Poniżej mały guide z naszego zaprzyjaźnionego forum jak zdobyć RIII. Niestety juz niedługo będę miał problem co zrobić z R3, bo to jak na skroll kupa kasy - więcej niż wszystkie inne skrole dla WHMa razem wzięte...
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Ok guys. I've done the Lachesis Orb BCNM so many times now that I can do this with minimal loss. The reason for this thread is to help out all the WHMs out there who don't want to pay 2 million gil for the scroll. For all you WHMs out there who do not have R3, I urge you to NEVER EVER EVER consider buying this scroll if it's above 500k. Don't support the higher prices buy farming for this scroll. You don't need it to get into exp parties, and R2 means a loss of at most 800 exp for Lvl 70+. By paying the extraoridnarily high price for R3, you're supporting a bad habit -- the habit of people who actually end up begging for R3 and being the very ones who would sell the scroll needed to help them for outrageous amounts.
So here you are, a mini-howto on the Lachesis Orb BCNM.
General Idea:
Run in, choose a pot to take out among several (all other pots disappear upon engaging one of them). Kill the pot and grab the loot. If you've been to Tu'Lia (sky) then you likely have already fought Aura Pots or similar pot mobs. These pots are no different, except for one thing. They can chainspell. All you have to do is survive the chainspell and you're bound to win.
Ideal PT setup:
White Mage with Erase, with Reraise II or higher, and with Raise II or higher (if you're doing this for a friend, etc), a tank (Paladin is prefered), Stunner (BLM or DRK), Red Mage (with Chainspell and DRK sub), 2 more members (any job). I've found that monks and rangers make good damage dealers. Dark knights and black mages are also good.
Starting:
Decide on a stun order (but exclude the RDM/DRK if you have one).
Before entering the BCNM, cast Reraise II and buff up with Protectra IV and Shellra IV. Max out MP and then enter the BCNM. Decide which pot to fight (more on this later) and then enter the BCNM. Cast the necessary Bar-* spell and then everyone spread out. As soon as you engage a pot, it's possible that it may use *-ga spells or chainspell and then do something horrible. Be ready to stun, and also make sure you don't bunch up so that lots of people get hit by big *-ga spells (should someone forget to stun). Have all mages cure 2 and/or cure 3 the tank -- regardless of his HP EXCEPT the RDM/DRK if you have one. RDM/DRK should save MP and stun for chainspell.
Surviving Chainspell:
At some point in the battle, the pot WILL use chainspell. It WILL spam ancient magic and level 3 or level 4 *-ga spells and single target spells. During this stage there are several ways to stay alive.
1) Have the RDM subbing DRK chainspell and spam stun. The WHM and any other magic users should concentrate solely on keeping the RDM and the tank alive. With an RDM/DRK, however, you should have absolutely NO trouble whatsoever surviving the pot's chainspell.
2) If you have a RNG, have everyone immediately disengage. Let the RNG Shadowbind the pot and then everyone get out of casting range (I normally head toward the entrance into the BCNM). Chainspell only lasts 30 seconds. Make sure that you keep all melees unbound (i.e. you need Erase).
3) If you fight the earth pot, you _CAN_ silence it. You _CAN_ also Gravity it to buy you time.
If your party wipes to chainspell:
Do not exit the BCNM if things go badly. It's fairly common to lose your tank and then have the whole party wipe. This is where Reraise 2 comes in. Once everyone is dead, you will lose aggro. Use Reraise 2 and get your party up -- starting with the person who can refresh, then the tank, then the stunner, and then everyone else. Even if the pot is back to full HP, it can no longer use Chainspell. It takes about 10-15 minutes to get everone back up to full HP, but you can start killing the pot even before that. The fight itself only takes a maximum of 5 minutes (1 minute if things go well).
The key to winning is to simply persevere. If people die, do not worry. Just get up and try again because the pot does not aggro unless you engage or re-engage.
Some thoughts on deciding on PT setups and which pot to fight.
1) Avoid fighting a pot on its elemental day. Choose a pot that is weak to the day's element.
2) Earth pots are probably the easiest because elemental seal + silence CAN silence it. They don't bind and they don't gravity, so it makes the Shadowbin and running away technique very doable.
3) RNGs can do very hefty damage to pots, as can monks. I've had a PT wipe and asked our MNK to 2-hour with only 5 minutes left... and we won. DRKs are also good -- have them sub THF and use Guillotine for good damage.
4) Tank-wise, I prefer PLDs. In order for them to hold hate (so the pot doesn't start nuking random people) all while being cure-bombed by mages, they have to cure themselves, flash, and voke. Blink tanks are nice, but they have fewer tools to grab hate should the cure-bombing grab the pot's attention. Blink tanks _CAN_ tank this BCNM, however.
Most importantly, have fun. This isn't the best moneymaker, but it has some decent drops for us mages. Besides R3, you can sometimes get Raxa (Black Cloak ingreadient), Rainbow Cloth, Gold Thread (i.e. ingredients used in our armor), and some other decent drops (woth around 50-70k a piece). Remember, keep your cool. You have 30 minutes to kill a mob that normally takes 2-3, and at most 5 minutes.
And yes, I finally got R3 today (partly the reason why I'm wrting this mini-howto).
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