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Custom Roles System Patch Notes (Jesus Patch #2)
https://mmorpg.pl/viewtopic.php?f=77&t=44120
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Autor:  Mormo Blastbeat [ 10 cze 2014, 16:44 ]
Tytuł:  Custom Roles System Patch Notes (Jesus Patch #2)

Performance fixes

A completely new way of rendering special effects with the aim of improving large scale combat performance. Special effects are now handled in a way that has minimal effects on FPS performance. There is also a new option under “video” option where you can reduce the SFX quality. Additionally grass rendering has also been optimized to further improve general FPS performance.

New Content

NEW Custom Roles system

A completely new system for creating your very own custom combat role. Mix boosters, skills, and equipment to completely customize your character functionality. Many skills, and some weapons have gone through changes to promote a balanced system that offers real variation. This tutorial video presents all the details of the new system.

Players start with some common skills and their default weapon attacks. Role skills can be purchased from the corresponding vendors.

Custom role application has a 10 minute cooldown but speaking (Pressing F) to the Sage NPC in all NPC cities resets the timer.

Shop

An in game item shop strictly for services and fluff items. Purchase Selentine Gold through our account management system and spend it in game. To kick the system off, two items are being introduced, with more to come. Selentine gold purchase might not be available at the same time as the servers go up due to technical concerns but it will be available later today.

Current shop items

Regressor - A service item that allows players to reset their prowess (Crafting skills will not be affected by the reset).

Identity Nullifier - A service item that allows players to change their character name. Ten day cooldown applies.

New robe sets

Added 2 sets of Elementalist robes
Added 2 sets of Primalist robes



General Changes

Mastery-level ships nets’ are now retractable. You can do that by pressing ‘Space’ while attached onto a ship’s helm.
Nets automatically reappear if ship health drops below 25%
Nets can not be retracted if ship health is below 25%
Currently affects all ship nets
Added smelting in house small anvil
Boosted salvaging success rate to 70% at skill 100 (from 50%)
Reduced Salvaging timer by 40%
Cannons can no longer be spawned while the character is inside the safe zone.
New sounds for transfer spells
Duel request window now appears in action mode
Brushed up the Party UI
Revive no longer brings you back to full stamina



General Fixes

Fixed a bug where the feat tracker suggested feat wasn’t using the window opacity setting.
Fixed a bug where the feat tracker was showing suggested feats below currently tracked feats (when "Suggestion Popup" option was off).
Fixed a bug where Suggestion popup for a feat would no longer show if it was toggled while there was a progression on that feat.
Fixed a bug where market overview value text fields wouldn't show the full value.
Crafting sound is now syncronised with the crafting animation.



World fixes

Prop Fixes in the following tiles:
Scarbourne
Faukul

Terrain Fixes in Marithain

Darkfall Unholy Wars Custom Roles Tutorial:

https://www.youtube.com/watch?v=xiFIsE_yaKA

Changed skills and weapons

Greetings.

For the custom roles patch, we have applied several changes in skills.
As a general rule, we reduced a lot of crowd control skills, and boosted melee oriented style builds.

Also, we've applied some changes to some of our weapons:

Knives and 1-handed weapons

Knives Range has been increased by 21%.
1-handed weapon Range has been increased by 5%.
Attack Speed of knives has been increased by 5%.
Damage of knives has been increased by 31%




Stamina damage changes

Slashing, Piercing, Bludgeoning Stamina damage has been reduced to 15%(previously on 20%)
Lightning, and cold Stamina damage has been reduced to 30%(previously on 40%)
Fire Stamina damage has been reduced to 15 %(previously on 20%)



Below you can read regarding the skill changes:

Baresark Skills


Maelstrom
Cooldown has been reduced by 33%
Damage has been increased.


Pulverize
Cooldown has been increased by 13%
Damage has been increased



Roar
Cooldown has been reduced by 61%
Base Attributes Penalty has been greatly increased.
Functionality changed from player Centered AoE to front cone.



Stampede
Sprint speed bonus has been reduced.
Cooldown has been reduced by 19%
Bludgeoning Damage has been greatly reduced.

This will now serve more of a "stay in melee" range ability.


Battle Brand Skills


Battle brand now has 2 protection self buffs, 1 for melee, 1 for magic damage. These will last for a fair amount of time.

Bandage
Cooldown has been reduced by 17%.


Foebringer

Cooldown has been reduced by 12%
Radius has been increased by 43%.



Spell Bane
Cooldown has been reduced by 47%
Duration has been reduced by 16%



Stinging Repost renamed to REINFORCE
Functionality changed from Damage Reflect to Physical Protection.
Cooldown has been increased by 83%
Duration has been increased by 1200% (has similar duration to Spellbane)
Casting time has been added. (no longer instant cast)
Mana Cost has been reduced by 25%
Stamina Cost has been reduced by 33%



Stoic Defense
Cooldown has been reduced by 17%.
Duration has been increased by 69%


Slayer Skills


Battle Rage

Cast time has been reduced by 31%
Health penalty has been reduced.



Power Attack
The duration of the following skills has been doubled
Axe Strength Penalty.
Club Strength Penalty.
GreatAxe Dexterity Penalty.
GreatAxe Slashing Protection Penalty.
GreatClub Dexterity Penalty.
GreatSword Dexterity Penalty
Knives Strength Penalty
Polearm Dexterity Penalty
Sword Strength Penalty.
Also:
Bleeding Damage on GreatSword Power Attack has been greatly increased.
Poison Damage on Knives Power Attack has been increased.



Brawler Skills


Dash
Cooldown has been reduced by 30%.
Duration has been reduced by 81%. (Base duration is now 0.25seconds. However you are allowed to jump to increase the distance covered.)



Efficiency
Cooldown has been reduced by 25%.
Duration has been increased by 15%.


Evade
Cooldown has been increased by 18%.

Heightened Reflexes
Cooldown has been reduced by 17%.
Melee speed bonus increased.
Archery speed bonus increased.


Leap
Cooldown has been increased by 25%
Duration has been increased by 200%.
Cast time has been reduced by 93%


Deadeye Skills

Explosive Arrow
Cooldown has been increased by 25%.


Puncture
Targetting has been changed from Line, to Very Thin Cone.

this will help resolve some targetting issues.

Salvo
Damage has been slightly increased.
AoE Radius has been reduced by 1 tier


Duelist Skills

Lunge's cooldown has been increased by 8%.

Common Skills


Staff Bolt's cast time has been reduced by 40%.
Staff Bolt's missile speed has been increased by 23%



Air Skills


Attunement to Air

Cooldown has been reduced by 33%.
Duration has been reduced by 20%.



Lightning Bolt
Cooldown has been increased by 131%.


Thunderbolt
Knockback force has been reduced by one Tier.



Tornado
Cooldown has been increased by 84%.
Knockback has been reduced by 16%.

its cooldown was making it extremely powerful skill against melee oriented builds.

Fire Skills


Attunement to Fire

Cooldown has been reduced by 70%.
Duration has been reduced by 89%
Casting time has been reduced by 8%.
Mana cost has been increased by 50%.
Casting Speed bonus has been greatly increased.
Fire Protection bonus has been increased.

this will give you a short window of burst opportunity, as well as increase protections against fire spells.

Dragonbreath
Cooldown has been reduced by 14%.


Fireball
Duration has been reduced by 18%.
Knockback Force has been reduced by one Tier.
Missile Speed has been increased by 55%.


Heat Stroke
Cooldown has been reduced by 20%.
Damage has been increased.


Water Skills

Attunement to Water
Cooldown has been reduced by 33%.
Duration has been reduced by 25%.


Bitterstep
Cooldown has been reduced by 27%.
Duration has been reduced by 10%.


Frostbite
Duration has been reduced by 50%.
Cold Damage has been reduced.
Cone angle slightly reduced.

This was already an extremely powerful Crowd Control spell coupled with damage.

Law Skills

Law school now has 2 "buff other" spells, 1 for Magic Protections and 1 for Melee protections. These are more potent than the "Battle Brand" spells, however they last for a shorter amount of time


Bastion
Cooldown has been reduced by 78%.
Duration has been reduced by 42%
Casting time has been reduced by 33%
Functionality changed: It now buffs the physical protections of other players.
Protections have been increased.


Invigoration

Cooldown has been reduced by 13%.
Duration has been reduced by 30%.
Health Regeneration has been reduced.
Mana Regeneration has been reduced.


Primal Surge

Cooldown has been increased by 33%.
Duration has been reduced by 61%.
Casting time has been reduced by 17%.
Functionality changed: It now buffs the magic protections of other players.


Virtuous Wrath
Damage has been reduced.



Wall of Righteous Force

Cooldown has been reduced by 38%.



Life Skills

Exalted Sacrifice
Cooldown has been reduced by 50%.


Healing Blast
Cooldown has been increased by 60%.


Resuscitation
Casting time has been increased by 83%.
Revive stats have been greatly reduced.


Chaos Skills


Bolt of Bedlam
Cooldown has been increased by 144%
Damage has been increased.


Havoc Blast
Cooldown has been reduced by 13%.
Unholy Damage has been reduced.


Pall of Pandemonium

Cooldown has been increased by 50%.
Duration has been reduced by 14%.
Unholy Damage has been reduced.


Seizure
Cooldown has been reduced by 31%.
Radious rank has been reduced by one tier.


Soul Flay
Casting time has been increased by 20%.

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