Zebrałem jeszcze kilka informacji na temat dfo uw. Wychodzi na to, że wymyśliłem sobie ten 24 godzinny cooldown.
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Encumbrance has been totally removed from Darkfall: Unholy Wars as a concept. In its place, new armors have been created in order to cooperate better with the new role / booster system.
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Roles are not classes, but temporary specializations. The game will eventually include four (4): Elementalist (mage), Primalist (priest), Warrior (fighter), and Skirmisher (ranger).
A Warrior has access to a range of melee, defensive, and combat oriented skills. A Skirmisher has access to light weapon and bow skills. A Primalist has access to priestly magic. And an Elementalist to powerful magery.
Once a role is set, you can only wear armor that is allowed by your current role, heavy armor for warriors, medium for skirmishers and light for spell casters.
Only the skills and spells from your current role (and the common school) are available to you but your current role can be switched with a cooldown. This allows you to try out each and every role, even multiple times in a day.
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Bunnyhopping is a concept we are trying hard to remove from gameplay
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Momentum and crosshair wobble are intended mainly adding an extra tactical element to Darkfall: Unholy Wars. Shooting a bow or spell while sprinting should not be as easy as when standing still for example. So sprinting offers the maximum amount of penalty to attack accuracy, running, crouch walking offer a diminished penalty while standing still has no penalty. In the same way, momentum makes movement more realistic and encourages proper positioning as opposed to sprinting all time while swinging wildly trying to land a hit.
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There has also been a massive update to the Player Holdings. One of the biggest changes here is the fact that we removed the teleportation chambers from the Cities and the Hamlets. We felt that the advantage of instant teleport shouldn't be something that only clans had access, but every player in Darkfall: Unholy Wars.