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2hr changes
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Autor:  100licad [ 6 wrz 2012, 14:47 ]
Tytuł:  2hr changes

Hello this is Matsui.
Sorry to keep you waiting, but I have some follow up information in regards to SP abilities.

Today we once again looked into what would be the best way to implement the new SP abilities moving forward. I’d like to give a brief summary of the development plans based on the results of our discussion.

The below are the 4 main aspects of change for the 2-hour abilities.


1.New SP ability and existing SP ability recast timer separation

As we previously explained, the new SP abilities we designed based on the idea that the recast timer would be shared with the existing SP abilities and players would use them accordingly. While the effects and usages have been compared to the existing SP abilities and consideration has been given so that they are balanced, we will be completely separating the two and changing the concept so that each ability can be used separately.

We will be making them so they are complete abilities on their own and do not need to be constrained to using one or the other.



2.Recast time reduction

Originally the idea for SP abilities was to have players use them one time for specific content or battle situations and to use it wisely. When considering the current battle tempo and the average time for content these days, we feel that it would be beneficial to make the recast 1 hour with the ability to reduce it a minimum of 30 minutes via merit points. With this, the idea of “2-hour abilities” will changed when we explore the effects.



3.New SP ability effects revamp

Based on the changes stated above, we will be looking into the effects for the new SP abilities once again.

This does not mean only time related adjustments will be made. If deemed necessary we will be completely revamping the effect from the ground up.



4.Existing SP ability effects revamp

We will be looking into revamping existing SP ability effects based on the two points below.



◦Adjustments to effects to coincide with recast shortening

◦Balance adjustments to coincide with the new SP ability effects revamp

Even with the existing SP abilities there is a division between those that have good uses and those that do not depending on the job. Ultimately our aim is to make it so that by putting together the effects of the two SP abilities every job can have a boon. With that said, we will be revamping the existing SP abilities so that balance is not thrown off when incorporating usage of the new SP abilities.

As a general direction we will be raising all of the abilities so that they become useful. However, we believe that we will have no choice but add the lowering of effects of Perfect Defense and Embrava to our scope of adjustments.


With all of these changes, the previously planned implementation date for the new SP abilities as shown on the roadmap will be significantly pushed back. I apologize deeply for making you all wait, but we took a lot of time to decide the above so that we could deliver something that everyone enjoys and matches the current game.

We are currently working on preparing a revised roadmap to be released. We expect this to take a little bit of time, but please hang in there.

Czyli będzie w FFXI jakiaś strategia poza PD / Embrava zerg ?

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