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PostNapisane: 18 paź 2004, 19:23 
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nie wiem czy to widzieliscie juz czy nie
opracowane przez nobusana z DH

Terminologies
=============
Elemental spell damage (ESD)
INT Difference Factor (IDF)
Spell Damage Factor (SDF)
Spell Damage Bonus (SDB)
Elemental Staff Bonus (ESB)
Spell Damage Constant (SDC)
Magic Attack Bonus (MAB)

Main Formulas
=============
ESD = [ (IDF * SDF) + SDC ] * MAB

IDF = (Caster INT - Enemy INT)

SDF = SDB * ESB


INT Difference Factor (IDF) Explained
=====================================

It is possible that enemy INT is higher than caster INT, in that case the

resultant value will be negative from the subtraction.

If the difference between enemy and caster INT exceeds Preliminary Threshold

Value (PTV), then the damage growth rate will decreate. (i.e. the following

formula will be used for IDF instead)

IDF = [ (Caster INT - Enemy INT) + PTV ] / 2

For I series spells, here are their PTV values:
Spell PTV
===============
Earth I 21
Water I 30
Air I 41
Fire I 51
Blizz I 62
Thunder I 79

3. If the INT difference exceeds the Ultimate Threshold Value (UTV), then the

IDF value will be capped and the following formula applies:

IDF = (UTV + PTV) / 2

For I series spells, here are their UTV values: (-- indicates not tested yet)
Spell UTV
===============
Earth I 53
Water I --
Air I --
Fire I --
Blizz I --
Thunder I --

Spell Damage Factor (SDF) Explained
===================================

SDF = SDB * ESB

ESB = 1.0 for no elemental staffs equipped (or not for the right spell)
1.1 for Normal Quality elemental staffs (matches with spell)
1.15 for High Quality elemental staffs (matches with spell)

Spell SDB
===============
I Series 1.0
II Series 1.0
III Series 1.5
III(ga) 1.5
IV Series 2.0
Ancient 2.0

Magic Attack Bonus (MAB) Explained
==================================

MAB Table
=========
Level Job MAB
10 BLM 1.2
30 BLM 1.24
50 BLM 1.28
70 BLM 1.32
20 RDM 1.2
40 RDM 1.24

Moldavite Earring (+0.05 to MAB)
Zenith Glove (+0.05 to MAB)

Spell Damage Constant (SDC) Explained
=====================================

Spell Earth Water Wind Fire Blizz Thunder
I 5 11 20 30 41 55
II 78 90 108 128 150 173
III 210 236 265 295 320 345
IV 381 410 440 472 506 541
III(ga) -- -- -- -- 642 697
Ancient 577 630 552 657 526 603


Elemental Day Effect on Damage
==============================

If day is the same as spell element:
ESD = ESD * 1.1 (i.e. Fire Day casting Fire Spell)

If day is the opposite of spell element:
ESD = ESD * 0.9 (i.e. Fire Day casting Blizz Spell)


How to verify this formula
==========================

Go to just outside of bastok, use burn to lower those newbie bees so their INT

becomes 1.

Without equipping any weapons, Level 75 BLM with INT 129, wearing Moldavite

Earring, casting Thunder IV.

Since,

ESD = [ (IDF * SDF) + SDC ] * MAB

IDF = (Enemy INT - Caster INT)

SDF = SDB * ESB

Therefore,

IDF = 129 - 1 = 128

SDF = 2 * 1 = 2.0

ESD = [ (128 * 2) + 541 ] * 1.37 = 1091.89 (drop decimals) = 1091

You're welcome to try them yourself, and find the other SDB and SDC values

that were not listed here. Finding the PTV and UTV values will be more

challenging, but it is still doable too.

These results has been verified by many other BLM and are obtained from JP

boards. (I've verified myself as wel)


tiaaaa....


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PostNapisane: 18 paź 2004, 19:43 
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Ja czytalem stamtad praktycznie wszystko :))


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always insist on giving it ?" - J. B.

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Posty: 2609
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PostNapisane: 18 paź 2004, 19:57 
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Ja tez to kiedys czytalem, ale nie szukalem jakiegos optimum dla siebie.
:)

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