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Oct. 19, 2006 (JST) Update Details
https://mmorpg.pl/viewtopic.php?f=43&t=21852
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Autor:  Huckster [ 18 paź 2006, 19:10 ]
Tytuł:  Oct. 19, 2006 (JST) Update Details

Event-Related]
New Aht Urhgan missions have been added. Also, part of a scene from the "Ghosts of the Past" mission has been altered.

Obrazek



The following changes have been made to chocobo raising. Click here for further details.
Related Information>>

Obrazek
New chocobo colors have been added.

A chocobo’s appearance will now change according to its attributes.
*Please note that a chocobo that you are already raising or have retired will not suddenly change color or appearance with this version update.

Chocobo attributes now increase at a greater rate when using care plans.


The following measures have been introduced to wake up a chocobo in "sleep" state:
- A new medicine that wakes up chocobos has been added.
- Now scolding a chocobo may also wake it up. This will not work every time, however.
*Using one of the above methods will decrease your chocobo’s affection for you, regardless of whether it awakens or not.
- The chocobo trainers will now wake up a chocobo without fail when a rest plan ends and another care plan begins.

Now your chocobo's name will appear in various places in the text when caring for your chocobo.

The following changes have been made to care plan schedules:
- The term "current program" has been changed to "next program."
- Plan denotation has changed from 0-3 to 1-4 for clarity.

An issue in which learned chocobo abilities were also available on rental chocobos has been addressed.


- The following changes have been made to Besieged:

Enemy forces are now able to increase to 160, and level 6 Besieged has been added.
Level 6 Besieged will include notorious monsters that lead the enemy forces and other new enemies.

When Besieged begins, all participating players will be given temporary items.
*There are 15 temporary item varieties, corresponding to the 15 NPCs that can be taken prisoner during Besieged.
*Unused temporary items will disappear when Besieged ends.

The amount of experience points and Imperial Standing players receive for taking part in Besieged has increased.
*The higher the level of the enemy forces, the more experience points and Imperial Standing players will receive.

A bonus will be given to all participants at the end of Besieged for defeating the notorious monsters that lead an enemy force.

Experience will no longer be lost in the event of KO in the battlefield to retake the Astral Candescence.

The number of archaic mirrors in a beastman stronghold now has an effect on the enemy's defense during Besieged.
Certain Undead Swarm enemies will now use their special attacks less frequently.

Archaic mirrors now appear less frequently. In accordance, the speed at which the beastman strongholds accumulate forces has been adjusted.
The notorious monsters that appear in Besieged will now drop new items.


The new mercenary ranks "Sergeant" and "Sergeant Major" have been added.
In accordance, a number of new items have been added to the list of goods that can be earned with Imperial Standing credits.


The following changes have been made to Assault:

A total of 10 new Assault missions will be added to complement the new mercenary ranks, with 5 new missions for Sergeants and 5 for Sergeant Majors.

If all party members are KO'd during an Assault mission, they will automatically leave the area after 3 minutes.


Several new quests have been added that focus on the areas released with the Treasures of Aht Urhgan expansion disc.


A new series of Assault-style quests aboard the Ashu Talif has been added.

Participation Requirements
Players can participate regardless of mercenary rank once having progressed to a certain point in the Treasures of Aht Urhgan storyline (Aht Urhgan missions).

Level Restrictions and Member Requirements
In the current Assault missions, it is possible to impose a voluntary level restriction on your mercenary party. However, the new quests based on the Assault system are all unrestricted, with no option for setting level limits.
Member requirements will remain the same, with 3 to 6 mercenaries required to undertake these quests.

Rewards
After defeating a notorious monster, a treasure chest will appear. The contents of this treasure will differ depending on certain conditions.


Obrazek


The blue mage, corsair, and puppetmaster jobs have been added to the "Brygid the Stylist Returns" quest.


The following changes have been made to the Fellowship system:

Healer and soothing healer Fellow NPCs will no longer cast the white magic spell "Aquaveil."

Fellow NPCs will now mimic the player when using the /bow emote command.


The event replay NPC "Tsih Kolgimih" has been added to Aht Urhgan Whitegate.


[Battle-related]
Obrazek
A new race of beastmen known as the Poroggo will now be seen in the Treasures of Aht Urhgan areas.


An issue concerning the detection rules for the following monsters has been addressed:
Imps in the Periqia area
Apkallu in the Mount Zhayolm area


The location of the Big Bombs and other nearby monsters in Halvung has been changed.


An issue wherein certain monsters in Dynamis would use the white magic “Stona” when not petrified has been addressed.


An issue wherein certain monsters in the Dynamis – Bastok area would use abilities restricted to NMs has been addressed.


The formula used to calculate ranged attack damage and accuracy based on the distance of the player from the enemy target has undergone an adjustment. This will ensure that the calculation will no longer largely eliminate the enhancements given by meals and equipment. Instead, the effects will be added directly to the player's attributes.


The dark magic “Absorb-TP” will now absorb an amount of TP corresponding to the amount of TP accumulated by the target of the spell.


An issue wherein the range for the following job abilities was incorrect has been addressed:

Feral Howl (Beastmaster)
Blade Bash (Samurai)


The samurai job has undergone the following adjustments:

New job abilities have been added:
Hasso (Level 25; Recast: 1 minute; Duration: 5 minutes)
Grants a bonus to attack speed, accuracy, and Strength when using two-handed weapons.

Seigan (Level 35; Recast: 1 minute; Duration: 5 minutes)
Grants a bonus to Third Eye when using two-handed weapons.

Seigan and Third Eye
- While Seigan is in effect, the recast time for the Third Eye job ability will be decreased by half.
- The player may counterattack or keep the effect of Third Eye when the player evades an attack using the Third Eye job ability.
- The chance that the player will keep the Third Eye effect even after evading will gradually decrease from the time the ability is used

-The effects of Hasso and Seigan do not overlap. If both abilities are used, only the most recently activated ability will take effect.
-Hasso and Seigan will only take effect when the player is equipped with a two-handed weapon.
-A penalty will be imposed on magic, song, and ninjutsu recast time while Hasso or Seigan is in effect.


The duration for the Third Eye ability has been reduced to 30 seconds, and the status icon has also been changed.
The job trait Zanshin will now be acquired at level 20, and the hit rate for the extra attack has been increased.
Players can now use a merit point to increase physical melee weapon skill damage by 5% when the job trait Overwhelm is in effect.


The dragoon job has undergone the following adjustments:

The recast time for the Jump, High Jump, and Super Jump job abilities will now be reset when using Spirit Surge.
The recast time for Super Jump has been changed from 5 minutes to 3 minutes. In accordance, the merit point Group 1 category “Super Jump Recast” will now allow players to shorten recast time by 6 seconds instead of 10.
Players who have acquired the Empathy job trait will now be able to copy the Stoneskin effect to their wyvern when using the job ability Spirit Link.


The summoner job has undergone the following adjustments:

The summoner pet command Blood Pact has been divided into two categories

Blood Pact: Rage (Recast time: 1 minute)
Orders the avatar to use special attacks.

Blood Pact: Ward (Recast time: 1 minute)
Orders the avatar to use support abilities.

-Blood Pact will now receive different effects when the value added by equipment or merit points exceeds the skill cap for that level.
*Players can experience increased accuracy when using Blood Pact: Rage or lengthened effect durations when using Blood Pact: Ward. The length of the duration increased varies depending on which Blood Pact is used, but will not exceed 180 seconds.
*A player whose summoning magic skill is lower than the skill cap will not experience any penalties, such as a decrease in accuracy or shortened effect durations.
-Players will now also experience increases in skill when using the Blood Pact: Rage and Blood Pact: Ward pet commands.


The puppetmaster job has undergone the following adjustments:

The various elemental capacities for automaton heads and frames have been increased.
Several new automaton attachments have been added.


[Item-related]
The following have been added to the list of items handled by the special event storage NPC:
Otoko Yukata/Onago Yukata/Otokogimi Yukata/Onnagimi Yukata


More items are now available through Logging/Harvesting in the Wajaom Woodlands and Bhaflau Thickets.


New synthesis recipes have been added.
Obrazek




Corsairs and puppetmasters can now equip certain items previously unavailable to those jobs:

Corsair
Linen Doublet/Wool Doublet/Shikaree Aketon/Virgo Subligar.

Puppetmaster
Cerise Doublet/Libra Subligar


Throwing tomahawks and angons will now be found in the “Ammunition” category of the auction house.


The value of the following items when sold to a store has been changed:
Sharug Greens/Azouph Greens


The icon graphic for the following items has changed:
Dusk Mask/Dusk Mask +1


[System-related]
You can now select to hear a chime sound when receiving a /tell from another player using the /tell chat filter option.


Several new terms have been added to the auto-translate function.


Category Term
Job Abilities Hasso
Job Abilities Seigan
Pet Commands Blood Pact: Rage
Pet Commands Blood Pact: Ward

Autor:  Targaryen [ 18 paź 2006, 19:47 ]
Tytuł: 

Skończyłem sciagac update. Huck pewnie też już ma sciagnięte tylko sie nie chwali :) Czekam na jakieś new item/quest info :)

Autor:  Duszek [ 18 paź 2006, 19:51 ]
Tytuł: 

go go Huck - info o nowych itemkach pls :)

Autor:  egoist [ 18 paź 2006, 20:17 ]
Tytuł: 

moze mi ktos to wytlumaczyc. moj an nie jest taki calkiem super :D



The formula used to calculate ranged attack damage and accuracy based on the distance of the player from the enemy target has undergone an adjustment. This will ensure that the calculation will no longer largely eliminate the enhancements given by meals and equipment. Instead, the effects will be added directly to the player's attributes.

Autor:  Vejitta [ 18 paź 2006, 20:17 ]
Tytuł: 

Podaje za http://www.xanga.com/Zhila/539181045/item.html

WEAPONS
Immortal's Shotel [Sword]
DMG:32 Delay:236 HP+10
MP+10 Accuracy+5
Lvl.50 WAR, THF, DRK, SAM, BLU

Adaman Kilij [Sword]
DMG:41 Delay:236 MP+15 DEX+2 VIT+2
Lvl.73 BLU

Adaman Kilij +1 [Sword]
DMG:42 Delay:229 MP+20 DEX+3 VIT+3
Lvl.73 BLU

Vermin Slayer [Sword]
DMG:35 Delay:259 MP+15
Enhances "Vermin Killer" effect
Lvl.65 BLU

Insect Slayer [Sword]
DMG:36 Delay:251 MP+20
Enhances "Vermin Killer" effect
Lvl.65 BLU

Aquan Slayer [Sword]
DMG:35 Delay:259 MP+15
Enhances "Aquan Killer" effect
Lvl.65 BLU

Marine Slayer [Sword]
DMG:36 Delay:251 MP+20
Enhances "Aquan Killer" effect
Lvl.65 BLU

Dragon Slayer [Sword]
DMG:41 Delay:236 MP+15 DEX+2 VIT+2
Enhances "Dragon Killer" effect
Lvl.73 BLU

Wyrm Slayer [Sword]
DMG:42 Delay:229 MP+20 DEX+3 VIT+3
Enhances "Dragon Killer" effect
Lvl.73 BLU

Demon Slayer [Sword]
DMG:41 Delay:236 MP+15 DEX+2 VIT+2
Enhances "Demon Killer" effect
Lvl.73 BLU

Devil Slayer [Sword]
DMG:42 Delay:229 MP+20 DEX+3 VIT+3
Enhances "Demon Killer" effect
Lvl.73 BLU

Corsair's Scimitar [Sword]
DMG:38 Delay:224
Additional effect: Paralysis
Besieged: Attack+10 Ranged Attack+10
Lvl.69 COR

Jolt Axe [Axe]
DMG:16 Delay:276
Enchantment: Attack+3
Lvl.13 WAR, DRK, BST, RNG

Matron's Knife [Dagger]
DMG:31 Delay:195 DEX+4
Lvl.71 WAR, THF, PLD, DRK, BRD, RNG, SAM, NIN, DRG, COR, PUP

Piercing Dagger [Dagger]
DMG:5 Delay:183
Enchantment: Attack+3
Lvl.9 WAR, BLM, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, SMN

Gimlet Spear [Polearm]
DMG:16 Delay:396
Enchantment: Attack+3
Lv.7 WAR, PLD, SAM, DRG

Dark Mezraq [Polearm]
DMG:81 Delay:492
Additional effect: Impairs evasion
Lvl.60 DRG

Dark Mezraq +1 [Polearm]
DMG:82 Delay:478
Additional effect: Impairs evasion
Lvl.60 DRG

Hayabusa [Katana]
DMG:28 Delay:190
"Subtle Blow"+1
Lvl.71 NIN

Hayabusa +1 [Katana]
DMG:29 Delay:185
"Subtle Blow"+2
Lvl.71 NIN

Ryumon [Katana]
DMG:38 Delay:227
Latent effect: Attack Bonus
Lvl.70 NIN

Kumokirimaru [Great Katana]
DMG:80 Delay:450
Enhances "Zanshin" effect
Critical hit rate +5%
Vs. vermin: Critical hit rate +8%
Lvl.70 SAM

Shirogatana [Great Katana]
DMG:72 Delay:420 STR+2 INT+2
Lvl.71 SAM, NIN

Shirogatana +1 [Great Katana]
DMG:73 Delay:407 STR+3 INT+3
Lvl.71 SAM, NIN

Erik's Axe [Great Axe]
DMG:88 Delay:504
Accuracy+6 Attack+6
Lvl. 68 WAR, DRK

Assailant's Axe [Great Axe]
DMG:19 Delay:504
Enchantment: Accuracy+3
Lvl.5 WAR, DRK

Dark Amood [Great Axe]
DMG:85 Delay:504
Enhances "Resist Virus" effect
Latent effect:
DMG:55 Occasionally attacks twice
Lvl.68 WAR

Dark Amood +1 [Great Axe]
DMG:86 Delay:489
Enhances "Resist Virus" effect
Latent effect:
DMG:56 Occasionally attacks twice
Lvl.68 WAR

Kinnara Pole [Staff]
DMG:30 Delay:366 HP+25 MP+25
HP recovered while healing +2
MP recovered while healing +2
Lvl.68 WAR, MNK, WHM, BLM, RDM, BST, BRD, SMN

Flexible Pole [Staff]
DMG:20 Delay:402
Enchantment: Attack+3
Lvl.16 MNK, WHM, BLM, SMN

Smash Cesti [Hand-to-hand]
DMG:+2 Delay:+48 Accuracy+3
Enchantment: Attack+3
Lvl.12 WAR, MNK, RDM, THF, PLD, DRK, BST, RNG

Hades Sainti [Hand-to-hand]
DMG:+18 Delay:+51
Accuracy+7 Evasion+7
"Subtle Blow"+7
Enmity+7
Lvl.70 WAR, MNK, BST, NIN, PUP

Hades Sainti +1 [Hand-to-hand]
DMG:+19 Delay:+49
Accuracy+9 Evasion+9
"Subtle Blow"+9
Enmity+9
Lvl.70 WAR, MNK, BST, NIN, PUP

Black Adargas [Hand-to-hand]
DMG:+13 Delay:+54 VIT+2
Guarding skill +4
Lvl.60 MNK, PUP

Black Adargas +1 [Hand-to-hand]
DMG:+14 Delay:+49 VIT+3
Guarding skill +5
Lvl.60 MNK, PUP

Flan Smasher [Club]
DMG:30 Delay:291
Accuracy+9 Attack+9
"Magic Atk. Bonus"+5
Lvl.68 WAR, MNK, WHM, BLM, PLD, SMN, BLU


ARMOR

HEAD


Witch Hat
DEF:1
Lvl.1 All

Coven Hat
DEF:2 Latent effect: HP+3% MP+3%
Lvl.1 All

Megrim Crown
DEF:18 Enchantment: ???
Lvl.69 All

Blissful Chapeau
DEF:7 Enchantment: Recover MP
Lvl.20 MNK, WHM, BLM, RDM, THF, DRK, BRD, RNG, SMN, BLU, COR, PUP

Silken Hat
DEF:17 HP+18 MP+18
Lvl.53 MNK, WHM, BLM, RDM, THF, DRK, BRD, RNG, SMN, BLU, COR, PUP

Magi Hat
DEF:18 HP+19 MP+19 MND+1
Lvl.53 MNK, WHM, BLM, RDM, THF, DRK, BRD, RNG, SMN, BLU, COR, PUP

Curate's Hat
DEF:18 HP+25 MP+25
MP recovered while healing +1
Lvl.68 MNK, WHM, RDM, THF, PLD, BST, BRD, DRG, SMN, BLU, COR, PUP

Volunteer's Khud
DEF:27
MP recovered while healing +2
Besieged: "Cure" potency +5%
Lvl.70 MNK, WHM, RDM, THF, PLD, BST, BRD, DRG, SMN, BLU, COR, PUP

Mrc. Turban
DEF:28 Enmity-4
Besieged: Enhances "Sharpshot" effect
Lvl.70 DRK, BST, RNG, SAM, DRG

BODY

Kyudogi
DEF:42 Ranged Accuracy+7
Ranged Attack+7 Evasion+7
Enhances "Resist Blind" effect
Magic damage taken -2%
Lvl. 70 RNG, SAM

Kyudogi +1
DEF:43 Ranged Accuracy+9
Ranged Attack+9 Evasion+9
Enhances "Resist Blind" effect
Magic damage taken -3%
Lvl. 70 RNG, SAM

Taikyoku Kenpogi
DEF:8 Enchantment: Evasion+3
Lvl.8 MNK, SAM, NIN

Silken Coat
DEF:33 HP+21 MP+21
Lvl.53 MNK, WHM, BLM, RDM, THF, DRK, BRD, RNG, SMN, BLU, COR, PUP

Magi Coat
DEF:34 HP+22 MP+22
Lvl.53 MNK, WHM, BLM, RDM, THF, DRK, BRD, RNG, SMN, BLU, COR, PUP

Corselet
DEF:44 Accuracy+6 Attack+6
Enhances "Resist Silence" effect
"Magic Atk. Bonus"+7
Magic Accuracy+7
Lvl. 71 PLD, DRK

Corselet +1
DEF:45 Accuracy+8 Attack+8
Enhances "Resist Silence" effect
"Magic Atk. Bonus"+9
Magic Accuracy+9
Lv. 71 PLD, DRK

HANDS

Dragon Kote
DEF:18 HP+28 MP+28 STR+2 MND+2
Lvl.68 WAR, RDM, PLD, DRK, BST, RNG, SAM, DRG, BLU

Ice Gauntlets
DEF:16 STR+4 VIT+4 Accuracy+4
MP recovered while healing +1
Physical damage: "Ice Spikes" effect
Lvl.52 PLD, DRK

Sadhu Bracelets
DEF:16 Latent effect:
"Double Attack"+2%
Haste+1%
Lvl.60 WAR, PLD, DRK, BST, SAM, NIN

Sadhu Cuffs
DEF:14 Latent effect: MP+35
Spell interruption rate down 5%
MP recovered while healing +1
Lvl.60 WHM, BLM, BRD, RNG, SMN, PUP

Silken Cuffs
DEF:11 HP+12 MP+12
Lvl.53 MNK, WHM, BLM, RDM, THF, DRK, BRD, RNG, SMN, BLU, COR, PUP

Magi Cuffs
DEF:12 HP+13 MP+13 MND+3 ≺Element: Water≻+7
Lvl.53 MNK, WHM, BLM, RDM, THF, DRK, BRD, RNG, SMN, BLU, COR, PUP

Aiming Gloves
DEF:7
Enchantment: Ranged Accuracy+3
Lvl.30 WAR, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, BLU, COR

Beast Bazubands
DEF:22
Pet: Defense Bonus
Besieged: Enhances "Call Beast" effect
Lvl.70 BST

Mrc. Dastanas
DEF:24 Ranged Accuracy+8
Besieged:
Increases "Rapid Shot" activation rate
Lvl.70 WAR, RDM, PLD, DRK, BST, RNG, SAM, DRG, BLU

Evoker's Gages
DEF:20
Leviathan: Attack Bonus
Besieged:
Leviathan perpetuation cost -2
Lvl.70 SMN

LEGS

Barb. Zerehs
DEF:36 STR+4 VIT+4 Haste+3%
Lvl.75 WAR, MNK, THF, BST, BRD, RNG, SAM, NIN, DRG, COR, PUP

Vendor's Slops
DEF:39 HP+25 MP+25
MND+2 Accuracy+3
Lvl.71 MNK, WHM, BLM, RDM, THF, DRK, BRD, RNG, SMN, BLU, COR, PUP

Prince's Slops
DEF:40 HP+30 MP+30
MND+3 Accuracy+4
Lvl.71 MNK, WHM, BLM, RDM, THF, DRK, BRD, RNG, SMN, BLU, COR, PUP

Silken Slops
DEF:23 HP+10 MP+10
Lv.53 MNK, WHM, BLM, RDM, THF, DRK, BRD, RNG, SMN, BLU, COR, PUP

Magi Slops
DEF:24 HP+11 MP+11 ≺Element: Light≻+2
Lvl.53 MNK, WHM, BLM, RDM, THF, DRK, BRD, RNG, SMN, BLU, COR, PUP

Mrc. Trousers
DEF:28
Enhances effect of "Spikes" spells
Besieged: Enmity-10
Magic Accuracy+10
Lvl.70 WHM, BLM, RDM, BRD, SMN, BLU, PUP

Volunteer's Brais
DEF:28 MP+20 Accuracy+6
Besieged: MP+100
Lvl.70 WHM, BLM, RDM, BRD, SMN, BLU, PUP

Mrc. Subligar
DEF:39
Enhances "Resist Petrify" effect
Besieged: "Counter"+5
Lvl.70 WAR, MNK, RDM, THF, PLD, DRK, BST, BRD, SAM, NIN, DRG, BLU, COR


FEET

Ataractic Solea
DEF:14 HP+22 MP+22
"Magic Def. Bonus"+4
Enhances "Resist Silence" effect
Lvl.68 MNK, WHM, BLM, RDM, PLD, BRD, RNG, SMN, BLU, PUP

Silken Pigaches
DEF:9 HP+12 MP+12
Lvl.53 MNK, WHM, BLM, RDM, THF, DRK, BRD, RNG, SMN, BLU, COR, PUP

Magi Pigaches
DEF:10 HP+13 MP+13
Lvl.53 MNK, WHM, BLM, RDM, THF, DRK, BRD, RNG, SMN, BLU, COR, PUP

Earth Greaves
DEF:13 HP+9 ≺Element: Air≻+10 ≺Element: Earth≻+10
Breath damage taken -4%
Enchantment: Wyvern gains effect
of "Stoneskin"
Lvl.68 DRG

Mercenary's Boots
DEF:20 Attack+5
Besieged: Attack+10
Lvl.70 DRK, SAM, DRG

Volunteer's Nails
DEF:18 CHR+5
Besieged: Song recast delay -4
Lvl.70 MNK, WHM, RDM, THF, PLD, BST, BRD, RNG, DRG, SMN, BLU, COR, PUP

NECK

WAIST

Grace Corset
DEF:2 MP+22 AGI+3 MND+3
Lvl.58 WAR, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, BLU, COR

Volunteer's Belt
DEF:7
Spell interruption rate down 8%
Besieged: "Conserve MP"+5
Lvl.70 MNK, WHM, BLM, RDM, PLD, BRD, RNG, SMN, BLU, PUP

BACK

Volitional Mantle
DEF:6 Latent effect: VIT+10
Lvl.49 WAR, MNK, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, BLU, COR

Aileron Mantle
DEF:5 Accuracy+6 Ranged Accuracy+6
Lvl.71 WAR, RDM, THF, DRK, NIN, COR

Mrc. Mantle
DEF:7
Enhances "Resist Stun" effect
Besieged: Haste+3%
Lvl.70 WAR, MNK, RDM, THF, PLD, DRK, BST, BRD, RNG, SAM, NIN, DRG, BLU, COR

EAR

Magnifying Earring
Ranged Accuracy+1
HP recovered while healing +1
MP recovered while healing +1
Lvl.62 All

Haten Earring
DEF:1 Latent effect: "Store TP"+2
Lvl.69 All

Priest's Earring
DEF:1 Latent effect: DEF:8
Lvl.69 All

Chaotic Earring
DEF:1 Latent effect: Attack+7
Lvl.69 All

Volunt. Earring
Enhances "Resist Charm" effect
Besieged: Adds "Recycle" effect
Lvl.70 All

FINGER

Divisor Ring
Latent effect: Accuracy+6 Attack+3
Lvl.30 All

Horizon Ring
HP+10 MP+10 Ranged Accuracy+5
Lvl.51 All

Marid Ring
DEF:1 Accuracy-9 Ranged Accuracy+9
Lvl.67 All

Marid Ring +1
DEF:2 Accuracy-10
Ranged Accuracy+10
Lvl.67 All

Multiple Ring
Latent effect: HP+50 MP+20
Lvl.10 All

Volunteer's Ring
"Magic Def. Bonus"+3
Besieged:
MP recovered while healing +5
Lvl.70 All

Mercenary's Ring
VIT+5
Besieged: Physical damage taken -5%
Lvl.70 All

CONSUMABLES

Hydra Kofte
A dish made from grilled ground
hydra meat.

Hydra Kofte +1
This hydra kofte has been baked
to absolute perfection.

Hellsteak
A thick steak of cerberus meat.

Hellsteak +1
This thick steak of cerberus meat
remains hot and juicy even if left
alone for a long period of time.

Angler Stewpot
A Far Eastern dish created with orobon
meat, along with vegetables and a few
other ingredients. Each piece of food
may be removed and eaten as soon as
it has finished cooking.

Prm. Ang. Stewpot
The cooking of this angler stewpot
was strictly supervised to ensure
that the ingredients were added in
the proper manner.

Prz. Ang. Stewpot
The cooking of this angler stewpot
was directed so that the ingredients
were masterfully utilized. Guaranteed
to make your mouth water.

OTHERS

Tr. Grounds Key
A key to the training grounds where
the elite Mamool Ja forces drill for
battle.

Ja Ja's Chestplt.
A chestplate once worn by
Gulool Ja Ja. No one else can equip it.

Gurfurlur's Helmet
A helmet once worn by the Troll
mercenary captain, Gurfurlur the
Menacing. No one else can equip it.

Medusa's Armlet
This armlet once decorated Medusa's
forearm. No one else can equip it.

Lithic W. Scale
Enhanced by the power of anima, the
hardness of this wyvern scale has more
than doubled.

Star Sapphire
A beautiful sapphire of the highest
quality, sparkling like a thousand stars.

Golden Gear
A motor device composed of multiple
gears made of gold.

Ameretat Vine
A vine cut from an ameretat. Still
partly alive, the vine twitches
occasionally, searching for prey.

High Ebonite
A high-quality chunk of the insulator
ebonite.

Samariri Hat
A luxurious hat once worn by a
Poroggo. People cannot equip it.

Yellow Ginseng
This yellow root can be used as
a nourishing tonic.

Demon Blood
This blood appears to have come
from a demon.

Puppet Items

Reactive Shield
Use "Blaze Spikes"
Attachment Fire<2>

Turbo Charger
Adds "Haste" effect
Attachment Air<2>

Dynamo
Increases critical hite rate
Attachment Thunder<2>

Optical Fiber
Increases the performance of other
attachments
Attachment Light<1>

Smoke Screen
Decreases accuracy, increases evasion
Attachment Dark<2>


KEY ITEMS

TITLES

Shining Scale Rifler
Troll Subjugator
Gorgonstone Sunderer
Master of Ambition
Master of Chance
Master of Manipulation
Ovjang's Errand Runner
Sergeant
Sergeant Major
Karababa's Tour Guide
Karababa's Bodyguard
Karababa's Secret Agent

Autor:  mrynar [ 18 paź 2006, 20:23 ]
Tytuł: 

Vejitta napisał(a):
Barbarossa's zerehs
DEF:36 STR+4 VIT+4 Haste+3%
WAR, MNK, THF, BST, BRD, RNG, SAM, NIN, DRG, COR, PUP
lvl 75 legs



Spodnie calkiem fajne dla mnka!

Autor:  Duszek [ 18 paź 2006, 20:26 ]
Tytuł: 

Hades Sainti (jest HQ)
DMG:+18 Delay:+51
Accuracy+7 Evasion+7
"Subtle Blow"+7
Enmity+7
LVL70 WAR, MNK, BST, NIN, PUP



niech zgadne - kraftowalne z pazurow Hadesa? :P

Autor:  egoist [ 18 paź 2006, 20:35 ]
Tytuł: 

Duszek napisał(a):
Hades Sainti (jest HQ)
DMG:+18 Delay:+51
Accuracy+7 Evasion+7
"Subtle Blow"+7
Enmity+7
LVL70 WAR, MNK, BST, NIN, PUP



niech zgadne - kraftowalne z pazurow Hadesa? :P


dla nina raczej usless

Autor:  Balrog [ 18 paź 2006, 20:37 ]
Tytuł: 

Body

Kyudogi
DEF:42 Ranged Accuracy+7
Ranged Attack+7 Evasion+7
Enhances "Resist Blind" effect
Magic damage taken -2%
Lvl. 70 RNG, SAM



Fajne dla SAM/RNG

Autor:  Bartelius [ 18 paź 2006, 20:48 ]
Tytuł: 

Flan Smasher [Club]
DMG:30 Delay:291
Accuracy+9 Attack+9
"Magic Atk. Bonus"+5
Lvl.68 WAR, MNK, WHM, BLM, PLD, SMN, BLU


To wyglada fajnie... Nie wiem czy sa jakies inne + MAB bronie?

Autor:  egoist [ 18 paź 2006, 20:50 ]
Tytuł: 

Bartelius napisał(a):
Flan Smasher [Club]
DMG:30 Delay:291
Accuracy+9 Attack+9
"Magic Atk. Bonus"+5
Lvl.68 WAR, MNK, WHM, BLM, PLD, SMN, BLU


To wyglada fajnie... Nie wiem czy sa jakies inne + MAB bronie?


usless przy staffach

SE daje dupy jak zwykle

Autor:  Prince [ 18 paź 2006, 20:52 ]
Tytuł: 

Balrog napisał(a):
Body

Kyudogi
DEF:42 Ranged Accuracy+7
Ranged Attack+7 Evasion+7
Enhances "Resist Blind" effect
Magic damage taken -2%
Lvl. 70 RNG, SAM


:) Bardzo obiecujace dla rng'a

Autor:  egoist [ 18 paź 2006, 20:56 ]
Tytuł: 

Prince napisał(a):
Balrog napisał(a):
Body

Kyudogi
DEF:42 Ranged Accuracy+7
Ranged Attack+7 Evasion+7
Enhances "Resist Blind" effect
Magic damage taken -2%
Lvl. 70 RNG, SAM


:) Bardzo obiecujace dla rng'a


ano. chyba se cantem poggram:) zobacczymy co zrobia z tym rangerem

Autor:  Duszek [ 18 paź 2006, 20:57 ]
Tytuł: 

Hydra Kofte
A dish made from grilled ground
hydra meat.

Hydra Kofte +1
This hydra kofte has been baked
to absolute perfection.

Hellsteak
A thick steak of cerberus meat.

Hellsteak +1
This thick steak of cerberus meat
remains hot and juicy even if left
alone for a long period of time.

ciekawe jakie toto bedzie mialo statsy... bo cene pewnie kosmiczna :P

Autor:  ksawery [ 18 paź 2006, 21:12 ]
Tytuł: 

100000 bezsensownych itemow, nie liczac tych dla nowych jobow...

Autor:  mrynar [ 18 paź 2006, 21:19 ]
Tytuł: 

"Black Adargas [Hand-to-hand]
DMG:+13 Delay:+54 VIT+2
Guarding skill +4
Lvl.60 MNK, PUP

Black Adargas +1 [Hand-to-hand]
DMG:+14 Delay:+49 VIT+3
Guarding skill +5
Lvl.60 MNK, PUP "

Kurwa, a ja za adargas +1 dalem 3 mln (bron pod kazdym wzgledem gorsza). Teraz to nikt jej za 100k nie kupi...

Autor:  egoist [ 18 paź 2006, 21:23 ]
Tytuł: 

ta niestety nie ma nic co by przebijalo stare abj ze sky i HNmow ech lub chodby im dorownywalo w najmniejszym stopniu

Autor:  Vejitta [ 18 paź 2006, 21:26 ]
Tytuł: 

Syf poki co, ale to nie wszystko chyba jeszcze.

Poki co:

QUESTS
Promotion: Sergeant
Client: Naja Salaheem (Salaheem's
Sentinels)
Summary:
The perfumier Liliroon has come to
Salaheem's Sentinels in search of
help, believing it to be a famous
detective agency. President Naja
wants you to help collect her
lucrative reward.

Promotion: Sergeant Major
Client: Naja Salaheem (Salaheem's
Sentinels)
Summary:
You must fulfill your duty
as a sergeant by training up
your subordinates into proper
mercenaries.

MISSIONS
18 Sweets for the Soul
Mission Orders:
Ambassador Karababa has arrived
from the Federation of Windurst.
The planned festivities turn into
puppet rivalry, and the insulted
ambassador bypasses the palace
in favor of a visit to the Shararat
Teahouse.

19 Teahouse Tumult
Mission Orders:
You have been asked to guide Lady
Karababa to the Olduum ruins found
in the tunnels of the Aydeewa
Subterrane. How will Naja react to
your freelancing? And what are
Aphmau and friends planning...?

20 Finders Keepers
Mission Orders:
After snatching the Olduum artifact,
Lady Karababa has left for
Salaheem's Sentinels.
What business could she possibly
have with a mercenary company?

21 Shield of Diplomacy
Mission Orders:
You are once again in the employ
of Lady Karababa. This time, your
role is to protect the ambassador
within the ominous Navukgo
Execution Chamber. Will you be
able to redeem your reputation with
President Naja...?

22 Social Graces
Mission Orders:
You have successfully protected
Lady Karababa from harm and
earned high praise. Perhaps you can
expect a bonus from the president
when you return to Salaheem's
Sentinels...?

23 Foiled Ambition
Mission Orders:
You have been caught in a conflict
bewteen Lady Karababa and
President Naja. Probably best if
you let President Naja cool down
for a while...

24 Playing the Part
Mission Orders:
You have obtained your reward
from Lady Karababa, but have been
reminded of the burden of your
duty. Is the Astral Candescence
truly so dangerous? Keep improving
your reputation with the palace and
dig deeper into the mystery...


ASSAULTS


Supplies Recovery
Area: Leujaoam Sanctum
Objective: Retrieve the supplies
Recruitment: Lv.70, 3-6 mercenaries
Mission Orders:
A logistics unit headed to the front
lines of the war with the Far East
was attacked and their supplies were
stolen. The enemy then fled toward
Leujaoam Sanctum. An Immortals
unit will also join in the recovery.

Azure Experiments
Area: Leujaoam Sanctum
Objective: Become a test subject
Recruitment: Lv.70, 3-6 mercenaries
Mission Orders:
The Imperial alchemists have
developed various tissues to graft
onto and strengthen the bodies of
the Immortals, but they need test
subjects for clinical experiments.
Go lend your assistance.

Imperial Treasure Retrieval
Area: Mamool Ja Training Grounds
Objective: Recover the treasure
Recruitment: Lv.50, 3-6 mercenaries
Mission Orders:
A puk recently stole a treasure box
containing enchanted gems from the
royal treasury. The gems were then
given to Mamool Ja officers as a
reward for duty. Find and retrieve
the treasure.

Blitzkrieg
Area: Mamool Ja Training Grounds
Objective: Annihilate the enemy
Recruitment: Lv.70, 3-6 mercenaries
Mission Orders:
After shedding their skins, the
Mamool Ja gather for a festival
to celebrate their new scales and
dance until exhausted. This is a
prime opportunity to catch them off
guard!

Apkallu Breeding
Area: Lebros Caverns
Objective: Match the apkallu
Recruitment: Lv.60, 3-6 mercenaries
Mission Orders:
Due to their intelligence and ability
to travel through both water and on
land, the rare Lebros Apkallu is
prized by the navy as a messenger
bird. Help increase their numbers
by pairing them up.

Wamoura Farm Raid
Area: Lebros Caverns
Objective: Remove the threat
Recruitment: Lv.70, 3-6 mercenaries
Mission Orders:
The enemy has begun raising
swarms of wamoura in the Lebros
Caverns. If they reach adulthood,
they would present a formidable
threat. Infiltrate the Lebros Caverns
and destroy them.

Stop the Bloodshed
Area: Periqia
Objective: Exterminate the chigoes
Recruitment: Lv.50, 3-6 mercenaries
Mission Orders:
The Lamiae are preparing to release
swarms of chigoes in Al Zahbi to
collect blood samples. Destroy the
chigoes and thwart their plan.

Defuse the Threat
Area: Periqia
Objective: Clear the mine fields
Recruitment: Lv.60, 3-6 mercenaries
Mission Orders:
The Lamiae have hired Qiqirn
demolition experts to set land mines
in Periqia. You must eliminate this
hazard for the soldiers.

Apkallu Seizure
Area: Ilrusi Atoll
Objective: Capture the apkallu
Recruitment: Lv.70, 3-6 mercenaries
Mission Orders:
Famous biologist Professor
Clavauert is researching apkallu
on Ilrusi Atoll. The more discoveries
he makes in Aht Urhgan, the more
likely he is to join the Empire.
Assist him by capturing apkallu.

Lost and Found
Area: Ilrusi Atoll
Objective: Find the ring
Recruitment: Lv.60, 3-6 mercenaries
Mission Orders:
The Empress's uncle Bashalab
visited Ilrusi Atoll in secret and
lost his ring, the "Eye of Zahak."
Escort the royal family's hired agent
through Ilrusi Atoll and find his
lost ring.

Autor:  mrynar [ 18 paź 2006, 21:26 ]
Tytuł: 

Ja akurat za to cenie SE, ze nie idzie na latwizne i nie robi coraz to lepszych rzeczy, +2, +3, +4. Jest coraz wiecej sprzetu do specjalnych celow, tylko na macra brakuje miejsca. :D

Autor:  kalcia [ 18 paź 2006, 21:34 ]
Tytuł: 

wiekszosc tego sprzetu co SE ostatnio wypuszczalo, nie nadaje sie (i kompletnie nie oplaca) na macrowanie nawet..

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