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PostNapisane: 12 kwi 2006, 22:54 
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April 11



Combined (CoH and CoV)



Powers

* Leadership/Vengeance will no longer stack from multiple characters. In other words, only one application of Vengeance buffs can enhance a group at a time.

* Changed To Hit Debuffs to use the 5/10/20 Enhancement progression. These were causing problems with Dual Enhancements (such as Hamidon Enzyme Exposure).

* You can now string multiple teleports in a row without waiting for the animation to finish. This fixes a bug that would sometimes cause skips in animation when stringing together multiple teleports.

* Fixed combat Spam for IR Goggles temp power. They no longer incorrectly report that they increase your resistances.


Powers - PvP

* Hurricane's Repel effect is now slightly less abusable in PvP situations. It will still interrupt Assassin Strikes, but it should no longer be possible to pin a player in a corner during Base Raids.

* Taunt: When a player is being taunted, the effect can now be broken by running a good distance away. Additionally, hiding out of line of sight of the taunter will cause the effect to expire sooner.

* Whirlwind no longer overrides the animations of other powers. If another power is activated while Whirlwind is running, the animation for that power will play normally and then the Whirlwind animation will resume.


Badges

* Spider Smasher badge is now granted properly.

* Fortunata Seer badge is now granted properly.

* Not all Ancestor Spirits were counting towards the Swift Steel badge. This has been fixed.

* Longbow Warden 1 gladiator is now properly unlocked when the Politician badge is granted.

* Female Paragon Protectors defeated now count towards the 7th Generation Paragon Protector gladiator badge.

* All Madness Mages now count towards the Soul Binder badge.

* Firebase Zulu Security Detail/Shadow Shard Sovereign is now being correctly awarded.

* Troll Task Force Member (hero) is now being awarded correctly. Please note, however, that the badge text incorrectly refers to time spent in the Hollows.

* Goon Squad (villain) is now being correctly awarded.

* Coldblooded/Coldhearted now has a progress bar.

* Rocketman now has a progress bar.


Bases

* Characters in base raids are now set to an effective level of 50 rather than 40, in preparation for 41-50 villain content.

* All Base Items are now level 50. This should make them more sturdy, and in the case of Base Defenses, more effective.


Tailor

* Fixed bug with sleeveless jackets that caused sleeves to be changed by default when players began a Tailor session.


Chat

* Help Channel: New players will receive a new tab called "Help", which defaults to a new server-wide help channel. We encourage experienced players to share their wisdom. (Please note that existing players will need to add this channel to a new or existing chat tab manually.)

* Chat spam limiter: You are now allowed one message per second. You are allowed to break the rule 5 times. Every second you don't chat one 'rule break' is forgotten. If you break the rule more than 5 times you will be banned from chat for 2 minutes.


Zones

* Bloody Bay: Patrol missions now correctly award experience upon completion.


Rewards

* The maximum mission reward that a character can receive is now character level +3. Example: A level 10 character (not sidekicked) in a group running a level 20 mission will receive the reward of a level 13 mission upon completion.



City of Heroes



City Zones

* Shadow Shard: Rebalanced the Kora Fruit award - they will now grant Medium Inspirations.


Badges

* Heroes can earn a badge by defeating Mu Guardians.



City of Villains



Powers

* Void Hunter Rifle temp power will only do extra damage, Disorient and Knockback against the Kheldian critter in the story arc in which it is granted. It will no longer have these effects against Kheldians outside of that arc.

* Fixed Lethal portion of Dominator/Plant Control/Roots - it was doing unresistable damage and should not have been. Also, the lethal damage will no longer report as smashing in the combat log.

* Mastermind/Force Field/Personal Force Field now has a 2 minute 'cooldown' after use. Other versions of Personal Force Field are unchanged.


Powers - PvP

* Stalkers' Placate ability no longer grants the same strength Stealth in PvP as Hide. It is now roughly 75% as effective as the stealth from Hide. This should reduce the ability of Stalkers to fade out of view of an entire group of players after attacking.

* Corruptor/Cold Domination/Heat Loss was not modified for PvP, allowing it to drain 4 times as much endurance from players as intended. This has been corrected.


Powers - Critters

* The Longbow Boss, Romulus, has had his resistances increased.

* Fixed a bug that was causing Longbow Wardens with the Gravity Distortion power to do too much damage.


Missions

* Changed Psimon Omega missions to span 30-35 (to match contact level range).

* Changed respec trials so that they go 24-33 and 34-40, in preparation for 41-50 villain content.

* Arbiter Leery will always be willing to talk to you after you've done the respec trial. The fix should also work for players who did the respec trial before this patch.

* Completing Mongoose's mission arc once again grants a souvenir.

* Completing Billy Heck's mission arc grants a souvenir.


Installation

* Fixed issue when launching City of Villains for the first time (from a fresh install) in 98/ME. An error message appeared stating that 1024x768 is not supported in fullscreen mode and that the resolution is being switched to 800x600. 1024x768 resolution was and is supported.


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Ostatnio edytowano 25 kwi 2006, 07:18 przez ShadorVD, łącznie edytowano 1 raz
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Dołączył(a): 17.01.2005
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PostNapisane: 25 kwi 2006, 07:16 
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April 20



Combined (CoH and CoV)



Rewards

* Fixed bug where missions with high difficulty levels were improperly rewarding the owner too much experience. Experience rewards have been returned to their normal levels (ie, as they were before the previous patch).



City of Heroes



Powers

* Fixed bug where the Damage from Tanker attacks was not hitting object-style critters like barrels and suitcases. Tankers should now be able to damage these objects once again.

* Fixed bug with the Controller version of Mesmerize. It now does the correct amount of damage with Containment.


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