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PostNapisane: 3 kwi 2006, 12:30 
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Czesciowo juz bylo, ale tak obszerna liste pierwszy raz znalazlem.
Ktos pytal na LSie po co BLMow i SMNowi elemental staffy, :D tu jest odpowiedz.

Hidden Effects

Opo-Opo Crown
[Rare/Ex Lv65 Str+1 Dex+1 Vit+1 Agi+1 Int+1 Mnd+1 Chr-7 ALL]
Enhances "Pamama" Effect to Str-3 Int+1 Chr+14 HP+50 MP+50

Company Sword
[Lv70 DMG46 DLY264 PLD/DRK]
DMG56 when in a full PT.

[b]Kung Fu Shoes
[Lv51 8DEF ALL]
Improves Kick damage

Wulong Shoes/+1
[Lv66 9/10DEF ALL]
Improves Kick damage

Dune Boots
[Rare/Ex Lv70 11DEF MNK/WHM/RDM/THF/PLD/BST/BRD/DRG/SMN]
Improves Kick damage

Honebami
[Rare Lv70 DMG68 DLY420 SAM/NIN]
Blunt weapon-type

Bourdonasse
[Rare Lv70 DMG84 DLY478 DRG]
Blunt weapon-type

Bartholomew's Knife
[Rare/Ex Lv71 Dmg23 Dly200 AGI+2 Water+7 Steal+2 WAR/THF/DRK/RNG/NIN]
Additional Effect: Water Damage

Amanojaku
[Rare/Ex DMG29 DLY221 Acc-1 NIN]
DMG stat increases as HP decreases

Exocets
[Rare/Ex Lv46 DMG+10 DLY+51 Dex+1 Agi+1 WTR+9 WAR/MNK/RDM/THF/DRK/BST/NIN]
Allows consumption of raw fish

Pagures
[Rare/Ex Lv60 DMG+14 DLY+106 Vit+3 WTR+11 Acc+2 WAR/MNK/RDM/THF/PAL/DRK/BST]
Allows consumption of raw fish

Calamar
[Rare/Ex Lv56 DMG62 DLY396 Agi+2 Mnd+2 WAR/PAL/SAM/DRG]
Allows consumption of raw fish

Narval
[Rare/Ex Lv67 DMG83 DLY492 HP+15 Healing Magic Skill+10 Add Effect vs. Undead: Water Damage DRG]
Allows consumption of raw fish

Carbuncle Mittens
[Rare/Ex Lv20 DEF5 MP+14 SMN]
Perpetuation cost of Carbuncle-4

Clown's Subligar/+1
[Lv70 DEF29/30 Cha+4/5 WAR/MNK/RDM/THF/PAL/DRK/BST/BRD/SAM/NIN/DRG]
Daytime: 20MP to HP, Night: 20HP to MP


Fire Staff/Vulcan's Staff
[Lv51 DMG30/35 DLY366/356 Str+4/5 ICE+15/20 Atk+10 Ratk+10 Additional Effect: Fire Damage ALL]
FIR element magic damage+10/15%. ICE element magic damage-10/15%. Perpetuation cost of Ifrit-2/3. Perpetuation cost of Shiva+2/3.

Ice Staff/Aquilo's Staff
[Lv51 DMG30/35 DLY366/356 Int+4/5 WND+15/20 Elemental Magic Skill+10 Additional Effect: Ice Damage ALL]
ICE element magic damage+10/15%. WND element magic damage-10/15%. Perpetuation cost of Shiva-2/3. Perpetuation cost of Garuda+2/3.

Wind Staff/Auster's Staff
[Lv51 DMG30/35 DLY366/356 Agi+4/5 ERT+15/20 Evasion+10 Additional Effect: Wind Damage ALL]
WND element magic damage+10/15%. ERT element magic damage-10/15%. Perpetuation cost of Garuda-2/3. Perpetuation cost of Titan+2/3.

Earth Staff/Terra's Staff
[Lv51 DMG30/35 DLY366/356 Vit+4/5 LTG+15/20 Physical Damage Taken-20% Additional Effect: Earth Damage ALL]
ERT element magic damage+10/15%. LTG element magic damage-10/15%. Perpetuation cost of Titan-2/3. Perpetuation cost of Ramuh+2/3.

Thunder Staff/Jupiter's Staff
[Lv51 DMG30/35 DLY366/356 Dex+4/5 WTR+15/20 Critical Hit Rate+15 Additional Effect: Lightning Damage ALL]
LTG element magic damage+10/15%. WTR element magic damage-10/15%. Perpetuation cost of Ramuh-2/3. Perpetuation cost of Leviathan+2/3.

Water Staff/Neptune's Staff
[Lv51 DMG30/35 DLY366/356 Mnd+4/5 FIR+15/20 Divine Magic Skill+10 Additional Effect: Water Damage ALL]
WTR element magic damage+10/15%. FIR element magic damage-10/15%. Perpetuation cost of Leviathan-2/3. Perpetuation cost of Ifrit+2/3

Light Staff/Apollo's Staff
[Lv51 DMG30/35 DLY366/356 Str+1/2 Dex+1/2 Vit+1/2 Agi+1/2 Int+1/2 Mnd+1/2 Chr+1/2 DKN+15/20 Cure Potency +10% Additional Effect: Light Damage ALL]
LIT element magic damage+10/15%. DKN element magic damage-10/15%. Perpetuation cost of Carbuncle-2/3. Perpetuation cost of Fenrir+2/3.

Dark Staff/Pluto's Staff
[Lv51 DMG30/35 DLY366/356 Str+1/2 Dex+1/2 Vit+1/2 Agi+1/2 Int+1/2 Mnd+1/2 Chr+1/2 LIT+15/20 MP Regeneration While Healing+10 Additional Effect: Dark Damage ALL]
DKN element magic damage+10/15%. LIT element magic damage-10/15%. Perpetuation cost of Fenrir-2/3. Perpetuation cost of Carbuncle+2/3


Latent Effect Triggers

Level 50 Job Specific Rings
Trigger Contidions: Yellow HP(75%) AND TP below 100%

Carapace Gauntlets/+1
[Lv61 DEF16/17 WTR+5/6 Latent Effect: Atk+8/9 Def+16/17 WAR/MNK/RDM/THF/DRK/BST/BRD/RNG/SAM/DRG]
Activates when HP is at or below 75%

Carapace Helm/+1
[Lv61 DEF23/24 WTR+7/8 Latent Effect: Atk+10/11 Def+23/24 WAR/MNK/RDM/THF/DRK/BST/BRD/RNG/SAM/DRG]
Activates when HP is at or below 50%

Carapace Breastplate/+1
[Lv61 DEF44/45 WTR+9/10 Latent Effect: Atk+12/13 Def+44/45 WAR/MNK/RDM/THF/DRK/BST/BRD/RNG/SAM/DRG]
Activates when HP is at or below 25%

Rasetsu Tekko (NQ only)
[Lv72 DEF24 Atk+2 Evasion+10 Latent Effect: Counter+1 SAM/MNK/NIN]
Activates when HP is low Unsure on percentage

Rasetsu Hachimaki (NQ only)
[Lv72 DEF31 Atk+2 Damage Taken: Blaze Spikes, Latent Effect: Counter+1 SAM/MNK/NIN]
Activates when HP is low Unsure on percentage

Rasetsu Samue (NQ only)
[Lv72 DEF50 Atk+2 Damage Taken: Shock Spikes, Latent Effect: Counter+1 SAM/MNK/NIN]
Activates when HP is low Unsure on percentage

Rasetsu Hakama (NQ only)
[Lv72 DEF40 Atk+2 Damage Taken: Ice Spikes, Latent Effect: Counter+1 SAM/MNK/NIN]
Activates when HP is low Unsure on percentage

Rasetsu Sune-Ate (NQ only)
Lv72 DEF23 Atk+5 Evasion+5 Latent Effect: Counter+1 SAM/MNK/NIN]
Activates when HP is low Unsure on percentage

Ashigaru Earring
[Rare Lv30 Latent Effect: Parrying Skill+5 ALL]
Activates when subjob is set to Samurai

Wizard's Earring
[Rare Lv30 Latent Effect: Elemental Magic Skill+5 ALL]
Activates when subjob is set to Black Mage

Esquire's Earring
[Rare Lv30 Latent Effect: Def+5 ALL]
Activates when subjob is set to Paladin

Killer Earring
[Rare Lv30 Latent Effect: Atk+5 ALL]
Activates when subjob is set to Dark Knight

Genin Earring
[Rare Lv30 Latent Effect: Agi+4 ALL]
Activates when subjob is set to Ninja

Singer's Earring
[Rare Lv30 Latent Effect: Evasion+5 ALL]
Activates when subjob is set to Bard

Trimmer's Earring
[Rare Lv30 Latent Effect: Acc+5 ALL]
Activates when subjob is set to Beastmaster

Healer's Earring
[Rare Lv30 Latent Effect: Enimty-1 ALL]
Activates when subjob is set to White Mage

Beater's Earring
[Rare Lv30 Latent Effect: Racc+3 ALL]
Activates when subjob is set to Ranger

Pilferer's Earring
[Rare Lv30 Latent Effect: Dex+2 ALL]
Activates when subjob is set to Thief

Mercenary's Earring
[Rare Lv30 Latent Effect: Vit+2 ALL]
Activates when subjob is set to Warrior

Magician's Earring
[Rare Lv30 Latent Effect: MP+30 ALL]
Activates when subjob is set to Summoner

Wrestler's Earring
[Rare Lv30 Latent Effect: HP+30 ALL]
Activates when subjob is set to Monk

Warlock's Earring
[Rare Lv30 Latent Effect: MP Regeneration While Healing+1 ALL]
Activates when subjob is set to Red Mage

Wyvern Earring
[Rare Lv30 Latent Effect: Haste+5% ALL]
Activates when subjob is set to Dragoon

Mercenary's Targe
[Rare Lv30 DEF6 Latent Effect: HP+5 MP+10 ALL]
Activates when subjob is set to Warrior

Wrestler's Aspis
[Rare Lv30 DEF4 Latent Effect: Int+2 ALL]
Activates when subjob is set to Monk

Healer's Shield
[Rare Lv30 DEF2 Latent Effect: Dex+2 ALL]
Activates when subjob is set to White Mage

Wizard's Shield
[Rare Lv30 DEF2 Latent Effect: Str+2 ALL]
Activates when subjob is set to Black Mage

Pilferer's Aspis
[Rare Lv30 DEF3 Latent Effect: Shield Skill+5 ALL]
Activates when subjob is set to Thief

Varlet's Targe
[Rare Lv30 DEF6 Latent Effect: Agi+2 ALL]
Activates when subjob is set to Paladin

Killer Targe
[Rare Lv30 DEF4 Latent Effect: MP+5 Chr+2 ALL]
Activates when subjob is set to Dark Knight

Trimmer's Aspis
[Rare Lv30 DEF4 Latent Effect: Mnd+2 ALL]
Activates when subjob is set to Beastmaster

Singer's Shield
[Rare Lv30 DEF4 Latent Effect: Parrying Skill+5 ALL]
Activates when subjob is set to Bard

Beater's Aspis
[Rare Lv30 DEF3 Latent Effect: Evasion+2 ALL]
Activates when subjob is set to Ranger

Ashigaru Targe
[Rare Lv30 DEF4 Latent Effect: Throwing Skill+5 ALL]
Activates when subjob is set to Samurai

Genin Aspis
[Rare Lv30 DEF6 Latent Effect: Atk+5 ALL]
Activates when subjob is set to Ninja

Wyvern Targe
[Rare Lv30 DEF4 Latent Effect: Haste+1% ALL]
Activates when subjob is set to Dragoon

Magician's Shield
[Rare Lv30 DEF2 Latent Effect: HP+10 MP+5 ALL]
Activates when subjob is set to Summoner

Sarashi
[Rare Lv30 Latent Effect: Enchances "Dual-Wield" ALL]
Activates when subjob is set to Ninja

Axe Belt
[Rare Lv30 Latent Effect: Great Axe Skill+5 ALL]
Activates when subjob is set to Warrior

Avatar Belt
[Rare Lv30 Latent Effect: Avatar Perpetuation Cost-2 ALL]
Activates when subjob is set to Summoner

Gun Belt
[Rare Lv30 Latent Effect: Marksmanship Skill+5 ALL]
Activates when subjob is set to Ranger

Scythe Belt
[Rare Lv30 Latent Effect: Scythe Skill+5 ALL]
Activates when subjob is set to Dark Knight

Shield Belt
[Rare Lv30 Latent Effect: Shield Skill+5 ALL]
Activates when subjob is set to Paladin

Staff Belt
[Rare Lv30 Latent Effect: Staff Skill+5 ALL]
Activates when subjob is set to Black Mage

Cestus Belt
[Rare Lv30 Latent Effect: Hand-to-Hand Skill+5 ALL]
Activates when subjob is set to Monk

Song Belt
[Rare Lv30 Latent Effect: Singing Skill+5 ALL]
Activates when subjob is set to Bard

Dagger Belt
[Rare Lv30 Latent Effect: Dagger Skill+5 ALL]
Activates when subjob is set to Thief

Pick Belt
[Rare Lv30 Latent Effect: Axe Skill+5 ALL]
Activates when subjob is set to Beastmaster

Mace Belt
[Rare Lv30 Latent Effect: Club Skill+5 ALL]
Activates when subjob is set to White Mage

Lance Belt
[Rare Lv30 Latent Effect: Polearm Skill+5 ALL]
Activates when subjob is set to Dragoon

Rapier Belt
[Rare Lv30 Latent Effect: Sword Skill+5 ALL]
Activates when subjob is set to Red Mage

Katana Obi
[Rare Lv30 Latent Effect: Store-TP+1 ALL]
Activates when subjob is set to Samurai

Mercenary's Mantle
[Rare Lv30 DEF2 Latent Effect: Enmity+1 ALL]
Activates when subjob is set to Warrior

Wrestler's Mantle
[Rare Lv30 DEF2 Latent Effect: Enhances "Martial Arts" Effect ALL]
Activates when subjob is set to Monk

Healer's Mantle
[Rare Lv30 DEF2 Latent Effect: Magic Defense Bonus ALL]
Activates when subjob is set to White Mage

Wizard's Mantle
[Rare Lv30 DEF2 Latent Effect: MP Regeneration While Healing+1 ALL]
Activates when subjob is set to Black Mage

Warlock's Mantle
[Rare Lv30 DEF2 Latent Effect: Enhances "Fast Cast" Effect ALL]
Activates when subjob is set to Red Mage

Pilferer's Mantle
[Rare Lv30 DEF2 Latent Effect: Evasion+4 ALL]
Activates when subjob is set to Thief

Esquire's Mantle
[Rare Lv30 DEF2 Latent Effect: Enhances "Undead Killer" Effect ALL]
Activates when subjob is set to Paladin

Killer Mantle
[Rare Lv30 DEF2 Latent Effect: Dark Magic Skill+5 ALL]
Activates when subjob is set to Dark Knight

Trimmer's Mantle
[Rare Lv30 DEF2 Latent Effect: Enhances "Resist Slow" Effect ALL]
Activates when subjob is set to Beastmaster

Singer's Mantle
[Rare Lv30 DEF2 Latent Effect: Enhances "Resist Silence" Effect ALL]
Activates when subjob is set to Bard

Beater's Mantle
[Rare Lv30 DEF2 Latent Effect: Enhances "Rapid Shot" Activation Rate ALL]
Activates when subjob is set to Ranger

Ashigaru Mantle
[Rare Lv30 DEF2 Latent Effect: Enhances "Resist Blind" Effect ALL]
Activates when subjob is set to Samurai

Genin Mantle
[Rare Lv30 DEF2 Latent Effect: Enhances "Resist Bind" Effect ALL]
Activates when subjob is set to Ninja

Wyvern Mantle
[Rare Lv30 DEF2 Latent Effect: Atk+6 ALL]
Activates when subjob is set to Dragoon

Magician's Mantle
[Rare Lv30 DEF2 Latent Effect: Summoning Magic Skill+5 ALL]
Activates when subjob is set to Summoner

__ of Trials
[Lv71]
Effect remains active until achieving your points goal

Save the Queen
[Lv65 DMG40 DLY240 Cover+1 Latent Effect: Acc+20 PLD]
Activates while using Cover

Enhancing Sword
[Rare Lv68 DMG40 DLY240 En- Damage+5 Latent Effect: Acc+8, Atk+16 RDM]
Activates when using En- spells

Hototogisu
[Rare/Ex Lv55 DMG24 DLY185 Acc+3 Latent Effect: Parrying Skill+5 NIN]
Activates while under the effect of a song

Mistilteinn
[Lv70 DMG22 DLY216 Int+10 Mnd+10 Latent Effect: Adds "Refresh Effect WHM/BLM/SMN/RDM]
Activates during combat. Effect drains 3tp/tic

Melody Earring/+1
[Lv52 Chr+1/2 Latent Effect: Evasion +5/6 ALL]
Activates while under the effect of a song

Muscle Belt/+1
[Lv67 DEF7/8 Evasion-5/6 Latent Effect: Regen, Counter+1/2 WAR/MNK/THF/BST/NIN]
Activates when HP is low Unsure on percentage

Treat Staff
[Rare/Ex Lv1 DMG1 DLY356 HP+5 MP+5 Latent Effect: Warp ALL]
Full/New Moon: Activates during combat

Brisingamen/+1
[Lv71 DEF3/4 'Attributes Change Depending on Hour and Day' ALL]
Day: HP+10, Night: MP+10, FireDay: Str+5, IceDay:Int+5, WindDay:Agi+5, LightningDay:Dex+5, EarthDay:Vit+5, WaterDay:Mnd+5, LightDay:Chr+5

Mighty Patas
[Lv72 Dmg+17 Dly+96 EVA+5 Latent Effect: Dmg+22 Fire+15 MNK]
Firesday

Daylight Dagger
[Lv70 Dmg24 Dly183 Latent Effect: Acc+12 WAR/BLM/RDM/THF/PAL/DRK/BST/BRD/RNG/SAM/NIN/DRG/SUM]
Daytime

Mighty Knife
[Lv73 Dmg24 Dly200 AGI+1 CHR+1 Latent Effect: Dmg31 Wind+15 WAR/RDM/THF/BST/BRD/RNG/NIN]
Windsday

Mighty Talwar
Lv72 Dmg40 Dly240 DEX+2 Latent Effect: Dmg48 Wind+15 WAR/RDM/PAL/DRK]
Windsday

Mighty Sword
[Lv72 Dmg75 Dly444 STR+1 DEX+1 Latent Effect: Dmg84 Fire+15 WAR/PAL/DRK]
Firesday

Mighty Pick
[Lv73 Dmg47 Dly312 VIT+1 CHR+1 Latent Effect: Dmg52 Wind+15 WAR/DRK/BST/RNG]
Windsday

Schwarz Axe
[Rare/Ex Lv56 Dmg80 Dly504 Light-11 Dark+11 Latent Effect: Acc+10 WAR/DRK]
Nighttime

Mighty Axe
[Lv73 Dmg88 Dly504 VIT+1 AGI+1 Latent Effect: Dmg98 Fire+15 WAR/DRK]
Firesday

Mighty Zaghnal
[Lv72 Dmg86 Dly494 INT+2 Latent Effect: Dmg94 Wind+15 WAR/DRK/BST]
Nighttime

Mighty Lance
[Lv73 Dmg87 Dly504 VIT+2 Latent Effect: Dmg99 Fire+15 DRG]
Firesday

Sairen
[Lv60 Dmg31 Dly238 STR+3 Latent Effect: STR+7 Enimity+1 NIN]
Darksday

Rai Kunimitsu
[Lv74 Dmg34 Dly227 CritHit+5% Latent Effect: Dmg41 Fire+15 NIN]
Firesday

Nukemaru
[Lv73 Dmg77 Dly450 STR+2 Latent Effect: Dmg87 Fire+15 SAM]
Firesday

Mighty Pole
[Lv72 Dmg56 Dly402 Latent Effect: Divination(skill)+13 Elemental(skill)+13 Wind+15 WAR/MNK/WHM/BLM/PAL/BRD/DRG/SUM]
Windsday

Mighty Bow
[Lv70 Dmg5 Dly450 Racc+5 Latent Effect: Dmg63 Wind+15 WAR/RDM/THF/PAL/DRK/BST/RNG/SAM/NIN]
Windsday

Arco De Velocidad
[Lv71 Dmg28 Dly300 HP+10 STR+1 Latent Effect: Regen WAR/RDM/THF/PAL/DRK/BST/RNG/SAM/NIN]
Daytime

Horror Head
[Rare/Ex Lv1: Enimity-50 All Jobs]
Full Moon+Darksday+Night time.

Mushroom Helm
[Rare/Ex Lv62 Def18 Int+2 MND+2 Water+7 Dark+7 Latent Effect: Regen MNK/WHM/BLM/RDM/THF/DRK/BRD/RNG/SUM]
Watersday & Darksday

Fire Belt
[Rare/Ex Lv65 Def6 Ice+20 Water-20 Latent Effect: STR+3 All Jobs]
Firesday

Ice Belt
[Rare/Ex Lv65 Def6 Wind+20 Fire-20 Latent Effect: INT+3 All Jobs]
Iceday

Wind Belt
[Rare/Ex Lv65 Def6 Earth+20 Ice-20 Latent Effect: AGI+3 All Jobs]
Windsday

Earth Belt
[Rare/Ex Lv65 Def6 Thunder+20 Wind-20 Latent Effect: VIT+3 All Jobs]
Earthsday

Lightning Belt
[Rare/Ex Lv65 Def6 Water+20 Earth-20 Latent Effect: DEX+3 All Jobs]
Lightningday

Water Belt
[Rare/Ex Lv65 Def6 Fire+20 Thunder-20 Latent Effect: MND+3 All Jobs]
Earthsday

Muscle Belt/+1
[Lv67 DEF7/8 Evasion-5/6 Latent Effect: Regen, Counter+1/2 WAR/MNK/THF/BST/NIN]
Activates when HP is low Unsure on percentage.

Grand Knight's Ring
[Rare/Ex Lv60 Latent Effect: MP+6 DEX+2 MND+3 All Jobs]
In areas inside own nation's control

Gold Musketeer's Ring
[Rare/Ex Lv60 Latent Effect: DEF:4 VIT+3 AGI+2 All Jobs]
In areas inside own nation's control

Patriarch Protector's Ring
[Rare/Ex Lv60 Latent Effect: HP+6 STR+2 INT+3 All Jobs]
In areas inside own nation's control

Shadow Ring
[Rare/Ex Lv75 Death Resistance, Random Magic Immunity. Latent Effect: Magic Def Up All Jobs]
Darksday

Shadow Mantle
[Rare/Ex Def15 Random Physical Immunity. Latent Effect: VIT+20 All Jobs]
Darksday


Ostatnio edytowano 3 kwi 2006, 12:54 przez mrynar, łącznie edytowano 1 raz
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PostNapisane: 3 kwi 2006, 12:50 
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Opi a Sorcerer's ring jaki ma latent effect ? O.o bo nie moge znalesc

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PostNapisane: 3 kwi 2006, 12:56 
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Prince napisał(a):
Opi a Sorcerer's ring jaki ma latent effect ? O.o bo nie moge znalesc


zolte HP i TP ponizej 100%

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PostNapisane: 3 kwi 2006, 14:43 
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Szkoda ze nie podali hidden effectow z AF2 :/ ale nie wiedzialem o tym perpetuation cost ze staffow ;P


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