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Treasure Hunter Effect Amongst Jobs
As an adjustment to the balance of Treasure Hunter at level 99, the below pets will have their Treasure Hunter effect changed to Treasure Hunter I.
-Dipper Yuly
-Faithful Falcorr
※These pets will have a base of Treasure Hunter I, but by using equipment that has “Pet: Treasure Hunter +” the effect will become stronger.
Here is the premise regarding the hierarchy of the Treasure Hunter effect (from strongest to weakest).
1. Thief
2. Ranger
3. Support job thief
4. Other jobs
※As ranger received the new “Bounty Shot” as a support ability, it is now slightly more beneficial than a support job Treasure Hunter when effectively used.
However, with the increase in the level cap from 75 to 99, this ordering has started to become ambiguous, so in order to clearly define the premise again, our current aim was to find adjustments appropriate to follow this.
The prime example of changes to this hierarchy were with the increase in the Treasure Hunter effect for familiar pets due to the level cap increase and we would like to start by adjusting this area.
The development team looked into routes to adjust this, such as changing the pet’s job, lowering the stats of the pets in exchange for not lowering the Treasure Hunter effect, revamping the pet’s special abilities, etc., but ultimately they made the decision to preserve their fighting capabilities and only reduce their Treasure Hunter effect. To go along with this adjustment, we will be easing up on the materials required to synthesize “Lucky Broth” which created with the basis of the Treasure Hunter effect in mind.
※The current focus of this adjustment is for familiar pets, but in the future if automatons and avatars are given Treasure Hunter, we will be adopting the same policy.
To give a bit more insight, the development team looked into a completely different direction on this at first, exploring if they could establish proper balance to follow this idea by changing the drop rate table. However, if they were to change the drop rates, the obtainment rate for every single item would change and the effects would be too drastic, so they came to the conclusion that they would not be adjusting the drop rates.
to się BSTy pewnie wkurwią xD