucks (18:37:02) (Darkstarrdp) ahh cool deal Cliff ^^ (18:37:14) (BlackDeath) why it slows down i duno. (18:37:16) ([Eddie]) And is there any way to disable chatboxes during cutscenes? For some artistic video recording it could be nice. (18:37:27) (DrDre) scroll lock (18:37:28) (Beb) scroll lock (18:37:29) (Darkstarrdp) powersave like to screw my FFXI and parties over (18:37:30) (Gryi) Can't you press the button to remove the UI? (18:37:33) (BlackDeath) " ]" key (18:37:34) (AntmanIV) yeah, hit scroll lock (18:37:40) ([Eddie]) you can't during cutscenes... (18:37:43) (Darkstarrdp) my NEC monitor has it built in >< (18:37:44) (Gryi) Oh, well, I wonder if he wants to disable all PLAYER chat, heh (18:37:49) (%FinalDoom) the little arrow disables scroll lock thing (18:38:05) (BlackDeath) cbring down windower console and type command tha tway. (18:38:06) (AntmanIV) meh (18:38:17) (`StarHawk) I think a good idea for windower, if its in focus, don't activate screensaver.. (18:38:23) (Gryi) Yeah, we were in the final BC in CoP watching the end cutscene, seeing what happened to the fate of the world (18:38:24) (`StarHawk) i.e., just make it NOT think everything is idle. (18:38:31) (@Azaril) it lets the screensaver activate? (18:38:32) (@Azaril) hrm (18:38:38) (`StarHawk) ONLY if you use gamepad only (18:38:39) (@Azaril) that's an easy fix, just though ffxi blocked it (18:38:39) (Gryi) XxXxXxxSepHir0tH1111ZxxxXxXxXx: LAWL THIS BC IZ HRAD (18:38:43) (@Azaril) ahhh (18:38:45) (@Azaril) ,,, (18:38:52) (@Cliff) hmmm (18:38:53) (`StarHawk) if you are using keyboard, you obviously keep it active. (18:38:53) (bubbagump) nice gryi :P (18:39:03) —› nick: (`StarHawk) is now known as (starhawk) (18:39:06) —› nick: (starhawk) is now known as (StarHawk) (18:39:13) (DrDre) does hurricane wyverns link with voivre (18:39:14) (Darkstarrdp) I would like to see some sort of "media player" plugin to be able to listen to your music n-game, having something like windows media player 10 open like to drag down my processes (18:39:14) —› mode: (ChanServ) sets mode (+o StarHawk) (18:39:20) (@Cliff) uh (18:39:24) (@Azaril) right, but you get a windows message when the screensaver is trying to activate, so it's easy to stop, just didn't realize it was doing it (18:39:27) (devil-) winamp <.< (18:39:29) —› mode: (Cozma) sets mode (-v n0thing-) (18:39:32) (@Azaril) there is a winamp plugin, dunno if it's still working (18:39:40) (%Xtek) winampplugin.dll (18:39:42) (devil-) it is (18:39:43) (@Cliff) lol that plugin is trash :) (18:39:46) (DigitalisAkujin) winamp plugin works well (18:39:52) (mogul^) I use a game pad and would like to see something coded into the Windower that allows my Screen Saver not to turn on while playing (18:39:53) (DigitalisAkujin) however it's fairly useless (18:39:53) (@Azaril) hehe, was my demo app for plugin sdk (18:39:54) ([Eddie]) well, I guess it's something that should have an option to toggle it, as I personaly like screensaver working when I get iddle. (18:39:55) (Beb) possible to have somepage add the updates to their database and use a torrent system for when se updates ffxi and update ffxi through the windower (18:39:59) (grvydude18_) i wouldn't mind an ingame volume plug-in (18:39:59) (devil-) logitech keyboard ftw (18:40:00) (AntmanIV) it needs to not use the console... (18:40:04) (Wiccaan) Its a windower.. if your that lazy to click outside of the window then dont bother playing music xD (18:40:05) (mogul^) I don't type much when playing because I have no friends ; ; (18:40:06) (Darkstarrdp) the winamp plugin wount load anymore (18:40:19) (DrDre) i bound F12 to .winamp next (18:40:23) (DrDre) and Alt+F12 to Previous (18:40:33) (DrDre) mine works fine ;x (18:40:35) (DrDre) using it right now (18:40:41) (@StarHawk) anyone here who can write filter drivers? (grin) (18:40:48) (@Azaril) lol StarHawk (18:40:49) ([Eddie]) I use my keyboard's hotkeys :o (18:40:56) (mogul^) Az and Cliff are being drowned out...lol (18:40:56) (DigitalisAkujin) i personally use RM-X version 0.8.4 for Winamp 2 / 5 which allows global hotkeys (18:40:58) (DrDre) mine dont work when games are in focus ._. (18:41:03) (@Cliff) i was working on a driver the other day (18:41:05) (DigitalisAkujin) and global hotkeys without winamp being on focus (18:41:05) (@StarHawk) we could moderate the channel. (18:41:07) (Wiccaan) Sorry if this was asked already, but any IRC plugin coming out? (18:41:07) (DrDre) unless someone wants to tell me what the name of keys are to bind ti. (18:41:10) (Magestek) StarHawk: your still having problems with keyboards? (18:41:13) (Corsair) You should write an itunes plugin since like, winamp sux (18:41:15) (@StarHawk) cliff: wanna write a filter driver then? (18:41:22) (@Cliff) starhawk: not really (18:41:22) (@StarHawk) magestek: no, I just still want to implement my idea. (18:41:36) (Beb) your saying itunes is better then winamp lol? (18:41:40) (DigitalisAkujin) idea? (18:41:40) (Corsair) yeh (18:41:47) (ZetaEpyon) foobar > winamp (18:41:48) (ZetaEpyon) :P (18:41:48) (AntmanIV) itunes = craptastic (18:41:48) (Magestek) well hmm im gona /poke my friend i used to work with, he wrote some stuff for our language learning software (18:41:53) (Murrdock) so whats up its not possible to have a player HP bar or Hp % on top of there heads (18:41:55) (mogul^) I don't use Winamp anymore, WMP ftw! (18:41:58) (Darkstarrdp) Is there a way to stop the annoying side scrolling when switching from the FFXI window to your other monitor, makes me dizzy when I do that to change tracks (18:41:59) (Magestek) so we could use our own characters with out installing fonts (18:42:00) (mogul^) it is already installed ><; (18:42:04) (@StarHawk) My idea: I had this idea to plug 2 keyboards into 1 computer, and use 1 whole keyboard as a "macro keyboard" (18:42:07) (DigitalisAkujin) can we stop arguing about stupid shit like media player preferences? (18:42:14) (ZetaEpyon) lol StarHawk (18:42:14) (Wiccaan) Lol. (18:42:15) (Magestek) right i remember that (18:42:15) (@StarHawk) thats like over 100+ single-key-press macros (18:42:17) (%Xtek) LOL (18:42:19) ([Eddie]) http://www.ati.com/developer/rendermonk ... loads.html To help you out in writing DX filters. (18:42:30) (@StarHawk) eddie: this is a WINDOWS filter driver (18:42:36) (@StarHawk) applied to the keyboard driver (18:42:40) (AntmanIV) you'd just have to not let it mirror the keyboards... (18:42:41) (devil-) starhawk, didnt tiny work on this? (18:42:44) ([Eddie]) :o, nvem (18:42:44) (@StarHawk) something like what CPNMouse does, but for keyboard (18:42:45) (devil-) for lunar (18:42:47) ([Eddie]) nvm* (18:42:56) (DigitalisAkujin) that would be awasome but to be honest who has enough room on their desks to be comfortable doing it? (18:42:58) (mogul^) does anyone use Lunar here? (18:42:58) —› quit: (Jennero) ([email protected]) (Quit:) (18:43:00) (@StarHawk) devil: he tried, but when it turned into an actrual driver, he said fuckit. (18:43:02) (BlackDeath) ok so Moglink, Live AH system, what else are you guys willing to share w/ us ;O (18:43:03) (Wiccaan) I do. (18:43:03) (tasa) On the subject of plugins, any plans for some G15 plugins? (18:43:05) (%Xtek) Man... with like 3 Monitors and 2 keyboards playing FFXI would bring on a whole new meaning... (18:43:07) (@StarHawk) digital: i do (18:43:08) (mogul^) how is it? (18:43:08) (X-Drop) Love Lunar (18:43:12) (tasa) keyboard plugins* (18:43:15) (%Xtek) We could make our own FFXI Controller... (18:43:17) (Magestek) Star: well ye you would HAVE to write a driver (18:43:19) (DigitalisAkujin) me desk sucks ; ; (18:43:24) (devil-) I used lunar but waiting for new release now (18:43:35) (@StarHawk) magestek: yeah, driver would be the best way. windows marries keyboards too much. (18:43:38) (mogul^) is it buggy since it is in Alpha? (18:43:42) (@StarHawk) devil: thats my bad its been delayed. (18:43:45) (Wiccaan) Star can I PM ya about something other then the Windower? (18:43:49) (Magestek) hehe tiny left the old version on the server when he updated it it with longer delay (18:43:49) (devil-) I know :P (18:43:51) (@StarHawk) yeah sure. (18:44:01) (Magestek) you just had to go up the directory :) (18:44:10) (DigitalisAkujin) yea i noticed that mage (18:44:16) (devil-) I'm not hasty, I can wait :> (18:44:28) (Magestek) windows blows, its a nightmare when i started learning the whole messaging thing (18:44:31) (GX) The logitech netplay controller is pretty cool i think (personal opinion) ps2 pad, but keyboard between the analogue sticks (18:44:46) —› nick: (Mmxsc) is now known as (lafkh) (18:44:47) (Magestek) ./em pets good'ol console coding (18:45:10) (DigitalisAkujin) /me for IRC emotes (18:45:16) (%Xtek) If/when the Windower is made a DX9 app I could easily make a plugin to allow cool features with the XBOX 360 Ctonroller. (18:45:24) (%Xtek) Like making the ring of light dance when you get a /tell. (18:45:30) (Magestek) hey :) i still have my old PowerGlove :) we could make a virtual onscreen keyboard with 3d feedback hehe (18:45:32) (HiddnMickey80) LMAO! (18:45:33) (Bam1) yesplz xtek :D (18:45:54) (@Azaril) you can still load xinput without ffxi being dx9 (18:46:01) (DigitalisAkujin) be nice if MS released a wireless reciever for PC (18:46:06) (Darkstarrdp) I use my modded xbox controller (18:46:09) (mogul^) ppsshh, don't make me bust out my "U-Force" (18:46:10) (Bam1) yes, i have 360 running (18:46:11) (Beb) http://www.dickcheneygoeshunting.com/ (18:46:22) (BlackDeath) -.- (18:46:36) ([Eddie]) I wish I could port my ffxi to my xbox 1 :x (18:46:45) (@Cliff) ok well, if there aren't any more questions i guess i'll go back to work ;) (18:46:47) (@Azaril) lol (18:46:50) (AntmanIV) heh (18:46:57) (Magestek) mmm btw staples has great deal on hard drives, i just picked up a 120giger for my Xbox for $59 (18:46:58) (mogul^) lol Cliff (18:47:04) (BlackDeath) rawr! so you guys only gonan share to us MogLink and the Live AH? (18:47:08) (BlackDeath) nuthing more to share? (18:47:16) (@Cliff) Uhm. (18:47:16) (@Cliff) lol (18:47:17) (%Xtek) I got a 250GB SATA II for $139.99 (18:47:20) (mogul^) Cliff, you answered all my questions yesterday, I'm glad I got them in then and not now (18:47:22) (grvydude18_) 200 gig harddrive for 30 or 40 bucks at after tgiving sales :) (18:47:26) (@Azaril) well, other than 3.3/4.0 eventually.... (18:47:27) (HiddnMickey80) Just got a 300Gig HD at Sams for $149 (18:47:33) (@Cliff) the AH thing is pretty complex... >.> (18:47:37) ([Eddie]) Poor devs, do not stress them :x (18:47:43) (BlackDeath) yes it is :O (18:47:50) (Magestek) you guys should run a raffle now to give out SDK :P (18:47:58) (mogul^) Recast H.U.D coming too corect Cliff? (18:48:03) (@Azaril) heh, was wondering if anyone would ask about the SDK ;) (18:48:04) (@Cliff) hopes o (18:48:07) (@Cliff) *so (18:48:15) ([Eddie]) I disagree with that... (18:48:19) (@Azaril) so... we're still kind of flip-flopping on the SDK (18:48:23) (X-Drop) >< (18:48:23) (Darkstarrdp) I would like to see an ingame parser kinda thing, that displays pt member stats (18:48:33) (Beb) did i miss you guys say the eta on 3.3 or none yet? (18:48:37) (AntmanIV) well, it could be a barebones sdk... (18:48:38) ([Eddie]) I would like better the SDK to be kept by a trusted circle of developers. (18:48:38) (X-Drop) thought thats what Lunar was for (18:48:38) (@Azaril) none yet (18:48:38) (BlackDeath) there are already good parsers out. (18:48:39) (@Cliff) we're going to end up releasing it (18:48:40) (grvydude18_) i wouldn't mind the sdk but i see why yall don't wanna release it... (18:48:41) (Beb) k (18:49:03) (@Azaril) it's more figuring out the time frame for releasing it, and what will be in the final version (18:49:06) (mogul^) I think an SDK would piss of SE...lol (18:49:06) (Magestek) :P im sorry its just that softice is making M$ grumpy and i cant watch movies with it running (18:49:07) (@Cliff) yeah (18:49:08) (DrDre) u guys should totally, release a 3.5 on the site and when you open it says "Sorry not ready yet" (18:49:29) (@Cliff) i don't really want to piss people off that much (18:49:32) (DrDre) lol (18:49:33) (Bam1) lol (18:49:35) (Beb) sdk is bad idea cuz then there will be mrargus plugins going around (18:49:47) (Magestek) mrargus is easy to make now (18:49:55) (DrDre) or release 3.22 that has no changes over 3.21, but everyone shuts up cuz they THOUGHT there was an update :P (18:50:03) (tasa) rofl (18:50:03) (X-Drop) the sdk will be abused (18:50:06) (@Azaril) the sdk isn't exactley anything that can't be done anyway, just it makes things easier (18:50:07) (devil-) lol (18:50:11) ([Eddie]) I wouldn't like seeing Windower converted into a hacking tool and then SE be willing to detect it and ban as it has been done on WoW (18:50:33) (Mowie) agreed (18:50:34) (Magestek) sense the implementation of random delay at spawn it doesnt matter (18:50:36) (Beb) any ways you guys can help stop the use of mrargus like tools ? (18:50:39) (grvydude18_) yeah... though can't you release it with mainly read stuff so its harder to use to hack? (18:50:50) (Beb) via the windower i mean (18:50:50) (mogul^) pppsshhh, rootkit like so many WoW hacks (18:51:02) (@Azaril) we could stop mrargus and the like, at least from being used in conjunction with the windower, but i'm not sure if it's something we want to do (18:51:11) (Corsair) yeah it is (18:51:13) (@Azaril) not becuase we want people to use those hacks (18:51:28) (Magestek) Azaril: checking for cleared int? (18:51:32) (@Azaril) but because it involves messing with other stuff on your system (18:51:39) (@Azaril) and that's out of the scope of what we do (18:51:44) (Beb) i can respect that :P (18:51:44) (BlackDeath) extra resource hoging? (18:51:47) (Bam1) thats fair (18:52:04) (DigitalisAkujin) it would mean screwing in the memory to such a rediculous extent they wouldn't wanna do it (18:52:11) ([Eddie]) That's an interesting comment you got there (18:52:17) (@Azaril) not really extra resources, but it's safe to say it'd be doing things to other processes than ffxi (18:52:21) (tasa) Limiting the SDK like Lunar was limited (inability to load other functions, for example) would be kinda hard, I would imagine. Plus, some legit plugins would suffer. (18:52:41) (@Azaril) yeah, there's no way to limit the sdk other than not providing the tools or functionality (18:52:48) (Magestek) honestly guys i dont see the point of limiting anything (18:53:07) (DigitalisAkujin) the fact of the matter is that anyone who wants to write a hack for FFXI and can has already done so (18:53:17) (DigitalisAkujin) right now all they are doing is blocking script kiddies (18:53:18) (tasa) It has been said before, nothing new in the SDK. MrArgus and the such are out. Big whoop. (18:53:18) (X-Drop) not true (18:53:22) ([Eddie]) But we all see the point of not spreading everything around (18:53:22) (Magestek) exactly (18:53:25) (@Cliff) I've gotta go guys. It's been fun. (18:53:34) (mogul^) laters cliff (18:53:35) (AntmanIV) late cliff (18:53:35) (Tza-Exping) take care cliff, thanks for all the info (18:53:36) (Bam1) thx for running this guys (18:53:39) (lafkh) bye (18:53:39) (Unnamedwalker) bye cliff <3 (18:53:41) ([Eddie]) Take care (18:53:45) • @Azaril waves to Cliff (18:53:47) (BlackDeath) byebye (18:53:50) (Magestek) cya around cliff and thanks for your work (18:53:56) • lafkh yawns (18:54:00) ([Eddie]) Yes, thanks a lot. (18:54:03) (lafkh) 4 am now XD (18:54:07) (devil-) thx! |
Autor: | Samadam [ 27 mar 2006, 10:14 ] |
Tytuł: | |
Co tak pozno Huck Mi starcza, ze moge podczas gry uzyc alt+tab, ale ten caly system z AH to Porownanie cen ze wszystkich serwerow i ich tendencji to niezla gratka dla ekonomistow |
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