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Wlasnie wystartowala Closed beta US i wyglada na to ze EU rowniez
http://forums.worldofwarcraft.com/threa ... 9684&sid=1
stronka http://beta.wow-europe.com/expansion juz dziala,chodz niemozna jeszcze pobrac downloadera stamtad,ale mozna przenosic postacie na testowe Realmy,poraz pierwszy mozna kopiowac normalne postacie,a nietylko pre-made chary,natomiast ze strony http://beta.worldofwarcraft.com/expansion mozna pobrac downloadera .


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http://wow.allakhazam.com/profile.html?2576037
http://wow.allakhazam.com/profile-model.html?2576037

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http://www.youtube.com/watch?v=KtZnldX9Kos

pvp arena.

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Dla przypomnienia: topic ten nie sluzy do dyskusji, ale do wklejania konkretnych informacji wraz z linkiem. Poniewaz nie chce mi sie juz kasowac bezsensownych postow, recydywisci pojda na "urop". :]

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http://video.google.pl/videoplay?docid= ... =blood+elf
A tak wygladal levelowanie BE.

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Shaman Dual Wield w Coilfang Reservoir:

http://youtube.com/watch?v=P9pIVTjhsMM

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Ehmm.. co to jest resilence rating? 8)

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Odp:

Blizzards short explanation:
"Resilience decreases your chance to be crit, and reduces the amount of damage crits do to you (both effects apply to spell and melee crits). Talents that affect crit chance still do what they always did, they increase your crit %. Resists haven't been changed."

As you can see the resist system wasn't touched by the developers with Resilience. It's a whole new item bonus. Resilience rating at level 70 reduces your chance to be crit by all sources by 1% for every 40 rating you have, and reduces the damage from critical sources by 1% for every 20 rating.


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While you can be on one team of each type, at the end of each week you'll only gain points from the team that earned the most points that week.
However, note that given equal rating, 5v5 teams earn more points per week than 3v3, which earn more than 2v2.

To clarify with an example:
- Let's say you're on three teams (one of each format).
- Let's say that at the end of the week, each of the teams you're on ends at a 1500 rating.
- Assume that you were an active player on each team (played in at least 30% of the team's battles)

Results at the end of the week:
- Each active player on the 5v5 team would be eligible to gain 408 arena points
- Each active player on the 3v3 team would be eligible to gain 244 arena points
- Each active player on the 2v2 team would be eligible to gain 163 arena points

So, you'd gain 408 points that week.

Note: in the example we provided above the 1500 refers to the team's rating. The number of points an active player gets from a team is derived from the rating value plotted on a logistic curve.

Also, one of the points we were trying to illustrate above is that active players on that 5v5 team will gain 408 points each. This is the case regardless of whether there are 10 total active players on that team (the max possible), or merely 5 active players (the practical min).

We don't want to "split" points among active players, as that would encourage you to not have alternates on the team, and we don't want to pressure you to minmax the system by always having the min number of players for a team.

Update

Bear in mind that the arena point return for your team's rating ins't linear. So to throw out another example...
- Each active player on a 5v5 team with a 1500 rating would receive 408 arena points at the end of the week.
- Each active player on a 3v3 team with a 2000 rating would receive 632 arena points at the end of the week (as compared to 244 at a 1500 rating).

That being said, we are deliberately trying to encourage the most competitive players to participate in the 5v5 battles, as we feel considerably more comfortable with the potential class balance in this environment. 2v2 has far more potential for certain class combinations to be heavily favored, and as such we're being conservative about how strongly we reward the smaller format sizes.

Your team only needs to fight 10 battles per week to be eligible for points. You can fight more if you so choose. However, due to the way the rating system works (and the way points are derived from rating), teams with high ratings are (in theory) increasingly likely to play only the minimum required number of battles.
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That Crezax, so hot right now!

URL jest tutaj.

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nowy system looking for group

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Criss napisał(a):
A ja mam takie pytanko: gdzie kupic US-wersje BC?
Bo z tego co widze to ultima.pl sprzedaje wersje EU, tak wiec na prosty rozum wychodzi ze istnieje tez wersja US.
Oczywiscie amazon.com do polski nie wysyla, a amazon.uk prawdopodobnie bedzie mial wersje EU.

Any1?


Znajomy z gildii polecal
https://gamersloot.net/catalog/

Placisz karta kredytowa, dostajesz klucz mailem oraz link do sciagniecia zawartosci CD, pudelko wyrzucaja.

Nie umiem powiedziec, na ile sa godni zaufania.

Muminus

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Nowe staty - wyjasnienie
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With the upcoming release of the Burning Crusade, we thought we would take the time to explain more on a new stat that we are introducing: Combat Ratings. These ratings are being used for any combat stat that previously was percentage-based such as: critical strike chance, hit chance, dodge chance and defense skill. Combat ratings are only used with effects generated by items and do not apply to effects that are generated by spells and talents which will continue to work the same.

The following combat ratings are currently in use: weapon skill, defense, dodge, parry, block, hit chance, spell hit chance, critical strike chance, spell critical strike chance, resilience, haste, and spell haste.

*We may introduce others at a later time.


Combat Skills

Unlike fixed percentages such as 2% critical strike chance, combat ratings diminish in potency as your character increases in level. 2% crit is the same at every level, while 28 critical strike rating grants 4% crit at level 34, 2% crit at level 60, and 1.27% crit at level 70. This allows us the ability to create and add new and better items to the world without eventually reaching a point where every character has a 100% chance to critically strike.

Below is the level 60 conversion for combat skills:


Weapon Skill Rating 2.5 rating grants 1 weapon skill

Hit Rating 10 rating grants 1% hit chance

Spell Hit Rating 8 rating grants 1% spell hit chance

Critical Strike Rating 14 rating grants 1% critical strike chance

Spell Critical Strike Rating 14 rating grants 1% spell critical strike chance

Haste 10 rating 1% haste

Spell Haste 10 rating grants 1% spell haste




Defense Skills

The impact on the defense skill and weapon skill systems is slightly more complicated. Many people do not realize these skills actually grant percentage-based benefits already. For example, every 25 points of defense skill grants a 1% dodge chance, 1% parry chance, 1% block chance, 1% increased chance to be missed and 1% decreased chance to be critically hit by physical attacks. Weapon skills have a similar effect for the attacker. Items will now grant skill rating rather than skill directly, and that will convert to an actual skill increase.

Below is the level 60 conversion for defense skills:


Defense Skill Rating 1.5 rating grants 1 defense skill

Dodge Rating 12 rating grants 1% dodge

Parry Rating 20 rating grants 1% parry

Block Rating 5 rating grants 1% block chance




Resilience

Resilience is a special new rating which we have created to reduce the effects of critical hits against your character. It has two components; it reduces the chance you will be critically hit by X percent, and it reduces the damage dealt to you by critical hits by 2X percent. X is the percentage resilience granted by a given resilience rating.

Below is the level 60 conversion for resilience:


Resilience 25 rating grants 1% resilience




Each time you go up a level, the amount of rating needed to get the same benefit will increase. An example of the scaling involved would be the current implementation of Agility which has always worked this way in the live game, requiring more agility for the same critical strike chance as you go up in level.


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Oficjalne wymagania systemowe Burning Crusade

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Q: What are the system requirements?
A: PC System Requirements
OS: Windows 2000 (Service Pack 4); Windows XP (Service Pack 2)
Processor: Intel Pentium3 800MHz or AMD Duron 800MHz
Memory: 512 MB RAM, 1GB RAM is recommended
Video:
Minimum: 32MB 3D graphics processor with Hardware Transform and Lighting, such as an NVIDIA GeForce 2 class card or above.
Recommended: 64MB VRAM 3D graphics processor with Vertex and Pixel Shader capability, such as an NVIDIA GeForce FX 5700 class card or above.
Sound: DirectX compatible sound card Install Size: 10 Gigabytes of free Hard Disk space.

Mac System Requirements
OS: Mac OS X 10.3.9 or newer required
Processor: 933MHz G4/G5 processor, 1.8GHz G5/Intel or better recommended
RAM: 512MB RAM, 1GB DDR RAM is recommended
Video: NVIDIA or ATI graphics processor with 32MB VRAM, 64MB VRAM recommended For a complete list of supported 3D card, please visit: http://www.wow-europe.com/en/support/
Controls: A keyboard and mouse are required. Input devices other than a mouse and keyboard are not supported
Install Size: 10 Gigabytes of free Hard Disk space

All Platforms
Connectivity:
You must have an active broadband internet connection to play.
Mouse: Multi-button mouse with scroll wheel recommended.
Note: System Requirements are subject to change.


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nowy system LookingForGroup, wyglada niezle :)
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We've added a new icon on your action bar, next to your Social button. This will open a window that prompts you to indicate whether you want to start a group or join one that's already in the process of being assembled. Depending on your selection, either the "Looking for Group" or the "Looking for More" interface appears next. Both interfaces have tabs at the bottom that let you easily switch between the two. The Looking for Group interface allows individual players to be added to a queue of other eligible players looking for a group and matches them up based on preferences they have set. The Looking for More option allows for a group to search out additional members to complete a group.

http://www.wow-europe.com/en/burningcrusade/townhall/lookingforgroup.html


edit: whoops, Varenthin juz napisal ;(

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http://www.wow-europe.com/en/burningcrusade/townhall/professions.html

Więcej info na temat updateu profesji.

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BC w styczniu
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IRVINE, Calif. -- Blizzard Entertainment® today announced that the release date for World of Warcraft®: The Burning Crusade™, the highly anticipated expansion for World of Warcraft, will be in January 2007. By adding a few extra weeks to the development cycle beyond its original target date, Blizzard will be able to extend the closed beta test and further refine the new content that will ship with the game.

“We appreciate the enthusiasm surrounding World of Warcraft: The Burning Crusade, and we’re excited about putting the finishing touches on all of the new content,” said Mike Morhaime, president and cofounder of Blizzard Entertainment. “We feel confident that the extra time spent polishing the game will result in the high-quality experience that our players expect and deserve.”

Blizzard began the closed-beta phase of testing on World of Warcraft: The Burning Crusade earlier this month. The January 2007 release window will allow extra time for current beta testers to participate in the final stages of development and continue providing valuable feedback.

Further information on specific worldwide release dates, pricing, and other details will be announced in the near future.


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Firma Blizzard Entertainment poinformowała, że pierwszy dodatek do World of Warcraft pojawi się na rynku w styczniu przyszłego roku. Dodatkowy czas, przeznaczony na prace nad The Burning Crusade, pozwolić ma jego twórcom na lepsze doszlifowanie gry. (...)

A na pocieszenie zostanie nam nowy content patch do World of Warcraft, który - jak obiecuje Blizzard - pojawi się jeszcze przed świętami Bożego Narodzenia, dając fanom gry zajęcie na czas wolny. Dobre i to.



http://www.gram.pl/news.asp?id=2793


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Dokładny opis T4 z bety

http://www.worldofraids.com/forum/viewtopic.php?t=1168

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Najnowszy patch wprowadzony podczas bety The Burning Crusade polepsza sytuację feral Druidów (i innych przebywających często w zwierzęcej formie). Koszt Shapeshiftu zmiejszono o 300 many, teraz można jeść i pić będąc w zwierzęcej formie a broń z bonusem "chance on hit" procuje podczas walki. Poza tym, troszkę zmian wprowadzono do innych klas, ze znaczących wspomnę 41-punktowy talent u Subtlety Rogala, który został zmieniony na Shadowstep (skill jest w stanie przeteleportować nas za plecy wroga).

Wprowadzono również nowy battleground - Eye of the Storm. Walka 15 vs 15.

Jak podejrzewano wcześniej, ilość doświadczenia potrzebna do zdobywania poziomów powyżej 60 drastycznie wzrosła.

W stolicy Naaru, Shattrah dodano kupców oferujących przedmioty tier 4. Jest to głównie dla poinformowania Graczy o ich statystykach i prawie na pewno ta zmiana zniknie przed premierą.

http://subcreation.net/20...e-of-the-storm/ filmik o nowym BG

caly news dostepny tutaj:
http://wow.gram.pl/forum/viewtopic.php?t=129

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http://www.wow-europe.com/en/info/burningcrusade/

Ładna "zbiorcza" stronka na której możemy podziwiać nowe features Buring Crusade :)

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Sporo screenow z TBC.
http://www.nesc.nu/stian/wow/bc-pics/

Plus filmik
"as kazzak opens the dark portal hes a new outdoor raidencounter now"
http://www.ms-proxy.com/wow/doom%20lord%20kazzak.wmv


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