To co ? Czyżby teraz wszyscy zamierzali grac PoM ?
Erhoben Yesterday my PoM reached level 80, (Time played 2days5hours15mins) and I'v seen lots of complaint threads on this class. It seems to me that people who think this class is bad are bad players or just refuse to use the features in their trees properly. (or just dont buy potions lol)
-PVE- I'd first like to start this thread off by saying that the PoM is an incredibley fast and efficient leveler due to the mass amount of AoE they can produce by putting points into their Vengeance tree. I was killing anywhere between 2-8 mobs at a time, my same level or a bit lower/higher depending on what cooldowns were up. Here is how I did it.
I placed all of my points into the vengeance tree at first, avoiding Cleansing Fire until I got Purification of Mitra, Glowing Radiance, Revivication and Searing Light. -Purification of Mitra gives my 2 basic HoT spells AoE holy damage, -Glowing Radiance/Searing Light allows my 60 sec burst heal to give a 5% damage increase and also provides holy AoE damage when used. -Revivication places a HoT on me when struck in melee combat (VERY useful)
Then I turned my attention towards the general tree, placing points into Ether Flow, Spirit Armor, and Saintly Warrior. Ether Flow - Gives OOC and IC mana regen (scales with level) Spirit Armor - Gives some immunities, helps somewhat but it's required for Saintly Warrior Saintly Warrior - When struck in melee combat you recieve mana in return (how any priest class can tell me they go OOM is a nutjob and should uninstall)
After that I dabbled with featuring into divinity for the holy damage increase and improved repulse. Also tried going deeper into Vengeance tree for improved hand of mitra and a few other neat features. In the end it didnt matter what I did, the skills i mentioned above were what really mattered.
Killing mobs were LOTS of fun. This class really is the CC/AoE class. I'd pull mobs with a Smite, start loading Emenation of Life as they ran to me. Emenation of Life goes off, I cast a quick Wave of Life, and then cast Repulse (the PoM's famed AoE knock back) knocking all of the mobs back. As the mobs lay on the ground from the AoE knock back I would either wait for Wave of Life's cool down to refresh or cast radiance. By this time, the mobs should be very close to dead, if not dead. Bigger pulls required a health potion, but in the end I tore apart my XP bar and flew through zones faster then I could with my assassin ever dreamed of.
Also, Hand of Mitra is nice if you're feeling like a dare devil. It basically grants you immunity from damage and the duration is based on the level of the skill (I have taken almost 12 mobs at a time using this skill, but trying this usually ended in me getting owned)
-Group Play- I soloed to 80. ATM, I'm the only person I know of that isn't in RoA that is level 80 to group with, so finding a group for end game stuff is a bit hard for now. However, yesterday I grouped with some of them to test the Scorpion Cave. Since my feats above were very solo based, I untrained and went deep into Divinity, and took advantage of the Priest's hate modifiers in the general tree.
My PoM's healing in the group were very nice. The skills I used most often were of course my two HoTs;Wave of Life and Emenation of life, both buffed by Light of Mitra were very friendly to my group's mana/stam regen in combat. Lance of Mitra was an awesome skill to heal the melee dps and tank, as it is a cone effect + it does about 600-800 damage and heals around 250 per nuke. And during boss fights I had to use Radiance, of course.
-PVP- I'v not yet tried PVP with a PoM, I'm on the PvE server. But the PoM do have a fear and a stun. At level 75 iirc they recieve a large AoE snare as well that could be useful in pvp. Bugs: Yes there are a few that need some fixin'!
Guardian Spirit: Um what? It says that it will do moderate damage over time to any foes attacking you or your party, and if you improve it, GS will heal your group blah blah damage buff blah blah. All it EVER does is nuke the next target that attacks you for 2k-3k no matter how I put feature points into it. This could cause some serious PVP drama, and has allowed me to solo some pretty tough mobs.
Double Casting: Yes, I'm not sure what triggers it but spells such as Repulse, and radiance, if i mash the button on certain occasions, I will finish casting the spell and immediatly after will begin casting it again. (These spells have 15 second cooldowns i believe) Will add more when i return from class.
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