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World of Warcraft PTR Patch 2.0.10
--------------------------------------------------------------------------------

The latest patch notes can always be found at
WoW -> Test Realm Patch Notes

General
- Some logic was fixed in the "Natural Remedies" quest so that
Pathaleon the Calculator's Image will always spawn during the ritual.
- Goliathon and his shardlings can no longer be pulled to nearby areas
that have guards.
- More fixes implemented in the "It's a Fel Reaver, But With Heart"
quest to keep the Scrapped Fel Reaver from breaking.
- The Orb of the Blackwhelp and Hallowed Wands can no longer be used
in combat, and the transformation will be canceled if the player
receives damage.
- The Scrap Reaver in Netherstorm repairs reduced from 10,000 health
to 8,500 health over 10 seconds.
- Battle of the Crimson Watch
Illidari Mind Breaker has been weakened.
Illidari Highlords can now be CC'ed but not Charmed.

PvP
- Arenas
The cost of the "Gladiator's Slicer" has been increased to 2625 arena
points.
The cost of the "Gladiator's Quickblade" has been decreased to 1125
arena points and changed to offhand only.
The cost of the "Gladiator's Cleaver" has been increased to 2625
arena points.
The cost of the "Gladiator's Hacker" has been decreased to 1125 arena
points and changed to offhand only.
The cost of the "Gladiator's Pummeler" has been increased to 2625
arena points.
The cost of the "Gladiator's Bonecracker" has been decreased to 1125
arena points and changed to offhand only.
The cost of the "Gladiator's Right Ripper" has been increased to 2625
arena points.
The cost of the "Gladiator's Left Ripper" has been decreased to 1125
arena points.
The cost of the "Gladiator's Shanker" has been increased to 2625
arena points.
The cost of the "Gladiator's Shiv" has been decreased to 1125 arena
points and changed to offhand only.
The cost of the "Gladiator's War Edge" has been decreased to 1000
arena points and the speed changed to 1.9.
The cost of the "Gladiator's Spellblade" has been increased to 3150
arena points.
The cost of the "Touch of Defeat" has been decreased to 1000 arena
points.
The cost of the "Gladiator's Endgame" has been decreased to 1125
arena points.
The cost of the "Idol of Tenacity" has been decreased to 1000 arena
points.
The cost of the "Libram of Justice" has been decreased to 1000 arena
points.
The cost of the "totem of the Third Wind" has been decreased to 1000
arena points.

Druids
- The rage normalization equation has been adjusted to grant more rage.
The typical player should see an increase of 15% to 20% in their
rage generation.
- When the duration of "Cyclone" ends, area buffs such as "Leader of
the Pack", "Tree of Life", and "Moonkin" will now be correctly
resumed.
- "Feral Charge" now removes all snaring effects.
- "Bear Form" now grants 25% increased stamina instead of 25% increased
health.
- "Dire Bear Form" now grants 25% increased stamina instead of 25%
increased health. In addition, the armor bonus has been reduced from
450% to 400%.
- The multiplier on base weapon damage for "Mangle (Bear)" ability has
been changed from 130% to 100%. In addition, the bonus damage has
been reduced by the same ratio.
- "Savage Fury" no longer affects "Mangle (Bear)".
- "Savage Fury" no longer applies to "Maul" or "Swipe".
- The critical damage bonus on "Predatory Instincts" reduced from
3/6/9/12/15% to 2/4/6/8/10%.
- "Improved Leader of the Pack" can no longer get critical heals.
- The armor bonus from "Moonkin Form" has been increased from 360% to
400% (to match Dire Bear Form).

Paladins
- The slowing affect from "Avenger's Shield" is now considered a snare,
so snare removal and immunity affects will now work on it.

Priests
- The base healing percent from "Vampiric Embrace" has been reduced
to 15% from 20%. In addition, this ability can no longer get critical
heals.
- "Silent Resolve" no longer reduces threat generated by Shadow spells.

Shaman
- The clearcasting effect from "Elemental Focus" now triggers on all
spell critical strikes, rather than a chance on any spell hit.
- The shaman will no longer generate additional threat when "Unleashed
Rage" triggers.
- The free Lightning spell cast from "Lightning Overload" will now
cause reduced threat.
- "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec.
when struck.

Warlock
- "Demonic Tactics" now grants increased critical strike chance to you
and your demon pet, instead of increased damage.
- Fixed a bug where the stealthy bonus was not getting applied to the
"Eye of Kilrogg."

Warriors
- The rage normalization equation has been adjusted to grant more rage.
The typical player should see an increase of 15% to 20% in their
rage generation.
- All warriors had their critical strike chance adjusted upward
slightly (about 1%).
- "Thunder Clap" is now useable in Defensive Stance. In addition, the
tooltip has been adjusted to indicate it causes additional threat.
- The cooldown on "Victory Rush" has been removed, and it can now be
used up to 20 seconds after killing an enemy.
- "Charge", "Intercept", and "Intervene" now remove all snaring
effects.
- "Unbridled Wrath" has been modified so that rather than a fixed
chance to grant rage, it has an increased chance when using slower
weapons.

Items
- The threat generated from the spell effect on "Thunderfury" has been
substantially reduced.
- The bonus to "Swipe" from the "Idol of Brutality" has been reduced
from 50 to 10.
- "Alchemist's Stone" will no longer increase healing and mana gained
from items which are not potions.
- The cost of sockets in high end items has been adjusted slightly,
the result is that most high end epic items should see an increase
in stats.
- Corrected many items that had incorrect stat values assigned to them.
- The rewards from the "Fel Embers" quest are now superior items as
intended.
- Reduced the damage dealt by "The Lightning Capacitor".
- Corrected the level requirement of the "Fist of Reckoning".
- "Necklace of Trophies" has been corrected to increase Hit Rating
instead of Hit Avoidance.
- "Burnoose of Shifting Ages" can now be disenchanted.
- "Nethershrike" now has the proper sell value and can be disenchanted.
- Corrected the level of "Marksman's Bow" to be in line with other
epic reputation rewards.
- The "Marksman's Bow" now has the proper damage range.
- "Hourglass of the Unraveller" will now properly increase ranged
attack power.
- Corrected the socket bonus for "Soul-Collar of the Incarnate".
- Corrected a typo in the set bonus of "Warbringer Armor".
- "Ruby Slippers" now properly have a cast time.
- Corrected the min use level of "Terokk's Shadowstaff".
- "Warpscale Leggings" have had their Crit Rating updated to the
intended Dodge Rating.
- "Warmaul Slayer's Band" no longer has critical strike rating.
However, its agility and attack power have been increased.
- "Ancient Draenei War Talisman" now shares a cooldown with all
trinkets that temporarily increase damage done.
- "Ancient Draenei Arcane Relic" shares a cooldown with all trinkets
that temporarily increase damage done.
- "Aldor Guardian Rifle" now has a range correctly set on it.
- The effect on "Void Star Talisman" was incorrectly set to On Use.
It is now set to On Equip.
- The critical strike rating on "Cilice of Suffering" has been changed
to spell critical strike rating.
- The cooldown for "Glimmering Mithril Insignia" has been increased
from 10 minutes to 20 minutes.
- The slowing affect from the "Mug 'O Hurt" is now considered a snare,
so snare removal and immunity affects will now work on it.

Raids and Dungeons
- Creatures in Tempest Keep:Botanica, Tempest Keep: Mechanar, and
Tempest Keep:Arcatraz no longer respawn as rapidly.
- Shadow Labyrinth
Reduced the chance of a Cabal Assassin ambush.
- Shattered Halls
Removed a problematic chest.
The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered
Halls will now be removed if a player leaves the zone.
- Serpentshrine Cavern
Boss creatures have received additional tuning and polish.
- Arcatraz
Warder and Defender Corpses are now immune to spell effects that
could cause the Protean Spawn to not spawn.
Protean Spawn now deal less damage.
- Tempest Keep Mechanar
Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The
Mechanar may no longer be enslaved when in Heroic mode.
- Caverns of Time
Captain Skarloc in Caverns of Time: Escape from Durnholde is no
longer susceptible to disarm, and does not slow down when wounded.
A defeat in the Caverns of Time: Opening of the Dark Portal
instance will no longer despawn unlooted bosses with loot.
Occasionally after players are defeated in the Caverns of Time:
Opening of the Dark Portal encounter on Heroic difficulty, the
placeholder versions of the bosses that appear in future attempts
that day would not spawn. The proper placeholders will now spawn
instead of Rift Lords and Rift Keepers.
Boss creatures in Caverns of Time: Opening of the Dark Portal will
now dispel all nearby Time Keepers instead of one at a time.


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ledwo zaczeły się narzekania na druida i już go nerfneli:(


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Tchoren napisał(a):
ledwo zaczeły się narzekania na druida i już go nerfneli:(


wlasnie :(

misie i kotki dostana po lapkach


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rufen@wot

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You knew it was coming :)

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Fake ?


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Chociaż Huntara zostawili w spokoju >.>

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Shadhun_ napisał(a):
Fake ?

Raczej niet - na WoW Us widnieje jak byk to Patch notes na test realms :]


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nerf droodow zasluzony i niezby mocny imo, ale nie gram droodem wiec moze to moje odczucia.

buff warrow zasluzony ale przegiety tbh, 15-20% wiecej rage + intercept usuwa snaring effects? dobrzy warriorzy dają rade z aggro + teraz beda caly czas na targecie, bedzie ciezko ;)

nerf shadowpriestow w instancach?? bez kitu o ile jestem w stanie zrozumiec nerf VE ( 5% mniej ok, dlaczego usuwają crit wtf?? ), o tyle nerf silent resolve na shadow spelle?? nie jestem w stanie wyobrazic sobie jednego powodu zeby to robic.

wszedzie na forach piszą tez o dodanym 20sec cd do prayer of mending ale nie widze tego w patch notach.

zero class balance dla aren, mimo że niektore klasowe umiejetnosci po prostu pierdolą areny ( sap+blind etc ).

ogolnie imo po raz kolejny patch w ktorym polowa zmian sprawia wrazenie jakby blizz gral w inna gre niz ja . wyglada na to ze blizzard chce sie wycofac ze najfajniejszej rzeczy jaka imo przynioslo TBC - przydatnosci roznych klas w roznych buildach.

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Na szczescie podrasowali armor oomkina i nie tkneli balance ;)

X.


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Chyba nie do konca tak jest.

nerf druidow - raczej oczekiwany, misiek tankuje gernialnie (crowd control, stale obrazenia, jedynie slabiej sprawdza sie w walkach z casterami, no i nie ma berserker rage) i robi swietny dps w kotku, stal sie klasa od ktorej zaczynalo sie zbierac raid :)

buff warriorow - tez wyczekiwany, Blizzard zapetlil sie troche przy tej klasie, warrior musial isc w dodatki do block/dodge/parry, przez co zbieral coraz mniej rage'a, dochodzilo do abstrakcyjnych sytuacji, kiedy specjalnie odpuszczalem shield block, aby zebrac troche rage'a

nerf spriest - imho dobry krok (doswiadczony spriest zostawial w Karazhan wszystkich daleko w tyle w dmg), tylko uzyli chyba nie tych narzedzi, szkoda troszke tego heal'a z vampirica, no i nerf silent resolve (beda sie nasi spriesci musieli hamowac w dpsie:P)

a i tak najlepsza jest zabawa z Maiden of Virtue, ona jest zmieniana co tydzien chyba:), conajmniej jakby byla na poziomie Nightbane;a :)

dziwi mnie natomiast brak info o Magtheridon's lair (albo nie wczytalem sie dobrze), blue post by Tigole, ponoc Blizzard mial go lekko oslabic, bo czolowe gildie nie poszly po "blizzardowym sznurku" (karazhan -> gruu l-> magtheridon -> serpentshrine cavern)


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shaman's buff xD


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Aby przywrócić sygnature wyślij sms-a o tresci SYGNATURA na numer 1337.

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Warriorowi nic strasznego chociaż nie zrobili :D

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riginally founded as a Draenei temple, this plot has been conquered and despoiled many times throughout the history of Outland, removing any spiritual grace it may have once held. The Black Temple has been the stage of the Orc Horde's blood curse, a fortress for the then-mortal Ner'zhul, and a prime staging ground for the Burning Legion's campaign of destruction.. Most recently, it has been claimed as home by Illidan, where he and his minions make their bid for power over the remnants of the shattered planet. Now, it is up to you to face the malefic forces of Illidan and his minions in hopes of freeing Outland from chaos and tyranny.

Black Temple is a 25-person raid dungeon located in Shadowmoon Valley.

Explore an ancient site steeped in Warcraft lore
Gain access to more than a hundred new rare and epic items, including tier-6 armor sets
Choose your path through a nonlinear level-70 raid dungeon, as you make your way to...
Face Illidan himself!

Tier 6 ^-^

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Nareszcie buff warriorow, czekam z niecierpliwoscia na ten patch. Oby w tym tygodniu.
Wreszcie Druid bedzie do zabicia, mniej armora, mniej zycia. Ogolnie cudo. :]


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nerf druidow - spodziewany (osobiscie mialem nadzieje, ze wiekszym nerf batem dostana :<).

nerf spriestow - olol. teraz dopiero bedzie whine na forach, glownie ze strony priestow, ktorzy juz przed tym patchem uwazali, ze sa najmniej kochana klasa.

buff warriorow - tez spodziewany.

najwiekszym zaskoczeniem jest dla mnie brak nerfa rogali (clos w szzcegolnosci).

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SharG napisał(a):
buff warrow zasluzony ale przegiety tbh, 15-20% wiecej rage + intercept usuwa snaring effects? dobrzy warriorzy dają rade z aggro + teraz beda caly czas na targecie, bedzie ciezko ;)

Ja mysle, ze to nie bedzie 15 %. nie bez kozery napisali tam "typical" :) tacy co zbieraja epiki to imo zyskaja, powiedzmy z 5 %.

A co do drutow to myslalem, ze troche inaczej bedzie. mogli buffnac durtow casterow, znerfowac damage miska o np. 40 %, ale dorzucic do skili wiekszy threat, aby mimo wszystko mogli tankowac, ale i zeby to tankowanie bylo pewnym poswieceniem. (bo war, pala musza duzo poswiecic, aby tankowac)

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nerfowac wszystkich !!!
tak aby na 70 lvl zadawac 70 dmg ...
caly czas placza i placza a Blizz slucha piardół...
"... a on zadał 1987 dmg !!! a ja tylko 1985 !!! nerf druid / nerf priest / nerf lock /nerf warrior /nerf shaman /nerf paladin ... nerf NERF !!!
wiadomo kazdy chce by jego postac byla 1 w dmg , 1 w leczeniu , miala 100% wygranych aren itd ble ble ble .
jeczenie neiktorych przypomina film w ktorym maja grac sami aktorzy 1planowi i jeszcze wszyscy maja miec za ten film Oscara .

Ostatnio duelowalem z deep frost magiem - zamiatal mnie okrutnie .
Nie pobieglem na www.wow-europe.com wyplakac sie Blizzowi jacy to magowie sa zajefajni a jacy SPriescie cieniasy idlaczego dostaje łomot
a przeciez moga nerf magow.
pozdrawiam

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nerf druidow byl zasluzony.
kazdy druid, ktory twierdzi inaczej jest slepcem i hipokryta.

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Nephilim napisał(a):
nerf druidow byl zasluzony.
kazdy druid, ktory twierdzi inaczej jest slepcem i hipokryta.


/care


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WAR: RP@K8P, WE@Azgal - retired
WoW: Sporeggar RP-PvP shamzor - retired
EvE Online, AoC - retired

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Jak zwykle rogali zostawiaja w spokoju :D ale przyznaje ze z droodem problemów jest. Jak walnie mangle i jeszcze jakies ady to ciezko sie wybronic. Ale az tak bardzo go nie znerfowali. Drood i tak dalej bedzie jedna z najlepszych postaci.

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