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More Job Adjustments (10/02/2006)
https://mmorpg.pl/viewtopic.php?f=43&t=21615
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Autor:  Draconi [ 2 paź 2006, 11:02 ]
Tytuł:  More Job Adjustments (10/02/2006)

Obrazek

The next version update will feature adjustments to several jobs. Building on the previous notice regarding the samurai job, we would like to take this opportunity to describe the changes in store for dark knights, dragoons, and ranged attacks, which are used mainly by rangers and corsairs.


Adjustments to Ranged Attacks

As a result of adjustments to make ranged attack damage differ according to the distance from the target, jobs that specialize in ranged attacks have suffered a decrease in performance. In the next version update, we plan to reassess the adjustments made to accuracy and attack power according to distance from target.

[The Distance Calculation and Added Effects]
Ranged attack damage and accuracy are currently adjusted by a calculation based on the distance of the player from the enemy target. However, we plan to decrease the values for ranged accuracy and ranged attacks used in this calculation. This will ensure that the calculation will no longer largely eliminate the enhancements given by meals and equipment. Instead, the effects will be added directly to the player's attributes.

For example, if a player eats sushi, he will be able to largely compensate for the accuracy adjustment, and if a player eats meat, he will be able to compensate for the damage adjustment.

[Changes to Distance Adjustments]
We plan to slightly widen the range in which players can deal out maximum damage using bows, crossbows, and other distance weapons, as well as ease the decrease in accuracy and attack power that comes the farther the player is from the target.


Job Adjustment: Dark Knight

Timing will soon be more important when using the Absorb-TP spell, which was added in the July version update.

[TP Absorption Amount Adjustment]
Currently, the amount of TP an enemy possesses has little effect on the amount absorbed by the Absorb-TP spell. We plan to decrease the amount of TP absorbable from enemies with few remaining TP so that players will have to consider the timing of the spell.


Job Adjustments: Dragoon

Dragoons will receive adjustments to jump abilities and will be able to copy the Stoneskin effect to their wyverns.

[Job Ability: Spirit Surge]
The recast time for the Jump, High Jump, and Super Jump job abilities will be reset when using Spirit Surge.

[Job Ability: Super Jump]
The recast time for Super Jump will change from 5 minutes to just 3 minutes. In accordance, the merit point Group 1 category "Super Jump Recast" will allow players to shorten recast time by 6 seconds instead of 10.

[Job Trait: Empathy]
Players who have acquired the Empathy job trait will be able to copy the Stoneskin effect to their wyvern when using the job ability Spirit Link.

In addition to the above adjustments, the next version update will also feature changes to the summoner job. Keep checking the main page for details in the next few days!

Autor:  Balrog [ 2 paź 2006, 11:06 ]
Tytuł: 

ok, to teraz DRK se mogą pomarudzić :lol: :lol: :lol:

Autor:  egoist [ 2 paź 2006, 11:07 ]
Tytuł: 

odnerfiaja rangera. extra

Autor:  Bazztek [ 2 paź 2006, 11:07 ]
Tytuł: 

Balrog napisał(a):
ok, to teraz DRK se mogą pomarudzić :lol: :lol: :lol:


qrwa qrwa
jak ludki subna samuraja to nikt nie bedzie drainowal

Autor:  Prince [ 2 paź 2006, 11:08 ]
Tytuł: 

Nareszcie bede mogl sobie postrzelac na nowo ;)

Autor:  Duszek [ 2 paź 2006, 11:09 ]
Tytuł: 

plugin z enemy TP w windowerze zeby bylo wiadomo kiedy odpalac tp-drain :P

Autor:  Gli2duS [ 2 paź 2006, 11:14 ]
Tytuł: 

Duszek napisał(a):
plugin z enemy TP w windowerze zeby bylo wiadomo kiedy odpalac tp-drain :P


nie da rady Zjawcia :P TP mobka jest liczone po stronie serwera a to już jest włam więc można beknąć za to :)

ps. jak tak to z rozmachem realizjuą, to może PLD na prawdę coś "dostanie" :)

Autor:  Duszek [ 2 paź 2006, 11:34 ]
Tytuł: 

wiem ze to juz podpada pod third party program, stad to ":P"

Autor:  Huckster [ 2 paź 2006, 11:42 ]
Tytuł: 

Hmmm - będę musiał potestować combo THF/RNG po updacie...

Autor:  Kang [ 2 paź 2006, 11:47 ]
Tytuł: 

W przypadku DRK to się powinno nazywać Job Nerf LOL :D
Ale rzeczywiście Absorb-TP było overpowered. W niektórych sytuacjach DRK miał więcej TP od SAM'a co jest chore :)
Zobaczymy co zrobią z RNG no i DRG adjustment całkiem ok :)

Autor:  karwacek [ 2 paź 2006, 11:50 ]
Tytuł: 

Srednio przydatny spell teraz bedzie wogole nie uzywany. Na IT mobach byly resisty, albo problemy z timingiem. W tej sytuacji wogole bedzie szkoda MP na rzucanie tego.

Autor:  Marass [ 2 paź 2006, 12:05 ]
Tytuł: 

co do DRG to Empathy moglo by dawac po prostu stoneskin przy uzyciu Spirit Linka... a to ze po Spirit Surge resetuje recast jumpow... to tez srednio przydatne, bo glownie tego 2h uzywam zeby nie pasc jak jestem na czerwonym hp, choc z drugiej strony jumpy po 2H DRG maja dodatkowe efekty np. high jump resetuje TP mobka... wolalbym zeby SE obudowalo wyverne w jakas zbroje i dala mozliwosc kombinowania tak jak w przypadku PUPa

Autor:  Scorpio [ 2 paź 2006, 12:50 ]
Tytuł: 

karwacek napisał(a):
Srednio przydatny spell teraz bedzie wogole nie uzywany. Na IT mobach byly resisty, albo problemy z timingiem. W tej sytuacji wogole bedzie szkoda MP na rzucanie tego.

Equipment Switch = more int, dark torque, etc .. nor rez !

Autor:  Samadam [ 2 paź 2006, 14:00 ]
Tytuł: 

Dzizas :-? Kosa where?

Autor:  swordsman [ 2 paź 2006, 15:35 ]
Tytuł: 

rng :]
planowalem go odkurzyc, a teraz tymbardziej :]

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