Lonek napisał(a):
sproboj przejrzeć oficjalne forum. Tam najwiecej jest buildow rożnego typu gdzie ludzie opisują to krok po kroku
nie masz nic ciekawego do powiedzenia to nie mow
Przykladowy build dla druida w pvp.. oczywiscie jako healer , gdyz jest to defensywna klasa
Balance Talents (11 points)
• Nature's Grasp - 1/1 point
While active, any time an enemy strikes the caster, they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only usable outdoors. 1 charge. Lasts 45 seconds.
• Improved Nature's Grasp - 4/4 points
Increases the chance for your Nature's Grasp to entangle an enemy by 65%.
• Improved Entangling Roots - 3/3 points
Gives you a 100% chance to avoid interruption caused by damage while casting Entangling Roots.
• Nature's Reach - 2/2 points
Increases the range of your Wrath, Entangling Roots, Faerie Fire (caster form only), Moonfire, and Starfire spells by 20%.
• Omen of Clarity - 1/1 point
Imbue the Druid's weapon with natural energy. Each hit has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana cost of your next damage or healing spell by 100%. The Omen of Clarity enchantment lasts 5 minutes.
Feral Combat Talents (0 points)
• None
Restoration Talents (40 points)
• Improved Mark of the Wild - 5/5 points
Increases the effects of your Mark of the Wild spell by 35%.
• Nature's Focus - 5/5 points
Gives you a 60% chance to avoid interruption caused by damage while casting the Healing Touch or Regrowth spells.
• Improved Healing Touch - 5/5 points
Reduces the mana cost of your Healing Touch spell by 15%.
• Gift of Nature - 1/1 point
Increases the effect of your Healing Touch, Rejuvenation, Regrowth, and Tranquility spells by 5%.
• Combat Endurance - 5/5 points
Allows 10% of your Health regeneration to work while in combat.
• Improved Rejuvenation - 5/5 points
Increases the effect of your Rejuvenation spell by 15%.
• Reflection - 5/5 points
Allows 15% of your Mana regeneration to continue while casting.
• Nature's Swiftness - 1/1 point
When activated, your next Nature spell becomes an instant cast spell.
• Improved Tranquility - 2/2 points
Gives you a 80% chance to avoid interruption caused by damage while casting your Tranquility spell.
• Improved Regrowth - 5/5 points
Increases the critical effect chance of your Regrowth spell by 50%.
• Innervate - 1/1 point
Increases the target's Mana regeneration by 400% and allows 100% of the target's Mana regeneration to continue while casting. Lasts 20 seconds.