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All Worlds Maintenance (June 12)
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Autor:  Gli2duS [ 11 cze 2007, 21:19 ]
Tytuł:  All Worlds Maintenance (June 12)

At the following time, we will be performing maintenance on all Worlds. During this period, FINAL FANTASY XI will be unavailable.

We ask that players who are scheduled to enter Assault, Salvage or Einherjar areas, Dynamis or Limbus at the time of the maintenance wait until it is complete before entering. Please note that we cannot replace items that are lost during the maintenance process.

Thank you for your understanding and patience.

* The client software will also be updated at this time. Once this maintenance is completed, the client update will start automatically after logging back into FINAL FANTASY XI. Please follow the instructions that appear on your screen.

[Date & Time]
June 12 2007 from 19:00 to 21:00 (GMT+2)
* Maintenance completion time may be subject to change.

[Affected Services]
FINAL FANTASY XI


tym razem się nam sfuksiło i Dynamis się odbędzie :)

Autor:  Targaryen [ 12 cze 2007, 00:03 ]
Tytuł: 

To mamy jakieś różne info, wg moich źródeł dynamis odwołany.

Autor:  Sidagel [ 12 cze 2007, 01:11 ]
Tytuł: 

teraz u nas jest GMT +2

Autor:  Shinji [ 12 cze 2007, 05:56 ]
Tytuł: 

19-21 naszego czasu.

Autor:  Gli2duS [ 12 cze 2007, 06:50 ]
Tytuł: 

hmmmm. w sumie to się zdziwiłem, że Dynamis się odbędzie. tradycją jest, że przez maintnance nie ma Dynamisu. ale w sumie o 21 jakby się wszyscy zalogowali. i tak startujemy z godzinnym opoźnieniem za każdym razem :wink:

Autor:  swordsman [ 12 cze 2007, 06:55 ]
Tytuł: 

HNMzzzz kampingzzzz!!!

Autor:  Slayerek [ 12 cze 2007, 07:04 ]
Tytuł: 

Glizdus jesteś niepoprawny politycznie :-?
dla dobra jakiegoś ewentualnego dropa dla jakieś ewentualnej osoby nie ma znaczenia czy 20 czy 21

Autor:  kamilus [ 12 cze 2007, 07:18 ]
Tytuł: 

To jest czy nie ma dynamisu? =\

Autor:  Gokulo [ 12 cze 2007, 07:26 ]
Tytuł: 

Z tego co mi wiadomo nie ma i to nie glownie z powodu godziny maitance, ale samego faktu. Nie wazne o ktorej sie skonczy, po maintance wiekszosci ludzi raczej nie badzie, a zanim sie zbiora to wogole.
Rha powiedzial - nie ma dynamis - to nie ma dynamis :)

Autor:  Targaryen [ 12 cze 2007, 08:05 ]
Tytuł: 

Nie chodzi o bezpośrednio HMNzzz kampingzzzz jak Sai napisał choć część ludzi z pewnością wybierze Aery czy cokolwiek innego ale o fakt, że punkt 21 się niewiele osób zaloguje. Pewnie zaczęlibyśmy nie wcześniej jak o 22 a Sandorię przeważnie robimy full time czyli 3,5 godziny. Wątpię aby komuś sie chciało siedzieć do końca runu czyli conajmniej 1-1.30 rano.

Autor:  Gli2duS [ 12 cze 2007, 08:10 ]
Tytuł: 

no cóż. to ja ide pomeritować jak się zaloguję.

Autor:  Draconi [ 12 cze 2007, 18:30 ]
Tytuł: 

FINAL FANTASY XI Update (Jun. 12)

At the following time, we performed a version update of FINAL FANTASY XI.

* This update consists of a version upgrade of the client program. When you press the play button after the time stated below, the version upgrade will begin automatically. Please follow the instructions on the screen.

[Affected Period]
Jun. 12, 2007 12:00 (PDT)

[Affected Services]
FINAL FANTASY XI

[Important Update Details]
- The Mercenary Rank "Second Lieutenant" has been introduced. Along with this update, several new items can now be purchased using Imperial Standing.

- 5 new Assault missions for Second Lieutenant have been added.

- Einherjar Wing III and beyond have been introduced.

Following issues have been addressed:

- Immediately following Level 8 Besieged against beastmen force with 200 enemy forces, the status of enemy stronghold was displayed as "Preparing." Now it will be displayed as "Training" with 99 enemy forces.
* This applies to enemy strongholds that complete the Besieged battle after the version update.

- There were instances where the character may become stuck during the Assault mission "Evade and Escape," when the monster uses Draw In on the character.

- There were instances where the Einherjar area could not be exited if disconnection occurred during participation.

- The amount of damage inflicted by the weapon skill "Catastrophe" decreased, and the attack was not draining target's HP.

- When a level restriction was applied after setting Blue Magic, Blue Magic Points and maximum number of set spells remained the same as before level restriction was applied.

- There were instances where Corsair's ability "Loaded Deck" would miss even though there were two abilities waiting on recast.

- MP drain effect of following items were not functioning properly:
Lilith's Rod
Leech Scimitar

- The "Provoke" effect from the automaton attachment Strobe was weakened.

- Target could not be locked on when sub-target was used.

- If your system is set to "12 hour time", the Vana'diel time was displaying 10 minutes fast in event messages.

- Part of the manual sort function for Magic, Abilities, Items, etc. remained as "interchange" instead of "insert."

- An NPC named "e" appeared on the Wide Scan in Wajaom Woodlands.

- Certain area names were abbreviated when using the auto-translate function.

After the Mar. 8, 2007 version update, Lock of Siren's Hair had been removed from the treasure dropped by the certain Notorious Monsters, but Novv the Whitehearted was not included in the list of monsters.
We apologize for the delay of notification.

Autor:  Sidagel [ 12 cze 2007, 20:05 ]
Tytuł: 

Można grać!

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