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PostNapisane: 11 lis 2008, 10:16 
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WAAAGH!!!

1.0.5 is cooking away on the Public Test Server! In the meantime we had a few changes we wanted to patch to all live servers to continue improving your game experience.

Tomorrow morning (11/11/08), starting at 7AM EST all North American servers will be brought offline to begin updating to 1.0.4b. Oceanic servers will follow at 9AM EST and we anticipate all servers to be back online by 1PM EDT.

We have provided the notes for 1.0.4b below, enjoy...and don't forget to stop by the Public Test Server and give us your feedback on 1.0.5, coming soon!

Highlights

* When conquered, Keeps will always provide three gold loot bags and Fortresses will now offer six guaranteed gold loot bags as part of the chest loot.

* Rally Masters have been added to all warcamps. Now, players can set their rally point in a warcamp in the same manner as binding in a chapter hub.

* To promote population balance among the various scenarios, we have added a feature that reduces the number of times a specific scenario can launch in a short period of time. This will give scenarios which are launched less frequently an opportunity to catch up in the queue population and launch more often.

General Changes and Bug Fixes

* Fixed an issue that prevented grouped players from earning influence if the group's leader was in a different zone.

Combat and Careers
Engineer

* Electromagnet: This ability has undergone significant changes. The cost of the ability has been significantly reduced while the cooldown has been increased. In addition the build time has been increased, the ability can no longer be cast on the move, and the maximum number of targets affected by this ability has been decreased and it can now be defended against. Lastly this ability will grant immunity to knockback effects.

Magus

* Chaotic Rift: This ability has undergone significant changes. The cost of the ability has been significantly reduced and its cooldown has been increased. In addition, the build time has been increased. The ability can no longer be cast on the move, the maximum number of targets affected by this ability has been decreased, and it can now be defended against. Lastly, this ability will also grant immunity to knockback effects.

Items

* In addition to reducing the amount of damage received from high-level encounter NPCs, each Ward on high-level armor set pieces worn will now affect the amount of damage players are able to do to those NPCs. Players not wearing any pieces of the appropriate armor set will see their damage greatly reduced. For each piece of the appropriate armor a player wears, their damage against the boss monster will increase.


Ciekawe kiedy GOA wrzuci go na Europe...


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PostNapisane: 12 lis 2008, 10:47 
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Wlasnie teraz wrzucaja.

To fajna zmiana:

"When conquered, Keeps will always provide three gold loot bags and Fortresses will now offer six guaranteed gold loot bags as part of the chest loot."

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PostNapisane: 12 lis 2008, 10:49 
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Szkoda ze wg ludzi z US zmiany w scenario nic nie daly. I tak jest Tor anroc/ SP.

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PostNapisane: 12 lis 2008, 10:50 
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Tylko co z obroncami? U nas na serwerze *zwykle* ludzie sie staraja atakowac niebronione keepy i famrowac lordy.
Dochodzi do sytuacji ze gdy ktos chce sobie pobronic keepa czeka az przeciwna frakcja przejmie wiekszosc lub sciga "atakujacych" po kilku zonach.


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PostNapisane: 12 lis 2008, 12:48 
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pewnie w związku z tym 1.04b opóźnią trochę patcha 1.05 ...

a przecież na "later this fall" zapowiadali rewolucyjnego 1.1 ;)


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PostNapisane: 12 lis 2008, 12:50 
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Lokti napisał(a):
pewnie w związku z tym 1.04b opóźnią trochę patcha 1.05 ...

a przecież na "later this fall" zapowiadali rewolucyjnego 1.1 ;)

W grudniu ma byc 1.1.


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PostNapisane: 13 lis 2008, 00:05 
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tomugeen napisał(a):
Tylko co z obroncami? U nas na serwerze *zwykle* ludzie sie staraja atakowac niebronione keepy i famrowac lordy.
Dochodzi do sytuacji ze gdy ktos chce sobie pobronic keepa czeka az przeciwna frakcja przejmie wiekszosc lub sciga "atakujacych" po kilku zonach.


No niestety, obrona srednio sie oplaca, sama satysfakcja to troche malo. Musza chyba pomyslec nad jakims bonusem dla obroncow.

Patch ozywil RvR (dzis nawet baga dostalem - pierwszy raz!), ale w T3 biegalo kilka warbandow po obu stronach, ktore raczej unikaly konfrontacji i wolaly zdobywac puste keepy.

Mimo wszystko to kolejny krok w dobra strone.

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PostNapisane: 13 lis 2008, 09:13 
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Kolejny hotfix na serwerach US, tym razem cofajacy wczorajszy feature, wkurzajacy wielu ludzi:

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Greetings!

We have two additional Hot Fixes for you this evening:

Items

* In response to player feedback we have reverted the recent change to the Ward system on high level encounters throughout the game. Players will once again do regular damage and the set bonus will only impact your resistance to the encounter’s attacks.

The ward system will continue to undergo further testing and development on our internal and public test servers. In the future we intend to introduce improvements to not only the ward system but to the item rewards tied to the system as well.

Please note if your character is currently logged in you will need to un-equip and re-equip the pieces in order for this change to take effect.

For more information on the Ward system and high level armor sets please see this Grab Bag.


RvR

* Based on player feedback we have adjusted the amount of time between launches on the following Scenarios: Tor Anroc, Mourkain Temple, Serpent’s Passage and Nordenwatch. We will continue to evaluate and adjust the amount of time between the specified scenario launches based on player feedback.


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