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BC wywiad z devsami - Nowy max25 cap na raidy https://mmorpg.pl/viewtopic.php?f=45&t=20756 |
Strona 26 z 86 |
Autor: | Randalf [ 3 wrz 2006, 14:56 ] |
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bylem w zul aman ale nic nie ma tam ;[ |
Autor: | iniside [ 3 wrz 2006, 14:59 ] |
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Byles ? Daj coordy ![]() |
Autor: | Randalf [ 3 wrz 2006, 15:03 ] |
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latwo przejsc, schody sa zbugowane i da sie pod brama przejsc ;d lepiej mi powiedz jak wyjsc z tych lokacji dla BE, poza tym mi nie dziala .go :\ |
Autor: | iniside [ 3 wrz 2006, 15:27 ] |
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Bo w tym nowym serwerze uzwa sie .warp Jak chcesz dojsc do Silver moon to idzie wzdol drogi na północ ![]() |
Autor: | niebezimienny [ 3 wrz 2006, 15:33 ] |
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Da sie jakos uodpornic na fall damage ![]() |
Autor: | Bajtek [ 3 wrz 2006, 15:40 ] |
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.setspeed <tutaj wartosc> |
Autor: | iniside [ 3 wrz 2006, 15:46 ] |
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http://wow-europe.com/en/info/underdev/ Patch 1.13 Comming Soon (czyli pewnie nigdy ^-^). Pojawiło sie tam info nt BC. To chyba znaczy ze juz wszystkie siły skupiaja w pracach nad dodatkiem żeby na święta zdążyć. |
Autor: | Myron [ 3 wrz 2006, 18:30 ] |
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gdzies pisali ze w polowie grudnia maja sie zaczac otwarte beta testy ,wiec raczej powinnismy sie spodziewac dodatku pod koniec stycznia |
Autor: | iniside [ 3 wrz 2006, 18:50 ] |
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Mi sie wydaje ze nie bedzie Open Bety. IMHO dla nich to strata czasu, zasobów i pieniedzy ![]() Ja z kolei czytałem że Open Beta bedzie około listopada. I tak akuart miesiac testowania i na swieta mozna wydawać. Co byłoby bardzo logiczne, bo wiecej ludzi kupi. Ale co tamw ostatecznosci moze byc na ferie ![]() EDIT: A tak na marginesie. Co z nowymi zonami w Azeroth? Juz wiemy ze bedzie Outland bla bla, a co z Hyjal? Ani nic nie mowia ani mapy nawet nie ma.. Strefa jakby tak jest martwa i do osiagniecia lewymi sposobami.. hmm |
Autor: | Siegfried [ 3 wrz 2006, 20:12 ] |
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Mam pytanko: czy wie ktos moze jak odsluchac sobie kwestie wypowiadane przez BE i Dranejcow? Czy jest moze to gdzies na jakas strone wrzucone etc? |
Autor: | Anen [ 3 wrz 2006, 20:26 ] |
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Co do wymiany w instancach to moze byc syf ... Zreszta , ta seria ma to do siebie iz pracuja nad nia prawie 100 ludzi i szybko wchodza poprawki. |
Autor: | Myron [ 3 wrz 2006, 23:57 ] |
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jednak nie bedzie otwartych beta testow wiec mamy 1-2 miesiace do przodu:) http://forums.worldofwarcraft.com/thread.html?topicId=14732285&pageNo=1&sid=1#7 |
Autor: | iniside [ 4 wrz 2006, 05:40 ] |
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Czyli na kiedy zaczynamy obstawiac premire ? Ja mowie ze u mnie bedzie juz na gwiazdke ;] Pojawila sie wiadomosc ze Open-Bety nie bedzie i forum lezy ehh.. I dobrze ze nie bedzie, nie beda tracic czasu na bande pseudo-testerów ktora nic nie pomoze.. |
Autor: | Postal [ 4 wrz 2006, 06:47 ] |
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jestem ciekaw czy premiera BC us i eu odbdzie sie w tym samym czasie.. bo do teraz nie wiem co bylo przyczyna opozniania wydania wowa w europie.. brak gotowych serverow czy opoznienia w tluamczeniu gry na francuski i niemiecki (teraz doszedl ejszcze hiszpanski) |
Autor: | Shadowclaw [ 4 wrz 2006, 07:45 ] |
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Nie pytajcie skąd mam bo i tak nie powiem ![]() Hunters: Beast Mastery Natural Resistance replaces old pathfinding (the imp. cheetah thing) 2 points requires 10 points in Beast Master "Your pets Frost, Nature and Fire resistances are increased by 10" (up to 20?) Best Friend 2 points, requires 25 points "Your pet will be granted 10% of your agility, strength, spirit and stamina." (up to 20%?) Spirit of the Beast 1 pointer, requires spirit bond and 30 points in best tree "When your pet is killed in battle its spirit will rise and inspire you to fight harder, increasing your ranged attack speed by 20% and making you immune to fear effects for 15 sec. The spirit is unable to be damaged or attack, but grants the effects of Spirit Bond while active." Beastial Ally 5 points, requires 30 points in Beast Master "Your pets critial strikes will increase the strength and agility of your party members by 2% if within 21 yards of your pet. Lasts 10 sec" Master of Aspects 5 points, requires 35 points (nice Razz) "The effects of individual hunter aspects are enchaned. Hawk - Increases the attack power bonus by 5%. Monkey - Reduces physical damage against you by 1%. Wild - Reduces nature damage by 1% against affected targets. Cheetah/Pack - Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 2%. Beast - Reduces the chance you and your pet will be hit by melee and ranged attacks by 1%." Call for Aid 41 point ability, requires Master of Aspects 2min cooldown "Your pet will break free of all bonds and distractions to quickly rush to your aid. Dispells all fears, charms, disorients, stuns and movement impairing effects on your pet. Pet will run at high speed to the hunter, intercepting the next melee or ranged attack made against the hunter within 12 sec." Survival Readiness 1 point ability, requires deterrance replaces counterattack, ca is moved to the left 10 min cooldown "When activated this ability immediately finishes the cooldown on your other hunter abilities." Fast Maneuvering 5 points, requires 25 points in survival "Reduces the chance you will be critically hit by melee attacks by 1%" Snake Bite 3 points, requires 30 points "Your Mongoose Bite, Counterattack and Raptor Strike critical hits have a 33% chance to damage the target for an additional 110 Nature damage and cripple the target, reducing movement speed by 50% and attack speed by 20%. Lasts 12 sec." (100%?/330 dmg?) Bounty Hunting 2 points, requires 30 points "Increases the critical strike chance of melee and ranged attacks by 2% against targets affected by your Hunters Mark." (4%?) Survival Instincts 5 points, requires 35 points in survival "When you have less than 20% health, all damage taken is reduced by 8%." (up to 40%? paladin one is 50%) Stinging Strikes 5 points, requires 35 points in Survival "All ranged attacks against Dazed targets cause additional Nature damage equal to 2% of weapon damage." (to 10%?) Suppresion Fire 41 point ability, requires stinging strikes 5 min cooldown "Increases the hunter's ranged attack speed by 30% and causes your ranged attacks not to miss, but reduces ranked attack power by 10%. Ranged attacks have a 50% to daze the target for 3 sec. This effect does not stack with rapid fire. Lasts 15 sec." Marksmanship Point Blank 2 points, requires 20 points in MM "Reduces the minimum range of your ranged weapons by 1 yards" (to 2?) Focus Fire 5 points, requires 25 points in MM "Your ranged critical strikes against targets affected by Hunters Mark increases the damage of melee and ranged attacks against that target by 1%. Lasts 10 sec." (up to 5%?) Armor Piercing Rounds 3 points, requires 30 points in MM "Your ranged attacks will ignore 4% of the targets armor." (12%/10%?) Deadly Aim 5 points, requires 30 points in MM "Increases your ranged attack power by 2%." (up tp 10%?) Gun Specialization 5 points, requires 35 points in MM "Increase your damage dealt with guns by 5% and your ranged attacks have a chance to daze the target for 2 sec" Bow Specialization 5 points, requires 35 points in MM "Increase your damage dealt with bows by 5% and your ranged attacks have a chance to damage the target for 24-32 nature damage." Crossbow Specialization 5 points, requires 35 points in MM "Increase your damage dealt with crossbows by 5% and your ranged attacks have a chance to damage the target for 24-32 shadow damage." Double Shot 41 point ability, requires Deadly Aim instant cast 20 sec cooldown "A shot that increases ranged damage by 10 and gives you an extra attack." Priests : Discipline Tier 5 Quiet Contemplation Requires 1 point in Divine Spirit Requires 20 points in Discipline Talents Regenerate mana equal to 5/10/15% of your Spirit every 5 seconds, even while casting. Tier 6 Iron Will Requires 25 points in Discipline Talents Increases your chance to resist Charm and Polymorph effects by 5/10/15%. Tier 7 Moral Authority Requires 5 points in Force of Will Requires 30 points in Discipline Talents Your critical strikes from spells cause the target to become Humbled, reducing all stats by 2/4/6/8/10% and dazing the target for 6 seconds. Tier 8 Constitution Requires 35 points in Discipline Talents Increases your maximum health by 1/2/3/4/5% and reduces the chance you are hit by spells by 1/2/3/4/5%. Tier 9 Pacify Requires 1 point in Power Infusion Requires 40 points in Discipline Talents 10% of base mana 30 yd range 1.5 sec cast 2 min cooldown Telepathically induce a state of pacifism, making the target unable to attack or use any offensive spells or abilities for 10 seconds. Holy Tier 6 Improved Inspiration Requires 3 points in Inspiration Requires 25 points in Holy Talents The Inspiration effect also increases your target’s resistances to all schools by 10/20. Tier 7 Empowered Light Requires 30 points in Holy Talents Your Flash Heal and Smite spells gain an additional 2/4/6/8/10% of your bonus spell damage effects. Lightwell Requires 1 point in Spirit of Redemption Requires 30 points in Holy Talents 365 mana 1.5 sec cast 5 min cooldown Creates a holy Lightwell near the priest that lasts for 2 min. Friendly targets can click the Lightwell to restore 1600 health over 10 sec. Being attacked cancels the effect. Tier 8 Rapture Requires 1 point in Lightwell Requires 35 points in Holy Talents Gives your Flash Heal and Greater Heal spells a 1/2/3/4/5% chance to cast an identical spell on each party member at no additional cost while your Lightwell is active. Steely Resolve Requires 35 points in Holy Talents Increases the critical strike chance of any spell cast on a wounded target by 10/20/30%. Tier 9 Aura of the Chosen Requires 5 points in Rapture Requires 40 points in Holy Talents Instant Light radiates from you, healing the friendly target and all party members within 30 yards for 1% of their total health every 2 seconds. Shadow Tier 2 Shadow Affinity Requires 5 points in Shadow Talents All shadow spells cast against you restore 1/2/3% of your total mana. In addition, your shadow spells generate 8/16/25% less threat. Tier 6 Improved Mind Control Requires 25 points in Shadow Talents Reduces the cast time of your Mind Control spell by 0.5/1 sec. Tier 7 Dark Power Requires 30 points in Shadow Talents Your Shadow Word: Pain, Mind Flay, and Mind Rot spells gain an additional 3/6/9/12/15% of your bonus spell damage effects. Tier 8 Possession Requires 2 points in Improved Mind Control Requires 35 points in Shadow Talents Gives you a 33/66/100% chance to become invisible while you are channeling your Mind Control and Mind Vision spells. Withering Touch Requires 1 point in Shadow Form Requires 35 points in Shadow Talents All melee and ranged attacks against you while you are in Shadowform cause the attacker to suffer shadow damage equal to 4/7/10% of the damage taken. Tier 9 Subversion Requires 3 points in Withering Touch Requires 40 points in Shadow Talents 660 mana 30 yd range Instant cast 3 min cooldown Calls forth stifling darkness which drains 630 mana and causes 545 shadow damage to all enemies within a selected area over 8 seconds. You gain mana equal to 10% of the damage caused. Trainable Ranks listed below: Rank 2: 875 mana, drains 835 mana and causes 722 shadow damage. Rank 3: 1130 mana, drains 1079 mana and causes 933 shadow damage. |
Autor: | bargaw [ 4 wrz 2006, 08:50 ] |
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Tier 7 Moral Authority Requires 5 points in Force of Will Requires 30 points in Discipline Talents Your critical strikes from spells cause the target to become Humbled, reducing all stats by 2/4/6/8/10% and dazing the target for 6 seconds. Hehe o co jak heal na tanku critnie? |
Autor: | Sentry [ 4 wrz 2006, 10:09 ] |
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fake ^^ powinno byc np offensive spells |
Autor: | Domin [ 4 wrz 2006, 10:16 ] |
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Shadowclaw napisał(a): Nie pytajcie skąd mam bo i tak nie powiem
![]() Z krainy znane od wczoraj? |
Autor: | Shadowclaw [ 4 wrz 2006, 10:30 ] |
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Domin napisał(a): Z krainy znane od wczoraj?
Nie , z krainy marzeń nocnych Domina |
Autor: | Vercin [ 4 wrz 2006, 10:36 ] |
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huntera to fake o ile wiem. To samo pokazywal ktos juz tylko w gun/bow/specialozation bylo +25 dmg itp i na podstawie tego wyczaili z miejsca ze to fake. Teraz ktos zmienil to na 5% i puscil w swiat znowu |
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