jeez, ale wy whinujecie. nie na darmo wielu uwaza magow za najbadziej whinerska klase
Warrior review
# Due to significant talent changes, Warriors will have all talent points refunded and can be respent.
# Hamstring - Will now cause damage to targets immune to movement slowing effects. Movement slowing effect improved.
# Improved Hamstring - Design changed. No longer improves the movement slowing effect. It is now a 3 point talent that gives a 5/10/15% chance to immobilize the target for 5 seconds.
# Booming Voice - In addition to increasing duration, this talent will now increase the area of effect of Battle Shout and Demoralizing Shout by 10/20/30/40/50%.
# Battle Shout - Tooltip updated to display area of effect (in yards).
# Demoralizing Shout - Tooltip updated to display area of effect (in yards).
# Improved Berserker Rage - No longer increases the duration of the effect. The talent will now generate 5/10 rage when Berserker Rage is used.
# Improved Demoralizing Shout - Effectiveness increase from talent increased to 8/16/24/32/40%.
# Piercing Howl - No longer has a prerequisite (Improved Demoralizing Shout).
# Deathwish - Is now usable while under a Fear effect, which will also remove the Fear effect.
# Bloodthirst - Design changed. Bloodthirst is now an instant melee attack that causes damage equal to 30% of the warrior's attack power. In addition, the next 5 successful melee attacks will restore health.
# Concussion Blow - No longer requires purchase of the Improved Revenge talent.
# Shield Discipline - Removed and replaced by the new talent Shield Slam.
# New Talent: Shield Slam - Slam the target with your shield, causing damage and has a 50% chance to dispel 1 magic effect on the target. Also causes a moderate amount of threat. Requires the purchase of the Concussion Blow talent.
# Heroic Strike/Sunder Armor/Revenge/Mocking Blow - Tooltips updated to indicate the additional threat caused by these abilities. There have been no changes to the amount of threat caused.
VS. Mage Review:
# Due to significant talent changes, Mages will have all talent points refunded and can be respent. Training costs for all talent spell replacements have been significantly reduced.
# Arcane Explosion is now instant cast and will no longer remove the Presence of Mind effect when used.
# Evocation - Is now available to all mages (via trainer), starting at level 20.
# Conjure Food now has a new rank (Rank 7) available in Stratholme.
# Frost Ward now has a new rank (Rank 5) available as item loot in dungeons.
# Mana Shield - Damage taken will now be absorbed by other absorb spells (e.g. Ice Barrier, PW: Shield) before being absorbed by Mana Shield.
# Dampen Magic - Damage and healing reduction increased on ranks 3 through 5.
# Amplify Magic - Damage and healing bonus increased on ranks 2 through 4.
# Counterspell - Fixed a bug that made counterspell unresistable.
# Combustion - Changed so it only shows in the stacking critical strike buff. You can no longer see the remaining charges.
# Arcane Subtlety - Ranks 2 - Reduces your target's resistance to all your spells by 5/10 and all of your Arcane spells cause 20/40% less threat edit Reduced ranks, aggro reduce effects arcane only
# Arcane Focus - Ranks 5 - Reduces the chance that the opponent can resist your Arcane spells by 2/4/6/8/10%
# Improved Arcane Missiles - Ranks 5 - Gives you a 20/40/60/80/100% chance to avoid interruption caused by damage while channeling Arcane Missiles
# Wand Specialization - Ranks 2 - Requires 5 points in Arcane Talents - Increases your damage with Wands by 13/25% edit reduced to 2 ranks
# Magic Absorption - Ranks 5 - When you resist a spell, you regain 1/2/3/4/5% of your max. mana and increases all resistances by 2/4/6/8/10 edit New ability
# Arcane Concentration - Ranks 5 - Requires 5 points in Arcane Talents - Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%
# Magic Attunement - Ranks 2 - Requires 10 points in Arcane Talents - Increases the effect of your Amplify Magic and Dampen Magic spells by 25/50%
# Improved Arcane Explosion - Ranks 3 - Requires 10 points in Arcane Talents - Increases the critical strike chance of your Arcane Explosion spell by an additional 2/4/6% edit reduced to 3 ranks, max crit % increased.
# Arcane Resilience - Ranks 1 - Requires 10 points in Arcane Talents - Increases your armor by an amount equal to 50% of your Intellect.
# Improved Mana Shield - Ranks 2 - Requires 15 points in Arcane Talents - Decreases the mana lost per point of damage taken when Mana Shield is active by 10/20%
# Improved Counterspell - Ranks 2 - Requires 15 points in Arcane Talents - Gives Counterspell a 50/100% chance to silence the target for 4 sec.
# Arcane Meditation - Ranks 3 - Requires 15 points in Arcane Talents - Allows 5/10/15% of your Mana regeneration to continue while casting
# Presence of Mind - Ranks 1 - Requires 20 points in Arcane Talents Instant/3min. cooldown - When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
# Arcane Mind - Ranks 5 - Requires 20 points in Arcane Talents and 1 point in Arcane Resilience - Increases your maximum Mana by 2/4/6/8/10%
# Arcane Instability - Ranks 3 - Requires 25 points in Arcane Talents and 1 point in Presence of Mind - Increases your spell damage and critical strike chance by 1/2/3%
# Arcane Power - Ranks 1 - Requires 30 points in Arcane Talents and 3 points in Arcane Instability Instant/3min. cooldown - When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
# Improved Fireball - Ranks 5 - Reduces the casting time of your Fireball spell by 0.1 sec.
# Impact - Ranks 5 - Gives your Fire spells a 2/4/6/8/10% chance to stun the target for 2 sec.
# Ignite - Ranks 5 - Requires 5 points in Fire Talents - Your critical strikes from Fire damage spells cause the target to burn for an additional 8/16/24/32/40% of your spells damage over 4 sec.
# Flame Throwing - Ranks 2 - Requires 5 points in Fire Talents - Increases the range of your fire spells by 3/6 yards.
# Improved Fire Blast - Ranks 3 - Requires 5 points in Fire Talents - Reduces the cooldown of your Fire Blast spell by 0.5/1/1.5 sec.
# Incinerate - Ranks 2 - Requires 10 points in Fire Talents - Increases the critical strike chance of your Fire Blast and Scorch spells by 2/4 %.
# Improved Flamestrike - Ranks 3 - Requires 10 points in Fire Talents - Increases the critical strike chance of your Flamestrike spell by 5/10/15%
# Pyroblast - Ranks 1 - Requires 10 points in Fire Talents 125 mana/6 sec cast/35 yd range - Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
# Burning Soul - Ranks 2 - Requires 10 points in Fire Talents - Gives your fire spells a 35/70% chance to not lose casting time when you take damage and reduces threat by 15/30%. edit added threat reduction
# Improved Scorch - Ranks 3 - Requires 15 points in Fire Talents - Your Scorch spells have a 33/66/100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increase the Fire damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times. edit increased vulnerability effect to 3%
# Improved Fire Ward - Ranks 2 - Requires 15 points in Fire Talents - Causes your Fire Ward to have a 10/20% chance to reflect Fire spells while active.
# Master of Elements - Ranks 3 - Requires 15 points in Fire Talents - Your Fire and Frost spell criticals will refund 10/20/30% of their base mana cost.
# Critical Mass - Ranks 3 - Requires 20 points in Fire Talents - Increases the critical strike chance of your fire spells by 2/4/6%.
# Blast Wave - Ranks 1 - Requires 20 points in Fire Talents and 1 point in Pyroblast 215 mana/instant/45 sec cooldown -A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.
# Fire Power - Ranks 5 - Requires 25 points in Fire Talents - Increases the damage done by your fire spells by 2/4/6/8/10%.
# Combustion - Ranks 1 - Requires 30 points in Fire Talents and 3 points in Critical Mass Instant/3 min cooldown -When activated, this spell causes each Fire damage spell you cast to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
# Frost Warding - Ranks 2 - Requires 5 points in Frost Talents - Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15/30%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active. edit moved tiers: up 1 slot, left 1 slot
# Improved Frostbolt - Ranks 5 - Reduces the casting time of your Frostbolt spell by 0.1/.2/.3/.4/.5 sec.
# Elemental Focus - Ranks 3 - Increases chance to hit with Fire and Frost spells by 2/4/6% edit new ability in place of Permafrost(moved)
# Ice Shards - Ranks 5 - Requires 5 points in Frost Talents - Increases the critical strike damage bonus of your Frost spells by 20/40/60/80/100%
# Frost Warding - Ranks 2 - Requires 5 points in Frost Talents - Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15/30%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
# Frostbite - Rank 3 - Requires 5 points in Frost Talents - Gives your Chill effects a 5/10/15% chance to freeze the target for 5 sec. edit moved tiers: right 1 slot (to replace forst warding)
# Improved Frost Nova - Ranks 2 - Reduces the cooldown of your Frost Nova spell by 2/4 sec. edit moved tiers: down 1 slot, right 2
# Permafrost - Ranks 3 - Requires 5 points in Frost - Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4/7/10%. edit moved tiers: down 1 slot, right 1 (under Imp. Bliz.)
# Piercing Ice - Rank 3 - Requires 10 points in Frost Talents - Increases the damage done by your Frost spells by 2/4/6%
# Cold Snap - Ranks 1 - Requires 10 points in Frost Talents Instant/10 min cooldown -When activated, this spell finishes the cooldown on all your Frost spells.
# Improved Blizzard - Ranks 3 - Requires 10 points in Frost Talents - Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40/60/75%. Lasts 1.5 sec.
# Arctic Reach - Ranks 2 - Requires 15 points in Frost Talents - Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10/20%.
# Frost Channeling - Ranks 3 - Requires 15 points in Frost Talents - Reduces the mana cost of your frost spells by 5/10/15% and reduces threat caused by Frost spells by 10/20/30%. edit added aggro reduction
# Shatter - Ranks 5 - Requires 15 points in Frost Talents and 2 points in Imp. Frost Nova - Increases the critical strike chance of all your spells against frozen targets by 10/20/30/40/50%. edit Changed prereq. from Frostbite to Imp. Frost Nova
# Ice Block - Ranks 1 - Requires 20 points in Frost Talents - Instant/5 min cooldown -You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
# Improved Cone of Cold - Ranks 3 - Requires 20 points in Frost Talents - Increases the damage dealt by your Cone of Cold spell by 15/25/35%
# Winter's Chill - Ranks 5 - Requires 25 points in Frost Talents - Frost spells cause a debuff that increases chance to crit with frost effects by 2%, which stacks up to 5 times edit New functionality
# Ice Barrier - Ranks 1 - Requires 30 points in Frost Talents and 1 point in Ice Block 305 mana/instant/30 sec cooldown - Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted. Now stacks with PW: Shield and gains 10% of +Frost dmg gear. Absorb effects now prioritized over Mana Shield. edit added functionality
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jakbyscie mieli takie "review" jakie warriorzy (i potem bonus w postaci samych nerfow co patch) to po tym co widze, to mysle sobie, ze byscie okragly rok blizzowi whinowali, ze nie dali wam 10k hp, 5k armor, 10k dmg na hicie itd... zenada. przeciez nikt uber klasy nie zrobi, myslcie troche, musicie miec jakies slabsze punkty.