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nowy patch 3.08 https://mmorpg.pl/viewtopic.php?f=45&t=32126 |
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Autor: | Postal [ 11 gru 2008, 19:11 ] |
Tytuł: | nowy patch 3.08 |
World of Warcraft PTR Patch 3.0.8 The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnot ... notes.html The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/ General * Achievement: The Loremaster of Kalimdor Achievement has had its quest amount reduced. * Bonus Armor: The mechanics for items with bonus armor on them has changed (any cloth, leather, mail, or plate items with extra armor, or any other items with any armor). Bonus armor beyond the base armor of an item will no longer be multiplied by any talents or by the bonuses of Bear Form, Dire Bear Form, or Frost Presence. * Racial restrictions on mounts have now been lifted. Night elves on mechanostrider? Tauren on raptor? You’re not seeing things. * Tapping: All player spells which cause a creature to become aggressive to you will now also immediately cause the creature to be tapped. PvP * Wintergrasp Commendations can now also be purchased for the low low price of 9 Wintergrasp Marks of Honor. Players can visit their respective Wintergrasp vendors and put those Marks of Honor to use! Death Knight * Death Knights have access to unique death-knight only facial textures and skin tones. These can be selected at the character creation screen. * Raise Dead has now been split into two spells: o Raise Dead now raises a ghoul or pet ghoul (if talented). Requires corpse dust if no humanoid corpse is nearby. o Raise Ally now raises a fallen party member and has no reagent. Available at level 72. Druid * Feral Attack Power: All weapons now have the potential to grant feral attack power based on their dps (as compared to the best superior-quality weapons available at level 60). Players will see their existing feral weapons grant roughly the same attack power as they did before (+/- 2 or so), but many new weapons will be options for the feral druid. Some feral weapons have had strength converted to attack power to be more appealing to other classes able to equip them. All druids will see the amount of feral attack power granted by an item in the item tooltip, if it grants any, but other players will not see that information. * Genesis: Now works with Tranquility and Hurricane. * King of the Jungle - The Bear effect is now physical, and thus cannot be dispelled. * Nature's Grace - Now also effects Revive. * Primal Tenacity: Now reduces the cost of Bear Form, Cat Form, and Dire Bear Form by 17/33/50% in addition to its previous effects. * Protector of the Pack: No longer changes value based on party size. * Savage Roar: The buff now persists outside of Cat Form but only provides its benefits while in Cat Form. * Starfall will now be cancelled by any shapeshifting. * Survival of the Fittest: This talent now grants 22/44/66% bonus armor in Bear Form and Dire Bear Form in addition to all of its previous effects. * Swipe: Swipe (Cat) has now been added at level 71, dealing 260% weapon damage, costs 50 energy with no cooldown. All talents affecting the Bear Form version affect the Cat Form one as well. * Wild Growth now has a 6 second cooldown. Hunter * Aspect of the Wild - This aspect is now raid-wide. * Deterrence: Design changed to grant 100% parry and 100% chance to "deflect" spells coming from the front, but prevents the Hunter from attacking. Lasts 5 sec. 60 sec. cooldown. * Kill Shot – Cooldown reduced to 15 seconds, down from 35 sec. * Steady Shot: Now gains 10% of attack power as damage instead of 20%. * Viper Sting: Now drains a percentage of maximum mana. Mage * Slow Fall is now castable on others. Paladin * Avenging Wrath: Divine Shield, Divine Protection, and Hand of Protection, and Avenging Wrath cannot be used within 30 seconds of each other anymore. Forbearance removed from Avenging Wrath. * Divine Protection: The penalty has been removed. * Divine Shield: The penalty has been changed so that all damage done is reduced by 50% in place of an attack speed penalty. * Judgements of the Pure: This Holy talent now increases the damage done by Seals and Judgements. * Judgement of Wisdom: Now returns a percentage of base mana instead of a percentage of max mana. * Sacred Duty: Interaction with Divine Shield and Divine Protection removed, but stamina bonus increased. Priest * Abolish Disease and Cure Disease can now be cast while in Shadowform. * Holy: Circle of Healing now has a 6 second cooldown. * Levitate is now castable on others. * Mana Burn: Now burns a percentage of maximum mana. * Shadow o Shadowform: You can now shift into Shadowform while mounted or sitting. o Vampiric Embrace- Mana cost of this spell has been removed. Rogue * Fan of Knives: The cooldown has been removed. In addition, now deals 150% of weapon damage when used while daggers are equipped. Shaman * Fire Nova Totem: Now no longer generates threat. * Magma Totem: The damage and scaling has been increased and no longer generates threat. * Searing Totem (Rank 4) now does the proper damage for its rank. * Tremor Totem's duration has been increased from 2 minutes to 5 minutes. * Elemental o Elemental Shields: This talent has been removed. It has now been merged with Elemental Warding. o Elemental Warding: Now reduces all damage taken by 2/4/6%. Changed from only reducing Nature, Fire and Frost by 4/7/10%. o New Talent: Shamanism-Your Lightning Bolt spell gains an additional 2/4/6/8/10% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects. o Storm, Earth and Fire: This talent has been moved up in the tree, and it’s talent points have been reduced to 3 down from 5. Wind Shock is also included in the range increase (with Earth Shock). The damage bonus to Flame Shock has been increased, up from 10/20/30/40/50 to 20/40/60. o Unrelenting Storm: point cost reduced to 3, down from 5. Now does 4/8/12% Warlock * Drain Mana: Now drains a percentage of maximum mana. * Emberstorm: Now works with Conflagrate. * Ritual of Summoning: Will now create a summoning portal object which can be re-used for multiple summons for 5 minutes. Warrior * Bloodthirst: Charges have been decreased to 3, but the effect has been raised to 1% per charge. * Fury: Bloodsurge: Now has a chance to trigger from any hit with Heroic Strike, Bloodthirst, or Whirlwind. * Fury:Titan's Grip: The hit chance penalty has been removed. Professions * Alchemy o All flasks no longer require an alchemy lab to create. * Blacksmithing o Reduced the spell power on the Titansteel Guardian to bring it in line with its item level. o Increased the material requirements to make high level frost resistance gear created with blacksmithing. * Engineering o Engineers may now be able to properly engineer Centrifuge Constructs. * Inscription o Glyph of Death Strike has also been reduced by 50% to 1% healing per 5 Runic Power. o Glyph of Holy Light now affects friendly targets in a larger radius. o Glyph of Deterrence: Now -10 seconds instead of -20. * Leatherworking o Iceborne Belt pattern skill up range has been increased to the correct range. * Mining o Weakened Giants and Iron Rune Sentinels can now be correctly mined. * Skinning o Increased the critical strike rating granted by ranks 5 and 6 of Master of Anatomy. o Carrion Fleshstrippers are now skinnable. Quests * The quest, "Scare the Guano Out of Them!" now only requires 10 Darkclaw Guano, down from 15. Also, only the character that scared the bat, or their party, may now loot the guano. * Shoveltusk Meat obtained during the quest, "Shoveltusk Soup Again?" is now correctly flagged as a quest item with no sell price. * During the quest, "Scalps!", you can no longer use Ahunae's Knife to scalp kills that you aren't tapped to. * The path followed by the Har'koa's Kitten during the quest, "I Sense a Disturbance" has been improved. * Westguard Sergeants, Winterhoof Braves, and Ethereal Frostworgs should no longer attempt to attack their opposite faction counterparts unless the character controlling them is first attacked. * Westguard Sergeant and Winterhoof Brave demoralizing shouts will now only affect the Winterskorn vrykul and worgs at Skorn. * Various fixes to the Queen Angerboda event during the quest, "The Slumbering King". * The daily quest, "Shoot 'Em Up" now only requires 15 Jotunheim Proto-Drakes to be shot down, down from 20. As well, the harpoon now only costs 5 energy to shoot, down from 10. Dungeons and Raids * The Obsidian Sanctum o Players will now be affected by Twilight Residue when they leave the Twilight Realm. Twilight Residue grants immunity to Fire and Shadow damage for a few seconds. User Interface * For additional notes on Lua and XML changes please visit the UI & Macros forum. Items * Amberglow Signet now correctly grants Hit Rating. * Deadly Gladiator's Staff has had the Agility and Critical strike rating restored to ratios consistent with other instances of the Gladiator's Staff. * Gifts and Pledges of Adoration for the capital cities are now soulbound. * The Flag of Ownership now has only a 60sec cooldown to match the 60sec duration of the flag. * The following crafted weapons have had their stats adjusted to properly reflect their intended power: o Corroded Saronite Edge, Corroded Saronite Woundbringer, Cudgel of Saronite Justice, Furious Saronite Beaststick, Saronite Spellblade, Saronite Shiv, Savage Cobalt Slicer, Notched Cobalt War Axe, Sturdy Cobalt Quickblade, Cobalt Tenderizer * Living Lashers can now properly be skinned with Herbalism. * Players can now open clams while riding a vehicle, sitting, mounted, stealthed, and invisible. * Reduced the stats on the Savage Cobalt Slicer to match the weapon's level. * Some low-level rogue pvp gloves were accidentally omitted from the patch 3.0.3 update. This has been rectified. * Some neglected creatures in Icecrown have found the contents of their pockets. * Totem of Hex now correctly grants 165 spell power to Chain Lightning and Lightning Bolt, up from 85. * The white Polar Bear mount is now the proper (larger) size. World Environment * Incapacitating Shout now has an 8 second duration. * Conquered Soul of the Blightcallers are no longer AE immune. * Corrected a raid emote in Violet Hold to display the proper creature name. * Corrected a redundant aura tooltip for Locust Swarm in Naxxramas. * Several creatures in the Construct Quarter of Naxxramas did not have Heroic values for hit points and damage. * Storm Peaks, Grom'arsh Crash Site - Peon Gakra is now an innkeeper and the zeppelin hull, an inn. Bug Fixes * Druid: Savage Fury - Mangle (Bear) damage was being increased by a higher percentage than intended. This has been fixed, and in result Mangle (Bear) should see roughly a 16% damage reduction. Also fixed a bug with Savage Fury where the Rake bleed effect was not being increased. * Priest: Mind Flay - Fixed a bug with targeting where you would not deal damage if not facing the target while channeling. * Shaman: Elemental Shields was reducing flat physical damage, not a percentage. Now properly reduced by a percentage. * Shaman: Lava Lash - Fixed a bug which allowed you to use the ability even if you had a shield in offhand. Now requires a 1hand axe, fist or dagger to be able to be used. Bug #147699. * Shaman: Fixed a bug where Thunderstorm (Elemental) was knocking back 15 yards, instead of 20. It should now roughly knockback the correct length of 20 yards. |
Autor: | Horght [ 11 gru 2008, 19:52 ] |
Tytuł: | |
Cytuj: Mage
* Slow Fall is now castable on others. nrf mage ;d |
Autor: | 4fr0 [ 11 gru 2008, 23:04 ] |
Tytuł: | |
6sec cooldown na CoH... wtf? |
Autor: | Stefq [ 11 gru 2008, 23:12 ] |
Tytuł: | |
Cytuj: * Feral Attack Power: All weapons now have the potential to grant feral attack power based on their dps (as compared to the best superior-quality weapons available at level 60). Players will see their existing feral weapons grant roughly the same attack power as they did before (+/- 2 or so), but many new weapons will be options for the feral druid. Some feral weapons have had strength converted to attack power to be more appealing to other classes able to equip them. All druids will see the amount of feral attack power granted by an item in the item tooltip, if it grants any, but other players will not see that information.
Niepotrzebne nikomu odwracanie kota ogonem... Na chu mi ta mietła... |
Autor: | kreda [ 11 gru 2008, 23:16 ] |
Tytuł: | |
4fr0 napisał(a): 6sec cooldown na CoH... wtf?
Może wreszcie priestów dogonie w healing done:P |
Autor: | Robus [ 12 gru 2008, 08:18 ] |
Tytuł: | |
4fr0 napisał(a): 6sec cooldown na CoH... wtf?
to jest proba lekkiego zmuszenia graczy do uzywania czegos innego niz aoe druid dostaje tak samo po dupie i napisali ze jak bedzie trzeba, to chain heal shamanowy tez dostanie w dupe (po prostu aoe heale byly za dobre) |
Autor: | Postal [ 12 gru 2008, 09:53 ] |
Tytuł: | |
Horght napisał(a): Cytuj: Mage * Slow Fall is now castable on others. nrf mage ;d dobre stare czasy kiedy kazda klasa miala multum zmian a mag dostawal nowa ikonke |
Autor: | Achem [ 12 gru 2008, 12:54 ] |
Tytuł: | |
Robus napisał(a): 4fr0 napisał(a): 6sec cooldown na CoH... wtf? to jest proba lekkiego zmuszenia graczy do uzywania czegos innego niz aoe druid dostaje tak samo po dupie i napisali ze jak bedzie trzeba, to chain heal shamanowy tez dostanie w dupe (po prostu aoe heale byly za dobre) Dokładnie, nareszcie spammerzy CoH będą musieli ruszyć głową by ułożyć jakąś rotację zamiast walić w jeden klawisz - z tego co widziałem na zachodnich forach ta opiniajest dominująca - dobrego priesta ten nerf nie zaboli |
Autor: | Matek00 [ 12 gru 2008, 13:32 ] |
Tytuł: | |
Cytuj: * Fury:Titan's Grip: The hit chance penalty has been removed.
wtf is that shitz... |
Autor: | KomaNczos [ 12 gru 2008, 20:11 ] |
Tytuł: | |
ogolnie nerf i buff czyli poprawki dps roznych klas, bo taki BM/MM hunter, ktorym gram wyraznie dominuje w party/raid a volley to juz mocne przegiecie (mozna praktycznie tylko tym siepac) :S |
Autor: | 2540 [ 13 gru 2008, 19:14 ] |
Tytuł: | |
Cytuj: * Fury:Titan's Grip: The hit chance penalty has been removed.
to po kiego wała w ogóle wprowadzali kare do hita ... omg blizz go home |
Autor: | Ilove50cent [ 16 gru 2008, 16:42 ] |
Tytuł: | |
kiedy to wchodzi ? |
Autor: | Stefq [ 16 gru 2008, 16:47 ] |
Tytuł: | |
Ilove50cent napisał(a): kiedy to wchodzi ? Chyba jutro. Polearmy dla druidów xD Cytuj: Polearms: Now trainable by Druids.
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Autor: | Falangista [ 17 gru 2008, 13:38 ] |
Tytuł: | |
I co wszedl ten patch dzisiaj? |
Autor: | Archer [ 17 gru 2008, 14:00 ] |
Tytuł: | |
Nie |
Autor: | Achem [ 17 gru 2008, 20:01 ] |
Tytuł: | |
z niebieskich postów wynika, ze jeszcze mają sporo do testowania więc może to być za tydzień a może za dwa - typowy Bliz |
Autor: | nabonid [ 17 gru 2008, 20:48 ] |
Tytuł: | |
Stefq napisał(a): Polearmy dla druidów xD
Cytuj: Polearms: Now trainable by Druids. W ramach balansu zmieniaja feral stff-y, teraz to bedzie typowy hunter's weapon.^^ |
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