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Hunter - pytan kilka...
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Autor:  Demandread [ 24 wrz 2006, 13:22 ]
Tytuł: 

Mi sie wydaje, ze najlepiej znalezc, a potem sprzedac ! Potem kupic taniej niz sie sprzedalo i ...... oh, zapedzilem sie, lol.

Peace

Autor:  psk [ 24 wrz 2006, 22:41 ]
Tytuł: 

Demandread napisał(a):
T2 to juz nie jest dla mnie best end game stuff :) 7k selfbuffed = z impem. I celowo podalem go jako przyklad - przejaskrawiony, ale nadal.


full T3 ma 170 hp wiecej niz t2. Przejaskraw wiecej?

:P

Autor:  Vercin [ 24 wrz 2006, 22:44 ]
Tytuł: 

Ale chyba wam sie tematy pomylily ten jest o hunterze a nie warlocku

Autor:  Demandread [ 25 wrz 2006, 03:18 ]
Tytuł: 

Psk, Twoje 4.6k hp, to ja mialem hunterem ( z 8% hp bonus ) w r10 secie unbuffed z itemami na PvE ( AP,Agi zamiast Sta,crit ), wiec nie wiem czym Ty grasz, ale 6k raid buffed to wyciagalem hunterem.

Zapytaj Postala, ile HP ma selfbuffed XLarge z Wipe Club, jesli mi nie wierzysz. Temat dla mnie zamkniety.

Peace

Autor:  Sentry [ 25 wrz 2006, 06:41 ]
Tytuł: 

selfbuffed - flaski sie licza? ^^

Autor:  Venan [ 3 paź 2006, 14:58 ]
Tytuł: 

To jest poscik z mojego gildiowego forum i troche tego jest wiec nie chce mi sie tlumaczyc. Nie gwarantuje tez prawdziwosci calego materialu, czesc pochodzi od testerow, czesc juz dosc dlugo siedzi na forum no i oczwiscie troche plotek
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Dunno how reliable but some stuff is starting to emerge which isnt getting instantly dismissed as being fake by the hunter community:

http://forums.worldofwarcraft.com/threa ... 7790&sid=1

Lvl 62 - Aspect of the Viper - The hunter takes on the aspects of a viper, regenerating mana equal to 25% of his Intellect every 5 sec. Only one Aspect can be active at a time.

Lvl 66 - Steady Shot - A steady shot that causes ${$RAP/4+$m1} damage. 6 sec Cooldown

Unsure - Kill Command - Give the command to kill, causing your pet to instantly attack for an additional 87 damage. Can only be used after the Hunter lands a critical strike on the target. 5 sec Cooldown

Arcane Shot's and Aimed Shot's respective cooldowns have been unlinked. Aimed Shot's cooldown is now 6 seconds + weapon speed. Arcane Shot now scales with AP.

Arcane shot rank 9
Costs 230 mana,
6 sec cooldown
instant cast.
An instant shot that causes RAP/5+300 Arcane damage
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These come straight from the trainer.I will be writing these as short as I can.

Still no talents.

Aspect of the Wild - Level 68
Increases NR to yourself and party members by 70.

Multi-Shot - Level 66 (May be mislabeled)
3 targets additional 235-236 dmg

Viper Sting - Level 66
Drains 1368 mana over 8 seconds.

Aimed Shot - Level 68
Increases ranged damage by 870

Distracting Shot - Level 70
More effective than Rank 6

Disengage - Level 62
More effective than Rank 3

Raptor Strike - Level 64
Increases melee damage by 170

Immolation Trap - Level 66
Burn enemy for 1280-1285 over 15 seconds.

Aspect of the Hawk - Level 68
Increases attack power by 155

Serpent Sting - Level 66
660 nature dmg over 15 seconds

Volley - Level 66
120-121 arcane dmg over 6 seconds

Arcane Shot - Level 68
431 Arcane dmg

Trueshot Aura - Level 70
Increases melee and ranged AP to hunter/party by 125 - 45 yd range

Explosive Trap - Level 64
341-439 fire damage instant - 580-590 additional over 20 seconds.

Counterattack - Level 66
Deals 165 immobilizes for 5 seconds

Wyvern Sting - Level 70
Sleeps target for 12 seconds - 924 dmg over 12 seconds.

Pet Skills

Natural Armor - Level 70
Armor increases by 1600

Great Stamina - Level 70
Increases stamina by 64

Growl - Level 70

If these are right.....immo trap gets a huge boost ;o? thats 256 dmg per tick, with clever traps talent its 1664 dmg = 333 dmg per tick...hunters getting SW:P haha...probly fake QQ
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These probable fake talents have been circulating for a while now but i thought id post em anyway as some ppl are claiming to have seen these on the alpha servers

=========
Beast Mastery
=========

Improved Aspect of the Cheetah
Rank: 0/3
Requires 2 points in Pathfinding
Requires 15 Points in Beast Mastery Talents

Reduces Aspect of the Cheetah and Aspect of the Pack’s penalty to daze you when struck to a 90% chance.

Bestial Discipline
Rank: 0/2
Requires 20 points in Beast Mastery Talents

Gives your pet’s melee attack a 20% chance to regain a small amount of Focus - amount increases for lower Attack Speeds.

Tier 7

Evolution
Rank: 0/5
Requires 30 points in Beast Mastery Talents

Your pet gains melee attack power equal to 4% of your melee attack power and gains Armor equal to 6% of your Armor.

Tier 8

Masters Influence
Rank: 0/2
Requires 35 points in Beast Mastery Talents

Your ranged critical strikes have a 50% chance to enrage your pet causing 30% additional damage for 8 seconds.

Natural Avoidance
Rank: 0/3
Requires 35 points in Beast Mastery Talents

Your pet has a 20% chance to avoid area of effect attacks.

Tier 9

Bestial Unity
Rank: 0/1
Requires 1 points in Bestial Wrath
Requires 40 points in Beast Mastery Talents

When you activate Bestial Wrath your pet gives out an intimidating howl, decreasing all damage your pet takes by 30% and increases your damage dealt by 15%.
Additionally, all threat generated by you is transfered to your pet. Lasts the entire duration of Bestial Wrath.

========
Marksmanship
========

Hawk Eye
Rank: 0/3
Requires 10 points in Marksmanship Talents

Increases the range of your ranged weapons by 2 yards. Additionally reduces threat generated by your ranged attacks by 5%.

Improved Scorpid Sting
Rank: 0/3
Requires 20 points in Marksmanship Talents

Increases your ranged attack power against the target inflicted with Scorpid sting by 1% every 4 seconds for a maximum of 5%.

Tier 7

Trueshot Aura
Rank: 0/1
Requires 3 points in Barrage
Requires 30 points in Marksmanship Talents

325 Mana
Instant cast
Increases the Ranged and Melee attack power of party members within 45 yards by 30. Lasts 30 min.

Trainable Ranks Listed Below:
Rank 2: 425 Mana, 60 Attack Power
Rank 3: 525 Mana, 90 Attack Power
Rank 4: 625 Mana, 120 Attack power

Ranged Weapon Expertise
Rank: 0/5
Requires 5 points in Ranged Weapon Specialization
Requires 30 points in Marksmanship Talents

Increases your skills with Guns, Bows, and Crossbows by 2

Tier 8

Unparalalled Precision
Rank: 0/5
Requires 35 points in Marksmanship Talents

Increases your Ranged Attack Power by 4%.

Arachnid Sting
Rank: 0/1
Requires 35 points in Marksmanship Talents

170 Mana 8-35 yd Range
Instant cast
Requires Ranged Weapon
Stings the target for 15 seconds, reducing their armor by 100 every 3 seconds for a maximum of 500 armor reduction.
Only one Sting per Hunter can be active on any one target.

Trainable Ranks Listed Below:
Rank 2: 220 Mana, reduces armor by 250 every 3 seconds for a maximum of 1250 armor reduction
Rank 3: 270 Mana, reduces armor by 400 every 3 seconds for a maximum of 2000 armor reduction
Rank 4: 320 Mana, reduces armor by 550 every 3 seconds for a maximum of 2750 armor reduction

Tier 9

Hasted Response
Rank: 0/1
Requires 1 points in Scatter Shot
Requires 40 points in Marksmanship Talents

264 Mana
Instant cast 90 Second Cooldown
Your next Aimed Shot, Scatter Shot, Frozen Shot, Multi Shot or Concussive Shot will not start their respective cooldowns.

========
Survival
========

Improved Feign Death
Rank: 0/2
Requires 15 points in Survival Talents

Reduces the chance your Feign Death ability will be resisted by 10%. Additionally has a 50% chance to cure one Poison, Bleed or Sting effect.

Tier 7

Brawn
Rank: 0/5
Requires 30 points in the Survival Talents

Increases your Melee Attack Power by 5%.

Tier 8

Mental Trap
Rank: 0/1
Requires 35 points in the Survival Talents

60 Mana
Instant cast
Place a nature trap that affects the mind of the first enemy that approaches, preventing all spells from being cast for 4 seconds.
Trap will exist for 1 min. Traps can only be placed when out of combat. Only one trap can be active at a time.

Improved Mental Trap
Rank: 0/5
Requires 1 points in Mental Trap
Requires 35 points in the Survival Talents

Your Mental Trap has a 20% chance to erupt in screeches for 30 seconds when an enemy approaches. All enemies within 10 yds of the Trap are unable to cast spells.

Survival Of The Fittest
Rank: 0/1
Requires 5 points in Brawn
Requires 35 points in the Survival Talents

980 Mana 100 yd range
Instant cast
Sacrafice your pet to assume a Bestial Form, increasing your Health and Melee Attack Power by 25% and increases the chance you’ll resist Fear, Movement impairing and Stun effects by 60%.
However, you may not use any Ranged Abilities or Ranged Attacks while in this form.

Tier 9

Master Survivalist
Rank: 0/1
Requires 40 points in the Survival Talents

360 Mana
Instant Cast 2 min cooldown
All damage received in the entire duration of the next 10 seconds will then be converted back into health over 8 seconds.

Spells

========
Beast Mastery
========

Sentry Owl - Rank 1
Requires Level 64
94 Mana
Instant Cast

Place a Sentry Owl and see through its eyes at any range. Can detect Stealth opponents. Only one Sentry Owl can be placed at any time. Lasts 10 minutes.

Sentry Owl - Rank 2
Requires Level 70
94 Mana
Instant Cast

Place a Sentry Owl and see through its eyes at any range. Can detect Stealth opponents. Only three Sentry Owls can be placed at any time. Lasts 10 minutes.

Stampede - Rank 1
Requires Level 70
180 Mana
Instant Cast 35 sec cooldown

Command your pet to attack the target with a devastating blow, dealing melee damage plus 50 and knocking the target back by 6 yds.

========
Marksmanship
========

Frozen Arrow - Rank 1
Requires Level 70
330 Mana
1.5 Second Cast 25 sec cooldown
Requires a Ranged Weapon

Hits the target with a Frozen arrow freezing them and chain freezing any enemy within 4 yds from a frozen target for 5 seconds. All frozen targets cannot be harmed or healed.
Deals 600 damage once the target/s is released from the frozen state.

========
Survival
========

Fire Shrapnel - Rank 1
Requires lvl 66
120 Mana
Instant cast
Requires a Ranged Weapon

Plant a Shrapnel on the opponent that lasts for 20 seconds. Each time the shrapnel inflicted opponent attacks you with a fire based spell, your resistance to fire will be increased
by 30. Stacks up to 4 times. Only one Shrapnel per Hunter can be active on any one target.

Frost Shrapnel - Rank 1
Requires lvl 66
120 Mana
Instant cast
Requires a Ranged Weapon

Plant a Shrapnel on the opponent that lasts for 20 seconds. Each time the shrapnel inflicted opponent attacks you with a frost based spell, your resistance to frost will be increased
by 30. Stacks up to 4 times. Only one Shrapnel per Hunter can be active on any one target.

Nature Shrapnel - Rank 1
Requires lvl 70
120 Mana
Instant cast
Requires a Ranged Weapon

Plant a Shrapnel on the opponent that lasts for 20 seconds. Each time the shrapnel inflicted opponent attacks you with a nature based spell, your resistance to nature will be increased
by 30. Stacks up to 4 times. Only one Shrapnel per Hunter can be active on any one target.

Shadow Shrapnel - Rank 1
Requires lvl 70
120 Mana
Instant cast
Requires a Ranged Weapon

Plant a Shrapnel on the opponent that lasts for 20 seconds. Each time the shrapnel inflicted opponent attacks you with a shadow based spell, your resistance to shadow will be increased
by 30. Stacks up to 4 times. Only one Shrapnel per Hunter can be active on any one target.

Track Invisibility - Rank 1
Requires lvl 68
Instant cast

Detect Invisible opponents and shows invisible units within detection range on the minimap. Only one form of tracking can be active at a time.
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Some other info, not talents but about some of the changes to our mechanics:

Gimme a sec Ill post some notes Ive got from a fellow hunter friend

This info isn’t announced as official, some is the leaked info floating aornd the forums and some is from actual testers.

Hunter Changes:

Mechanics:
- Reduced Ranged Attack Power per Agility ratio from 2 RAP to 1 RAP per Agi.
- Increased Crit per Agility ratio from 1 Crit per 52.8 Agi to 33 Agi at level 60 (will be 1 Crit per 40 Agi at 70).

Spells:
- Aimed Shot cooldown is now 6 seconds + Weapon Speed.
- Aimed Shot can only be fired while Autoshot is not active.
- Steady Shot is a new shot causes RAP/4 in physical damage with a 6 second cooldown.
- Arcane Shot now does RAP/5 + 300 arcane damage.
- Arcane Shot no longer shares a cooldown with Aimed Shot.
- Traps have a 30 second cooldown but are layable in combat.
- Aspect of the Viper will return Intellect/4 mana per 5 seconds.
- Scorpid Sting will now reduce the targets Chance to Hit by 5%.

Gear:
- Increased Damage on all Ranged Weapons by 10%.
- Hunters Tiered Armour stats are being updated to provide the same benefit before and after the xpac changes are introduced. The Agilty is being split into Agility and Attack Power.

Pets:
- Pets will scale with gear.
- Kill Command is a new attack that makes your pet hit for an additional 87 damage when you crit.

Common Changes:
Stats:
- Change to Crit and Chance to Hit are being converted into Rating stats so they scale down during leveling. For example, a 1% Chance to Crit stat on level 60 gear will be converted into 14 Crit Rating points that will scale down so its only equal to 0.6% Chance to Crit when we hit level 70.
- Resliance Rating is a new stat will reduce the change to get Crit in combat.
- Stamina will be twice as plentiful than it currently is.

Autor:  Randalf [ 3 paź 2006, 15:49 ]
Tytuł: 

oj zeby to byla prawda to niezly buff bedzie ;d

Autor:  Venan [ 3 paź 2006, 16:29 ]
Tytuł: 

Randalf napisał(a):
oj zeby to byla prawda to niezly buff bedzie ;d
:o Nie wiem jak ty ale ja mam agi builda a po tym "buffie" to mi polowa AP spierd...

Autor:  hldn [ 3 paź 2006, 16:51 ]
Tytuł: 

Cytuj:
Reduced Ranged Attack Power per Agility ratio from 2 RAP to 1 RAP per Agi.



LOL DIE :X.

Autor:  cypis [ 3 paź 2006, 16:58 ]
Tytuł: 

hldn napisał(a):
Cytuj:
Reduced Ranged Attack Power per Agility ratio from 2 RAP to 1 RAP per Agi.



LOL DIE :X.

Za to dodaja wiecej crita na itemy/bron.

Autor:  hldn [ 3 paź 2006, 17:05 ]
Tytuł: 

Zawsze wyznawałem idee AP>crit (1600ap na 23% crit). Pozostaje nadzieja, że w BC będzie trochę inaczej niż można sobie na tym poziomie info wyobrazić :<. No i na szczęście nie jest to info potwierdzone xD.

Autor:  cypis [ 3 paź 2006, 17:19 ]
Tytuł: 

To info jest potwierdzone. 1 agi = 1 rap dla hunterow jest bodajze od poczatku w alphie. Kumpel, ktory kopiowal swojego huntera ma na itemkach duzo wiecej crit niz te z obecnej wersji gry. O tonie +attack power juz nie wspominam.
Przykladowo
    Cryptstalker Headpiece (TBC Alpha Version)
    21 Agility
    30 Stamina
    12 Intellect
    28 Crit Rating
    3 mana per 5
    40 Attack Power

    This is compared to the current version.

    Cryptstalker Headpiece
    31 Agility
    30 Stamina
    12 Intellect
    2% Crit
    3 mana per 5



    Cryptstalker Spaulders (TBC Alpha Version)
    20 Agility
    23 Stamina
    10 Intellect
    14 Crit Rating
    38 Attack Power

    Cryptstalker Spaulders
    29 Agility
    23 Stamina
    10 Intellect
    1% Crit

Autor:  Ravushimo [ 3 paź 2006, 17:37 ]
Tytuł: 

Cytuj:
Traps have a 30 second cooldown but are layable in combat.

jesli to prawda to... omg!!! xD

Autor:  Demandread [ 3 paź 2006, 17:39 ]
Tytuł: 

Well....wtedy dolaczam sie do placzu wojow i chce charge in combat, lol...

Autor:  Ravushimo [ 3 paź 2006, 17:43 ]
Tytuł: 

imo fajny bajer ale jakos szczegolnie to nie pomoze chain trapowac warrkow, 30 sec cd teraz to bedzie spooooro :)

...a zreszta macie intercept czy jak to sie zwie ;P

Autor:  Demandread [ 3 paź 2006, 18:50 ]
Tytuł: 

Warkow jak warkow, pozwoli zaoszczedzic cd na FD, imo to zbyt imba jednak by bylo chyba - sklaniam sie ku podejrzeniu graniczacemu z pewnoscia, iz to fake :)

Autor:  hldn [ 3 paź 2006, 19:12 ]
Tytuł: 

Taaa, trapy w combacie i co jeszcze, instant aimed? xD

Autor:  Venan [ 3 paź 2006, 19:12 ]
Tytuł: 

A po co ci cd na FD jezeli trapy mozesz kalasc w combacie? To rozwiazanie zupelnie nic nie zmieni bo cd na FD jest wlasnie 30s czyli wyjdzie na to samo.

Cypis: Ok te kilka setow poprawia ale co z reszta - ringi/trink/neck? Prestor ktorego teraz uzywam bedzie nic niewary :-?

Autor:  Demandread [ 3 paź 2006, 19:40 ]
Tytuł: 

FD przerywa m.in casting, teraz mozna by sie zastanawiac nad Wyvernem, z czego jeszcze niedawno sie smialem, dodatkowy CC. Pozyjemy, zobaczymy.

Peace

Autor:  Venan [ 3 paź 2006, 23:44 ]
Tytuł: 

Fakt o wyvernie nie pomyslalem, dotychczas nie bylo sensu marnowac scattershota ale teraz... no nic tak jak mowisz - zobaczymy jak to sie wszystko skonczy. Peace :wink:

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