mmorpg.pl


Utwórz nowy wątek Odpowiedz w wątku  [ Posty: 28 ]  Przejdź na stronę 1, 2  Następna strona
Autor Wiadomość
***
Avatar użytkownika

Posty: 16876
Dołączył(a): 12.09.2005
Offline
PostNapisane: 3 lis 2007, 20:14 
Cytuj  
Cytuj:
General

* 30 point and 40 point self-buff talents’ base resistance to dispel has been increased by 10/20% respectfully.
* Flight path added from Auberdine to the Exodar.
* Talin Keeneye, Gnomish Transporter in Booty Bay will now teleport players to Gadgetzan. Jubie Gadgetspring in Gadgetzan will be happy to teleport players back.
* Spirit now increases your base resistance to dispel effects. At level 70, 400 spirit will roughly equal 15% resistance.
* Shooting with wands will no longer trigger a cooldown.
* Spell Push Back diminishing returns have been tightened. When being struck while casting a spell, the casting time will be increased by 0.8 > 0.5 > 0.3 > 0 seconds. Previously it was 1 > 0.8 > 0.6> 0.4 > 0.2 seconds thereafter.
* Players are able to participate in the cart races in the Shimmering Flats. Races will occur every hour, similar to the STV Arena. The players will receive reputation with the Shimmering Speedsters for completing and winning races. A Speedster 5002 K and Speedster 5002 K (epic land and air) mounts will be prizes for the most dedicated of Shimmering Racers.
* Due to the purchase of their epic mount skill, the Darkmoon Faire team will take less time to travel between Elwynn Forest and Mulgore, consequently staying set up for longer. Additionally, faire goers will be able to experience a variety of new daily questions, with gold, recipe and other rewards.
* Dressing Room Updated. The dressing room may now be used to display how an item will affect your current stats. Your current stats, such as stamina, crit, resistance etc



Racial Abilities

* Human Spirit changed to “Mountmanship”. Passive: Reduces mount cast time by 30% and increases mount speed by 10%.
* Mana drained by Mana Tap and mana returned by Arcane Torrent increased by roughly 100%. Mana tap cooldown increased to 45 seconds, buff duration increased to 15 minutes.
* Stoneform duration increased from 8 to 13 seconds.
* Throwing Specialization replaced with “Voodoo Child” Passive: Increases Spell damage, healing and attack power by 50% of your level



UI

* New tab added under the character sheet in game called “Dungeons”. This tab will list all instanced dungeons in game. The name of each dungeon will expand to reveal a list of bosses found within that dungeon. The names of each boss will be color coded, depending on whether or not that boss as been killed (GREY=not attempted, RED=attempted but not completed, YELLOW=guild master has completed it, but player has not, GREEN=player has completed it). This tab will also appear in the armory.
* Your current target will display as a white dot on the minimap if you are tracking them.
* On the character selection screen, a mail icon will appear if that character has unread mail in their mailbox.
* Players can now rearrange the order of their characters on the Character Selection Screen.
* Aspects of the UI are now ‘unlockable’ in the Interface Options. The player health/mana, Target health/mana, Current Buffs and actions keys are all movable. A “Reset Interface” button has been added to revert the changes.
* Number of players able to be stored in your ignore list significantly increased.
* Command /whisperfriend, /tellfriend, /wf and /tf will send a message to all your mutual friends (friends who have you on their friends list also).





Battlegrounds and Arenas

* A small bonus amount of honor is awarded to those who enter the battleground within 60 seconds of commencing and staying until the end.
* Reputation rewarded for tasks in battlegrounds has been significantly increased. High end potions, food, water may be purchased for honor from their respective battle masters.
* In addition to 400 honor, the battleground daily quests also offer 2 marks of honor for their respective battleground.
* Trinkets may now be changed while in the Arena, however the player must be out of combat to do so.



Dungeons and Raids

* Guild Tabards now contain “Absolute Gem slots”. Absolute Gems are significantly lower in stats than other gems, and drop from the final boss in 10 and 25 man raids. (The “Kael’s Orb” gem will appropriately drop from Kael, and will grant +2 stamina).


* Zul’Farak, Sunken Temple, Stratholme, Scholomance, and Upper Blackrock Spire have been slightly retuned. Zul’Farak has been reduced to level 39-46. Sunken Temple to 45-50, Stratholme/Scholomance to 49-53 and Upper Blackrock Spire to 55-58.
Dungeon Tier 1 will drop from Bosses in Sunken Temple, while Raid Tier 1 will take the old place of Dungeon Tier 1 in Scholomance, Stratholme and UBRS. By doing this we aim to make the progression from 50 to 60 more fluid.
o Non-boss enemies in Karazhan have had their respawn timers slightly increased.


Professions
o ENGINEERING
o New Skill, requires 150: De-Tinker. Takes apart a crafted engineering device, returning a small amount of the original materials required to make it.
o New schematics have been added to various factions, among others the Utility Belt. This belt has 2 unique trinket slots for engineering trinkets only. Requires 350 engineering skill to make.
o ENCHANTING
o The recipes for an epic DPS and an epic Healing wand have been added to enchanting.
o COOKING
o Hunting Bag added 16/20/24 slots. Crafted by tailors. Holds Flint and Tinder, Simple Wood, spices and a variety of animal products.
o ALCHEMY
o Mad Alchemist’s Potion gains a 75% buff when the Alchemist’s Stone is equipped, instead of the usual 40%.
o Elixir Mastery. Chance to create additional elixirs reduced. Elixir Masters may now have either an additional battle elixir active or an additional guardian elixir active.


Items
o Bullets and Arrows now stack up to 500
o Class buff reagents, such as Candles and Arcane Powder now stack up to 50


Druids
o Alliance tree of life skin changed to those found within Darnassus to aid in distinguishing the difference between Horde and Alliance trees.
o Improved Faerie Fire moved to Feral Tree. Requires Faerie Fire (Feral).
o New Balance Spell: Seed of Life: Places a debuff on the target for 7 seconds. When the debuff expires, a reasonable amount of health is leached from the target. If this debuff is dispelled prematurely, it will drain mana/energy/rage instead. .5 second cast, 30 second cooldown. Druids seeking this spell should seek out the druids of Moonglade.
o Soothe Beast is now instant cast.


Priests
o The 6 second buff granted by Lightwell will also increase movement speed by 10%. If a target is struck while this buff is active, the attacks damage is reduced by 50% and the buff cancelled. May not use Lightwell while this buff is activated.
o The talent Enlightenment also effects healing and resilence.
o New Tier added to “Shadow Resilence”: now 2/4/6%. Previously it was just 2/4%
o Charges removed from Innerfire. Duration increased by 50%


Hunters
o Bullets and Arrows now stack up to 500.
o A variety of new pet abilities have been added.
o 10% of the hunters resilence is added to their pet.
o Hunters may now display their pets experience bat above their own, similar to how reputation can be displayed.


Mages
o Blink mana cost reduced by 35%. Improved Blink removed from talent tree.
o New High Tier Arcane Talent “Mana rift”: Reduces the casting time of all your arcane spells by 4/8/12/16/20%
o Mana gems restore mana equal to 100% of your spell damage on top of the base amount. However the mage may only have 1 mana gem in their possession at one time.
o Summon Mana Gem no longer castable in battle.
o Cold snap cooldown reduced to 6 minutes to. Hyperthermia remains at 45 seconds.
o Improved Arcane Missle now effects Evocation. Title and tooltip changed to reflect this.
o Prismatic Cloak also lowers the chance that your spells will be dispelled by 5/10%
o Magic Attunement changed to reduce the fade time of invisibility by 2/3 seconds and increase arcane blast damage by 5/10%


Warlocks
o 10% of the warlock’s resilence is added to their demon.
o Banish’s effect has been significantly decreased in PvP and now shares the same diminishing returns as Cyclone and Blind.


Paladins
o New Retribution Talent: Mind of Might: Increases your spell damage by 5/10/15/20/25% of your total Attack Power.


Shamans
o If Earth Shield is dispelled, the target is healed 75 hitpoints for each charge left.
o Placing a totem down will now only trigger the global cooldown on other totems, rather than all spells and abilities.


http://boards.worldofraids.com/topic-8678-1.html


_________________
viewtopic.php?t=6093
PODPISY: banery, sig'i, podpisy muszą zgadzac sie tematycznie z profilem forum, nie mogą być animowane, nie mogą przekraczac wielkości 100KB i wymiarow 90 (wysokość) x 400 (szerokosc).

**

Posty: 364
Dołączył(a): 25.09.2007
Offline
PostNapisane: 3 lis 2007, 20:25 
Cytuj  
fake, bo by bylo zbyt piekne :<


Cytuj:
* Spell Push Back diminishing returns have been tightened. When being struck while casting a spell, the casting time will be increased by 0.8 > 0.5 > 0.3 > 0 seconds. Previously it was 1 > 0.8 > 0.6> 0.4 > 0.2 seconds thereafter.
* Players are able to participate in the cart races in the Shimmering Flats. Races will occur every hour, similar to the STV Arena. The players will receive reputation with the Shimmering Speedsters for completing and winning races. A Speedster 5002 K and Speedster 5002 K (epic land and air) mounts will be prizes for the most dedicated of Shimmering Racers.
* Human Spirit changed to “Mountmanship”. Passive: Reduces mount cast time by 30% and increases mount speed by 10%.
* Elixir Mastery. Chance to create additional elixirs reduced. Elixir Masters may now have either an additional battle elixir active or an additional guardian elixir active.
* 10% of the warlock’s resilence is added to their demon.
* Improved Faerie Fire moved to Feral Tree. Requires Faerie Fire (Feral).


_________________
A disgrace on the beyond
That can never be undone
Who shall rise and unveil
The Facade of Reality?


Obrazek


Ostatnio edytowano 3 lis 2007, 20:37 przez Ogar, łącznie edytowano 2 razy
***
Avatar użytkownika

Posty: 879
Dołączył(a): 2.09.2005
Offline
PostNapisane: 3 lis 2007, 20:29 
Cytuj  
Jak to możliwe że tak szybko są patch notes??

Cytuj:
Items
o Bullets and Arrows now stack up to 500
o Class buff reagents, such as Candles and Arcane Powder now stack up to 50


Nice

***
Avatar użytkownika

Posty: 16876
Dołączył(a): 12.09.2005
Offline
PostNapisane: 3 lis 2007, 20:32 
Cytuj  
@up
>Unofficial<


_________________
viewtopic.php?t=6093
PODPISY: banery, sig'i, podpisy muszą zgadzac sie tematycznie z profilem forum, nie mogą być animowane, nie mogą przekraczac wielkości 100KB i wymiarow 90 (wysokość) x 400 (szerokosc).

***
Avatar użytkownika

Posty: 879
Dołączył(a): 2.09.2005
Offline
PostNapisane: 3 lis 2007, 20:36 
Cytuj  
iniside napisał(a):
@up
>Unofficial<

Ale fajne zmiany by były jakby rzeczywiście blizz coś takiego wprowadził... Urzekło mnie
Cytuj:
* Zul’Farak, Sunken Temple, Stratholme, Scholomance, and Upper Blackrock Spire have been slightly retuned. Zul’Farak has been reduced to level 39-46. Sunken Temple to 45-50, Stratholme/Scholomance to 49-53 and Upper Blackrock Spire to 55-58.
Dungeon Tier 1 will drop from Bosses in Sunken Temple, while Raid Tier 1 will take the old place of Dungeon Tier 1 in Scholomance, Stratholme and UBRS. By doing this we aim to make the progression from 50 to 60 more fluid.
o Non-boss enemies in Karazhan have had their respawn timers slightly increased.


Wreszcie troche urozmaicenia...

**

Posty: 381
Dołączył(a): 19.02.2007
Offline
PostNapisane: 3 lis 2007, 20:38 
Cytuj  
slabiutki ten fake..

fail


_________________
FiRe-S4ndM4n napisał(a):
tak, wiem jestem paskudnym chujem, ale nic nowego nie wnosisz wiec ...


Ostatnio edytowano 3 lis 2007, 20:41 przez Duven, łącznie edytowano 1 raz
****
Avatar użytkownika

Posty: 1741
Dołączył(a): 13.09.2006
Offline
PostNapisane: 3 lis 2007, 20:40 
Cytuj  
Cytuj:
Warlocks
o 10% of the warlock’s resilence is added to their demon.

zalosne; pet powinien sie dobrze scalowac z hit/crit, miec duuzo wiecej hp. poza tym 10% z resi.. pff, rownie dobrze moga tego nie dawac.
mowie przede wszystkim pod katem pve demo.
mam nadzieje, ze fake; reszty nawet nie chce czytac :<

*****

Posty: 2857
Dołączył(a): 31.12.2005
Offline
PostNapisane: 3 lis 2007, 20:55 
Cytuj  
Ludzie... mountmanship??? MOUNTMANSHIP? no bez jaj, ofc ze fake

ponadtno 'Hyperthermia'

no i gwozdz do trumny: buff maga (chociaz w stylu blizzarda, bo z nerfem mana gemow w pve)


_________________
martwy czarodziej produkuje dziwne cyferki

*****

Posty: 2872
Dołączył(a): 18.05.2004
Offline
PostNapisane: 3 lis 2007, 21:29 
Cytuj  
Cytat z podtytułu pierwszego posta:

Thought it would be a bit of fun =]

To chyba wszystko mówi. Zresztą wystarczy przeczytać ten temat i wszystko wiadomo. A szkoda bo niektóre zmiany były naprawdę zabawne.

**

Posty: 364
Dołączył(a): 25.09.2007
Offline
PostNapisane: 3 lis 2007, 22:07 
Cytuj  
pomysl na wyscigi poprostu genialny.


_________________
A disgrace on the beyond
That can never be undone
Who shall rise and unveil
The Facade of Reality?


Obrazek

****
Avatar użytkownika

Posty: 1753
Dołączył(a): 13.04.2006
Offline
PostNapisane: 4 lis 2007, 11:54 
Cytuj  
Szkoda ze fake, wrocilbym do wowa gdyby to napewno weszlo:
Cytuj:
* Zul’Farak, Sunken Temple, Stratholme, Scholomance, and Upper Blackrock Spire have been slightly retuned. Zul’Farak has been reduced to level 39-46. Sunken Temple to 45-50, Stratholme/Scholomance to 49-53 and Upper Blackrock Spire to 55-58.
Dungeon Tier 1 will drop from Bosses in Sunken Temple, while Raid Tier 1 will take the old place of Dungeon Tier 1 in Scholomance, Stratholme and UBRS. By doing this we aim to make the progression from 50 to 60 more fluid.

**
Avatar użytkownika

Posty: 7080
Dołączył(a): 13.05.2005
Offline
PostNapisane: 4 lis 2007, 11:55 
Cytuj  
wg mnie jedna z ciekawszych zmian tutaj zaproponowanych jest ta dot instacji pre-bc. chodzenie tam znow by mialo choc troche sensu ;)


_________________
rufen.@steam
rufenn@psn
rufen@wot

*

Posty: 186
Dołączył(a): 29.06.2007
Offline
PostNapisane: 4 lis 2007, 12:06 
Cytuj  
Cytuj:
*
Dungeon Tier 1 will drop from Bosses in Sunken Temple

To troche bez sensu imo ;p

******
Avatar użytkownika

Posty: 4646
Dołączył(a): 31.01.2006
Offline
PostNapisane: 4 lis 2007, 12:08 
Cytuj  
Cytuj:
Bullets and Arrows now stack up to 500

faaaaakeeeee... ale jaki piekny fake :<


_________________
Once upon a time games was fun and too quickly became about winning, being the best or leveling up to get sick loot. Screw that... it is the time to have fun. - Day9

****

Posty: 1406
Dołączył(a): 8.06.2005
Offline
PostNapisane: 4 lis 2007, 12:31 
Cytuj  
Choćby to:
Dungeon Tier 1: iirc, blizzard nigdy nie używał takiej nazwy, zawsze trzymali się nazewnictwa i ten zestaw nazywa się Dungeon Set 1. Nawet chyba nigdy nie pisali o tym Tier 0.


_________________
O.o

****

Posty: 1217
Dołączył(a): 11.10.2005
Offline
PostNapisane: 4 lis 2007, 20:11 
Cytuj  
Szkoda mam nadzieje ze skill u szamka z dispelowanym Earth Shieldem to bylo by cos... Bo teraz to earth shield pozera duzo many a wystarczyu jeden purge albo dispel priesta i dupka:(


_________________
Śmierć jest czymś normalnym...

**

Posty: 230
Dołączył(a): 5.05.2006
Offline
PostNapisane: 4 lis 2007, 21:16 
Cytuj  
Mhm, human pala na drake'u z aren. Już go gonie.

*****
Avatar użytkownika

Posty: 2206
Dołączył(a): 27.03.2006
Offline
PostNapisane: 5 lis 2007, 00:20 
Cytuj  
kkkk20 napisał(a):
Szkoda mam nadzieje ze skill u szamka z dispelowanym Earth Shieldem to bylo by cos... Bo teraz to earth shield pozera duzo many a wystarczyu jeden purge albo dispel priesta i dupka:(

albo felhunter, albo spellsteal, a od 2.3 arcane shot


_________________
Walter Sobchak: Fuck it, Dude, let's go bowling.

**

Posty: 274
Dołączył(a): 15.06.2006
Offline
PostNapisane: 5 lis 2007, 08:27 
Cytuj  
Stefq napisał(a):
Mhm, human pala na drake'u z aren. Już go gonie.


Crusader aura nie stackuje sie z zadnym speed bonusem.

****

Posty: 1217
Dołączył(a): 11.10.2005
Offline
PostNapisane: 5 lis 2007, 09:35 
Cytuj  
Buffchef napisał(a):
kkkk20 napisał(a):
Szkoda mam nadzieje ze skill u szamka z dispelowanym Earth Shieldem to bylo by cos... Bo teraz to earth shield pozera duzo many a wystarczyu jeden purge albo dispel priesta i dupka:(

albo felhunter, albo spellsteal, a od 2.3 arcane shot


No dokladnie :(. W takich sytuacjach wogole nie warto nawet rzucac szkoda many...


_________________
Śmierć jest czymś normalnym...

Wyświetl posty nie starsze niż:  Sortuj wg  
Utwórz nowy wątek Odpowiedz w wątku  [ Posty: 28 ]  Przejdź na stronę 1, 2  Następna strona


Kto przegląda forum

Użytkownicy przeglądający ten dział: Brak zidentyfikowanych użytkowników i 1 gość


Nie możesz rozpoczynać nowych wątków
Nie możesz odpowiadać w wątkach
Nie możesz edytować swoich postów
Nie możesz usuwać swoich postów

Szukaj:
Skocz do:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group | Theme based on Zarron Media theme | Copyright © 2001-2012 MMORPG.pl Team
Redakcja MMORPG.pl nie ponosi odpowiedzialnosci za tresc komentarzy i odpowiedzi umieszczanych przez uzytkownikow.