konrador napisał(a):
wiele rzeczy go odroznia od WOW, chociazby zaawansowany combat system,
ktory na razie jest bardzo niedopracowany i jednak przereklamowany.
Info z bety o combat systemie:
Cytuj:
THE COMBAT AND COMBOS
FIrst off all, this is not necessarely THE BAD thing, I'll give a general overview of the combat (melee). Well, I really like it, there are things that could be done to GREATLY improve this, but I still find it interesting. Current combat and combo model in AoC really DOES NOT BRING ANYTHING NEW to the table. I personally find it fun, but there is nothing new here. Well, really it is a new feature that you can freely swing your weapon anytime you want and hit anything in the path, but current combat forumla makes that feature useless. Right now EVERYTHING IS ABOUT COMBOS. You would really have to be retarded not to figure our that just spamming combos will take you 100x further than playing around with directional attacks trying to hit a mob where they have less shields. You could apply very little strategy to the order in which you execute your combos, to better match shield markers of the mob, but in the end it all comes down to spamming combos.
Combat system was EXTREMELY fun from about level 1 - 15. You paid attention to where shield markers were and executed maybe one or two combos during a fight. After that, especially post lvl 20, game is balanced around spamming combos. Shield markers are almost nullified with current formula, it's like they don't exist. You just end up looking at the cooldown icons waiting for first combo to be ready so you can execute it again w/out even noticing shield markers.
COMBOS need a lot of work. Combos are what makes this game just another mmo. Fine in let's say City Of Heroes, you press a skill/power from a hotbar and it executes it. Well, just imagine pressing one extra button and you get AoC Combos. They could have as well remove that one extra step, it serves no purpose, it doesn't make you think, it doesn't make you involved more, it dumbs down the entire combat system since game is balanced around spamming combos and not around using strategy and taking adventage of the shields. Also, most of the time you will find yourself clicking on the combo icons, which is a huge step backwards from their original system, this really makes it feel like just another game.
zrodlo:
http://sovin-nai.org/showthread.php?t=1