Tor-Bled-Nam napisał(a):
No longer will evil misdeeds go unpunished. Of course, Hyboria is ruthless and barbaric so don’t expect anyone to deal out justice just because someone smacks you about with a very heavy axe, but some justice is actually now being introduced to the world.
This is where the fugitive system comes in, presented in a set of colors defining your fugitive status – from blue to orange and eventually the deadly red.
Everyone is by default classified as “blue”, but your actions as a player killer will affect your fugitive rating. If you kill someone way under your level, you will notice that you will very quickly move to red. So will actions such as killing someone repeatedly, or other general unfairness. The more serious the crime, the quicker you rise in fugitive.
Obtaining red status will be quite painful to you. This means that other players can kill you without rising in fugitive level, and if they manage to kill you while you have red fugitive you will actually drop one of your better items and gold that they can loot!
Of course, turning red will be a double-edged sword. Sure, it will get you a lot of attention and many will probably see you as a danger to be avoided. But at the same time, people will hunt you down for your items and your gold so be very, very careful!
Emo dzieci wyplakaly kary dla pk. Coraz mniej mi sie chce grac w AoC. Mogli dac drop itemka i golda niezaleznie przy normalnym pvp, to zrobili gowienko dla carebearsow. Chociaz levele pvp wchodza.
MOgli dac loot golda. Bazujacy procentowo na tym ile kzabity ma mniej leveli. Przy czym ten sam level, lotujesz 60% golda zabitego. I byloby elo.