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Patch 2.4 info
https://mmorpg.pl/viewtopic.php?f=45&t=28348
Strona 5 z 13

Autor:  Katoneo [ 18 lut 2008, 13:42 ]
Tytuł: 

Kurna a rogale będą ugly 4ever... ;/

Autor:  Bloodleaf [ 18 lut 2008, 13:50 ]
Tytuł: 

Brodaty napisał(a):
aleście są marudni, nowe, piękne seciki do kolekcji dostajecie i jeszcza marudzicie. W następnym patchu albo WotLK będą może zbroje w kształcie C3PO, żebyście wreszcie nie narzekali ;)


WTB zboroję al'a C3PO :O , i niech moc będzie z nami..erm....

Cytuj:
Resilience: Now reduces the magnitude of mana draining effects by the same amount that it reduces critical strike damage.


BB draining teams ?

Autor:  Icekk [ 18 lut 2008, 14:46 ]
Tytuł: 

Lock dalej bedzie dobrym drainem, najwazniejsze ze kolejki na Arene zmniejsza... A drain teamy dalej sie sprawdza bo czas oczekiwania na drink many zostal zwiekszony.

Autor:  ketrish [ 18 lut 2008, 19:10 ]
Tytuł: 

btw co trzeba bedzie zdobyc by miec s3 weapony po 2.4 i jeszcze jena prosba - ma ktos screeny lub info o itemach za badge'y (heroicy) ?

Autor:  Deshroom [ 18 lut 2008, 19:17 ]
Tytuł: 

ketrish napisał(a):
btw co trzeba bedzie zdobyc by miec s3 weapony po 2.4 i jeszcze jena prosba - ma ktos screeny lub info o itemach za badge'y (heroicy) ?
wszystko co jest jest tu
http://www.mmo-champion.com/

Autor:  Postal [ 19 lut 2008, 06:36 ]
Tytuł: 

badge loot juz dostepny na ptr. troche przegieli

Autor:  Brodaty [ 19 lut 2008, 10:42 ]
Tytuł: 

Postal napisał(a):
badge loot juz dostepny na ptr. troche przegieli


Ale uzasadnij pls. Huh, żeby uzbierać 150 badges na broń to hmm... trochę się trzeba napracować (nafarmić mam na myśli). Tak sobie pomyślałem że może bym sobie pofarmił na zestaw: rękawiczki+zbroja+spodnie ale to wychodzi 275 BoJ, broń 150...
Przegięcie by było dopiero, jakby można było kupować BoJ za gold albo inne itemy możliwe do farmienia solo lub kupienia za RL gotówkę. Może jeszcze na to nie wpadli :-?

Autor:  patataj88 [ 19 lut 2008, 10:51 ]
Tytuł: 

a tam quest na Kael'Thas Heroic 12 badzy*5 = bron

Autor:  Razel [ 19 lut 2008, 14:34 ]
Tytuł: 

Dungeons and Raids

* Badges of Justice have been added to all raid bosses who did not previously have them!

Autor:  Domin [ 19 lut 2008, 15:18 ]
Tytuł: 

Cale Hyjal+Bt to 14 bossow, jezeli beda dropowac 2-3 badges jeden to full wypas :D

Potem jeszcze szybkie kara/za i ssc/tk i mamy w chujaaaaa badges :D

Autor:  Daedrael [ 20 lut 2008, 13:46 ]
Tytuł: 

Tier 7 Previev : http://files.filefront.com/the+tier+7+p ... einfo.html

Hunter / Shaman & Mage / Warlock maja takie same sety, rozniace sie tylko kolorem.

Autor:  Sinthar [ 20 lut 2008, 14:37 ]
Tytuł: 

- New Talent: Molten Shields will cause your Fire Ward to have a 10/20% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50/100% chance to affect ranged and spell attacks.

imba !! teraz niech tylko dadza magowi jakis tallen ze zadaje xx wiekszy dmg w stunowany target :P


Druids

- Lifebloom healing coefficient has been reduced.
- Many shapeshift form tooltips have been updated to be consistent with each other.
- Natural Perfection: This ability will no longer be triggered by taking critical strikes while sitting. In addition, it is now affected by the Subtlety talent and reduces damage by 2/3/4%, down from 1/3/5%.
- Nurturing Instinct increases your healing spells by up to 50/100% of your Agility, and increases healing done to you by 10/20% of your Attack Power while in Cat form.

Hunters

- Improved Mend Pet now has a 50/100% chance to remove one Curse, Disease, Magic, or Poison effect, up from 15/50%.

Mages

- Arcane Fortitude now increases your armor by an amount equal to 100% of your Intellect, up from 50%.
- Blink, Slow, and Spellsteal have all had their mana cost reduced.
- Icy Veins no longer stacks with Bloodlust/Heroism.
- Improved FireWard has become Molten Shields.
- New Talent: Molten Shields will cause your Fire Ward to have a 10/20% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50/100% chance to affect ranged and spell attacks.

Paladins

- Resistance Auras: It is no longer possible for two Paladins in the same party to make it appear that players have two of the same resistance aura active.
- Righteous Defense: This spell will now always be castable on friendly npcs.
- Seal of Blood: This ability will no longer cause spell pushback for the Paladin with this seal active.
- Turn Undead(Rank 3):This spell has been reworked and has been renamed to “Turn Evil”. It will now work on Demons in addition to Undead. Turn Evil is subject to diminishing returns, and lasts 10 seconds in PvP.

Priests

- Chastise no longer disorients the target, but now is instant cast and roots the target for 2 seconds.
- Focused Will now reduces damage by 2/3/4%, down from 1/3/5%.
- Power Infusion: Infuses the target with power, increasing their spell haste by 20% for 15 seconds.

Rogues

- Improved Backstab is now called Puncturing Wounds.
- Puncturing Wounds increases your critical strike chance with Backstab by 10/20/30%, and the critical strike chance with your Mutilate ability by 5/10/15%.
- Improved Sprint: This ability will now always remove Entangling Roots.

Shamans

- Ghost Wolf: Cast time reduced to 2 seconds, down from 3.
- Nature’s Swiftness and Elemental Mastery now share a 10 second cooldown.
- Tremor Totem now pulses every 3 seconds, down from 4.

Warlocks

- Blood Pact now has a tooltip.
- Demonic Sacrifice: Now works properly in sanctuary regions (such as Shattrath City and the Stair of Destiny).

PvP
Arenas
- Matchmaking: If a queued player has a personal rating higher than their team rating, the matchmaking system will now use the highest personal rating of a queued member of that team for matchmaking purposes, instead of the team rating.

Alterac Valley
- There is now a Join as Party option.

Autor:  Spyke [ 20 lut 2008, 15:55 ]
Tytuł: 

Cytuj:
- Ghost Wolf: Cast time reduced to 2 seconds, down from 3.

Instant Ghost wolf?:)

Autor:  Icekk [ 20 lut 2008, 17:48 ]
Tytuł: 

I tak za duzo nie daje bo impr. movmentsow nie sciaga... :P Wtedy co prawda shama bylaby OP ale nadal imo rocket boots>ghost wolf = ]

Autor:  shahray [ 20 lut 2008, 20:07 ]
Tytuł: 

Zmienili bonus seta resto druida po raz kolejny? Bylo -0.25 casting time Healing Touch, a w patch notes jest wspomniane ze teraz jest jakis bonus do Regrowth, ktos cos wie co to za bonus? Tez (- iles_stam) do casting time?

Autor:  raven [ 20 lut 2008, 21:39 ]
Tytuł: 

W koncu Muti rogale doczekali sie buffa :)

Autor:  cypis [ 21 lut 2008, 09:10 ]
Tytuł: 

shahray napisał(a):
Zmienili bonus seta resto druida po raz kolejny? Bylo -0.25 casting time Healing Touch, a w patch notes jest wspomniane ze teraz jest jakis bonus do Regrowth, ktos cos wie co to za bonus? Tez (- iles_stam) do casting time?

-0.25 do regrowth. Tak samo bezuzyteczny tak jak wczesniejszy.

Autor:  spinacz [ 21 lut 2008, 22:41 ]
Tytuł: 

Daedrael napisał(a):
Tier 7 Previev : http://files.filefront.com/the+tier+7+p ... einfo.html

Hunter / Shaman & Mage / Warlock maja takie same sety, rozniace sie tylko kolorem.



BO to nie jest tier 7 tylko sety z sunwell(tier 6,5?), cos jak sety z AQ czy ZG

Autor:  slimoon [ 23 lut 2008, 16:51 ]
Tytuł: 

za mmo-champion.com
Undocumented class changes:

shaman: Shamanistic Rage is no longer a magic ability and cannot be purged or mass dispelled in any way.

po instant ghost wolfie (2pkt talentu) i healing grace (3pkt talentu - 30% resistance na dispella) oraz zmiejszeniu do 3sec ticka tremor totemu mozna smialo powiedziec, ze enh szaman w koncu "odzyje" w pvp

Autor:  cypis [ 28 lut 2008, 12:24 ]
Tytuł: 

Flametongue Weapon now reduces the effectiveness of healing spells on your target by 50%. Lasts 5 seconds and refresh every hits.

Toughness now Increases your armor value from items by 2/4/6/8/10% and reduces the duration of movement impairing effects on you by -10/20/30/40/50%

hrrr

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